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Found 12 results

  1. So, here's the issue: The SL Viewer and Firestorm don't work anymore. I mean, they start, but the framerate is really low. Especially when I move the camera angle or move my avatar. Then it can reach lows of like 1 to 2 frames per second. I'm not sure what's wrong honestly, seems related to the rendering, as it is also exceptionally slow. And it would seem it's not a server or hardware issue, as the problem persists even when I change the graphics settings to low, while the frame rate is just fine even on high settings on Singularity. Any idea what I should do about this? I should add that I'v
  2. In this quick guide I'll try to show you how to set up a ram disk for second life. I hope that this helps those who are telling me that now rezzing in world is somehow slow. This guide supposes that your pc has enough ram to do it. Remember that now windows 10 can use almost 3GB ram so you need at least 8GB ram even better a system with 16GB ram ( that is now the standard for most pc's of middle range).The size of the ram disk for SL and maybe cache of your browser( this is another chapter not discussed here) is just 2GB more and less. I also recommend you to disable windows automatic up
  3. Hey Guys! So I'm an old user, trying to revive my over 6 year old account on the same exact laptop it used to run so amazingly on. I've watched a few youtube videos with tricks and tips, which maybe helped about 1% or maybe that's just my optimism.. 🤷🏼‍♀️ So if anyone here knows of ways they found to work with them, pleasee share! I'm dying with all this lag, it's immense and triggering lol. I have a: Late 2011 MacBook Pro 13"/ macOS High Sierra Version 10.13.6 with Intel HD Graphics 3000 384 MB A year or two ago, I had to wipeout my laptop and change the hard drive b
  4. I hope There's Upcoming High Speed Train by LDPW Moles in the Satori Region,Nautilus,Corsica that I wished very well with Electrified Rail constructed by LDPW Moles. runs from West to East in Satori and Corsica and the South to North in Nautilus. connecting point to point. the LDPW railcar speed is 160 km/h. and no need driver to control the train. like YavaScript Pods. and There's LDPW Road Accessible Ferry Port constructed near water. you can teleport the car from ferry to Ferry (ETS2 Ferry Style) like Teleportable Satori Tunnel. with Parking and LDPW Road Access are build in the W
  5. Hello! Is it possible to alter the script of the aviation speedometer, showing the horizontal speed in the speedometer, showing the vertical speed by rotating the texture?
  6. Hello. I have been using second life viewer for years. Lately I notice that it's incredibly slow even if I use an high-end pc. In detail I can tell you that the last good viewer I used was the version "Second_Life_5_0_6_326593_i686". The next updates had as result a consistent cut off of fps ( about 3X less fps than the fps I got with the viewer version I mentioned above). I've been waiting since August 2017 for a better viewer or something that run smooth like the version Second_Life_5_0_6_326593_i686,I opened a Jira, but nothing. What is still strange is that looking in the w
  7. Hello! I need some help please! I'm trying to make a speedometer. Does anyone know what is the actual speed of the flight or walking avatar in the sl? I need to calibrate. I tried two speedometers at the same time they show different numbers. Thank you!
  8. i just got 1 gig internet speed would that cause me to c rash in second life
  9. Using the official SecondLife viewer, is there a way to set my controls so that when I press left or right to turn my avatar, they continue rotating more than 1/16th of a rotation before the rotation drastically slows down? This makes it very, very difficult to walk around.
  10. Hey guys! So this one's got me a little stumped, I don't know how to approach this to get the desired result. I'm making some "drones" that will wander, but also follow and move between a predefined set of positions within a sim. I've opted for llMoveToTarget for this, but face an inconsistency, if you will. I somehow need to calculate the damping value for llMoveToTarget based on the distance between vector points, so that the movement speed of the drone seems "realistic". By this I mean, for a short distance the drone should move slower between the points, but for a longer dista
  11. A comment about the Project Viewer "Alex Ivy"version 5.1.0.503537, available here: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers I've always played with different viewers, and betas, but folks, this is simply an incredible viewer! I use the Mac version, and it rezzes my very complex home sim faster than anything I've ever seen before, brilliant colors and sharp images, movements incredibly smooth. You simply have to try this! Can't say enough good things about it, despite being an early beta, and look forward eagerly to a release. Well done, LL!
  12. So a little while back, while the forums were offline for the new site update, I had a question I wanted answered: what loops are fastest in mono, and what stipulations should be taken into account when scripting them? As it turns out, this is quite an interesting topic that has a lot of commentators scratching their heads. Well, I'm not here to talk about efficiency, but I am here to definitively conclude which loops appear to be fastest (and when they usually are). Using a simple script that can be found below, I conducted some tests (in mono) to see what loops finish fastest with no ar
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