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  1. Second Life Server The SLS channel will simply be restarted this week. No version change. https://releasenotes.secondlife.com/simulator/2023-01-20.577734.html Scheduled Tuesday, February 7, between 06:30 - 11:30 PST. Second Life RC The RC channels will also be restarted without a version change. https://releasenotes.secondlife.com/simulator/2023-01-20.577734.html Scheduled Wednesday, February 8, between 07:00 - 09:30 PST.
  2. Second Life Server The SLS channel will be updated to one of the projects that was in RC last week. This update removes some the length limits on custom header usage for llHttpRequest(). https://releasenotes.secondlife.com/simulator/2023-01-13.577628.html Scheduled Tuesday, January 24, between 06:30 - 11:30 PST. Second Life RC The RC channels will be rolled during their usual time slot on Wednesday, and will all receive the same version. This build includes the combined set of changes that were in the 2 RC builds last week, including the new LSL sound playback functions. https://releasenotes.secondlife.com/simulator/2023-01-20.577734.html Scheduled Wednesday, January 25, between 07:00 - 09:30 PST.
  3. Second Life Server The SLS channel will be bounced this Tuesday, with no version change. https://releasenotes.secondlife.com/simulator/2022-11-11.576542.html Scheduled Tuesday, January 17, between 06:30 - 11:30 PST. Second Life RC The RC channels will be rolled during their usual time slot on Wednesday, and will receive one of two new versions. One new version removes some the length limits on custom header usage for llHttpRequest(). The other new version contains some miscellaneous bug fixes, and also introduces a suite of new LSL functions which allow sound playback across any prim in a linkset. The new LSL functions are: llLinkAdjustSoundVolume(): works identically to llAdjustSoundVolume(), but can be applied to any prim in a linkset. llLinkSetSoundRadius(): works identically to llSetSoundRadius(), but can be applied to any prim in a linkset. llLinkStopSound(): works identically to llStopSound(), but can be applied to any prim in a linkset. llLinkSetSoundQueueing(): works identically to llSetSoundQueueing(), but can be applied to any prim in a linkset. llLinkPlaySound(): Plays, loops, or triggers a sound from the linked prim. https://releasenotes.secondlife.com/simulator/2023-01-13.577628.html https://releasenotes.secondlife.com/simulator/2023-01-11.577595.html Scheduled Wednesday, January 18, between 07:00 - 09:30 PST.
  4. Second Life Server The SLS channel will be bounced this Tuesday, with no version change. https://releasenotes.secondlife.com/simulator/2022-11-11.576542.html Scheduled Tuesday, January 10, between 06:30 - 11:30 PST. Second Life RC The RC channels will be rolled during their usual time slot. As with SLS, there will be no version change this week. https://releasenotes.secondlife.com/simulator/2022-11-11.576542.html Scheduled Wednesday, January 11, between 07:00 - 09:30 PST.
  5. Second Life Server The SLS Channel will be restarted on Tuesday, 2022-08-02, from 06:30 - 11:30 PDT, with no version change (2022-07-07.573176). https://releasenotes.secondlife.com/simulator/2022-07-07.573176.html Second Life RC The RC Channels will be also be restarted with no version change, on Wednesday, 2022-08-03, from 07:00 - 09:30 PDT. https://releasenotes.secondlife.com/simulator/2022-07-07.573176.html
  6. Second Life Server: https://releasenotes.secondlife.com/simulator/2020-03-20T18:40:52.538914.html Scheduled Tuesday 2020-03-31 03:00-09:00 PDT Second Life RC: https://releasenotes.secondlife.com/simulator/2020-03-27T23:25:44.539377.html Scheduled Wednesday 2020-04-01 07:00-10:30 PST (no joke!) On Region Restarts: Regions will be restarted if they have been running for more than 10 days on Tuesday (Main Channel) and Wednesday (RCs) regardless of whether or not new code is being deployed, for the general health and well being of the Simulators. Nothing beats turning it off and then on again ... once in a while. As always please plan events around these maintenance windows. However, if you are hosting an event on Tuesday or Wednesday when we're not deploying new code, you can restart your region ahead of time to avoid interruptions.
  7. Second Life Server Second Life Server channel got a simple restart (no version change) this morning. https://releasenotes.secondlife.com/simulator/2022-07-06.573149.html Scheduled 2022-07-19, between 06:00 - 11:30 PDT. Second Life RC On Wednesday, the Second Life RC channels will also be restarted. Most RC regions will remain on the same version they were previously on (either 2022-07-06.573149 or 2022-07-07.573176), but some regions will be moved from the first version to the second version. https://releasenotes.secondlife.com/simulator/2022-07-06.573149.html https://releasenotes.secondlife.com/simulator/2022-07-07.573176.html Scheduled 2022-07-20, between 07:00 - 09:30 PDT.
  8. Apologies for the late posting. The rolls are already complete at this point. Second Life Server This Tuesday, we rolled version 2022-05-05.571557 to all Second Life Server and Events channels. The only difference between this version and 2022-04-29.571411 is that the new llGetVisualParams() function now supports a restricted set of parameters. https://releasenotes.secondlife.com/simulator/2022-05-05.571557.html Deployed on 2022-05-10 Second Life RC On Wednesday, the same version was also deployed to all Second Life RC channels. https://releasenotes.secondlife.com/simulator/2022-05-05.571557.html Deployed on 2022-05-11
  9. Second Life Server The Main Channel will be restarted on Tuesday, 2022-04-26, from 06:30 - 11:30 PDT, with no version change. https://releasenotes.secondlife.com/simulator/2022-04-01.570305.html Second Life RC The Release Candidate channels will be restarted on Wednesday, 2022-04-27, from 07:00 - 09:30 PDT. The RC channel regions which were already on 2022-04-15.570936 will simply be restarted to the same version. The RC channel regions that were previously on the SLS version (2022-04-01.570305) will be upgraded to either 2022-04-15.570936 or a new project, running build 2022-04-21.571166. The new project from 2022-04-21.571166 includes some bug fixes and new features in LSL, which are detailed in the release notes. Please see last week's forum post for a brief description of what's in 2022-04-15.570936. https://releasenotes.secondlife.com/simulator/2022-04-15.570936.html https://releasenotes.secondlife.com/simulator/2022-04-21.571166.html Please note that as with last week's rolls, there is a fair chance that it will take longer than originally scheduled. Please check the Status Blog for the latest roll updates.
  10. Second Life Server The SLS channel will be rolled on Tuesday, 2022-03-15, between 06:30-11:30 SLT. The version to be deployed is the same one that is already on the RC channels: https://releasenotes.secondlife.com/simulator/2022-03-01.569051.html Second Life RC The RC channels will be restarted on Wednesday, 2022-03-16, between 07:00-09:30 SLT. There is no version update for this channel this week. https://releasenotes.secondlife.com/simulator/2022-03-01.569051.html Special Note: the US transitioned to daylight savings time this past weekend. SLT follows PDT, which is UTC-7, so rolls might appear off by an hour, for most of you in non-US time zones.
  11. Second Life Server The main channel will roll to the same version that it is already on, just to keep the simulators running smoothly. https://releasenotes.secondlife.com/simulator/2021-12-01.566406.html Tuesday 2022-01-11 06:00-11:00 PST Second Life RC: All of the RC regions will be rolled to a new build, on the same tooling project that they were previously on. https://releasenotes.secondlife.com/simulator/2022-01-06.567269.html Wednesday 2022-01-12 07:00-09:30 PST On Region Restarts: Given that rolling restarts are happening grid-wide, no simulators with >10 day uptime are anticipated to exist after the rolling restarts.
  12. Second Life Server The main channel will roll to the same version that it is already on, just to keep the simulators running smoothly. https://releasenotes.secondlife.com/simulator/2021-10-25.565008.html Tuesday 2021-11-09 06:00-11:00 PST Second Life RC: All of the RC regions will be rolled - some to the same version that they were previously on (which is also the same version as SLS), and some will be rolled to a new version containing a tooling update. https://releasenotes.secondlife.com/simulator/2021-10-25.565008.html (existing version) https://releasenotes.secondlife.com/simulator/2021-10-29.565204.html (new one) Wednesday 2021-11-10 07:00-09:30 PST On Region Restarts: Given that rolling restarts are happening grid-wide, no simulators with >10 day uptime are anticipated to exist after the rolling restarts. On Time Zone: Note that (most of) the USA transitioned from daylight savings time to standard this past weekend - times shown for this week are PST (UTC-08) whereas our previous recent rolling restart times were expressed in PDT (UTC-07).
  13. Second Life Server: The main channel will get the server update that went to the RC channels last week: https://releasenotes.secondlife.com/simulator/2021-06-23.560819.html Tuesday 2021-07-06 04:00-11:00 PDT Second Life RC: No RC roll this week. On Region Restarts: We've seen some reports that automatic restarts aren't happening as planned and are investigating.
  14. Second Life Server: The SLS will get the server update that went to the RC channels last week: https://releasenotes.secondlife.com/simulator/2021-05-21.560002.html Tuesday 2021-06-01 03:00-11:00 PDT Second Life RC: All RC channels will get the same server update, which contains some miscellaneous changes related to LSL. https://releasenotes.secondlife.com/simulator/2021-05-25.560108.html Wednesday 2021-06-02 07:00-10:30 PDT On Region Restarts: As all channels will be updated for the deploys, there should be no extra restarts triggered by excessive region uptime.
  15. Second Life Server: The SLS channel got the server update that went to the RC channels last week: https://releasenotes.secondlife.com/simulator/2021-05-12.559669.html Tuesday 2021-05-25 03:00-11:00 PDT Second Life RC: All RC channels will get the same server update, which contains a change related to server logging system. https://releasenotes.secondlife.com/simulator/2021-05-21.560002.html Wednesday 2021-05-26 07:00-10:30 PDT On Region Restarts: As all channels will be updated for the deploys, there should be no extra restarts triggered by excessive region uptime.
  16. Second Life Server: The SLS channel will get the server update that went to the RC channels last week: https://releasenotes.secondlife.com/simulator/2021-04-21.558586.html Tuesday 2021-05-04 03:00-11:00 PDT Second Life RC: No updates are planned for the RC channels this week. On Region Restarts: As usual, we'll be restarting Second Life Server regions that have been up for more than 10 days.
  17. Second Life Server: There is no server roll scheduled for the SLS channel this week. Second Life RC: All RC channels will get the same server update, which contains some internal tweaks. https://releasenotes.secondlife.com/simulator/2021-04-21.558586.html Wednesday 2021-04-28 07:00-10:30 PDT On Region Restarts: As usual, we'll be restarting Second Life Server regions that have been up for more than 10 days.
  18. Second Life Server: No rolls are currently planned for the SLS channel this week. Second Life RC: No rolls are currently planned for the RC channels this week. On Region Restarts: All regions currently have a low uptime due to last week's restarts, so we don't anticipate any restarts designed to keep the simulators fresh.
  19. Second Life Server: SLS will get the build that was deployed to RC last week. https://releasenotes.secondlife.com/simulator/2021-03-31.557694.html Tuesday 2021-04-13 03:00-11:00 PDT Second Life RC: Update @ 2021-04-14 14:00 PDT: The RC channels will be restarted this week for an infrastructure update. There will be no version change - regions will remain on 2021-03-31.557694. https://releasenotes.secondlife.com/simulator/2021-03-31.557694.html Thursday 2021-04-15 08:00-12:00 PDT On Region Restarts: After Tuesday's roll, all regions will have <7 day uptime, so we don't anticipate any restarts designed to keep the simulators fresh.
  20. Second Life Server: There is no server roll scheduled for the SLS channel this week. Second Life RC: All RC channels will get the same server update, which contains some internal tweaks. https://releasenotes.secondlife.com/simulator/2021-03-31.557694.html Wednesday 2021-04-07 07:00-10:30 PDT
  21. Second Life Server: SLS will get the build that was deployed to RC last week. https://releasenotes.secondlife.com/simulator/2021-03-11.556847.html Tuesday 2021-03-23 03:00-11:00 PDT Second Life RC: All RC channels will be getting the same new build. https://releasenotes.secondlife.com/simulator/2021-03-19.557269.html Update @ 2021-03-26: due to an internal issue discovered in the RC build, the RC channels have been rolled back to 2021-03-11.556847. Thursday 2021-03-24 07:00-10:30 PDT On Region Restarts: All regions will be recently restarted by the rolls, so we don't anticipate any rolling restarts outside of the updates.
  22. Second Life Server: https://releasenotes.secondlife.com/simulator/2021-02-22.556255.html Tuesday 2021-03-09 07:00-12:00 PST Second Life RC: Approximately 2% of the grid will be migrated from various older versions to 556255 Thursday 2021-03-11 07:00-08:00 PST On Region Restarts: As usual, we'll be restarting Second Life Server regions that have been up for more than 10 days.
  23. Second Life Server: No Roll. Some restarts based on high uptimes (as noted below). Second Life RC: https://releasenotes.secondlife.com/simulator/2021-02-22.556255.html Wednesday 2021-03-03 07:00-10:30 PST Additional rolls will take place for approximately 5% of regions on Thursday 2021-03-04 between 07:00 and 10:30 PST, as part of our ongoing data collection efforts regarding region performance and resource utilization. On Region Restarts: We'll be restarting Second Life Server regions that have been up for more than 10 days on Tuesday, March 2 between 03:00 and 11:00 PST.
  24. Second Life Server: There will be no SLS channel roll this week. Second Life RC: https://releasenotes.secondlife.com/simulator/2020-07-29T00%3A01%3A10.545722.html https://releasenotes.secondlife.com/simulator/2020-07-31T15%3A02%3A15.545966.html Scheduled Wednesday 2020-08-05 07:00-10:30 PDT On Region Restarts: Regions will be restarted if they have been running for more than 10 days on Tuesday (Main Channel) and Wednesday (RCs) regardless of whether or not new code is being deployed, for the general health and well being of the Simulators. Nothing beats turning it off and then on again ... once in a while. As always please plan events around these maintenance windows. However, if you are hosting an event on Tuesday or Wednesday when we're not deploying new code, you can restart your region ahead of time to avoid interruptions.
  25. Update @ 2020-12-11 11:45 PST : added plans for Friday rolls. We're continuing our daily rolls this week as we get closer to the finish line of having uplifted simulators ready for an all-uplifted future. Monday: Morning: Second Life Server (Main Channel) will restart between 6:00 AM and 12:00 PM Pacific Standard Time. https://releasenotes.secondlife.com/simulator/2020-12-01.553168.html Tuesday: Morning: Second Life RC channels will restart in the morning, 6 AM - 9:30 AM Pacific Standard Time. https://releasenotes.secondlife.com/simulator/2020-12-02.553176.html Wednesday: Morning: Second Life Server (Main Channel) will restart between 6:00 AM and 12:00 PM Pacific Standard Time. https://releasenotes.secondlife.com/simulator/2020-12-02.553176.html Thursday: Morning: Two of the Second Life RC channels (RC BlueSteel and RC LeTigre) will restart between 8:00 AM and 10:00 AM Pacific Standard Time. https://releasenotes.secondlife.com/simulator/2020-12-09.553685.html Friday: Afternoon: The un-updated Second Life RC channel (RC Magnum) will restart between 12:30 PM and 2:30 PM Pacific Standard Time. https://releasenotes.secondlife.com/simulator/2020-12-09.553685.html After the RC channel is done updating, we will begin updating the Second Life Server (i.e. Main Channel) regions with the same code after a brief pause. On Region Restarts: There will be a lot of them this week too! We did get some more testing done on uplifted Grid Poking Bot, but found a couple of issues that need more attention.
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