Featured News

Highlights from the Second Life Destination Guide 7/31/2014

by Community Manager ‎07-31-2014 07:30 AM - edited ‎07-31-2014 07:30 AM

If you’re looking for adventure and/or relaxation, the Second Life Destination Guide is your ticket to the best of what Second Life has to offer. This week’s Highlights from the Destination Guide is ripe with the fruits of many creator’s hard work and quest for enjoyment.

Elephants, live bands, clubs and more; all of the newest and best destinations are just a teleport away.

This week’s adventures start in a steaming technicolor jungle chock full of wild animals and safari scene-worthy plants. You may also feel the need to crush some competition or work out some arguments with your friends in a hoverboard war challenge. After braving nature and human’s wild side, treat yourself to a little pixel-pampering with a day at the spa then head to a cool club for some shades of the Blues.

While you don’t need to hit every stop on the way, it would be a shame to miss out on something exciting and new.

Whatever you decide, be sure to share your adventures on the Official Second Life Flickr Page, and as always, show us your new creations.

 

The Jungle

Let the magic of the Jungle come upon you. Relax, listen to the sounds, see the animals, smell the flowers, ride the zip line and take a relaxing trip down the river. Beware of hidden dangers: quicksand, man-eating flowers and headhunters stalk these verdant paths. Enjoy yourself as the magic of the jungle takes hold.

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Hoverboard Wars

Looking for fun competitive gameplay? Like racing coupled with ranged and melee combat? Master frictionless agility and exhilarating momentum as you challenge your friends to a game of Hoverboard Wars!

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Central Blues Club

To quote John Lee Hooker, "without women, the blues would not exist. If you talk about broken hearts and old wives tales, then you're talking about the blues." Central Blues Club is a relaxing blues joint in a beautiful location. With great crowds, good music and superb DJ's, there's no better place to let the blues roll.

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Coved

Welcome to Coved! Coved is Second Life's best in top 40, house, trap, hip hop, old school, electronic and dance music with only the best DJ's spinning your favorite tunes. Come join them for the most tropical fun you can imagine!

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Beau Mermaid Wellness Center

Beau Mermaid is a full service salon, spa, and fitness center. Come for relaxation or treat a special someone to a spa day. They have Zumba classes and regular walk in hours to pamper your avatar!

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New Deadline for Skill Gaming: September 1

by Community Manager ‎07-29-2014 09:47 AM - edited ‎07-29-2014 09:50 AM

As we recently blogged, we have a new policy for Skill Gaming in Second Life. In short, skill games that offer Linden Dollar payouts will be allowed in Second Life, but each game, its creator, its operator, and the region on which it’s operated must be approved by Linden Lab.

Today, we are changing the date that the changes described in our previous blog post go into effect. Instead of starting on August 1, the updated Skill Gaming Policy will go into effect on September 1, 2014. The original blog post and the FAQs will also be updated to reflect this new deadline.

Since our original announcement, we’ve received many applications from Second Life users who want to become approved skill game creators and operators. By moving the date back, we’ll be able to process a larger number of applications and also offer creators more time to make necessary changes to their games.

If you would like to apply to become an approved skill games creator and/or operator, you can do so through Echosign.

Highlights from the Second Life Destination Guide 7/25/2014

by Community Manager ‎07-25-2014 12:36 PM - edited ‎07-25-2014 12:36 PM

Second Life is full of amazing user-created destinations, and the weekend is a perfect time to leave your virtual home and explore. Deciding or knowing where to go might seem challenging, but we’ve got a sampler platter of some virtual points of interests in our Second Life Destination Guide to get you started.

Check below for a colorful quest into a possible future civilization, or don the ol’ helm and greatsword for an extensive multi-sim fantasy world. For a more cerebral change of pace, there’s an intricate photo gallery, a romantic floating garden, or a kaleidoscopic wireframe installation to see. If you’re looking to get a little dancing in, class things up with cool marble, soft velvet and some Cuban salsa.

Wherever you choose to go, why not take a second to show off your adventures on the Official Second Life Flickr Page? SLShare to Flickr makes it easier than ever. If you stumble upon something you don’t see in the Destination Guide, please share those creations.



Kyo Kyo

The future, or a dream? Kyo Kyo is a creative, colourful speculation on how things may be. Re-colour the beach and the sea. Fly the rave dance pads to the Tower. Visit the Food Factory or the Farm. Try the quest and claim a free fantasy avatar from the gacha. Imagine, enjoy, the future is bright at Kyo Kyo!

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United Realms of the Archipelago

Welcome to Visconti Castle, the centerpiece of a Medieval Fantasy community with 30 regions and over 15 unique roleplay and combat realms. All races and alignments are encouraged, as well as creative roleplay and combat. This full-immersion destination is also enhanced by a myriad of events, including dances, weapon and joust tournaments, classes, quests, contests and more.

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Le Botanique

Step into a gorgeously classy rainy garden in Le Botanique. Sip champagne by lanterns, red wine by candelabra or relax in private nooks and crannies. With gloriously-detailed pathways, lounges and rain-kissed greenhouses, Le Botanique is a relaxing escape from a humdrum life.

Visit in Second Life

 

Ctrl+Shift+R

In Ctrl+Shift+R, come see Wizard Gynoid's 3D wireframe isotropic grid extend in all directions to tnfinity. Wizzy is a resident artist at Linden Endowment for the Arts.

Visit in Second Life

 

The Lost Unicorn Gallery

The Lost Unicorn Gallery is a fabulous selection of Second Life fantasy-themed artwork created by some of the best artists in the game. All placed in an intricate elven castle overlooking a beautifully magical forest. All landscaping by Fleur (AzizaRomana Resident).

Visit in Second Life

 

Tropicana Habana

Tropicana Habana is a Second Life reproduction of the Tropicana Cabaret and Ballroom located in Havana, Cuba. The music is salsa and Latin jazz and the atmosphere is elegant. Tropicana is a place where women can show off elegant dresses and lovely jewelry while meeting men with discriminating taste. They have many boutique shops that sell clothing and accessories perfect for the ballroom. Come join them and enjoy the taste of a real Havana nightclub, Tropicana Habana!

Visit in Second Life

Earlier this year, we blogged about a British documentary company that was seeking stories from couples who had met in online communities, for a series to be called “Happily Ever Avatar.”

The production team has since filmed five couples who first met in Second Life and found happiness together other offline as well. The team notes that “this is a positive look at virtual relationships. We are determined to open people’s minds to the possibilities that virtual worlds offer.”

One story they have yet to capture is a couple that is just about to meet offline for the first time, and so they’re currently seeking a Second Life couple open to having their first offline meeting filmed for the series. Ideally, at least one person involved would be in the UK. The deadline for filming is October, so they’re hoping to find a couple planning to meet in August of September.

If this sounds like something you might be interested in, you can find out more by contacting zoe.dobson[at]back2back.tv.

For a limited time, we’re offering 50 percent off Premium Membership*! There’s no better time to see what’s available to Premium members of Second Life.

As a Premium member, you’ll enjoy rewards like exclusive Resident-created gifts, access to special Premium Sandboxes, as well as Live Chat support. Plus, you’ll get your own inworld home, a L$1000 sign-up bonus, and weekly L$ rewards to spend on whatever you like. You can read more details about Premium benefits here

TR-033 - Second Life Premium Gift Photos - Airship 22.jpgTR-033 - Second Life Premium Gift Photos - Airship 30.png

Today, a new Premium gift is available! Go Premium today and jump behind the helm of your new interactive pirate airship, the Linden Marauder. Enjoy fast-action, high flying fun-near-the-sun, or menace the airways with your armament of cannons. Premium members can pick up their airships here.

The Linden Marauder is available to Premium members only. You can access the exclusive airfield in Orville to take flight, so don’t delay!


*TERMS & CONDITIONS FOR 50% DISCOUNT

This limited-time discount offer is available only for memberships on the Quarterly billing plan. Discount will be applied to the first quarterly billing cycle only, and all future charges will be at the regular Premium price. To qualify, Second Life members must have an active Basic account or create a new Second Life account. Discount offer begins on Friday the 18th of July at 8:00 am Pacific Daylight Time (PDT) and expires on Monday the 4th of August 2014 at 08:00 am Pacific Daylight Time (PDT).

 

Upcoming Improvements to Second Life

by Community Manager ‎07-17-2014 09:35 AM - edited ‎07-17-2014 09:35 AM

At Linden Lab, we’ve recently been reviewing the long list of improvements and enhancements we want to bring to Second Life, weighing priorities, and scoping out important projects for the next few months. We wanted to share a few highlights from the list of projects we’ll be working on so that you can know what improvements to expect in the coming months. This isn’t an exhaustive list, of course, but here are a few of the initiatives we think will have a big impact on improving all of our Second Life experiences.

Releasing Experience Keys

We recently put out a call for creators to join a limited beta for Experience Keys - new LSL functions and calls that make it possible to bypass the multiple permissions dialogs that you encounter with scripted objects today. Thanks to the applications we received, we now have enough creators to move ahead with the beta, and we’ve begun giving these beta users access the keys. The feedback we get from beta participants will help determine our next steps for making Experience Keys available to everyone, and we may start by expanding the beta group with a second group of creators.

In the meantime, though, everyone can get a sense for what’s possible with Experience Keys by downloading the Project Viewer and checking out The Cornfield game.


 

Improving Group Chat Performance

Today, group chat messages can sometimes take a long time to be delivered, and in some cases delivery fails entirely. This is an issue that impacts lots of Second Life users, and it’s something we’re actively working to improve. Anyone should be able to reliably hold a conversation using group chat in Second Life without delivery delays or other problems.

We’re carefully monitoring the effects of the changes we make to improve group chat performance, and so far, the results of efforts like upgrading the servers that host chat have been positive. We anticipate that the work to improve group chat performance will continue for some time as we identify the underlying causes of the issues, experiment with different fixes, and analyze results, and as we move forward, we’ll use this blog to share our progress.

Implementing the Chrome Embedded Framework

We’re working to upgrade the component of the Viewer that’s responsible for rendering web content, including the Viewer splash screen (displayed before login), the content of a number of floaters, and inworld media-on-a-prim. This is important because it will fix a number of bugs (especially related to streaming media) that currently affect many Second Life users, and it will also make available many modern web features that aren’t possible with the Viewer today.

We’re making good progress on this initiative already, and expect to have an experimental Project Viewer ready for testing soon.

More Texture and Mesh Loading Improvements

Building upon the performance enhancements we made with Project Shining, we are continuing to make improvements to how the Viewer retrieves texture and mesh data from our servers.

The next round of improvements will reduce the number of connections the Viewer needs to get this data (making it easier on your router and network), while also using each connection to retrieve more data more quickly (for the technically inclined, this means that among other things we will add support for HTTP pipelining).

These improvements will mean that as you explore Second Life, objects will appear more quickly and reliably, especially for users who have longer latency connections (higher “ping times”), such as those who live outside the US.

We have begun doing small scale testing with a selected group of users, and the early results have been great from a performance point of view. Unfortunately, we’ve also encountered a bug that we need to tackle before we can move on to releasing a project Viewer. We’re eager to move ahead as quickly as we can, and will use this blog to announce that project Viewer as soon as it’s available.

Stay tuned for more!

Again, these certainly aren’t the only things we’re working on as we continue to improve Second Life, but they’re among our priority initiatives in the coming months. As we move forward on these and other improvements, you’ll hear more from us on this blog, so keep an eye out!

 

Updates to Section 2.3 of the Terms of Service

by Community Manager ‎07-16-2014 09:59 AM - edited ‎07-16-2014 09:45 AM

When we updated our Terms of Service in August 2013, the revised language of Section 2.3, the “Service Content License,” caused concern among certain Second Life creators. The revision to this section was worded in such a way that these creators expressed concern that we intended to appropriate their original creations and sell or license such creations without their permission. As our historical practice demonstrates and as we have since tried to clarify, this was absolutely not our intent. Creators are the lifeblood of Second Life. It is you who have populated Second Life with a petabyte worth of unique content and experiences, and it is important for our collective and continued success that you remain confident in continuing to create in our world. To be clear: Linden Lab respects the proprietary rights of Second Life’s content creators and prides itself in its success in providing platforms on which users can create original content and profit from their creations.

As part of an update to our Terms of Service today, we have made a modification to further clarify Section 2.3. The updated section still provides Linden Lab with the rights that we need in order to operate and promote Second Life, so you will see that we have retained much of the language as the previous version. However, the updated section now also includes limits that better match our intended meaning, and we hope will assuage some of the concerns we heard about the previous version.

First, the modified version limits our rights with respect to user-created content in Second Life by restricting our use “inworld or otherwise on the Service.” Additionally, it limits our right to “sell, re-sell or sublicense (through multiple levels)” your Second Life creations by requiring some affirmative action on your part in order for us to do so. This language mirrors the corresponding User Content License currently in Section 2.4, which has been part of the Terms of Service for years.  

We know that the legal language of documents such as the Terms of Service can seem daunting, and we expect that some creators may continue to have concerns about particular elements of the updated agreement. Today’s revision to this section of the Terms of Service more closely expresses our intent - that we do not intend to appropriate or sell your content outside of our Service - and our hope is that the limitations clarified in the updated language of this section will support creators’ confidence in our platform.

As with any document like this, it’s important to read the whole Terms of Service before agreeing to it. Section 2.3 isn’t the only thing that’s changed - we’ve also added the updated policy for skill gaming, which we blogged about here - but we wanted to blog about this update to be clear about what’s different in this section, what it means, and why we made the change.

Check Out Experience Keys in... The Cornfield!

by Community Manager ‎07-14-2014 12:44 PM - edited ‎07-14-2014 03:41 PM

Experience Keys are a new tool in Second Life that make it so you can opt-in to an entire experience made up of numerous scripted objects, rather than having to grant avatar permissions to every individual element of that experience. In other words, they allow creators to make experiences that are more immersive, because they’re not interrupted by permissions dialogues. Additionally, with Experience Keys, each of the scripts in the experience has access to a common private database that stores information across user sessions and simulator restarts; a powerful new capability for scripters. Here’s a quick video introduction.

Recently, we kicked off the limited beta for Experience Keys. Thanks to the great applications we received, we now have enough participants for this stage of the beta, and are beginning to send out keys to those beta creators now.  

We’re excited to see what creators make with this new tool! In the meantime, though, you can have some fun and get a sense for the ways Experience Keys can improve inworld content by checking out The Cornfield- a new (free) game, thematically inspired by a bit of Second Life history and created by the moles. Watch the trailer below, then grab the Experience Keys Project Viewer and go check it out for yourself - you can find a portal to The Cornfield here

 

Coming Soon: Skill Gaming in Second Life

by Community Manager ‎07-09-2014 09:48 AM - edited ‎07-29-2014 09:47 AM

UPDATE: the deadline has been moved to September 1, 2014 (previously was August 1)

 Gambling is strictly prohibited in Second Life and operating, or participating in, a game of chance that provides a Linden Dollar payout is a violation of ourTerms of Service. However, games of skill are legally permitted in many jurisdictions, and we’ve seen that many Second Life users are interested in playing such games for Linden Dollars. Therefore we are updating our gaming policy in Second Life.

The details of the revised policy can be found here, and this is a summary of how it will work:

  • Skill games that offer Linden Dollar payouts will be allowed in Skill Gaming Regions only. This is a new region designation that will apply beginning August 1, 2014 September 1, 2014. Those Second Life residents who wish to convert their regions to Skill Gaming Regions can do so by contacting Linden Lab in accordance with Linden Lab’s Land Policy. Due to the additional administrative and compliance-related costs associated with these regions, the monthly maintenance fees will be greater than those for regular regions in Second Life. We will include Skill Gaming Regions as a new category in our Destination Guide (unless the owner requests its removal). As a resident, you will be able to check the setting of each region to verify that it has been recognized by Linden Lab for the placement, operation, and use of approved Skill Games.

 

  • Only operators approved by Linden Lab will be allowed to run skill games that offer Linden Dollar payouts on Skill Gaming Regions. Those wishing to become approved operators can apply now. Due to processing and compliance-related costs associated with maintaining this program, there is a one-time nonrefundable application fee as well as a quarterly license fee (waived through December 31, 2014, upon approval of an application) for those designated as approved operators. We will maintain a public wiki page of operators.

 

  • Creators of skill games that wish to make them available in Second Life may do so only through Skill Gaming Regions and only after the games have been approved by Linden Lab. Creators of skill games that offer Linden Dollar payouts can apply to become an approved creator and to have their games approved now. Due to processing and compliance-related costs associated with maintaining this program, there is a one-time nonrefundable application fee as well as a quarterly license fee (waived through December 31, 2014, upon approval of an application) for those designated as approved creators. We will maintain a public wiki page of approved creators and their approved games of skill.

 

  • Access to Skill Gaming Regions will be restricted to Second Life users who are of sufficient age and are located in a jurisdiction that Linden Lab permits for this kind of online gaming activity. If you are in a permitted jurisdiction and you meet the relevant age requirements, you will be able to access these regions just like any in Second Life. If you are not eligible, you will receive an error message.  However, you are responsible for knowing which jurisdictions are prohibited and the requisite ages of participation and not attempting to access a Skill Gaming Region if you do not qualify.  Attempts to circumvent our controls will constitute a violation of our Skill Gaming Policy and Terms of Service.

 

In summary, skill games that offer Linden Dollar payouts will be allowed in Second Life, but each game, its creator, its operator, and the region on which it is operated must be approved by Linden Lab.

These changes are effective as of August 1, 2014 September 1, 2014, and applications for approved creators and approved operators are now being accepted at Echosign.

If you live in a jurisdiction where gaming is permitted and you plan on playing these games in Skill Gaming Regions in Second Life, you should not need to do anything differently. However, adding payment information on file now is a good way to ensure you’re able to play as soon as Skill Gaming Regions are live.

We understand that this updated policy may raise some questions, and so we’ve created an FAQ page to address what are likely to be the most common ones at this point. We’ll be sure to update that as needed and will keep an eye on the forums and other community discussion channels so that we can help clarify anything that might seem confusing as this update goes into effect.

 

Highlights from the Second Life Destination Guide 7/04/2014

by Community Manager ‎07-04-2014 12:21 PM - edited ‎07-03-2014 04:59 PM

After the wildness of SL11B, why not take a step back and relax with some summertime fun?

The Fourth of July is the day the United States celebrates its independence, and it doesn’t get much more American than the Independence Day Market. There’s also a wonderfully-groomed manor garden, a soothing tropical beach, two great shopping zones, and even a music festival to enjoy. If you like your summers a little darker and more terrifying, why not visit a forgotten carnival full of zombified clowns?

As always, we're looking to highlight the amazing events and spaces created by second life users,so join the fun and show us something new! Just be sure to show off those summertime adventures on the Official Second Life Flickr Page while you’re at it.

 

Independence Day Market

Independence Day Market is the place where you'll find everything you may need or like for the 4th of July. From clothes to decorations to BBQ sets, visit Independence Day Market for all your needs.

Visit in Second Life

 

Rhapsody

Rhapsody is a sim-wide, music-themed shopping event with a custom mesh build, free souvenirs, live music and over 100 stores with new and exclusive music-inspired items. Come visit Rhapsody from June 28th through July 12th to experience this awesome event and celebrate the one thing everyone loves: music!

Visit in Second Life

 

DeadPool

A traveling circus arrived at the town of Deadpool. When children started vanishing, the townspeople turned their gaze on the circus performers. They were horrified to discover sick and twisted marionettes and other unspeakable acts. It's been said that people still hear the screams emanating from the abandoned carnival.

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The Candy Shop

Candy events is organizing a monthly event called the Candy Shop. The main theme for this event is all things cute, candy, pastel, kawaii and more. Every designer will make one super cute exclusive item for this event, with new rounds starting the 1st through the 25th of every month.

Visit in Second Life

 

Angel Manor Gardens

Angel Manor Gardens is the public garden and part of Angel Manor Estate. It is a beautiful place for all come to and relax. Enjoy time with friends and loved ones or the amazing power of nature to calm the soul.

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Junk

Junk brings you an eclectic mix of 100% original mesh furniture and decor. There is something for everyone at Junk, with creations spanning a wide range of styles, from industrial to shabby chic.

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Rasta Sand

Surf, chill, eat some ice cream at Rasta Sand. Take a C-3 surf board on Tahiti waves, explore the coast, jungle or tiki house. There's even a dance spot, ride-able butterflies and more.

Visit in Second Life