Featured News

For a limited time, we’re offering 50 percent off Premium Membership*! There’s no better time to see what’s available to Premium members of Second Life.

As a Premium member, you’ll enjoy rewards like exclusive Resident-created gifts, access to special Premium Sandboxes, as well as Live Chat support. Plus, you’ll get your own inworld home, a L$1000 sign-up bonus, and weekly L$ rewards to spend on whatever you like. You can read more details about Premium benefits here

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Today, a new Premium gift is available! Go Premium today and jump behind the helm of your new interactive pirate airship, the Linden Marauder. Enjoy fast-action, high flying fun-near-the-sun, or menace the airways with your armament of cannons. Premium members can pick up their airships here.

The Linden Marauder is available to Premium members only. You can access the exclusive airfield in Orville to take flight, so don’t delay!


*TERMS & CONDITIONS FOR 50% DISCOUNT

This limited-time discount offer is available only for memberships on the Quarterly billing plan. Discount will be applied to the first quarterly billing cycle only, and all future charges will be at the regular Premium price. To qualify, Second Life members must have an active Basic account or create a new Second Life account. Discount offer begins on Friday the 18th of July at 8:00 am Pacific Daylight Time (PDT) and expires on Monday the 4th of August 2014 at 08:00 am Pacific Daylight Time (PDT).

 

Upcoming Improvements to Second Life

by Community Manager ‎07-17-2014 09:35 AM - edited ‎07-17-2014 09:35 AM

At Linden Lab, we’ve recently been reviewing the long list of improvements and enhancements we want to bring to Second Life, weighing priorities, and scoping out important projects for the next few months. We wanted to share a few highlights from the list of projects we’ll be working on so that you can know what improvements to expect in the coming months. This isn’t an exhaustive list, of course, but here are a few of the initiatives we think will have a big impact on improving all of our Second Life experiences.

Releasing Experience Keys

We recently put out a call for creators to join a limited beta for Experience Keys - new LSL functions and calls that make it possible to bypass the multiple permissions dialogs that you encounter with scripted objects today. Thanks to the applications we received, we now have enough creators to move ahead with the beta, and we’ve begun giving these beta users access the keys. The feedback we get from beta participants will help determine our next steps for making Experience Keys available to everyone, and we may start by expanding the beta group with a second group of creators.

In the meantime, though, everyone can get a sense for what’s possible with Experience Keys by downloading the Project Viewer and checking out The Cornfield game.


 

Improving Group Chat Performance

Today, group chat messages can sometimes take a long time to be delivered, and in some cases delivery fails entirely. This is an issue that impacts lots of Second Life users, and it’s something we’re actively working to improve. Anyone should be able to reliably hold a conversation using group chat in Second Life without delivery delays or other problems.

We’re carefully monitoring the effects of the changes we make to improve group chat performance, and so far, the results of efforts like upgrading the servers that host chat have been positive. We anticipate that the work to improve group chat performance will continue for some time as we identify the underlying causes of the issues, experiment with different fixes, and analyze results, and as we move forward, we’ll use this blog to share our progress.

Implementing the Chrome Embedded Framework

We’re working to upgrade the component of the Viewer that’s responsible for rendering web content, including the Viewer splash screen (displayed before login), the content of a number of floaters, and inworld media-on-a-prim. This is important because it will fix a number of bugs (especially related to streaming media) that currently affect many Second Life users, and it will also make available many modern web features that aren’t possible with the Viewer today.

We’re making good progress on this initiative already, and expect to have an experimental Project Viewer ready for testing soon.

More Texture and Mesh Loading Improvements

Building upon the performance enhancements we made with Project Shining, we are continuing to make improvements to how the Viewer retrieves texture and mesh data from our servers.

The next round of improvements will reduce the number of connections the Viewer needs to get this data (making it easier on your router and network), while also using each connection to retrieve more data more quickly (for the technically inclined, this means that among other things we will add support for HTTP pipelining).

These improvements will mean that as you explore Second Life, objects will appear more quickly and reliably, especially for users who have longer latency connections (higher “ping times”), such as those who live outside the US.

We have begun doing small scale testing with a selected group of users, and the early results have been great from a performance point of view. Unfortunately, we’ve also encountered a bug that we need to tackle before we can move on to releasing a project Viewer. We’re eager to move ahead as quickly as we can, and will use this blog to announce that project Viewer as soon as it’s available.

Stay tuned for more!

Again, these certainly aren’t the only things we’re working on as we continue to improve Second Life, but they’re among our priority initiatives in the coming months. As we move forward on these and other improvements, you’ll hear more from us on this blog, so keep an eye out!

 

Updates to Section 2.3 of the Terms of Service

by Community Manager ‎07-16-2014 09:59 AM - edited ‎07-16-2014 09:45 AM

When we updated our Terms of Service in August 2013, the revised language of Section 2.3, the “Service Content License,” caused concern among certain Second Life creators. The revision to this section was worded in such a way that these creators expressed concern that we intended to appropriate their original creations and sell or license such creations without their permission. As our historical practice demonstrates and as we have since tried to clarify, this was absolutely not our intent. Creators are the lifeblood of Second Life. It is you who have populated Second Life with a petabyte worth of unique content and experiences, and it is important for our collective and continued success that you remain confident in continuing to create in our world. To be clear: Linden Lab respects the proprietary rights of Second Life’s content creators and prides itself in its success in providing platforms on which users can create original content and profit from their creations.

As part of an update to our Terms of Service today, we have made a modification to further clarify Section 2.3. The updated section still provides Linden Lab with the rights that we need in order to operate and promote Second Life, so you will see that we have retained much of the language as the previous version. However, the updated section now also includes limits that better match our intended meaning, and we hope will assuage some of the concerns we heard about the previous version.

First, the modified version limits our rights with respect to user-created content in Second Life by restricting our use “inworld or otherwise on the Service.” Additionally, it limits our right to “sell, re-sell or sublicense (through multiple levels)” your Second Life creations by requiring some affirmative action on your part in order for us to do so. This language mirrors the corresponding User Content License currently in Section 2.4, which has been part of the Terms of Service for years.  

We know that the legal language of documents such as the Terms of Service can seem daunting, and we expect that some creators may continue to have concerns about particular elements of the updated agreement. Today’s revision to this section of the Terms of Service more closely expresses our intent - that we do not intend to appropriate or sell your content outside of our Service - and our hope is that the limitations clarified in the updated language of this section will support creators’ confidence in our platform.

As with any document like this, it’s important to read the whole Terms of Service before agreeing to it. Section 2.3 isn’t the only thing that’s changed - we’ve also added the updated policy for skill gaming, which we blogged about here - but we wanted to blog about this update to be clear about what’s different in this section, what it means, and why we made the change.

Check Out Experience Keys in... The Cornfield!

by Community Manager ‎07-14-2014 12:44 PM - edited ‎07-14-2014 03:41 PM

Experience Keys are a new tool in Second Life that make it so you can opt-in to an entire experience made up of numerous scripted objects, rather than having to grant avatar permissions to every individual element of that experience. In other words, they allow creators to make experiences that are more immersive, because they’re not interrupted by permissions dialogues. Additionally, with Experience Keys, each of the scripts in the experience has access to a common private database that stores information across user sessions and simulator restarts; a powerful new capability for scripters. Here’s a quick video introduction.

Recently, we kicked off the limited beta for Experience Keys. Thanks to the great applications we received, we now have enough participants for this stage of the beta, and are beginning to send out keys to those beta creators now.  

We’re excited to see what creators make with this new tool! In the meantime, though, you can have some fun and get a sense for the ways Experience Keys can improve inworld content by checking out The Cornfield- a new (free) game, thematically inspired by a bit of Second Life history and created by the moles. Watch the trailer below, then grab the Experience Keys Project Viewer and go check it out for yourself - you can find a portal to The Cornfield here

 

Coming Soon: Skill Gaming in Second Life

by Community Manager ‎07-09-2014 09:48 AM - edited ‎07-09-2014 12:18 PM

Gambling is strictly prohibited in Second Life and operating, or participating in, a game of chance that provides a Linden Dollar payout is a violation of ourTerms of Service. However, games of skill are legally permitted in many jurisdictions, and we’ve seen that many Second Life users are interested in playing such games for Linden Dollars. Therefore we are updating our gaming policy in Second Life.

The details of the revised policy can be found here, and this is a summary of how it will work:

  • Skill games that offer Linden Dollar payouts will be allowed in Skill Gaming Regions only. This is a new region designation that will apply beginning August 1, 2014. Those Second Life residents who wish to convert their regions to Skill Gaming Regions can do so by contacting Linden Lab in accordance with Linden Lab’s Land Policy. Due to the additional administrative and compliance-related costs associated with these regions, the monthly maintenance fees will be greater than those for regular regions in Second Life. We will include Skill Gaming Regions as a new category in our Destination Guide (unless the owner requests its removal). As a resident, you will be able to check the setting of each region to verify that it has been recognized by Linden Lab for the placement, operation, and use of approved Skill Games.

 

  • Only operators approved by Linden Lab will be allowed to run skill games that offer Linden Dollar payouts on Skill Gaming Regions. Those wishing to become approved operators can apply now. Due to processing and compliance-related costs associated with maintaining this program, there is a one-time nonrefundable application fee as well as a quarterly license fee (waived through December 31, 2014, upon approval of an application) for those designated as approved operators. We will maintain a public wiki page of operators.

 

  • Creators of skill games that wish to make them available in Second Life may do so only through Skill Gaming Regions and only after the games have been approved by Linden Lab. Creators of skill games that offer Linden Dollar payouts can apply to become an approved creator and to have their games approved now. Due to processing and compliance-related costs associated with maintaining this program, there is a one-time nonrefundable application fee as well as a quarterly license fee (waived through December 31, 2014, upon approval of an application) for those designated as approved creators. We will maintain a public wiki page of approved creators and their approved games of skill.

 

  • Access to Skill Gaming Regions will be restricted to Second Life users who are of sufficient age and are located in a jurisdiction that Linden Lab permits for this kind of online gaming activity. If you are in a permitted jurisdiction and you meet the relevant age requirements, you will be able to access these regions just like any in Second Life. If you are not eligible, you will receive an error message.  However, you are responsible for knowing which jurisdictions are prohibited and the requisite ages of participation and not attempting to access a Skill Gaming Region if you do not qualify.  Attempts to circumvent our controls will constitute a violation of our Skill Gaming Policy and Terms of Service.

 

In summary, skill games that offer Linden Dollar payouts will be allowed in Second Life, but each game, its creator, its operator, and the region on which it is operated must be approved by Linden Lab.

These changes are effective as of August 1, 2014, and applications for approved creators and approved operators are now being accepted at Echosign.

If you live in a jurisdiction where gaming is permitted and you plan on playing these games in Skill Gaming Regions in Second Life, you should not need to do anything differently. However, adding payment information on file now is a good way to ensure you’re able to play as soon as Skill Gaming Regions are live.

We understand that this updated policy may raise some questions, and so we’ve created an FAQ page to address what are likely to be the most common ones at this point. We’ll be sure to update that as needed and will keep an eye on the forums and other community discussion channels so that we can help clarify anything that might seem confusing as this update goes into effect.

 

Highlights from the Second Life Destination Guide 7/04/2014

by Community Manager ‎07-04-2014 12:21 PM - edited ‎07-03-2014 04:59 PM

After the wildness of SL11B, why not take a step back and relax with some summertime fun?

The Fourth of July is the day the United States celebrates its independence, and it doesn’t get much more American than the Independence Day Market. There’s also a wonderfully-groomed manor garden, a soothing tropical beach, two great shopping zones, and even a music festival to enjoy. If you like your summers a little darker and more terrifying, why not visit a forgotten carnival full of zombified clowns?

As always, we're looking to highlight the amazing events and spaces created by second life users,so join the fun and show us something new! Just be sure to show off those summertime adventures on the Official Second Life Flickr Page while you’re at it.

 

Independence Day Market

Independence Day Market is the place where you'll find everything you may need or like for the 4th of July. From clothes to decorations to BBQ sets, visit Independence Day Market for all your needs.

Visit in Second Life

 

Rhapsody

Rhapsody is a sim-wide, music-themed shopping event with a custom mesh build, free souvenirs, live music and over 100 stores with new and exclusive music-inspired items. Come visit Rhapsody from June 28th through July 12th to experience this awesome event and celebrate the one thing everyone loves: music!

Visit in Second Life

 

DeadPool

A traveling circus arrived at the town of Deadpool. When children started vanishing, the townspeople turned their gaze on the circus performers. They were horrified to discover sick and twisted marionettes and other unspeakable acts. It's been said that people still hear the screams emanating from the abandoned carnival.

Visit in Second Life

 

The Candy Shop

Candy events is organizing a monthly event called the Candy Shop. The main theme for this event is all things cute, candy, pastel, kawaii and more. Every designer will make one super cute exclusive item for this event, with new rounds starting the 1st through the 25th of every month.

Visit in Second Life

 

Angel Manor Gardens

Angel Manor Gardens is the public garden and part of Angel Manor Estate. It is a beautiful place for all come to and relax. Enjoy time with friends and loved ones or the amazing power of nature to calm the soul.

Visit in Second Life

 

Junk

Junk brings you an eclectic mix of 100% original mesh furniture and decor. There is something for everyone at Junk, with creations spanning a wide range of styles, from industrial to shabby chic.

Visit in Second Life

 

Rasta Sand

Surf, chill, eat some ice cream at Rasta Sand. Take a C-3 surf board on Tahiti waves, explore the coast, jungle or tiki house. There's even a dance spot, ride-able butterflies and more.

Visit in Second Life

 

Highlights from the Second Life Destination Guide 6/27/2014

by Community Manager ‎06-27-2014 09:51 AM - edited ‎06-27-2014 09:51 AM

Second Life is celebrating its eleventh birthday with a rollicking community-created bash. Check out the SL11B section of the Destination Guide to see all the wild places residents created, or take a look at a few highlights below.

This SL11B, wander through an intricate globe of a perfectly contained ecosystem, peek inside the mind of a photographer, embrace the dirt and grime of a neo-futuristic VR bar, take a quick trip to Italy, or set up your very own fantastical photographs. You can also wander through over 11 sims of birthday celebration wonder. There’s a mind-blowing amount of things to do at SL11B!

As always, Second Life wouldn’t be Second Life without your amazing creations. So join the fun and show us something awesome! If you have an event or creation you’d like to share, let us know.

There’s plenty to enjoy, so be sure to share your adventures on our Official Second Life Flickr Page and take advantage of the new SLShare to Twitter and Flickr available in the latest official viewer.

 

The Bell Jar

The majestically peaceful, exploding outward to the farthest star at the invisible edge of the skies, they had themselves become mysteriously subsumed in the world, contained in a bell jar.

Visit in Second Life

 

Portal to the World of Blue Lotus Okiya

Come see a portal into the world of Blue Lotus Okiya. For over seven years women from across the globe have come together at Blue Lotus Okiya. They share a passion for the Japanese arts and culture, Nurturing and enhancing the virtual experience of many with the same passion for geisha.

Visit in Second Life

 

The Bubble

The Bubble Pictures Gallery SL11B booth has three floors to wander through, appreciate and dream. This June 22nd, be sure to visit this glorious display of creativity.

Visit in Second Life

 

Gachatopia Exhibit at SL11B

Gachatopia is a fan community for all things gacha. The creators wanted to share the many facets of their sim and gacha community. Come see the Gacha Museum and The Gacha Show, a one-hour interview with some of the grid's most beloved content creators. The exhibit is housed in an updated version of their Atomic Spire, one of the more recognizable structures of Gachatopia. This June 22nd, come join in and share the fun of gacha!

Visit in Second Life

 

The Illuminator VR Bar

This is a philosophical and metaphorical art work that delivers a cautionary tale about the potential for a nightmarish VR experience. It is inspired by movies like eXistenZ, the Matrix, Inception, and the Naked Lunch. By Tesla Miles and Liz Venenbaum.

Visit in Second Life

 

A Little Dream of Italy

There was a little dream of Italy that came true in Second Life. Much like its big sister LaPerla, little Italy is a nice friendly place for everyone to relax and enjoy. The medieval buildings include a bar and coffee shop and a picture gallery. Sit down under the tree and enjoy the Italian feeling at the SL11B celebration.

Visit in Second Life

 

Manipulating the Fantasy

This exhibit will display manipulation art in panoramic settings containing themed scenes specific to the art, in order to display how the worlds (Virtual, Fantasy, RL) can join to create new and innovative art. Visitors will simply walk through the maze and have a view to each unique scene.

Visit in Second Life

SLShare with Flickr and Twitter Support Is Now in the Main Second Life Viewer

by Community Manager ‎06-24-2014 05:12 PM - edited ‎06-24-2014 04:37 PM

Back in April, we blogged to announce that Flickr and Twitter support had been added to SLShare - the feature that allows you to share posts and images from Second Life to other social networks, right from the Viewer. Previously, this update to SLShare was only available in a Project Viewer, but as of yesterday, it’s now available to everyone as part of the main Second Life Viewer.

Check out the video for a reminder of what this feature will allow you to do, and give it a try today - maybe share some pics from your favorite SL11B celebrations

If you’re feeling adventurous, you can even create your own photo filters; visit the wiki page on this for more information.

Once you’re comfortable with the new features - get creative! We can’t wait to see what you share.



Second Life’s 11th Birthday: Celebrating Your Second Life L$10,000 Contest

by Community Manager ‎06-16-2014 04:53 PM - edited ‎06-16-2014 07:26 PM

Starting today, you’re invited to take part in the Second Life: Celebrating Your Second Life Snapshot Contest, in honor of 11th Birthday of Second Life.

Participation is easy - submit your celebratory snapshots from inworld to the contest page on our Official Second Life Facebook Page. Click the contest tab, review the contest information and rules and start sharing. This year you will be able to submit up to one snapshot a day for the duration of the contest. Full rules, submission and voting dates, and details are all on the Facebook page.

Looking for some inspiration for pics? Then drop by Hairy Hippo Fun Land to grab your Limited Edition SL11B Robot Avatar. You can also get your free avatar off the Marketplace.

Browse the SL11B category on the destination guide to see what the community has planned to mark the event inworld.

Don’t forget that the Resident-driven Second Life 11th Birthday Community Celebration starts this coming Sunday the 22nd. Visit their website for the latest information.

You only turn 11 once, and we can’t wait to see what kind of celebrations and fun you create and share!

 

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Project Shining is now complete!

by Community Manager on ‎06-16-2014 01:23 PM

Last February we announced the limited release of the new Sunshine Viewer, which made some updates to Project Sunshine.

Now gridwide, the Sunshine V2 Viewer offers even more stability and other performance improvements. The work includes better retry logic, removes old client-side baking framework, and an assortment of appearance related bug fixes.

Another big feature that debuts with this update is the viewer support for AISV3. The bulk of the work was inventory-related, which not only sped up inventory operations but also greatly reduced the failure rate when performing outfit changes!

So if you happen to notice quicker avatar renderings, faster scene loading, seamless region crossing, or just better overall router stability, these are all objectives of Project Shining.

It will require a Viewer update, so do it now and enjoy the Sunshine!