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Rachel1206

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Everything posted by Rachel1206

  1. I observed, this could lead to a distortion of the light, but could have been my setup in world causing it. But why I swapped their positions like stacked cards. We are only talking 4 small phantom prims and it solved the problem with projected light and using different textures, while we wait for the update of prim params...
  2. As in "Soon ©®[tm]" ! 😄 One way to change projected light texture is to use multiple prims and move and hide them behind the active prim. Or rather the only way, as how PRIM_POINT LIGHT is implemented.
  3. @Mollymews why is a simple recompile not enough on your existing own builds? And yes - easy to forget scripts getting set to no running - guess we all pulled hair encountering that, when working on complex scripts.
  4. It is aimed at ARM based equipment and future devices like imagine hand-held and wearable devices etc.
  5. I have seen same with something I created, it was nowhere to be found in my inventory, when I took it into inventory. After a relog it appeared in the inventory. I guess, we see a delay in minutes, before new created items appears in the inventory. Now this is not persistent, but like random happening.
  6. One way to handle logical large conditions would be compare to a list and avoid the long if else statements (or case switch using #define USE_SWITCHES in FS) and avoid the duplicated code, like this sample: string press= "Nerd"; list listNameTags= ["Sweet", "Beauty", "Nerd", "Fun"]; integer bPositive= FALSE; integer i= 0; while(!bPositive && i<llGetListLength( listNameTags)) { if ( press==llList2String( listNameTags, i)) bPositive= TRUE; i++; } if (bPositive) llSay( 0, "I found "+ press); else llSay( 0, "I found nothing"); In case of more complex lists, usage of strided list and optional JSON can be clever solutions using the above. In this case though, your attention should be on the memory usage.
  7. Sandpaper, chisel and planer can work wonders 😂
  8. It is part of an art project including poems, videos, music. A commentary on modern busy life as well as not least the big games where contemplation and reflection rarely are a hallmark. Now, Penn & Teller did something similar in the mid 1990'ties with the real time game Desert Bus, where the player drives a bus from from Tucson, Arizona, to Las Vegas, Nevada, in real time going max 45 mph (72 km/h). It takes 8 hours and you do not encounter anybody, see anything but empty desert.
  9. If you do not know the excellent BWind BBK Boat scripts for making a sailboat, time to go to study and learn, you can find it at Tradewinds Yacht Club Be prepared for some studying period, start with the simple things, understand, learn and then progress. I assume, you already studied Linden Labs tutorial on vehicles.
  10. FYI, looking through my experiences, those which says: "This experience is enabled for all residents." are the following: None-Linden accountable Experience Firestorm, Jessica Lyon London City, Billy Arentire Linden accountable GH2017, Governor Linden Horizons, Governor Linden Linden Homes, Governor Linden New Linden Realms, Governor Linden New User Experience, Governor Linden SL15B, Governor Linden Social Island, Governor Linden I assume, the explanation is to make it easier and more user-friendly for especial newcomers in SL - but certainly also for old-timers in SL - and the grid wide based experiences. I have no problems trusting any of the above and the experiences. And if there should be problems, there is the button for "Report Abuse". Before reporting abuse, it is always a good idea to contact the accountable, as the problems could be a simple bug or wrong settings in an experience.
  11. I have no issues with TP since last roll out. I wonder, if people who still got TP issues, experience increased latency, as the servers now are AWS placed different than the original LL servers in Arizona. For me in Scandinavia, I got faster SL and better ping time after LL moved to AWS. It takes some time, where all this new routing is mirrored around all the hubs etc global around the world.
  12. I think the different boats from the creator in question, are scripted by different programmers and hence behaving a little different, but all based on the BOSS Dynamic Sailing Engine. On my (TMS) Ushuaia the documentation on the boat specifies, it is listening to channel /29000 and I can make my own HUD for example to send the basic commands like jib etc. Try and look in the documentation to your Bandit.
  13. <BEEP>... to me for (i=0; i++; i<=nNoMore) { iTAlk("you all look the same"); } ... EOF(humans) <BEEP>
  14. I wonder, if it is full of 🌟stars🌟, metal monolith found by helicopter crew in Utah desert 👽🛸, see BBC News. 😂
  15. Maybe I ask stupid, but why can LeLUTKA Content Creators not help you?
  16. You misunderstood how a scripted BOM system would work, but assumed, it would be, as you see how things are done today... My proposal is to allow an owner permissions system to use a HUD based system allowing a call to the inventory to add/detach the BOM item. No script(s) goes into any BOM item. Viewer side this would be easy to implement, like the Appearance folder, where you can replace/add clothing etc.
  17. BOM is best thing from Linden Lab (in with collaboration with content creators ) for years, baking up to 63 layers into one layer. PRO easy to mix up to 63 layers, possible to create unique look with combination of makeup, tattoos etc. CON as OP writes, it fills the inventory. I can imagine improved handling of BOM in the future, where you for example use a HUD to select, what you want to add and all the BOM elements are in the HUD without filling your inventory. This is not possible at the moment. It would be easy to implement viewer side - but in world using script based HUD, it would require an update on permissions system and what is allowed to do from a script.
  18. OK, reported as bug: https://jira.secondlife.com/browse/BUG-229716
  19. Modern gaming PC and laptops handle SL flawless - entry gaming level models are like around 750 US$ for laptops, a little less for a PC. My gaming laptop shows temperature of 60-68c on CPU and 57c on the GPU and this while we have our Saturday party in Second Life running for two hours with ppl coming and going. According to the documentation on the laptop, it handles flawless CPU up to 90/100c and GPU 115c, values I never seen or approached in any games - over 82c continuous it starts to throttle down to protect it self. Well before that the fans kicks in spinning faster and cooling it down, so no need to throttle performance down normally.
  20. @Oz Linden is these something we should file a jira on?
  21. I have like 95%+ normal TP all the time now and fast TP. Occasionally delays to a busy place and if place full, I observed, it takes a little before the announcement that place is full is coming. I have not used my "trick" above last couple of days, as TP works for me.
  22. Yes, by examining the attach event, which is triggered, when you attach "the box" instead of placing it on ground. Now, just cut and paste the code from the touch_end(integer num) above. attach(key id) { if (id) // is a valid key and not NULL_KEY { // handle animation/sound start/stop } else { // stop animation and sound as "box" is detached } } Attach "the box" as a HUD - voila, you got HUD controlled animation, in this case though sound is limited to llTriggerSound, if you want others to hear it.
  23. Have you checked out Jazz & Blues at Second Life destinations? 3 pages listing jazz and blues places. As always kind of jazz, blues will depend on DJ performing. Fogbound Blues always good, can be laggy as in real lag, because it is so popular. Formal place Franks Elite Jazz Club Mature and relaxed: The New Kari's Kantina del Mar Ballroom, elegant: FOXXIES Romantic Jazz Club Dancing
  24. OK, observed a side effect of the above, where attachments does not get detached on changing clothing/look/avatar. In my case body part attached to pelvis is still attached on change, where it should not be worn and it gets terrible deformed sticking out of back/behind. Undeform avatar reset if though.
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