Jump to content

Rachel1206

Resident
  • Posts

    739
  • Joined

  • Last visited

Everything posted by Rachel1206

  1. Add to this the lately extreme slow rezz of mesh objects and texture loading - simple texture loading some times even stops everything.
  2. The most common errors are spelling error in the name field of the object or not proper coordinates in the description field of the object, on which your vehicle is going to hit/touch in order to be transported. Be sure the KCP Redirect 1.01 script is placed in the main root of your vehicle (permissions COPY or COPY/TRANSFER). The vehicle transportation can only happen within a region (SIM) - not between two regions. The mandatory name field of the object to be touched/hit is: redirect The description field must have a valid point within the region as for example: 172,40,2022 Notice not like <172,40,2022>, but plain simple comma separated. If you want a vehicle to be able to move between regions, it has to be a vehicle the user attach and in this context KCP/ACS scripts cannot be used. The KCP Redirect script is a free add-on to ACS Vehicle Operating System v6.x costing 3,999 L$.
  3. I just did a drive of the Robin Loop (2020-09-25 22:45 PM SLT) and did not encounter any of the problems above. Last time we both were there, I had the problems as you just had - I would not call it a bug, but some latency internet problems. BTW - proof I was there, got a ticket passing The Nightbell Fire Station😂: RS Wasp v1.25, Owned by Rachel1206 Resident 53.072479 KpH Fine L$23
  4. Windows 10 Home costs 139 US$ (Pro 199.99 US$) - 3rd party/OEM version typical very low prices or free delivered with either PC or hardware. Windows 10 still free to update if you have a Windows 7/8.x. See this article in Tom's Hardware on how to. Notice student version is free. I do not see any adds on my Windows 10 Home, which was pre-installed on my ASUS ROG laptop. US only? Anyway, to disable adds, check the privacy settings.
  5. Recently I experience this quite often, like last two weeks. It is independent of the region I try to login to. The Second Life Status page does not report any problems. Anyone else with same problems?
  6. @Kyrah Abattoir I am sure @Lucia Nightfire means scriptable interface, I could imagine something like link_message direct among objects only independent of the existing chat system.
  7. Could it be copy/paste with extended character set, where you get some hidden chars added in the LSL script?
  8. In general when making a video, it is a good idea to prepare the shooting. TP into a given region and let it rezz all surroundings and textures - looking around 360 degrees, before you start video recording, typical this can take up to several minutes. Also rezz items you want to show, so they are in the cache and ready to be shown. Same with clothing and wearable, add the clothing/wearable, wait for it to rezz completely. Lately I and others have experienced slow texture loads in general - and slow rezz of for example mesh heads, skin, makeup - where those items/parts are either missing or gray for a quite long time before rezzing normally. If you do live video the above problems become more visible. Lowering draw distance to say 128 meters or lower if inside a building will help, but depending on the nature of the video might not be a solution - for example panoramic view of a region requires long draw distances. Detach all HUDs not needed - some HUDs contribute to texture crashing. You do not tell, what computer and graphic card you have. A graphic card with at least 4 GB VRAM should be the minimum and a fast computer with SSD disk is a must for flawless good video recording. I got a GForce 1060 with 6 GM VRAM, iCore 7 and SSD disk and can normally record videos in ultra without problems following the recommendations above.
  9. Here is some raw ping times from Scandinavia: Second Life server Pinging sim10786.agni.lindenlab.com [216.82.56.76] with 32 bytes of data: Reply from 216.82.56.76: bytes=32 time=148ms TTL=50 Reply from 216.82.56.76: bytes=32 time=148ms TTL=50 Reply from 216.82.56.76: bytes=32 time=149ms TTL=50 Reply from 216.82.56.76: bytes=32 time=148ms TTL=50 Ping statistics for 216.82.56.76: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 148ms, Maximum = 149ms, Average = 148ms AWS Pinging aws.com [13.33.152.114] with 32 bytes of data: Reply from 13.33.152.114: bytes=32 time=12ms TTL=241 Reply from 13.33.152.114: bytes=32 time=13ms TTL=241 Reply from 13.33.152.114: bytes=32 time=13ms TTL=241 Reply from 13.33.152.114: bytes=32 time=11ms TTL=241 Ping statistics for 13.33.152.114: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 11ms, Maximum = 13ms, Average = 12ms Google.com Pinging google.com [172.217.21.238] with 32 bytes of data: Reply from 172.217.21.238: bytes=32 time=19ms TTL=115 Reply from 172.217.21.238: bytes=32 time=19ms TTL=115 Reply from 172.217.21.238: bytes=32 time=22ms TTL=115 Reply from 172.217.21.238: bytes=32 time=20ms TTL=115 Ping statistics for 172.217.21.238: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 19ms, Maximum = 22ms, Average = 20ms - Clearly AWS and Google are routed to geographic nearby data servers or hub mirroring. Ping time to my local IP is 5-6 ms.
  10. Try first: Avatar Health -> Refresh Attachments. Wait a little like a minute or two and see it this helps and the HUD is working again. The refresh attachments will force the server to synchronize, what you are wearing. Are wearing more HUDs? If so, detach all other HUDs, wait a little and see if the Maitreya HUD works again. Are you wearing pets/animals? Detach those, wait a little and see if the Maitreya HUD works again. Check you are allowed to run script in the region, where you are! If not, go to a region, where you allowed to run scripts. At the Maitreya store scripts allowed to run there for everyone. If the above did not solve the problem: Get a redeliver of your Maitreya 5.3, you find the redeliver terminal inside the Maitreya store. Why does the HUD fail? Could be a region having troubles or you passed a region crossing and the server fails to acknowledge the HUD script are there. Seldom - the Maitreya mesh body is not seen as worn by you by the server The HUD has a kill script button, it you by error has touched this, the HUD will stop working. The Maitreya Lara Friends group is is very helpful and you get excellent response and help fast. I recommend you to join, it is free.
  11. Yes the use of a color, to show you how glow change with another color - as with the strength of the glow, adjust to your mesh object, experiment with values. Max glow value of 0.3 for more subtle changes. For full bling Las Vegas style 0.8-1.0!
  12. Simple conditions as the color you are using combined with color(s) or your mesh object have effect on the how well the glow is shown. And glow value of <0.01 are really hardly visible normally. Along sameline, how large is the part of the mesh object - small narrow would require larger glow values to be good visible - larger the other way around. Again color combinations have effect. Last but no least - if slow script run in a region, this will delay anything and very clear on an object with glows, either with sudden jumps on intensity. Using llSetLinkPrimitiveParamsFast something like this along same procedure as @Rolig Loon showed: integer nCount; list lGlows = [ 0.01, 0.03, 0.08, 0.16, 0.3, 0.5, 0.3, 0.16, 0.08, 0.03, 0.01]; float fGlow; default { state_entry() { llSetLinkPrimitiveParamsFast(LINK_THIS, [ PRIM_COLOR, ALL_SIDES, <1.000, 0.000, 0.502>, 1.0 ]); llSetTimerEvent(0.250); } timer() { fGlow= llList2Float(lGlows, nCount); llSetLinkPrimitiveParamsFast(LINK_THIS, [ PRIM_GLOW, ALL_SIDES, fGlow ]); ++nCount; if (nCount>11) nCount = 0; } }
  13. Looks like, it is you, I can access it and log-in without problems.
  14. You can calculate hunger like this: integer nProcent = (integer)((nHunger/100)*100); Increase value simply by after say a touch or defined time interval: nHunger++; if (nHunger>100) nHunger= 0; Display value or build a string by adding for example " ▌" using llSetText() with a for loop for (i=0; i<=nProcent, i++) str+="▌"; Now we would get a string with 100 chars, which is a little overkill - limit it to say 10 chars, so each char represent 10%. Divide nProcent with 10 and be sure to cast the value an integer before using it in for loop.
  15. #Fritigern Gothly pointed thew nasty error . If you use fixed values but in on, it all works correct: // Grab touched light link num integer link = llDetectedLinkNumber(0); // Get it's point light params. list params = llGetLinkPrimitiveParams(link, [PRIM_POINT_LIGHT]); // Enabled integer on = llList2Integer(params, 0); on= !on; vector color= <1.0, 1.0, 1.0>; float intensity = 1.0; float radius = 10.0; float falloff = 0.1; // New param list with flipped enable bool list newParams = [PRIM_POINT_LIGHT, on, color, intensity, radius, falloff]; llSetLinkPrimitiveParamsFast(link, newParams);
  16. Well, one could argue Vulkan is kind of OpenGL X.0 modernized to utilize GPU, parallel processes. And without doubt we will see a move in general to Vulkan. Will OpenGL die? All modern mobile phones are using OpenGL and numerous industrial CAD/CAM and design systems, so it will be around for many years still.
  17. You got the options hear from Camera or Avatar position at least in Firestorm. Did you by chance set it to Camera position? Some days though I find voice not working very well, being in Europe I would say the latency (177 ms) can be a problem.
  18. Should we make an object doing something similar, we would have to make an URL, place it in the object and write a simple teleport script, see for example llTeleportAgent(), as @Rolig Loon writes, there is no way for a LSL script to set home.
  19. In theory you could make a cabinet with 255 drawers and handle this multi drawer cabinet easy with one single script in the root as @Rolig Loon showed. Now, if you designed the drawer by your self, be sure to enumerate the drawers from 1 to say 4, if we have four drawers. To handle which drawer to open, we use llDetectedLinkNumber() and use the returned link number in a global variable. Now, if you did not make the drawer your self, we need to examine the link number of each drawer and store the result in a list. Again we use what drawer we touched, look up the link number in our list and the uses this to handle the open/close of the drawer. Now it is a good idea to store the state of the drawer in a separate list, so we know if it is open or closed, so we can handle it correct. All this a good little exercise in making a simple LSL script.
  20. Horrible what GenusProject and the creator have been through, clearly the law must be changed to make it mandatory that a DCMA complainer (individual or company) must be identity verified by state or government agency and only then any DCMA complaint should be handled as the law stipulates. Further a deposit of say 1,000 US$ or 10,000 US or 1,000,000 US$ depending on size of a products turnover, would help to prevent fakes claims, only when this deposit is registered and verified on a bank account of state/government lawmaker, the complaint would be accepted.
  21. Using Firestorm and web search fails searching on key words "star wars". Same search using the tab Places, shows SW Universe - Taris, SW: Resurgence and many more sims.
  22. Drove around same roads at Burns, Neumogen, no problems - and this in an ACS based vehicle, which has more impact. Meet #animats and drove with him as passenger, no problems encountered. Smooth flawless region crossings, no passenger hanging or eject, vehicle passed crossings perfect. I would say the above problems, are due to a region not appearing online or a region in trouble. Hence it is always good to drive a vehicle with mini maps open, and simply stop and return if a region appear offline for what ever reason.
  23. This would acutely be a good feature request, extending llGetObjectDetails() with a param to read the hover text.
  24. A good idea is always to contact the maker (big or small) and get their permission, most makers are glad to glad to assist, provided it is a good add-on. For add-ons to mesh bodies, heads always check with the original creators and get their permissions. Most of them provides guide-lines and an approval is normally needed.
×
×
  • Create New...