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Rachel1206

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Everything posted by Rachel1206

  1. That sounds like rather high temperatures with a Max-Q, I am running an ASUS Strix gaming laptop with a 1060 and normally get around 55-70c on the GPU (CPU 55-76c) when running SL in high graphics, 240 meters, ALM enabled. Could it be someting as simple as dust in your laptop or some obstacles nearby preventing proper airflow? Meassurements as reported by CPUID HWMOnitor.
  2. Have you tried to make your feet smaller? Right click on your self, select Appearance->Edit Shape, the tab Legs. If the above does not help and you selected the correct foot shape for the shoes, I am afraid not much to do, unless the shoes are modify. Always try a demo, before buying anything, especial when shoes, clothing of any kind.
  3. Yes, all that is obvious for anyone working professional with Windows and programming for many years. Anyway I push the limits and I know, what I am doing (mostly) and always keeping an eye on VRAM usage and temperature. And no, I do not have my C# deveopler enviroment open, processing video encoding, working in Blender and GIMP or using the memory hog Chrome with 100 open tabs... - when in SL. What I like, is precise numbers and why 2 GB free VRAM on a 6 GB VRAM GPU is not enough. Surely a GPU with 8/10 GB VRAM would be better. I have no problems getting excellent FPS in general even with 240 meters as default. And yes useing presets for clubs, events (low number of none-impostors, draw distance 64/96 meters etc). As I have written countless times all modern GPU like the GeForce GTX serie with 4GB and better handle SL and OpenGL without problems and flawless. Highest GPU usage I have noticed, when running Firrestorm is 24% or so.
  4. Thanks for feedback, I got the number from Windows Task Manager on GPU usage and Hardware Monitor from CPUID. I am fully aware other programs also use VRAM, normally I just run SL with Firestorm and nothing else, but from time to opening e-mail to check/answer, use Firefox to view Flickr or Youtube vidoes while in world. Load reported with Task Manager is around 18-24% on GPU and usage of 1.9-2.0 GB VRAM (right now Firestorm running, Firefox showing forum here, Flickr page and a Youtube video running). Should I do video recording, work in say GIMP with 4K images etc, I manually lower the texture buffer in FS before starting vidoe recording other things. And yes web browsers especial Chrome are memory hogs!
  5. And currently 360 Hz on world fastest gaming monitor from ASUS, this currently only with full HD (1920 x 1080 with 360 Hz) due to limitation on display port or HDMI. Next generation display port and HDMI should make higher Hz possible in 1440p and 4K resulotions.
  6. So explain and teach me, why it is bad to set the Viewer Texture Memory Buffer to 4 GB, when I got a GPU with dedicated 6 GB VRAM. Normal the dedicated VRAM usage (system + viewer) for me at home etc. is like 1.8 GB, high trafic clubs places like 3.2 GB. In Firestorm the popup help tells: "The minimum amount of memory to allocate for textures. This will make sure the specified amount will always be used for textures. even if it exceed the amount of avaible video memory.... " How does usage of a 4 GB texture memory buffer exceed my GPU VRAM?
  7. One thing I noticed with late updates of Firestorm since May, a general fall of the high FPS on default/low graphics compared to before, but a stable good FPS when graphics in Ultra with all the whistles and bangs on in even busy complex regions/clubs. And this is good. Others who noticed the same? Further, high complex mesh avatars with lot of high resolution textures always had and will have major impact on performance, but I observed a decrease in viewer performance if 25+ avatars in a region, where this impact was less before. Lowering numbers of non-impostors does help, but not much. And even with Viewer Texture Memeory Buffer cranked up to 4.096 MB ( system reports 3.2 GB of 6 GB VRAM used), everything loaded and moving the cam around with mouse in a busy club, some avatars textures turn grey and reloads like it was texture trashing, but this looks like to me some changes made on how updates are handled by the viewer, when the cam is moved around around.
  8. @rasterscan Good follow up reading and explaining: LSL 101/Global vs Local Variables "It is preferable to use local variables instead of global variables any time a value doesn't need to be retained once the event handler completes. (The reserving and un-reserving of local variables happens so efficiently that it is not a significant contribution to the work the sim server has to perform.) "
  9. I hope it, should have been transfer your account to someone before you die 😲 - or does SL have some secret transcendental functions? 😂
  10. Standard OpenGL driver in Windows are way faster than drivers provided by NVidea/AMD. If someone never plays AAA games or do not need need more advanced functions, be it hardware support or software editing/video recording etc, Second Life and all basic OpenGL runs fast and excellent with the standard drivers.
  11. Most often this is caused by an obejct being moved way out on either X or Y axes, more seldom on Z axe. Happens accidently easy for even the best. You can search using menu World -> Area Seach. If you named it, enter name of part of it. If it got the name "object" search for Owner, enter you own user name (not displayname). No luck, check out region position 0, 0, 0 . Still nothing, check you Lost and Found folder in your inventory. It can take some time before it is returned, but if auto returned, it should be there typical next day.
  12. Hi Shar, Try and copy paste information from the viewer menu Help - > About .., insert it in a post here, this will make it eassier to help you. It sounds though as if you have problems with your internet connection being slow.
  13. Thanks for clarifying, impressive wedding event and besides server side, good performance highly depending on good region design. Good work you did.
  14. Friends of mine own a popular club full region sized, some weeks ago there were 87 people in the club. People visiting have complex mesh avatars and club script limit for an avatar is 180 scripts. As you can imagine lag does though get notitable. On arrivial a little patience required, but once the avatars rezzed, I have good 14-20 FPS with high graphics and ALM enabled and can socialize, dance, chat without problems. Number of high complex mesh avatars have significant impact, I observed if less than 26 avtars I have good high FPS, if more than 26 server FPS start to drop dratic and loading of new arriving avatars takes longer. Shopping event often results in the message region full, when you try to TP to the event. This hence must mean, there are 100 avatars in a full region. Same with Linden Lab birthday celebration, where live performances often are so popular the region is full. I assume Linden lab dynamic can set number of max avatar allowed lower than 100. Typical you can TP into an adjacent regions and participate.
  15. This can be caused by bad internet routing/handling and it could be a very simple thing. Try and open command prompt in Windows 10, in the command windows type ipconfig /flushdns hit enter, now type the command ipconfig /renew hit enter. If you like me use a laptop and connects from different locations and with different IPS, always good to use the commands above.
  16. Raytracing would put a considerable overhead on performance in SL and notice even full HD with raytracing really requires like GTX 3070 or more expensive high end graphic cards in optimzed AAA games. And clever usage of creators on materials and UV maps really show how good Second Lise is with Advanced Light Modelling (ALM) and gives eftects like reflections. Impressive and excellent work in the SL engine by Linden Lab.Try and visit some high end quality regions with grahics set to ultra and all the bells and whistles on. Done right by the creators/builders even good high FPS is maintained. To me, it shows the old lady (Second Life) still sings!
  17. Yes contact @animats and let him show your his work and solution in-world, he is a highly skilled excellent programmer and with deep knowledge of how SL internals work.
  18. Or imagine a people based chain-block technology veirifications - no Big Brother, no big data company, no monopoly seeking company - and the goverments, big tech companies would hate it!
  19. OK Solar, I actual agree with you on this, but for the normal Windows user, they are confronted with this limitation. And of course given the history of Microsoft trying to obstruct others and especial earlier open source, trustworthy can be questioned. But it is an attempt to secure the normal user againgst malious software. Personal I wish, we had like an independt 3rd party certifying.
  20. Then do like this - not recommended for normal users, who want just a little help to keep their system secure. Open Settings -> Click on Update & security -> Click on For developers. Use developer features, select the Sideload apps option. Confirm, reboot system. How hard can it be, but maybe to hard to see with rolling eyes and stupid humiliation.
  21. You just click "Learn more" and accept to continue. Blame should really be placed on software distributors, who do not provide the certificats to ensure their packed installation is valid and can be trusted.
  22. This shows the disk containing you backup couldnot be found. It looks like some drives reassingned by the system, can you see the backup files from File Explorer? For example I have my backup of FS like this: "H:\SL\FS Backup"
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