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Rachel1206

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Everything posted by Rachel1206

  1. I had a customer, who picked up the same gift every week for years 😂, so you encounter funny/weird things ppl do. It is rather harmless someone picks up so many demos, although a little odd. Just see it as a customer service.
  2. Well more or less, what I described... Anyway, I would suggest, when LL has finished their current cloud lifting, we suggest better media handling possibilities (basic is for example a media length in milliseconds) including being able to call a sound volume from a script.
  3. Here from Europe we have like 150-180 ms ping, when things working perfect. During last 7+ days I experienced very high ping times in some regions like 380- 800 ms, making movements/walking impossible as the good old rubber-hand effect kicks in , texture loads are extreme slow.
  4. You cannot easy, as we do not have independent volume control in LSL. As the wiki states: "If a second call to loop the same sound at a different volume is made from within the same script NO volume change is made. llStopSound set just previous to the second call for a new volume allows the volume change with no discernible pause." One way to handle it, is using !NowWalking and add a control variable to handle the timer events walking with max volume or walking with fading sound correct. Decrease volume with 10% or 25% (so either 10 or 4 times less sound volume ), you need to stop the sound and the call llLoopSound with the new volume value until it is <=10%, then stop the sound and the timer. Specify volume with a float value fVolume and use this to control, when sound fading and the timer has to stop. Remember to set fVolume= 1.0, when walking is resumed. Using 0.250 ms looks a little like an overkill to me, are you walking sound only 250 ms long?
  5. No, physics must be enabled - the easiest solution if to write your own move script.
  6. I have for Firestorm in the NVidea Control Panel, use 1060, maximum performance and never had any problems or that VRAM usage before.
  7. Yes, I am a little baffled - maybe fault in latest NVidea driver, but then it should also happen in your viewer.
  8. SLURL: Halloween Haunted Neighborhood
  9. Good idea is first to walk slowly around the the area on the round surrounding it - there is a lot of things to load and going on. Be sure to have sun position set to estate time as the wind light is superb made as everything in the Halloween Haunted Neighborhood. Then take the balloon ride - after that explore all houses, don't forget to visit the lake next to the haunted area. Thank you Moles and Lindens for making this amazing experience 😃 SLURL: Halloween Haunted Neighborhood Flickr image: Halloween Haunted Neighborhood
  10. Nothing wrong with taking a pause and reconsider, when Premium Plus is a reality. I took a break some years ago, rented a nice cheap apartment in a skyscraper at a NY style sim. Used public sandbox in that period to create and build. I chose to renew membership annual and rented a tropical homestead sized island besides my free Linden home. With all that space (and prims!), I can build, create, make like themed skyboxes and experiment with art, creations. So creating, building, scripting were my main reasons behind becoming member again, besides just loving SL with all its amazing stuff and things going on from art to live music.
  11. It works perfect. And the programmer, creator of the KCP/ACS vehicle system is a woman Karyn Vaher. 1. Make a prim - name it redirect, in the description field specify TP point: 128,128,22 2. Place the KCP script in the root of the vehicle 3. Drive into the prim - vehicle is transported to position 128,128,22 Contact me in world: Rachel1206, I will help you.
  12. What a lovely place. For ppl liking to drive bike or car, there is a vehicle rezz zone nearby Ufeus Route 5, Heterocera. @Ingrid Ingersoll's cafe is a perfect place of excursion. Ohh, there is also a rezz zone vis-a-vis the cafe Goodelli
  13. Using Firestorm and lately I experienced slow rezz of regions, slow FPS and not able to move as long textures are rezzing. Tried Black Dragon and noticed huge difference in usage of my GForce 1060 6 GB graphics. I used same settings and adjusted to same settings in both viewers and a low draw distance of 96 meters. Firestorm 6.3.9 (58205) May 27 2020 01:20:51 (64bit): GPU VRAM usage 3.2 GB Black Dragon 6.4.3.46541 (64bit): GPU VRAM usage 1.6 GB That is a huge difference! Notice Black Dragon uses the CPU more but at same time the memory more efficient. I am a little baffled by this huge difference - and for me, the general performance of FS has gone worse and worse with the latest updates.
  14. Got my Winchester home at Fox Chase, NE of the original Bellisseria continent on the second day or so, when the homes became available. And still got it, just love that little home with the view north to the marina and south to the mountains.
  15. Exploring the lakes on Bellisseria and found the remains of An Ancient One. This is an important Second Life scientific finding! Buried deep down in the digital layers of the main server and fossilized by ages of recycled pixels, The Ancient One appears in perfect condition. URL: Gridlock
  16. Yes, just use collision. Of course you can use llSensor, the alternative is just a suggestion from my side.
  17. You cannot if the scripts are no mod - what I would do, try the KCP Redirect in another vehicle with another vehicle script, if it works flawless with that, it is clear the vehicle script in your first one somehow interferes.
  18. I would make an invisible prim and let it detect, when an avatar enters, let it send a command to the prim with the media player (PARCEL_MEDIA_COMMAND_PLAY), remember to enter some logic handling if playing. If you make it a part of the prim handling the media player, inter object communication using llMessageLinked() - if you make it a stand alone prim use llRegionSay() and listen for the event in your. Making the hidden prim a part of the media prim is the most efficient way, avoiding a listen event and the listen handling impact of the region. Same by using a prim to detect, when a person enters, as you do not need to use llSensor(), which adds to the overhead of the region performance. If ppl has disabled media playing in their viewer, they will not see and hear video though. We have no way to detect this form a script. A simple sign informing ppl about there is a video you want to show, is a good idea.
  19. Yes, simple llGiveInventory will give a notecard as shown below: touch_start(integer total_number) { key ID = llDetectedKey(0); llGiveInventory(ID, llGetInventoryName(INVENTORY_NOTECARD, 0) ); } OK, now the more complex thing - you want them to be able to pick a notecard and delete it. One way to do it, build a list of the notecards, present this list in a dialogue-box with options for GIVE and DELETE. Use llGetInventoryName to do the proper action either llGiveInventory or llRemoveInventory Find inspiration in Kira Komarov's http://wiki.secondlife.com/wiki/Giver and @Rolig Loon's excellent A Simple MultiPage Dialog Menu System
  20. A good little trick - force an update of the part in question, for example simple forced texture update.
  21. 1. This rules applies for non free KCP/ACS scripts, I would assume so with the free KCP Redirect script if used with KCP/ACS scripts. 2-3. You can use decimals, but no spaces in the description. 4. In theory yes, if the vehicle script is full perm, you can see this easy.
  22. Add to this the lately extreme slow rezz of mesh objects and texture loading - simple texture loading some times even stops everything.
  23. The most common errors are spelling error in the name field of the object or not proper coordinates in the description field of the object, on which your vehicle is going to hit/touch in order to be transported. Be sure the KCP Redirect 1.01 script is placed in the main root of your vehicle (permissions COPY or COPY/TRANSFER). The vehicle transportation can only happen within a region (SIM) - not between two regions. The mandatory name field of the object to be touched/hit is: redirect The description field must have a valid point within the region as for example: 172,40,2022 Notice not like <172,40,2022>, but plain simple comma separated. If you want a vehicle to be able to move between regions, it has to be a vehicle the user attach and in this context KCP/ACS scripts cannot be used. The KCP Redirect script is a free add-on to ACS Vehicle Operating System v6.x costing 3,999 L$.
  24. I just did a drive of the Robin Loop (2020-09-25 22:45 PM SLT) and did not encounter any of the problems above. Last time we both were there, I had the problems as you just had - I would not call it a bug, but some latency internet problems. BTW - proof I was there, got a ticket passing The Nightbell Fire Station😂: RS Wasp v1.25, Owned by Rachel1206 Resident 53.072479 KpH Fine L$23
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