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About Me

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Found 8 results

  1. Due to Firestorm being extremely buggy and laggy on macOS as of late (I'm guessing it's due to all the latest server-side changes, or something like that, and Firestorm is not on par with Linden Lab's latest performance improvements - But I'm eagerly awaiting an update, as I love Firestorm's features), I've been using the Default Viewer a lot lately - It has epic performance in comparison to TPV's (Nearly double the FPS, and zero lock-ups or crashes. on Firestorm, by comparison, I have to completely disable ALM for barely tolerable performance.) but unfortunately, despite the great over-all performance of the default viewer, it falls short when it comes to texture rendering (probably due to its hard-coded 512mb texture memory limit). I'm attempting to take pictures for various projects including snapshots for my new Second Life related Blog but It's a real struggle on the default viewer with textures going blurry at random. I would be focussed in on the perfect shot and then suddenly, one of the objects in the scene would go blurry right as I'm about to take a snapshot. On rare occasions, I manage to catch everything in full resolution for a second. It's mostly a waiting game, sitting around for 10-15 minutes for every snapshot, waiting and hoping for all objects in the scene to render at full resolution at the same time, and hopefully hitting the screenshot button at the right moment, before something goes blurry again. Sometimes it happens, other times it feels like it's never going to happen. Is this a macOS-only issue? Or is this a general Default Second Life Viewer issue? Or is this a me/my system issue? I've tried to increase the texture memory of the viewer through the debug settings to the same value that I use when running Firestorm (1024), and I do not experience this problem on Firestorm, but due to FS's recent performance issues, I'm sticking to the Default Viewer until there's (hopefully) a Firestorm update that fixes the performance and stability issues. Regardless of what value I enter in the default viewer's texture memory debug setting, it always defaults back to a maximum of 512. Now I'm wondering, is there a way to force it to a higher value? Or is there another debug setting that I'm unaware of, that I could change, to stop textures from constantly going in-and-out of focus? There must be a way around this. Please help! Here are my system (potato?) specs for reference: (iMac 4K, Late-2017 - I'm still saving up for a new M1X MacBook Pro)
  2. Hi, Did someone try to run Firestorm on a Mac Book Air M2 with let's say 16GB to avoid swapping in crowded sims (or possibly 24 GB) ? And with a limit framerate of 20 fps (which is what I use on my old PC with graphic setting between high and ultra and it's fine for me) ? Thanks in advance for sharing your FPS and preferences. I am aware that the secondlife viewer engine is super very old, so my guess is that the Mac Book Air M2 should run reasonably fine possibly with lower settings but it will heat a lot eventually.
  3. Hello to all of you! I'm using a Mac mini with Apple Silicon (ARM M1 Processor) and the latest macOS (Monterey). After installation everything works fine until you want to start the Second Life Viewer again. It's a total mess, nothing works properly. Most of the time I can't move or the graphics has random stuff that it loads or not loads. In all cases it crashes a few minutes later. When I remove every folder, preference or file relating to Second Life from the users Library folder, it works again perfectly. Only deleting the cache doesn't work. Beside that's a lot of work, I lose all of my preferences and my chat logs. Has anybody found a better solution? Please help me 😘 Qitam
  4. I've been having a range of issues on my M1 Mac Mini since upgrading from Big Sur to Monterey. One was severe, caused by the new feature 'Virtual Private Relay'. Though that was resolved by turning the feature off, I've still been plagued by severe lag. In fact, it goes way beyond lag and can't be blamed on the viewers (it is affecting the official Linden viewer, Firestorm and Catznip, and as you'll see probably any and all others as well). What happens is that the viewer starts to take more and more memory, indicating a memory leak somewhere, and then the dreaded Kernel_task kicks in. This is part of the operating system, designed to protect the hardware from excessive load. But it effectively freezes the viewer and you find that you can't type, teleport, walk, sit - do anything. The best and often only way out is to quit the viewer. It's much worse in busy sims, as you would expect. I've finally come across some information which points to a fix, and it is working so far for me: https://eclecticlight.co/2021/11/15/montereys-memory-leak-and-how-to-avoid-it/ The post explains how a new feature in Monterey - the ability to resize, recolour and customise the mouse pointer (sometimes referred to as the 'cursor') - is creating memory leaks especially in apps where you frequently shift back and forth between the pointer function / icon and the text insertion function / icon. Browsers, for example. Or SL viewers. We're doing this ALL the time. Wave the pointer around and it changes to the hand icon and back to the arrow again and again and again. No wonder I was having issues! This may not affect you at all. If you haven't customised the pointer, you're fine. Just remember not to do so until the bug is squashed. Here's the fix, from that website: You can keep an eye on the kernel_task using Activity Monitor (a built-in tool) or 3rd party tools such as iStat, which comes with a handy menu bar thingy, so you can keep track of things while in full-screen mode. Basically, as a rule of thumb, if the kernel_task is using more CPU resources than your viewer, then you're in trouble and likely to experience a freeze or complete lockdown. Please pass this information on to other Mac users. For more on the virtual private relay issue, see this thread: https://community.secondlife.com/forums/topic/480358-macos-viewer-issues/#comment-2386374
  5. Aloha. Noob builder question: I'm curious about the potential impacts of Apple's move away from OpenGL. Will the impacts be felt primarily behind the scenes at LL, or will changes also be necessary for residents and builders? I enjoy digital art and would like to take a stab at creating 3D content too. I use Linux, Mac, and Windows for SL as a resident, but use Mac exclusively as an artist. Most of my experience is with Photoshop, so before I try out tools like Blender, Avastar, Maya, or 3D Max I'm wondering if items created with these would be successful in a post-OpenGL world. Thanks in advance for your thoughts.
  6. I can see all internet content (like YouTube) now inworld. Unfortunately Twitch does not work on my Mac but on a PC. Any Ideas?
  7. Buying a new (mid 2018) 15” MacBook Pro. Considering the different configurations. Anyone have any experience running SL on the following graphics cards? Vega 20, Vega 16, or the 560x Pro? I know there has been talk about Apple not offering OpenGL support after Mojave, but what is everyone else’s experience so far?
  8. Hi there - I wonder if someone can help me. I have a macbook pro and recently it seems whenever i try and take photos (particularly landscape ones) using advanced lighting and shadows - as soon as i click snapshot and the window comes up it crashes as it tries to produce the pic for me to then click save to disc. So I never get to the save to disc point. Does anyone have any recommendations or a list of setting for photography that best suit the macbook and still enable shadows etc. Any assistance or advice would be greatly appreciated.
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