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Aloha. Noob builder question: I'm curious about the potential impacts of Apple's move away from OpenGL. Will the impacts be felt primarily behind the scenes at LL, or will changes also be necessary for residents and builders? I enjoy digital art and would like to take a stab at creating 3D content too. I use Linux, Mac, and Windows for SL as a resident, but use Mac exclusively as an artist. Most of my experience is with Photoshop, so before I try out tools like Blender, Avastar, Maya, or 3D Max I'm wondering if items created with these would be successful in a post-OpenGL world.
Buying a new (mid 2018) 15” MacBook Pro. Considering the different configurations. Anyone have any experience running SL on the following graphics cards? Vega 20, Vega 16, or the 560x Pro? I know there has been talk about Apple not offering OpenGL support after Mojave, but what is everyone else’s experience so far?
Hi there - I wonder if someone can help me. I have a macbook pro and recently it seems whenever i try and take photos (particularly landscape ones) using advanced lighting and shadows - as soon as i click snapshot and the window comes up it crashes as it tries to produce the pic for me to then click save to disc. So I never get to the save to disc point. Does anyone have any recommendations or a list of setting for photography that best suit the macbook and still enable shadows etc. Any assistance or advice would be greatly appreciated.