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MikroPoli

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  1. I have a script which uses the object description llGetObjectDesc( ) as a parameter in the script. I would like to detect if the user edits the object and changes the description. I can't find an event that would do that. Any ideas. Thanks.
  2. Is the idea to have the boat sail automatically a pre set course? That sounds interesting
  3. I found the channel 29000 to be working on Bandit as well and I have all the commands in my HUD. Now I'm trying to get real time information displayed in HUD. It is the same information as the navigation instruments of the boat show. It would be more convenient to have in the HUD. I have speed, heading and depth already but getting any feedback from the boat does not seem possible.
  4. No mod perms. This is a popular boat (Bandit 55) so I'm sure the creator would not allow that. I'll just have to find a reliable way to maintain the state of the boat based on the actions of my own script. This was my first post on the forum so I must say I was very pleasantly surprised how quickly I was able to get good answers to my problem. Thanks for your help guys.
  5. Rolig Loon Thanks. I do have the listen event in my script. What I meant is that I'm not capturing the reply from the boat in the listen event on channel 0. Wulfie Reanimator If the message is sent by llOwnerSay or llRegionSayTo can I capture those in my script?
  6. I'm making a HUD for my boat and I'm having a small problem. I'm not an experienced script writer so it is probably just me. I'm trying to read feedback from the boat after executing some commands. I can see the text in the local chat window. For example [16:32] Bandit 55: Powering Engine... However when I listen to messages on channel 0 I don't get this message. I have no filters set in the listen call listenHandle = llListen(0, "", "", ""); Messages from other senders are coming through but not from "Bandit 55". Any ideas why this is happening? Thanks.
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