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About MBeatrix

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  1. I hope you are right about that. I have nothing to object to a proper and valid identification. Actually, I'm for it because among other things it's a good way to fight money laundering. My concern is just the "inactivity fee". Does that apply to all those who convert L$ to USD or only to the ones who actually process credit to take money out? You see, at some point I might drop the premium membership and thus no longer have the need to exchange L$, so the Tilia account would be indefinitely inactive. Would Tilia take some of my money, then?
  2. Not entirely true. Yes, L$ have no value for them within its own circuit, but LL makes money selling them and again when L$ are converted to USD. And taking some out of Marketplace sales. No matter how much competent a pixel farmer you are, you'll never grow L$ in your fields. L$ originate from one source and one source only. So they actually do have value to LL in several different ways, and I estimate that the overall value is considerable.
  3. Of course it's not convenient for them. 😉
  4. The reason may well be the fee they charge us for exchanging $L to USD. Really, I'm not trusting LL much these days, after their recent price and fees changes and the (poor) justification(s) for them. They didn't come out very well in the picture, in my opinion. It seems to be all tricks and more tricks...
  5. Possibly, no one cares about what I'm going to write but... I've never taken any money out of SL and I never will. I only exchange L$ to USD to have my tier paid. Now, wouldn't it be nice that I didn't have to do that? Currency exchange, that is. Why can't we pay tier with Linden Dollars?
  6. Now all their talk is about keeping SL economy healthy. Well, if you want an healthy economy, don't mess with it. The truth, however, is that LL is trying to squeeze from everyone as much money as possible. Which isn't wrong, as LL isn't a non-profit organization, it's a company and needs money not only to keep their services running as also to feed their share holders. But please don't take us as idiots with that talk about SL economy. Charging everyone more money will only leaves us with less to spend on the grid's businesses. It's always funny how some economists do the opposite of what they should do when prescribing more taxes and fees.
  7. Whatever today's roll did (yes, I read the release notes) Nuggy's performance became ridiculous. It's almost impossible to do anything, as scripts run are around 3% most of the time, when they were around 90% before the rolling restart. Support ticket filed requesting a new restart to see if that fixes whatever went wrong. [EDIT] A new restart fixed whatever the problem was. Still not the performance it had before today's rolling restart but much, much better than it was before I filed the ticket.
  8. I'm still to know why my events only show for me on the dashboard — no one else can see them. My events are rated Moderate in a Moderate region. More: I don't even allow any nudity there or anything related to Adult behaviours. - - - By the way, all the "perks" mentioned are uninteresting. But since the prims allowance was raised, and land prices dropped a bit, I've been waiting for a counterbalance, so not really a surprise that premium membership prices go up. Those two changes won't be an increased benefit for premium memberships anymore, as in the end we are going to pay more for them (possibly the same as before they were introduced — I haven't done the maths yet.) I'm sorry, but it all sounds like a magician's trick to me. I don't believe that raising the premium membership prices will help SL's economy in general, nor will an increase of 100% to the credit processing fee, but it sure will help LL's own economy. I just wish LL uses the money to actually make SL work better because, you see, it does look better than it did when I joined, almost 7 and an half years ago, but the only thing that I notice working slightly better than it did by then is the inventory system.
  9. LL's post about it would be laughable, if the whole thing wasn't so sad... Increasing the premium membership prices has nothing to do with SL's economy, but it sure does with LL's own economy, possibly for funding Sansar which is very much needed (what for? is it going anywhere?) Really, I can't see how raising the prices will help Second Life's economy, as that will leave premium users with less money to inject into the grid's economy. Also, creators/merchants will take less money from their SL businesses, as the the credit processing fee is raised 100% (was 2.5% and will be 5%) and surely some will start thinking if it all is worth the hassle.
  10. I couldn't log my alt account with the SL Viewer, either, so it wasn't only Firestorm. But logins are back now, at least for me. 😊 [EDIT] Oops! I shouldn't have read you in a hurry, sorry. And also should have read the whole thread before posting. 😄
  11. @Aishagain No disconnects while sailing, either, but had a few detachments from the boat. What really impressed me was that I could always do something that used to fail 9 out of 10 times: teleport to the next sim by double clicking the mini map. Before, doing that would have ended in a disconnect after some time, but not anymore. So yes, I believe that some good work has been done, and for that I'm thankful to the LL team who did it and to those who decided it had to be done. We'll see if this is a lasting condition — I'm hoping it is.
  12. Right. But what I mean is that when you were there you didn't know what was happening with the other regions running on the same hardware. Anyway, your conclusion may be right. One of the things I've been wondering is that the issue (if it really is an issue) may be caused by the simulator code itself.
  13. Today may not be the best time to check that, as there are rolling restarts and it's possible that they partially affect the region.
  14. I am curious too, but not enough to spend my time in-world doing what Lindens are supposed to do. Also, I'm sure that they gather more and better data than any people from forums. Knowing technical details about how SL works wasn't the reason I joined it in the first place. Learning a bit of it is just a consequence of being a user. If I wanted to know all the deep stuff, I'd rather spend my money on a programming course or something, and certainly wouldn't be in SL. This is what I mean when I write that "I'm only interested in functionality" from the basic user's point of view. I have far more interesting things to do in SL than spending the time I have available for it "getting my hands dirty". If it will ever gets buggered to the point that the things I do aren't working, I'll simply stop paying it.
  15. Yes, Qie, I believe that's what they have been doing. But I do understand that properly changing the method would have serious implications, not to mention the time it would take. Nevertheless, I'm amazed that after so many years they admit they don't know why sometimes it gets so bad. I can only guess that they never gave it the importance it has for many, many users.
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