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MBeatrix

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  1. I couldn't log my alt account with the SL Viewer, either, so it wasn't only Firestorm. But logins are back now, at least for me. 😊 [EDIT] Oops! I shouldn't have read you in a hurry, sorry. And also should have read the whole thread before posting. 😄
  2. @Aishagain No disconnects while sailing, either, but had a few detachments from the boat. What really impressed me was that I could always do something that used to fail 9 out of 10 times: teleport to the next sim by double clicking the mini map. Before, doing that would have ended in a disconnect after some time, but not anymore. So yes, I believe that some good work has been done, and for that I'm thankful to the LL team who did it and to those who decided it had to be done. We'll see if this is a lasting condition — I'm hoping it is.
  3. Right. But what I mean is that when you were there you didn't know what was happening with the other regions running on the same hardware. Anyway, your conclusion may be right. One of the things I've been wondering is that the issue (if it really is an issue) may be caused by the simulator code itself.
  4. Today may not be the best time to check that, as there are rolling restarts and it's possible that they partially affect the region.
  5. I am curious too, but not enough to spend my time in-world doing what Lindens are supposed to do. Also, I'm sure that they gather more and better data than any people from forums. Knowing technical details about how SL works wasn't the reason I joined it in the first place. Learning a bit of it is just a consequence of being a user. If I wanted to know all the deep stuff, I'd rather spend my money on a programming course or something, and certainly wouldn't be in SL. This is what I mean when I write that "I'm only interested in functionality" from the basic user's point of view. I have far more interesting things to do in SL than spending the time I have available for it "getting my hands dirty". If it will ever gets buggered to the point that the things I do aren't working, I'll simply stop paying it.
  6. Yes, Qie, I believe that's what they have been doing. But I do understand that properly changing the method would have serious implications, not to mention the time it would take. Nevertheless, I'm amazed that after so many years they admit they don't know why sometimes it gets so bad. I can only guess that they never gave it the importance it has for many, many users.
  7. It is worrying when a Linden says something I've known for years by mere observation... Yes, it is cyclic, "it comes and goes." And even more worrying when they admit that they don't know why, as it's something that has been happening at the very least since I started sailing, over 6 years ago.
  8. I think that there are some confused minds around here, certainly more confused than my own. When I go to the doctor, I tell them what I feel, what symptoms I experience. It's up to the doctor to find out what is wrong with me and eventually prescribe a cure. The very same applies to SL. I don't have to demonstrate anything, it's not my job as a paying user trying to go above my abilities to find out what the problem is — that is the service provider's job. All I have to do is let them know about the symptoms, and that's it. What happened with the rental at Warrumbungles was something like going to the doctor and being told it would pass if I''d return home peacefully, while in fact I am suffering from a serious disease. And that went for about a whole year, so it means the simulator had been hosted in several different machines during that period, supposedly. [EDIT] Now, how many more cases like Warrumbungles are there that we don't know of? Yes, I may be speculating, but the fact is that there are other regions with identical issues... Unless it's a new feature and it's now how things are supposed to work.
  9. If only it were just that I'd be a happy sailor. Crossings got noticeably worse since the last time I sailed yesterday, and yes, I just had a crash while crossing from Blake Sea - Hawser to Blake Sea - Jones Locker... I was sent flying high "thru several sims" till I was logged out.
  10. @Aishagain I hate conspiracy theories, which doesn't mean they don't happen, both conspiracies and theories. But I truly believe LL hasn't done what some people in this thread seem to think they did, as that would be too stupid, if there weren't other reasons. And I have to agree with @CoffeeDujour that if it were true we'd feel and see it in more areas like, for instance, building two cubes and link them. Now, as far as I know, the scripts "thing" has been happening at least for about one year in some regions. I followed closely the case of Warrumbungles because my partner rented there, and I know that despite many attempts from the management to get it resolved, all LL did was restarting the region on demand, so very recently the business owners decided they couldn't cope with it anymore. But maybe LL didn't fix it because there was nothing to fix, because it's the way things are supposed to work now, and also that's why the JIRA was closed and people are being directed to Support to have their region(s) restarted. All this makes me ask a sort of an opposite question to the OP's one: considering that it's going to escalate, as there will be more and more scripts to do whatever, and more complex code on the server side, shouldn't each hardware server have less simulators running? Maybe not immediately, but in the near future? Yes, that means a considerable investment but you can't make omelets without eggs, and if it comes to the point that cases like Warrumbungles become frequent...
  11. Or that, yes. They already knew regions would need to be restarted more often due to whatever they have been doing (the new features?) Not long ago they set a 14 days cycle, and then it changed to 10 days. Gotta wonder why... Anyway, just for the most skeptical here's a practical example of what is happening: a few days ago, a rental business moved all their tenants to other regions because at the one where they were most stuff wasn't working anymore, and apparently LL was unable to fix it. The region is Warrumbungles and is now for sale at L$1/sqm.
  12. I believe that LL has acknowledged the issue, but internally. They didn't set regions restarts on a 10 days cycle just for fun. But if this is to continue, at some point many mainland regions (not all) will need to be restarted daily. Most private regions already are, so what about those? Will some need to be restarted every couple hours? From the users perspective can we call that functionality? I know, I know, a dozen years ago it was much worse. Seriously? Oh well, too bad I only joined SL in 2011 and missed all that fun...
  13. That's why I'm agnostic. (sorry, I couldn't resist putting a bit of humor into this thread) [EDIT] Now seriously: I don't care about what background monitoring says, as user I'm only interested in functionality — and that is severely affected no matter what "geeks" say or think. Also, it's none of my business the reason why it is happening — that's up to LL.
  14. Nope. The boat hits the border, travels a few meters ahead into the new sim and then there is a slight jump back to where the sim begins, as usual. OK, it's smoother than many times is, at most crossings, but I don't see anything new. If you keep an eye on the coordinates, you'll see that happening... in numbers, too. 😉
  15. It's more or less obvious that something is not right with SL. Or should I say several things? But there is something most people seem to forget: between our computer and LL's servers there are several networks, networks that neither our ISP's nor LL have any control over, and networks may have fluctuations, so I think that is a major factor to take into account. Does it explain current issues? No, but it adds to them, and sometimes that may even be the sole responsible for issues that some users experience while some others don't. [EDIT] The ping to my ISP is never more than 5 ms, while to Tucson AZ (Login Inc.) is usually around 160 ms, but to SL it's never less than 178 ms, and usually around 185 ms (at least the times I've checked it.)
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