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Coffee Pancake

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Everything posted by Coffee Pancake

  1. If you remember NOTHING ELSE, remember this. This is 512 bytes bigger .... string AddSomething(string Farts) { return Farts + "Something"; } default { state_entry() { llSay(0, AddSomething("Hello, Avatar!")); } touch_start(integer total_number) { llSay(0, AddSomething("Hello, Avatar!")); } } .... than this .... default { state_entry() { llSay(0, "Hello, Avatar!" + "Something"); } touch_start(integer total_number) { llSay(0, "Hello, Avatar!" + "Something"); } } Script like a newbie, test like a pro, comment like future you is an idiot.
  2. Forget everything you leant about writing well formatted readable code broken down into dozens of neat little functions with as little code reuse as possible. In LSL, bytecode is king. The less you waste the more you can do. Functions are expensive. The script engine doesn't care how pretty your code is. Set up an external editor - VS Code is awesome, cross platform and free. The number of scripts your project requires. The fewer the better. Dare you to do it in one. Are you implementing a solution to a specific problem, or are you creating a "system" that happens to do something useful?
  3. Suggest renaming this thread to "Over-engineering for fun and profit" I'm working on a tip jar .. it's insane.
  4. Watch the person saying words are harmless report the thread.
  5. The only thing that patently clear right now is "metaverses" built around blockchains are not for regular people, they are for whale investors hoping to ride a rocket ship.
  6. Going from "lady dog bag" to an actual socially acceptable avatar is complicated and a major stumbling block for new (and importantly) non-invested users. I don't like to see LL promote specific brands, although this is likely just one last "win more" for Maitreya before the NUX. I think it unlikely this is going to do much to boost sales, we all know what we like, and even with this tutorial there is still the significant pay to play barrier for new users. I recently overhauled my RL partners avatar after a long absence (pre mesh). We burnt L$15K with most of that going on the basic Lara-Lel combo specifically for the wide spread 3rd party support.
  7. Always pay annually. You get a much better deal (like, wow, this really is MUCH better).
  8. You only get the "prims" based on the amont of land you actually own on a single region. With a Belli home, that most that can ever be is 1024 sqm. PP comes with the potential to own 2048 sqm, although you can only get a Belli home half that size (for now). To make use of the extra, you need to find a 1024 sqm patch of mainland, buy it, and then set up a second home there. (although at that point, unless you're wedded to Belli, getting 2048 of mainland is more practical)
  9. Three things - FAST RAM Although most of the benefit can be obtained by making sure that the rams built in XMP profile is enabled in the bios (and it's usually not by default .. go check!)
  10. I've used ex mining GPU's before .. they do work fine, although I wouldn't pay more than 50% of MSRP for one.
  11. Transistor aging isn't just limited to smaller node sizes, although in older tech it takes far longer than the devices usable life to present a problem .. much to the chagrin of retro computing enthusiasts. You're thinking about power supplies backwards. A 450W PSU doesn't push 450W down the wires, it has the potential to supply 450W when stuff demands it. A power supplies rated output represents a maximum potential rather than a constant output. Think of it in terms of peak availability, you have the potential to supply 450W but your system might not use even a fraction of that most of the time. But for the brief moments when it does need 450W, the power supply can deliver. Getting a lower wattage power supply creates a situation where it's run at or above it's rated potential output which will dramatically shorten it's lifespan and cause system instability. You also need to factor in power usage spikes. Sometimes a component that's rated for an average of 200W might try to pull 300W (or more) for a very brief moment, if your power supply doesn't have that spare capacity on hand then then system will glitch, crash, blue screen or just hard reset on you. Always buy a much bigger power supply than you need. Overkill is your friend and will save you money in the long run.
  12. No.. and we can't help you as to why that might be the case - file a support ticket.
  13. Crosses fingers that this is the week 'Horizon - Bianca' come back up without taking an hour and getting rolled back in the process.
  14. Don't expect random strangers to carry a conversation. It's pretty much a trope that newbies rolling up and saying "hi, how r u" are just hoping for adult RP, even if that's not at all true, it's happened enough that people are wary. The only way over this hump is to have something in mind to talk about, it doesn't have to be personal or even specific to that one avatar if you're chatting in IM. Participation in local chat can be a good way to break the ice too. Lots of us love spending time with and helping new people find their SL feet, but it can't be expected. SL is very mucha cultural platform and finding you way though that in the early days can be complex. Like, you could ask someone to help you decorate your house because for some reason stuff is getting stuck in the walls. This is a very different proposition than saying "my bed is too big can you help" .. there is an implication with the later some might not appreciate from a cold start. Do however ask questions - that's the only way you're going to get any help, and just like RL, you might have to ask a few people before one will agree. Rezzing is the act of placing an object from inventory into the world. Sandboxes are places where you can freely rez stuff for a short period of time. Sort of "I need some space to get this out and poke it, or to work on or build this thing, but I don't have the room at home". AO's are a set of animations that give your avatar some body language, this is very important in SL and can convey a lot about your avatar or personality. AO's are typically sold as a set with a HUD that makes them work, buy the AO, wear the AO, tada! There are a lot of people in SL. We all have homes or personal spaces. We aren't all online at the same time. When we are online we tend to group up socially. Hence .. SL can feel super empty. If you have a house and I have a house, but you're hanging out with me .. that's one more empty house just looking abandoned. It's not uncommon for people to have more than one home. Time zones suck .. finding places and friends that are active at the same times is a challenge for us all. SL has a history of a tiny minority of people causing trouble, getting booted, then making a brand new account to come back and cause more trouble. Accounts under 30 days are kinda seen as suspect and that reputation is not at all deserved. Just stick with it. Finding your SL feet can take some time, I heartily recommend you stick with it. Like RL, if it's worth doing at all, it's probably not going to be easy. I've sent you a friend request in world, happy to help out.
  15. sadly yes The problem isn't the content or what's being asked to render. SL content is no more complicated than the stuff you can see in triple-A game titles, it might not tick all the "professional quality" or "streamlined" check boxes, but there is nothing inherently bad about the content itself. it's all the processing and mess that has to happen to decode the content and get it into a fit state to be rendered. Game engines are typically spoon feed perfectly ready content so all they have to do is worry about rendering and a tiny amount of game control logic. We have a huge mess to unpick every frame and then only after all that's done, does the render engine get a crack at making it pretty. Games very intentionally don't work the way SL works, and you can't change how SL works without loss of "SL defining" features and capabilities. EG You could just take a static scene from SL and dump it in a game engine and it would be fast and beautiful .. but the ability to dynamically rez something never seen before gets lost. As computers have gotten more powerful, it has become more feasible to get a game engine to do pretty rendering and all the processing guff and not completely implode, so I wouldn't rule out someone managing to jam a square peg in a round hole, I just wouldn't expect it to perform even close to the engines full capability. Looking at it from the other direction, there are also other things that SL does that aren't the same such as how physics are calculated. SL is entirely server side, games will do that locally as it makes things far more responsive. It's entirely possible to dump and recreate game content in SL, but it's almost impossible to make SL feel like the original game.
  16. I think this is the best solution to be honest especially from an end users perspective. We keep the legacy body intact so no old content is lost. There is no confusion with two types of built in body. This can be used as an entry point into the SL fashion and body ecosystems and allow those to be taught as part of the new user experience, it should even get decent 3rd party support if we get a blender dev kit. It's going to be a game changer for new people entering SL.
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