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Found 301 results

  1. Greetings, I have a project in which a Particle is to be emitted showing a bounding box. Desire to have particles emitted from an attached object and give a "range" for the player to set forth upon. Can easily determine the start point as the players getPos but when I begin to emit the particles, they move with the player. Want them to not leave the origin of emission. Would like to know if this is possible. Thank you all the brilliant minds out there that have answered so many of my questions here on these forums ❤️
  2. RavenWinterbottom

    looking to rent a cheap house

    Hi there! I am looking to rent a cheap house, I am new to the game and want my own private space but am unable to buy premium right now. It would be preferable if the house was animations on the furniture (doesn't have to be naughty) please let me know where I could rent a house like this for very cheap.
  3. Reyetta Claven

    What is this dress?

    Does anyone know what this dang dress is? I've been looking for it for a while now and no luck. Posting here on the off chance someone else recognizes it.
  4. So I am trying to learn how to create emissive masks. I've gotten everything just about done: I chose a test texture, created a mask in Photoshop (all parts show up as red that I do not want to glow in-world, and the vice versa for white), and saved as a targa (.tga) file. I have tested it in-world and... no emission, I can't even use the menu to change it, the dropdown is grayed out. What am I doing wrong? Can I get some advice? I am not new to texturing but I am new to this type of texturing. I have a feeling I am quite close to having this figured out, but I do not understand why it's not working in-world.
  5. PointyBuns

    How do I get rid of my pregnancy?

    I detached the thing the guy sent me (I didn't realize this was going to happen when I attached it) and even turned RLA off, but my avatar is still pregnant. In yellow, it even still says "pregnant by (name)," no matter what I do. I've tried adding the hud again and disabling it, but all it gives me are options for what the baby will look like. And no, there are no other things he sent me. I've rechecked my outfit a thousand times to be sure. Please, help!
  6. hello I not know much of scripts, and made a hud of sounds with scripts of the wiki and used the (llLoopSoundMaster) but I have the problem that is not heard in the world when I append the hud to the avatar, the sound only I hear it, e read that I have to use (llTriggerSound) so you can hear the sound in the world, how can I join the (llLoopSoundMaster) + (llTriggerSound) help me please here I leave the script that I used the wiki: I need to add lltrigguersound to that script, someone who will help please // This integer (actually a boolean) will be used to manage the toggle effect. integer soundState = FALSE; // Change MasterLoop to the sound clip you want to use. string soundClip = "MasterLoop"; default { state_entry () { // Displays network "OFF" as floating text above the prim llSetText ("OFF", <1,0,0>, 1.0); } touch_start (integer num_detected) { // When touched, soundState inverts its current boolean value. 1 becomes 0, 0 becomes 1. soundState =! soundState; if (soundState) { // Run this code when entering soundState 'on' // Displays green "ON" as floating text above the prim llSetText ("ON", <0.1,0>, 1.0); llLoopSoundMaster (soundClip, 1.0); } else {// Run this code when entering soundState 'off' // When touched, stop sound & display network "OFF" as floating text. llSetText ("OFF", <1,0,0>, 1.0); llStopSound (); } } }
  7. Prettybri00

    Rare skin

    Hey is anybody selling [ Mudskin ] Our Story Mei rare
  8. ainst Composer

    add "stop" button to player meny: script

    Hello! Can someone help to add stop button to menu of music player script? for now i think i need to add it : string song_name = "Stop"; ///// if(msg == song_stop){llStopSound();return;} // This list is all you need to edit. List the names of the songs (each collection of sound files that makes one song) // followed by the length of those sound clips (each song should contain clips of equal length) // The list should be structured like so - // list songs = ["Madonna", 9.2, "Jackson", 9.8]; // The names of the songs must be identical to some part of the sound files used for that song like so - //// In the prim inventory (along with this script) - ////// Jackson 1 ////// Jackson 2 ////// ... ////// Jackson 23 ////// Madonna_1 ////// Madonna_2 ////// ... ////// Madonna_23 ////// In the script - ////// list songs = ["Madonna", 9.2, "Jackson", 9.8]; // The script will play the clips in alpha/numerical order so name them wisely. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////ONLY EDIT BELOW HERE/////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// list songs = ["Madonna", 9.2, "Jackson", 9.8]; // YUP! EDIT THIS BIT ;-) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////ONLY EDIT ABOVE HERE/////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// integer volume = 10; integer lis_count; integer playing; integer busy; integer part; integer lis; integer sl; float delay; list cancel = ["CANCEL"]; list playlist; list waiting; list song; string vol_str = "Volume"; string song_str = "Songs"; string song_name; list StrideOfList(list src, integer stride, integer start, integer end) { list l = []; integer ll = llGetListLength(src); if(start < 0)start += ll; if(end < 0)end += ll; if(end < start) return llList2List(src, start, start); while(start <= end) { l += llList2List(src, start, start); start += stride; } return l; } list Volumes(integer vol) { integer v = 0; list l = []; do { if(v != vol) l += [((string)v)]; } while((++v) <= 10); return l; } PageOne(key k, integer c) { llDialog(k, "\nAdjust the volume or select a song to play?", [vol_str, song_str] + cancel, c); } PlaySong(string n) { song = []; integer c = -1; string name = ""; do { if(llSubStringIndex((name = llGetInventoryName(INVENTORY_SOUND, (++c))), n) != -1) song += [name]; } while(name); delay = llList2Float(songs, (llListFindList(songs, [n]) + 1)); if((sl = llGetListLength(song))) { llPreloadSound(llList2String(song, (part = 0))); if(sl > 1) llPreloadSound(llList2String(song, 1)); playing = FALSE; llSetTimerEvent(0.01); } } integer Chan() { return llRound((llFrand(-5000000.0) + -500000.0)); } float ScaleVol(integer v) { return (v * 0.1); } Listen(integer c, key a) { lis = llListen(c, "", a, ""); } RemoveListen(integer b) { llListenRemove(lis); lis_count = 0; if(b) busy = FALSE; lis = 0; } SetListenTimer(integer p) { if(p) while(((++lis_count) * llRound(delay)) < 30); else { lis_count = 1; llSetTimerEvent(30.0); } } integer CheckWaitingRoom(integer c) { if(waiting) { key a = llList2Key(waiting, 0); if(!c) { RemoveListen(0); Listen((c = Chan()), a); SetListenTimer(playing); } PageOne(a, c); waiting = llDeleteSubList(waiting, 0, 0); return 1; } return 0; } default { on_rez(integer param) { llStopSound(); llResetScript(); } changed(integer change) { if(change & CHANGED_INVENTORY) llResetScript(); } touch_start(integer nd) { while(nd) { key agent = llDetectedKey(--nd); if(!busy) { busy = TRUE; integer channel = Chan(); SetListenTimer(playing); Listen(channel, agent); PageOne(agent, channel); } else { list a = [agent]; if(llListFindList(waiting, a) == -1) waiting += a; } } } listen(integer chan, string name, key id, string msg) { if(msg != llList2String(cancel, 0)) { SetListenTimer(playing); if(msg == vol_str) { llDialog(id, "\nChange the volume?\nThe current volume is set at \"" + ((string)volume) + "\"", cancel + Volumes(volume), chan); return; } if(msg == song_str) { string current = ""; if(playlist) { current = "\n\nThe songs currently queued are\n\"" + llList2String(playlist, 0) + "\" (currently playing)"; if(llGetListLength(playlist) > 1) current += "\n\"" + llDumpList2String(llList2List(playlist, 1, -1), "\"\n\"") + "\""; } llDialog(id, llGetSubString(("\nSelect a song to play?" + current), 0, 500), cancel + StrideOfList(songs, 2, 0, -1), chan); return; } if(llListFindList(Volumes(volume), [msg]) != -1) { llAdjustSoundVolume(ScaleVol((volume = ((integer)msg)))); PageOne(id, chan); return; } if(llGetListLength((playlist += [msg])) == 1) PlaySong((song_name = msg)); } if(CheckWaitingRoom(chan)) return; RemoveListen(1); } timer() { if(playlist) { if(!playing) { llSetTimerEvent(delay); playing = TRUE; } llPlaySound(llList2String(song, part), ScaleVol(volume)); if((++part) == sl) { if(llGetListLength(playlist) > 1) { song_name = llList2String((playlist = llDeleteSubList(playlist, 0, 0)), 0); llSleep(delay); PlaySong(song_name); } else { llSetTimerEvent(0.0); song_name = ""; playing = FALSE; playlist = []; } } else if(part == (sl - 1)) llPreloadSound(llList2String(song, 0)); else llPreloadSound(llList2String(song, (part + 1))); } if(lis && (!(--lis_count))) { if(!(CheckWaitingRoom(0))) RemoveListen(1); } } }
  9. TryWhileHigh

    Furry/Yiff

    Hi! im looking for places for yiff/furries go. I have a few places Igo so far but Its hard to find them. HELPPPP
  10. So my whole inventory and such is all gone and I keep getting this message. Thank SL for the lovely unscheduled maintenance. I've never in my life had this happen to me and I'm kinda freaked out... What I get when I log in. My inventory Edit: I have open a ticket.. with as much info as I can. I do know everything was fine same time yesterday as I had to pay my rent box..
  11. Tsukitruki

    Problems uploading a Mesh

    Hellow everyone!, I am starting in the bender design and I am currently finishing a rigged model for the NAM Chibi body. To my perception the weight of the skin is acceptable, the base body was provided by the creator and the gray model created by me. i was exported the gray model as collada.dae, and when trying to upload it as a model to SL. I can not include the weight of the skin I have no idea how to solve this error, could someone help me? thank you very much for your attention.!
  12. Meli Hotshot

    Texture changing HUD help

    I bought a texture changing HUD and i got it to work on objects that aren't linked together, but when i link them the texture changes everything not that one thing i just want to change. i don't know why it is doing that and what i am doing wrong. the script i'm using is ::jAS:: Texture Change HUD Script i'm not used to working with scripts so sorry if this seems like a silly problem https://gyazo.com/116aeead3caadcb847a3812e1f84262b << unlinked https://gyazo.com/c2f6f4c8559f2eb6f4c495831a61c4d5 << Linked
  13. jrfan98

    I need serious help!

    So, when Im driving and go through a sim crossing, my keys for driving begin to control my cam instead of my car and its making things really difficult to get done as I have to get out and get back into my car through EVERY sim crossing and this is a nusance on an 11 sim community. Thanks!
  14. benku Cain

    Help with rigged mesh.

    Ok so i uploaded this https://prnt.sc/mgb9he Then got this http://prntscr.com/mgb9bc Does anyone have any idea what im doing wrong?
  15. Hi, I'm wondering if anyone can help me. I haven't bred meeroos since 2012 and decided to make two pets and care for two others. 1. As soon as I made one a pet, it ran away. I bought a whistle and it said I can get it back for free by making a ticket. I did. Does anyone answer those anymore? 2. I placed a stump and flora food for two other nocturnals I've had in inventory but they ran away instead of eating. Am I bringing them out wrong? Any help would be greatly appreciated.
  16. SweetCupcake999

    Help for School Project

    Hello everyone. The reason as to why I am making this post is because at school we have been assigned to do a project about SecondLife, where we can choose to focus on one specific topic. I have chosen to go with education. Like how it works to get an education at a university or college, how the "classes" work, things of that nature. Basically, how it works. Since we just started this project today and I have only heard of SL before, but have never played it until today, where I was only in for a brief period, and I didn`t know what I was doing, like at all. So, I have no idea how all of this works. I would really appreciate if you could write about your experiences with taking an education in Second Life, so that I could potentially use it in my project. Thank you in advance.
  17. Hello Everyone, so I need some assistance trying to find a desktop or laptop that plays Second Life the best. I want to be able to be on ultra settings, with shadows and good lighting. My hubby is getting me any desktop or computer I want this December and I’m not sure what to get. I’ve read many forums on this matter and all I see is everyone arguing saying their computer runs second Life the best, then someone always chimes in and says that particular computer isn’t good for gaming. So I’m very confused lol. Please let me know what you think is the best computer is for ultra settings, shadows, barley any glitches ect.. (I know there is not a totally PERFECT computer, I know there will always be lag here and there, I just want a computer that best goes with second life’s graphics) btw I currently have an Alienware 2006 laptop with a nivida graphics card that is outdated and I can barley run second Life on good graphics, let alone with any shadows or lights on.
  18. Hello everyone I have some trouble getting my character the way I want. A few months ago I played SL for the first time, but I stopped playing it after not too long and today I tried it again. I haven’t been playing SL for a long time in total so I’d definitely say I’m a noob. I’ve been playing games that look like SL for years before I got here. So I honestly thought dressing a character wasn’t that hard. But turns out I’ve been trying for hours and still some things aren’t the way they should... I bought a few things I really wanted to put on my character, such as: CATWA Catya(?) head, Slink Hourglass (idk what it is exactly but since it’s something I read a lot while looking for clothes I figured it might be needed), Slink High Heel Feet, hair and a few clothes and a pair of shoes. I’ve been putting a lot of effort in it but still I see some problems (ex.: body comes through outfit, skin color doesn’t match head color (no blending from neck to head), applied skin (other than Slink Hourglass skins) doesn’t show up properly, ...) Also I was wondering what else I need to get my avatar ‘complete’. I see some stuff I’d definitely buy in the future (such as Slink Hands, Lashes, make up, clothes, hair, some kind of ‘standing’ animation(?) etc etc) but I figured it might be better if I can apply all the things I have right now before buying new stuff... Because I’m kinda stuck. So now my question for you: I really hope to find someone who’d like to help me in game with the trouble I’m having... I really understand this isn’t the funniest thing to do but I honestly don’t know how to fix this otherwise... So I hope to find someone who’d like to help me out. It’s all pretty new for me and I’d like to learn about SL. Bye x
  19. I'm really interested in building for SL... and well, one way to build houses efficiently and something I already know how to use proficiently is The sims 2, 3, and 4 build mode... I'm not worried about textures and whatnot, all I want is the model... I was wondering if there was a way to export a sims house file from the game and a simple way to convert it using something like blender to upload it as a mesh object for SL? Any help is greatly appreciated! If not, is there any programs I could use that would be similar to the sims style grid builder (With walls, floors, and roofs)? something I could potentially use without it costing an arm and a leg to use?
  20. The title says it all. I always get blurry textures even when I bake it on a larger image, soon as I downsize it to 1024 or 512 depending on size of the object I get a blurry result. Sometimes it messes up the image What should I do?
  21. Hello everyone, I have 2 questions : My first : Here is the script for opening and closing a door. However, the sound of the opening starts when you click and the closing sound once the door is closed. I would like the closing sound to start during the closing movement and not once closed. My second : Do you think I can add a script in a second prim linked so that the two objects follow the same movement? Can you help me please ? /* * Smooth Rotating Linked Door With Hinge * * By: Lyn Mimistrobell * Version: 1.1 * License: Do whatever you like with it, just don't blame me if you break it :) */ /* * Define the rotation in degrees, using the door prim's local coordinate * system */ vector ROTATION = <0.0, 0.0, 180.0>; /* * Define the position of the virtual hinge; usually this is half the door * prim's width and thickness */ vector HINGE_POSITION = <-0.4, 1.3, 0.0>; /* * Define how fast the door opens, in seconds */ float SECONDS_TO_ROTATE = 1.0; /* * Define after how much time the door should close automatically, in seconds; * set to 0.0 to disable autolmatic closing */ float AUTO_CLOSE_TIME = 10.0; /* * Define a sound that plays when the door starts to open; set to NULL_KEY * for no sound. */ key SOUND_ON_OPEN = "b814a289-a786-ef81-e5df-e0e9b9aeebab"; /* * Define a sound that plays when the door has closed; set to NULL_KEY * for no sound. */ key SOUND_ON_CLOSE = "00429879-654d-7925-9e66-5c1695324e58"; /* * Define the volume of the opening and closing sounds */ float SOUND_VOLUME = 1.0; /* * NORMALLY, THERE IS NO NEED TO CHANGE ANYTHING BELOW THIS COMMENT. IF YOU DO * YOU RISK BREAKING IT. */ integer gClosed; // Door state: TRUE = closed, FALSE = opened rotation gRotationClosed; // Initial rotation of the door (closed) vector gPositionClosed; // Initial position of the door (closed) vector gRotationPerSecond; // The amount to rotate each second doOpenOrClose() { /* * Only perform the rotation if the door isn't root or unlinked */ integer linkNumber = llGetLinkNumber(); if (linkNumber < 2) return; if (gClosed) { /* * Store the initial rotation and position so we can return to it. * * Rotating back purely by calculations can in the longer term cause the door * to be positioned incorrectly because of precision errors * * We determine this everytime before the door is being opened in case it was * moved, assuming the door was closed whilst being manipulated. */ gPositionClosed = llGetLocalPos(); gRotationClosed = llGetLocalRot(); /* * Play the opening sound and preload the closing sound */ if (SOUND_ON_OPEN) llPlaySound(SOUND_ON_OPEN, SOUND_VOLUME); } vector hingePosition = gPositionClosed + HINGE_POSITION * gRotationClosed; /* * Reset the timer and start moving */ llResetTime(); while (llGetTime() < SECONDS_TO_ROTATE) { float time = llGetTime(); if (! gClosed) /* * Invert the timer for closing direction */ time = SECONDS_TO_ROTATE - time; rotation rotationThisStep = llEuler2Rot(gRotationPerSecond * time) * gRotationClosed; vector positionThisStep = hingePosition - HINGE_POSITION * rotationThisStep; llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, rotationThisStep, PRIM_POS_LOCAL, positionThisStep]); } /* * Set the new state */ gClosed = !gClosed; if (gClosed) { /* * Finalize the closing movement */ llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, gRotationClosed, PRIM_POS_LOCAL, gPositionClosed]); /* * Play the closing sound and preload the opening sound */ if (SOUND_ON_CLOSE) llPlaySound(SOUND_ON_CLOSE, SOUND_VOLUME); if (SOUND_ON_OPEN) llPreloadSound(SOUND_ON_OPEN); } else { /* * Finalize the opening movement */ rotation rotationOpened = llEuler2Rot(ROTATION * DEG_TO_RAD) * gRotationClosed; vector positionOpened = hingePosition - HINGE_POSITION * rotationOpened; llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, rotationOpened, PRIM_POS_LOCAL, positionOpened]); /* * Preload the closing sound */ if (SOUND_ON_CLOSE) llPreloadSound(SOUND_ON_CLOSE); /* * Set a timer to automatically close */ llSetTimerEvent(AUTO_CLOSE_TIME); } } default { state_entry() { /* * Assume the door is closed when the script is reset */ gClosed = TRUE; /* * These doesn't change unless the script is changed, calculate them once */ gRotationPerSecond = (ROTATION * DEG_TO_RAD / SECONDS_TO_ROTATE); /* * Preload the opening sound */ if (SOUND_ON_OPEN) llPreloadSound(SOUND_ON_OPEN); } touch_start(integer agentCount) { doOpenOrClose(); } timer() { llSetTimerEvent(0.0); /* * Close the door if it isn't already closed */ if (! gClosed) doOpenOrClose(); } }
  22. hey, i've been having this issue with multiple eyebrow appliers i've bought and i dunno how to fix this issue. it's like my eyebrow layer is slightly covering my eye shadow layer whenever i apply one. (like in the photo.)
  23. For YEARS, I used to be able to play Second Life without issue, able to explore the world, hang with friends, and indulge in my photoshoot hobby. All was good, until a few days ago when the latest windows 7 update came. Ever since then, I have been completely baffled at how Second Life has become COMPLETELY UNSTABLE, and I can't figure out why (or at least, I think I know why, but am not sure if it is the case...). Whenever I log into the game, it either causes my whole computer to freeze up the second the game loads in, or I get a minute or two to run around before it freezes up and forces me to restart my computer. I tried all kinds of solutions: A deep virus scan, going from 64 to 32 bit, switching from firestorm to the official viewer (which almost worked, until it caused my system to freeze up after about 10-20 minutes), and I even considered doing a rollback of my Windows 7 update, but sadly it failed because something went wrong during the rollback, meaning I am stuck with the current version (the system implied that the anti-virus might have had something to do with the failure). This saddens me a lot, and I wish I knew why this was happening.. Is it because I use Windows 7? Is it not compatible with it anymore? Do I have to upgrade to windows 10? I know my friend uses it and his Firestorm viewer works just fine, and the problems only started happening after the most recent Windows 7 update a few days ago (the night before that, I did a shoot with a friend with no issues whatsoever). I don't want to go and do something rash, though... I wanna see if you guys can provide some suggestions as to what to do before I go out of my way to install 10. Should I try to roll back again? Is it another tech issue? What is a poor Second Lifer to do?
  24. I have recently rented a parcel from a small company in Second Life. I'm trying to set up a radio stream and all these other fun things for live music streaming when I realize that I must deed the radio to the group that owns the land (The Renal Group). I am unable to do that, seeing I have no rights to deed anything to the group. I tried contacting the owner to see if they could help and have yet to get a response. I have asked multiple people in the rental group, and none of them have rented from said company in years. Is there ANY way I can go through Linden Labs and seize the land, because I've already put so much L$ into rent, and I feel that it's all being wasted on a rental company that, for all intents and purposes, no longer exists.
  25. I'm currently trying to add up how much money I've spent and I'm not sure how to interpret the different categories. There's... Starting balance Recurring mainland fees Balance adjustment L$ Quick buy Value added tax Ending balance Do I just add up each number from each category and that's how much I've spent? Balance adjustment is in brackets, so do I ignore that? Thanks!
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