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    • Xiola Linden

      The New Community Platform   03/21/2017

      We are still working on making adjustments and changes to the new platform. Thanks  to everyone who has been sending in feedback and filing any bugs you've encountered! 

Lucia Nightfire

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About Lucia Nightfire

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  1. No updates = boring.
  2. @Patch That looks like a FEMA camp to me. Is LL accepting refugees or something? Do premium accounts get hobbit homes?
  3. The "pay my rent" bots are not hijacked accounts. The owner created them then delayed using them for half a year or more to add to the obfuscation of a legit looking account. People are less inclined to give money to blank profiled day1 accounts.
  4. When will we be back to regularly scheduled shineys? Cause this well has run dry.
  5. When I went to Skinny Dip Inn and noticed that with 60 agents in the region, there was no spare time left. The total average script timing of all agents in the region consumed 3.5ms - 4.0ms of timing the rest most likely are being consumed by all the vendors in the region. There may even be a few that are using excessive script timing. A look at Top Scripts will show this info. What stood out though was the number of active scripts in the region, which was over 14000. The average script count of all guests was under 4000 leaving 10000 for everything rezzed in the region. This is an excessive amount and should really should be less than half that value. There are many events going on in the background that are not reported to sim stats. Some of the top events that have the most severe impact the sim are script loading/unloading and mesh physics data caching. The former occurs with scripted attachments entering and leaving the region as well as with rezzing. The latter occurs with any mesh object whose physics data doesn't exist on the server. The server downloads and caches this data before the entire object is released to the server for rendering, whether it be a rezzed or attached mesh object. While this data is being requested and is caching, the entire asset handling thread is waiting on this caching to finish before another mesh's physics data can be cached. This blocks other events on the same thread and causes major region FPS fluxuation, delayed rezzing, delayed attaching and a delay for attachments to appear on guests entering a region. See https://jira.secondlife.com/browse/BUG-8946
  6. For a security update, I'm surprised 16.05.19.315570 only went out to LeTigre and not all servers last week.
  7. Why was LeTigre rolled to 16.05.19.315570? There is no info anywhere about it. I did notice certain code that is on 16.05.12.315246 is not present on 16.05.19.315570.
  8. So I'm looking for some new shinys. Know when they're coming? heh
  9. Why are the RC channel regions rolling to main channel? My home region, a frequented sandbox, even Magnum Sandbox 3 was just rolled to main channel.
  10. Goodbye sim bomb & blocked asset detection. It was nice knowing you. Too bad LL won't actually fix those vectors, heh.
  11. Unscheduled maintenance was just announced. http://status.secondlifegrid.net/
  12. This issue is filed under https://jira.secondlife.com/browse/BUG-9725