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Anna Nova

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Everything posted by Anna Nova

  1. I bred meeroos for a while. But they cost a lot in food, and I couldn't figure out the genetics - which was what interested me. So in the end I closed it down and just keep two favourites as MeePets (free food, no offspring).
  2. Which one? I want to move there. I keep searching, but I never find one with anything like what SL has.
  3. I know some people who are heavily disabled and use SL as their one escape to what we laughingly call a Normal Life. 5 minutes is a bit fast if you have trouble with your stump on the trackerball and your mouth-stick on the keyboard. So I don't like short timed demos either. I take your point about the DEMO stamps or, worse still, great big cubes attached to arms and legs obscuring the view of the very item you are considering (Pixie please note). But then I only buy things.
  4. You can, of course, always use the 'gestures' technology to make keys do all sorts of things....
  5. Just a little addendum. I tried a high-speed flight at 20 m/s and had no issues at all today. It might be that this problem is script related, rather than just sim crossing. I have to admit I found the sim crossings themselves very smooth - which was NOT the case the CABS ship. (rather old sculpty-based AMOK F-16C with all the weapon add-ons)
  6. Great exposition of exactly my problem. Thanks for the As-Good-as-Aquilla photographic exposition! I think there are several key points in this, but the stability of the half-unsit in this instance is fundamental to the unpleasantness of the experience. I realise now that when I say that my avatar has lost fly-left-right, what I really mean is that those functions are still attached to the boat! Even after I have been apparently placed in the offending sim crossing. This effect was seen quite often even before the 'downgrade', but wasn't so visible. I'll collect more evidence.
  7. Yes, the old experience wasn't good, and yes, as Animats says, it needs to be fixed. But it was intermittent, and you could go for long adventures without encountering issues. Now I find it is impossible to have any enjoyment of my virtual reality. I don't understand why you are defending the Labs on this. Or maybe, as you say, I am just having bad luck every time I go sailing.
  8. Whinux means Linux? You don't want to hear what I call the products of a certain anti-trust-convict organisation domiciled in the lovely city of Redmond......
  9. But not tested very well, clearly. Still needs to be backed out, at least for water sims like the Blake Sea and Bingo Strait.
  10. I got zapped twice in 10 minutes this morning. Halsey to Zumwalt at 2.00Am PDT, and then VonSpee to Hipper 2.09. I then gave up. In both cases my crossing speed was under 9m/s, and the vehicle itself survived, but I had to relog to regain fly-left-right control. This sort of thing makes SL sailing, GTFO!, and even just romantic cruising impossible. So for me, it either gets fixed soon, or I will be off to pastures new.
  11. Point taken. No offence intended. I'm sure the Labs can use every bit of help they can get, and knowledgable and expert help, like Animats and Whirly, in particular.
  12. That's been like that for months though. Not related to the changes made by LL at the last reboot.
  13. Do we take it that you are subcontracted by the Lab to fix these mistakes? I, for one, would like the Labs to comment on this. Actually I think they should immediately back out the mistake. I do use Linux, but my partner, who travels with me most of the time, uses that Microsoft proprietary stuff, and she gets borked at the same crossings that I do. The usual effect is that the vehicle continues, but both avatars are displaced about a sim away (in different and random directions as far as I can see), they cannot be brought back to the vehicle, and eventually, after several minutes, end up together stuck in a sim crossing with left and right movement inhibited. Only a re-log works, and if we are lucky we can then re-sit - it depends if the vehicle hits EoW first or not.
  14. It might be my imagination, but sim crossing in vehicles seems to have got far far worse since the reboot of the servers a week ago. I keep getting totally borked in the Blakes Sea region. Has anyone else noticed this? They may be just picking on me.
  15. I turn ALM off because I don't want the sea to come up inside my yacht.
  16. Interesting thread. Excuse me if I hijack it a bit. How long does thermal paste last? I replaced my screamin' stock AMD FX-8350 cooler with a Deep Cool Captain 250 integrated water cooler, and replaced the paste with that supplied. I'm wondering if I should have policy of replacing the paste after X years, say 3 or so?
  17. Oh no not another 'our terms and conditions are changing' letter/email/message. While I welcome the phEU making this regulation, the law of the untended flatulence of legal notices is being sorely tickled.
  18. Ummmm, programs written by lazy humans? If it was just a matter of deciding which verts can be collapsed into which other verts without too much visual distortion then I would agree that what is needed is a better algorithm. However, when you take into account techniques like imposters, and replacing mesh detail with baked-in bump-mapped detail, you start to get into areas where the LOD is an artistic decision.
  19. Chinrey is being modest. She makes houses with the lowest Land Impact about. I have one of her skyboxes, and you can't get lower LI than 1. So add her name to that list.
  20. I hope you mean Firestorm. Some versions of Firestorm don't have the extensions that give the options under analyse. Try the SL official viewer.
  21. As far as I can tell, the only way to become proficient is to try. You make something that YOU actually want to make, and you follow up on the issues you discover doing it. Sometimes a tutorial will help - as I found with High-Poly baking - that has little apparent relevance to SL. Sometime you just get inundated with wrong leads and come here and ask nicely. Sometimes you think you have made something really fantastic, and then you realise it's pretty mediocre, but even that teaches you. What you cannot do is watch a 'how to build an X for SL' video, and expect to be an expert, even in Xs. Now those who tell you that unless you have done 13 years in Art College, followed by a PhD in 3D graphics, and hold the Chair in Advanced Algorithms at Berkeley, you can't make mesh for SL. Those that have those, make the worst stuff, IMO. Just start.
  22. BIG light just came on! That's why everything I ever exported to blender and cleaned up like this needed a complete new UV-map. The one it came out of the Firestorm collada export with ... got dumped by the uploader! Extremely useful thread.
  23. There is a way of dropping a cloth over an object in Blender (and I assume the other 3D programs as well) that results in realistic folding. I don't make clothes so I have no idea if it can be used with clothes. There are a lot of tutorials, for instance: https://www.youtube.com/watch?v=2zd1AI198I8
  24. What Chinrey said. In the early days of my adventure in learning mesh, I would frequently make a prim model, export it with Firestorm, and import it to Blender. I didn't know Blender very well then. So all I could do was to decimate each item, and join them, then export them as .dae. On import it was hit and miss if I could texture them acceptably, usually not. It soon became apparent that you either use an in-world tool like Mesh Studio to convert prim to mesh (you can use Blender on those meshes to improve things - but it also often screws up the texturing), or you build from scratch with a proper 3D program like Blender. I invested the 2 years of learning into Blender. Never looked back.
  25. Just to record that the reason your system feet look like the hard end of a club-hammer is that the 'shoebase' for those mesh shoes sets the sliders for the feet to extreme positions. If you had the mesh feet that it expects you to have, the feet's alpha would make those club-feet invisible. The EFFECT of the club feet is to position the shoes at exactly the right place to rig so the sole is on the ground - and they are usually wrong - so you will have to play with the hover anyway. But don't delay, follow the advice and go mesh. I invested in Maitreya, and have never regretted it. Not so sure about the mesh head, that's an entirely different equation.
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