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Anna Nova

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Everything posted by Anna Nova

  1. The array modifier is your friend for this sort of object. Make one segment, unwrap. Then let Blender make the line of them for you.
  2. There was a time when I would burn through $100 US a month shopping. But not any more. My inventory is just so HEAVY.
  3. 1/4 sim clubs create terrific lag. I'm on mainland with almost half a sim, some little club arrived and now time dilation drops to silly numbers. Successful clubs are a nightmare for neighbours.
  4. I suggest we don't suggest that LL increase their costs. We need to be inventive about ways that they can improve the profitability of their business and give us our fun (and business, if you must) too. This is why I suggested that they make a transit charge for using new intercontinental routes. I want them so much I'd be prepared to pay! I'd pay LL for a security orb killer raygun too. If anything drives me away it will those, or the bloody terrible sim crossings.
  5. Well, I have one of your competitor's Banline Detectors, and very good it is. But in order to encourage you to push on with your research, I have bought yours too. I'm quite interested in the clear notification of sim crossing that i gives - some flying machine huds have that built in, and I miss it in the others.
  6. Ban lines are a pain, but you can detect them. But not half as much as undetectable zero-delay TP-home security orbs. Anyone who uses one of those (and lots of you do) deserves being sent to RL, with no hope of parole.
  7. Maybe they should make them Toll Connections and charge a few lindens per passage... New sources of income usually get people thinking. (Puts on tin hat, and bullet proof knickers)
  8. Ban lines. Especially when I'm flying.
  9. I am NOT decrying your great video tutorials Chic, they taught me so much. But it is refreshing to find a text and picture tutorial like the old shoe one. Sometimes the old method is best. I wondered what Vertex Groups were for! I always seem to get ideas faster when the pace is mine - it was like reading one of Aquila's posts.
  10. I bred meeroos for a while. But they cost a lot in food, and I couldn't figure out the genetics - which was what interested me. So in the end I closed it down and just keep two favourites as MeePets (free food, no offspring).
  11. Which one? I want to move there. I keep searching, but I never find one with anything like what SL has.
  12. I know some people who are heavily disabled and use SL as their one escape to what we laughingly call a Normal Life. 5 minutes is a bit fast if you have trouble with your stump on the trackerball and your mouth-stick on the keyboard. So I don't like short timed demos either. I take your point about the DEMO stamps or, worse still, great big cubes attached to arms and legs obscuring the view of the very item you are considering (Pixie please note). But then I only buy things.
  13. You can, of course, always use the 'gestures' technology to make keys do all sorts of things....
  14. Just a little addendum. I tried a high-speed flight at 20 m/s and had no issues at all today. It might be that this problem is script related, rather than just sim crossing. I have to admit I found the sim crossings themselves very smooth - which was NOT the case the CABS ship. (rather old sculpty-based AMOK F-16C with all the weapon add-ons)
  15. Great exposition of exactly my problem. Thanks for the As-Good-as-Aquilla photographic exposition! I think there are several key points in this, but the stability of the half-unsit in this instance is fundamental to the unpleasantness of the experience. I realise now that when I say that my avatar has lost fly-left-right, what I really mean is that those functions are still attached to the boat! Even after I have been apparently placed in the offending sim crossing. This effect was seen quite often even before the 'downgrade', but wasn't so visible. I'll collect more evidence.
  16. Yes, the old experience wasn't good, and yes, as Animats says, it needs to be fixed. But it was intermittent, and you could go for long adventures without encountering issues. Now I find it is impossible to have any enjoyment of my virtual reality. I don't understand why you are defending the Labs on this. Or maybe, as you say, I am just having bad luck every time I go sailing.
  17. Whinux means Linux? You don't want to hear what I call the products of a certain anti-trust-convict organisation domiciled in the lovely city of Redmond......
  18. But not tested very well, clearly. Still needs to be backed out, at least for water sims like the Blake Sea and Bingo Strait.
  19. I got zapped twice in 10 minutes this morning. Halsey to Zumwalt at 2.00Am PDT, and then VonSpee to Hipper 2.09. I then gave up. In both cases my crossing speed was under 9m/s, and the vehicle itself survived, but I had to relog to regain fly-left-right control. This sort of thing makes SL sailing, GTFO!, and even just romantic cruising impossible. So for me, it either gets fixed soon, or I will be off to pastures new.
  20. Point taken. No offence intended. I'm sure the Labs can use every bit of help they can get, and knowledgable and expert help, like Animats and Whirly, in particular.
  21. That's been like that for months though. Not related to the changes made by LL at the last reboot.
  22. Do we take it that you are subcontracted by the Lab to fix these mistakes? I, for one, would like the Labs to comment on this. Actually I think they should immediately back out the mistake. I do use Linux, but my partner, who travels with me most of the time, uses that Microsoft proprietary stuff, and she gets borked at the same crossings that I do. The usual effect is that the vehicle continues, but both avatars are displaced about a sim away (in different and random directions as far as I can see), they cannot be brought back to the vehicle, and eventually, after several minutes, end up together stuck in a sim crossing with left and right movement inhibited. Only a re-log works, and if we are lucky we can then re-sit - it depends if the vehicle hits EoW first or not.
  23. It might be my imagination, but sim crossing in vehicles seems to have got far far worse since the reboot of the servers a week ago. I keep getting totally borked in the Blakes Sea region. Has anyone else noticed this? They may be just picking on me.
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