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Gordon Nadezda

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About Gordon Nadezda

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  1. It turns out, I'd set the "Select only my objects" option in the Build > Options menu. I just forgot that I'd done that.
  2. It must be a Firestorm-related issue. I'll check with their tech support. Thanks
  3. I might not be posting in the best forum for this question. If so, please let me know which one is better. I've been using Firestorm for some time and frequently use the Inspect Object tool to view things like VRAM, TMem, etc. on objects I encounter while exploring. Recently, I have noticed on a few sims that the tool no longer works. By that I mean when I right-click and select the Inspect tool (going through menu), the Inspect Object window is basically void of any information. I’m just curious. Is there a way for creators to block the Inspect Object tool?
  4. I realize there's little if any support on the test grid but I opened a support ticket anyway.
  5. I can't seem to find any sort of status for the Test grid. I guess they mean it when they say there's no support available for it.
  6. I usually use Mesh Sandbox 2. I tried a few others but had the same results as you.
  7. Earlier this morning around 8 am SLT, I was able to upload mesh models to the Beta Grid (Mesh Sandbox 2). But, after about 10 am SLT, when I try, I get a "Error while requesting mesh upload permissions" after clicking the Calculate Weights & Fees button. Is this an issue others are having or do I need to open a support ticket with Linden Lab?
  8. My avatar is 2.12m tall. I created a test cube in Blender, set the z dimension to 2.12m, and imported it into SL. It was exactly the same height as my avatar. When you uploaded your test model into SL, did you use the Scale option ( under the Upload Options tab) to reduce it before uploading?
  9. I'd be very interested in this as well. Substance Painter used to come with a template specifically for SL that supported outputs that worked with SL's diffuse, normal, and specular options but, at some point in the past, the template disappeared.
  10. I agree 100% that Second Life could have grown its user base substantially if they'd invested in an offline mesh creation tool specifically geared for SL. It would have spurred more SL-related mesh educational opportunities than what have been available both in-world and out.
  11. I hope you guys don't mind if I ask a question about something indirectly related. Chic, do you use Archipack within Blender for your walls or just plain cubes and/or planes? What do you think of that add-on?
  12. You were right. The plane in the physic model had to be exactly the same size. I also added a few vertical planes for the walls. They also had to be the same size. Thanks for everyone's advice.
  13. I've created a simple building in Blender 2.83. I'm just trying to understand how physics work when uploading the mesh to SL. So far, my efforts have been mostly a failure. In Blender, I have the building as one object and the physics as a separate object. The physics object is just above the floor of the main mesh. I've exported the building and physics separately. Before exporting, I've applied all transformations and set origin to geometry for each object. In SL's mesh upload UI, I select the Collada file for the building and, on the Physics tab, selected my physics file. I have
  14. I just logged into Second Life and decided to see what houses were available. Wham, bam.....I got a Bellisseria-themed house (Traditional) on Greenbow!!!
  15. I'm trying to understand, but was the entire Sweetmarsh region released this morning? If so, that's a lot of houses for them to have been snatched up within just a few minutes.
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