Gordon Nadezda
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Gordon Nadezda started following How to make a water bottle? , Blender Addon that helps Rig Characters for SL , Building A House For SL and 7 others
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It can also be done in GIMP!
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CasperTech Acquisition Discussion
Gordon Nadezda replied to Patch Linden's topic in General Discussion Forum
Wasn't CasperTech already taking a percentage of in-world sales? If so, wouldn't it be OK for SecondLife's creator to receive that percentage? -
It turns out, I'd set the "Select only my objects" option in the Build > Options menu. I just forgot that I'd done that.
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It must be a Firestorm-related issue. I'll check with their tech support. Thanks
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I might not be posting in the best forum for this question. If so, please let me know which one is better. I've been using Firestorm for some time and frequently use the Inspect Object tool to view things like VRAM, TMem, etc. on objects I encounter while exploring. Recently, I have noticed on a few sims that the tool no longer works. By that I mean when I right-click and select the Inspect tool (going through menu), the Inspect Object window is basically void of any information. I’m just curious. Is there a way for creators to block the Inspect Object tool?
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Beta Grid - Error while requesting mesh upload permissions
Gordon Nadezda replied to Gordon Nadezda's topic in Mesh
I realize there's little if any support on the test grid but I opened a support ticket anyway. -
Beta Grid - Error while requesting mesh upload permissions
Gordon Nadezda replied to Gordon Nadezda's topic in Mesh
I can't seem to find any sort of status for the Test grid. I guess they mean it when they say there's no support available for it. -
Beta Grid - Error while requesting mesh upload permissions
Gordon Nadezda replied to Gordon Nadezda's topic in Mesh
I usually use Mesh Sandbox 2. I tried a few others but had the same results as you. -
Earlier this morning around 8 am SLT, I was able to upload mesh models to the Beta Grid (Mesh Sandbox 2). But, after about 10 am SLT, when I try, I get a "Error while requesting mesh upload permissions" after clicking the Calculate Weights & Fees button. Is this an issue others are having or do I need to open a support ticket with Linden Lab?
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My avatar is 2.12m tall. I created a test cube in Blender, set the z dimension to 2.12m, and imported it into SL. It was exactly the same height as my avatar. When you uploaded your test model into SL, did you use the Scale option ( under the Upload Options tab) to reduce it before uploading?
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what setting for substance painter export?
Gordon Nadezda replied to Gaspare Alectoris's topic in Mesh
I'd be very interested in this as well. Substance Painter used to come with a template specifically for SL that supported outputs that worked with SL's diffuse, normal, and specular options but, at some point in the past, the template disappeared. -
I agree 100% that Second Life could have grown its user base substantially if they'd invested in an offline mesh creation tool specifically geared for SL. It would have spurred more SL-related mesh educational opportunities than what have been available both in-world and out.
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I hope you guys don't mind if I ask a question about something indirectly related. Chic, do you use Archipack within Blender for your walls or just plain cubes and/or planes? What do you think of that add-on?
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You were right. The plane in the physic model had to be exactly the same size. I also added a few vertical planes for the walls. They also had to be the same size. Thanks for everyone's advice.
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I've created a simple building in Blender 2.83. I'm just trying to understand how physics work when uploading the mesh to SL. So far, my efforts have been mostly a failure. In Blender, I have the building as one object and the physics as a separate object. The physics object is just above the floor of the main mesh. I've exported the building and physics separately. Before exporting, I've applied all transformations and set origin to geometry for each object. In SL's mesh upload UI, I select the Collada file for the building and, on the Physics tab, selected my physics file. I have tried using both the Analyze tool and not using it. When I upload the model to SL and rez it in Firefox, I edit the Features tab by selecting Prim instead of Convex Hull. But, as you can see in the screenshots, the physics is way off; my avatar is way above the floor. In Blender, the physics object is not as high up as it shows in SL. Below are screenshots of the model (the main mesh and the physics mesh) and how it looks in SL after uploading: I know this is very simple. But, what could I be doing wrong that's making the physics so much higher than the floor?