Can anyone explain why my Baked Textures look different from render , It looks lighter for some parts and darker for other , also i know gloss and glass bsdf can't be baked so is there any trick to add glossiness to baked textures.
Blender Cycles
Thanks All ♥ , Actually its a 3D simulator software most ppl in sl use to make cloths , so I don't have to draw anything actually , I can bake the textures from 3D model , the hard part is making the Wrinkles in 3D in Marvelous Designer
I want to make those wrinkles in Marvelous Designer like on my tank in the screenshot.
I can make tank without those wrinkles , I can't figure out a way to do it