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Showing results for tags 'uploading mesh'.
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I've got a bridge that, because of the nature of the script I'm using, I need the bridge to be a single object. Everything was fine with it until I added railings to it. Now I don't walk on the bridge, I walk above the railings. I'm using 2 small planes as the physics on the railings, but it seems that once it's uploaded it's creating a bounding box around the entire railing structure and not allowing me to actually walk between the railings. I've tried everything I can think of including using the actual mesh model as the physics layer too, but I still end up walking above the railings. In order to walk between the railings on the bridge deck as you're supposed to, how do I create the mesh physics so it's not problematic as described when I upload it?
Hi everyone... I need some help and hope I am posting this in the right forum. I am getting ready to open up shop... yay me. Thinking this would be a breeze after learning Blender, I am finding myself beating my head against a wall, struggling with the preparation of items to sell. Does someone have a workflow process they would be willing to share? I have: 5 Minute Demo, texture hud, Caspervend, a package for delivery, script for opening said package. My main problem right now is packaging. Where or how do I load my clothes into my package for delivery? Do I load each piece of mesh and hud and note card into the Contents folder in Edit mode of Package? Is there anything else I need to do before uploading into my vendor? Any and all help will be appreciated. Thanks in advance...