Jump to content

Firestorm vs the LL Viewer


You are about to reply to a thread that has been inactive for 794 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

I'm in a bit of a minority in that, while I quite like Firestorm,  it doesn't really do much for me and I don't really understand people's enthusiasm for it.     It seems to me to have three or four non-LL features I find indispensable and a whole of stuff I never use.    I think the same is true for most people, but it's a different three or four features for everyone.

I have to use the Official Viewer and Firestorm both when I'm making stuff, since I think any conscientious content creator needs to check and thoroughly test things using both the Official Viewer and the most widely-used one.    I also use the experimental viewers quite a lot because I want to become familiar with major new features before they become part  of the Official Viewer and, eventually, Firestorm (EEP is going to make a big difference, and anyone who does much building or texturing, or scripting that involves controlling visual effects, needs to become familiar with it sooner rather than later) but for everyday use I usually use Catznip or Marine's  RLV,  both which have same look and feel as the Official Viewer, only with RLV/RLVa and the three or four TPV features I find I can't do without, but none of the extras I never need.

That's just me, of course, but I would encourage people to remember there are TPVs other than Firestorm.    And I don't think the Official Viewer is anywhere near so bad as people make out.    Things have really changed in the last 10 or so years, since TPVs first became a thing.     

Nowadays, as a scripter and content creator, I see the Official Viewer as the one with all the cool new features for the early adaptor (in the past, Experience Tools and  Animesh,, for example, and now EEP ...) and Catznip and Marine's viewers as the ones with the new RLV stuff (and some other useful features), while Firestorm is the conventional one that's holding me up as I wait for the viewer used by most of my customers to adopt all the latest things.

  • Like 1
Link to comment
Share on other sites

  • 5 weeks later...
  • 3 weeks later...

For me, all the viewers have a problem with not picking up on the OS defaults I set, such as font and mouse pointer size. I also struggle with some colour schemes, which Firestorm handles well, the SL viewer doesn't. Yes, there is an add-on for the SL viewer, but I've had it broken by a viewer upgrade. The basic colour scheme is pretty poor.

I struggle with the JIRA systems that Linden Lab and the Firestorm team use. I am not convinced it is a viable bug-reporting tool, however good it might be as a tool for planning the work being done. I end up feeling that I need an exorcist more than I need a programmer.


Link to comment
Share on other sites

On 4/30/2019 at 1:26 AM, Tkemine Rossini said:

I use both for different reasons. I slightly prefer Firestorm for some features and especially the look of the dashboard, but it doesn't prevent me from using LL.


On 4/30/2019 at 10:03 AM, Alyona Su said:

I reply because new information since the previous post to yours: Try Catznip viewer - newest version in February 2019 has a performance boost that runs circles around the LL and Firestorm viewers. I've no intention of changing minds about viewer-use, though you may want to hit up Catznip instead of firing up the LL. And if performance is your priority, you may end up doing as I do: Catznip full time and Firestorm only when wanting a particular feature. (http://catznip.com) - But only for windows, fingers and toes crossed hard on all hands and feet for a macOS version eventually.


On 4/30/2019 at 12:07 PM, Dean Haystack said:

The main reason I prefer Firestorm over the Vanilla SL Viewer is the ability to use it in "Phoenix Mode" i.e. V1 style UI.

Other than that, there are just a million options on Firestorm that are absent on Vanilla, and yes, some of those do improve performance, such as the ability to lock textures at 512x512 max resolution on the 64 bit viewer, or lower the shadow factor below 1 for example.


On 6/8/2019 at 11:04 PM, tissjoseph said:

What do you mean by the features


  • Haha 2
Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 794 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...