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cykarushb

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  1. The MX 130 is the most capable of that lot, though depending what APU is running the Vega 8 integrated graphics that may be a better option. HD 620 I've played on a lot in the past and it's fine for lower to medium settings, expect a lot of people and ALM to tank framerate though. The 940mx I'm amazed is still being sold, avoid that at all costs. The MX110 as well isn't very powerful at all.
  2. You're trying to create a hostile argument where there is no argument to be made, I wrote out a statement and opinion, not an argument.
  3. The difference these days is the lack of genuine innovation or a push for a large change. Something like the iPhone was genuinely revolutionary for consumer technology, to this day we all use phones designed in the footprint of the first iPhone. PowerPC based consumer computers were an apple thing, and they held on for a while but later died out. It was popular enough that ppc variants of software had to be created. Apple managed to influence in a whole new architecture, the only thing to do the same is ARM which has held on decently as well, but x86 still dominates. Apple for the last 10 years or so has been just an alternative. They are not a unique product, they have become just a brand and an OS choice. The hardware they use is the same as any other computer. This leaves them unspecialized and without anything special to offer. Their market is people who like the brand and people who like or know the combined Apple ecosystem of software. Without the specialization leaving them as just a brand alternative with nothing else special to offer is what is going to likely lead to them either dropping their role in the consumer computer market or having to integrate cross platform compatibility for their consumers to stay relevant. Native windows application support is something that can be done on BSD type operating systems and if Apple wants to continue selling their high end products they're going to need to drop the OS and software exclusivity and become a brand rather than ecosystem, or isolate their hardware to become an alternative ecosystem with benefits over what everyone else has. Like the currently showcased Mac Pro, it's normal hardware with proprietary connectivity. That isn't competition, that's isolation without benefit. There is no advantage for a consumer to buy the Mac Pro vs an equally specced Dell Precision. Just the same as there is no advantage to buying a MacBook Pro vs a Dell Latitude, Lenovo Thinkpad or HP Elitebook. Their products are now becoming just a more expensive version for the same specs and limiting software library. As such their market will continue to decrease and as it does they will only see more and more software drop OSX support. This isn't just "lol I hate Macs" it's that the way consumer computer technology is currently moving is leading to large scale intercompatibilty and the proprietary and isolated options are being left behind. ie Macs, Microsoft surface and desktop equivalents, higher end chromebooks
  4. It's interesting that this thread got revived. There's a lot of stuff I should realistically do to update this to 2019 standards and include some more modern hardware. But I don't play SL much anymore, most of my computer use turned into web browsing and playing Halo 1, so I mainly use my Thinkpad Z61t from 2006 these days. I guess as a bit of info I could drop in that applies to stuff now more, with Windows 7 going EOL soon I imagine shortly after Linden Labs will stop supporting it. Windows 10 is much more popular as a new gen OS than its previous generations, like how more people stuck to XP when vista came out, it's not the same today, not as many people are staying with 7 or 8.1 and are moving to 10. But the game really still prefers the same things, good single core performance and a semi modern gpu with a bit of ram. It's not too picky, I've played SL on dozens of different hardware configurations ranging from the super low end to recently testing a render box with a Ryzen 9 3900x and RTX Titan I built for a friend. As far as my personal experience shows, SL isn't too picky but still doesn't utilize most hardware well. I've still got a lot of hardware sitting around (something like 59 different video cards in my inventory) I could try out. For the 32 vs 64 bit issue I had with the original testing, it does ring true that it didn't matter much. SL doesn't have any other benefits on 32 vs 64 bit besides more ram if you need it, and running 32 bit really did help performance a lot on the lower end hardware, it uses a lot less ram in particular but can reduce CPU overhead task intensity. My idea of what should be changed I think is still valid but would need some current gen information put in there, possibly updated to include easier to find hardware, mention of modern laptop hardware since that has changed a lot. SL doesn't really perform similarly to any other game on similar hardware. The best comparison I could make is unironically Roblox. User created content can change the requirements drastically, there are roblox games that play smooth on first gen mobile i5's and integrated graphics, and there are games that struggle on current gen i7's and an high end video cards. SL is a similar matter where some places will get smooth frames on toaster tier hardware and some places will struggle on the highest of high end. A good example is that social island is smooth in 720p general medium settings with no ALM on a Pentium D at 3.4ghz and a 1gb 8800GT with 4gb of ram. But that machine could barely load any other place in the game, it would leave it a sub 10fps mess. The biggest factors that change seconds life's performance are raw single core CPU performance and storage speed. Fast processor and fast cache = good time. The game can graphically be handled by older midrange GPUs without issue like a 750ti for most people. Higher resolutions and settings requiring better cards obviously. Ram speed isn't too important unless you're running integrated graphics or an APU. I don't see Apple sticking around for much longer in the consumer computer market, they've stuck with their fairly isolated ecosystem for far too long in an age where most stuff is intercompatible without issue, and their machines don't have the specs to do anything demanding anymore because the average person doesn't play demanding games often. The type of people buying a MacBook 5 years ago are not the same market today. They're selling mountains of MacBook airs with HD 620/630/610 but the last few MacBook Pro lines have been massive flops for anything outside of the enterprise market. As such, their popularity is declining. People are recognizing that "this has the same specs as [insert generic consumer tier laptop here], so why would I spend 1000$ extra?" I imagine within the next few years you'll start seeing a lot of games omit or drop Mac OSX compatibility because it's not worth their time to develop for a dwindinling market share, kind of like Linux.
  5. Ive been trying to replicate this one 2 different systems because ive been having other issues with SL on different windows versions, a Latitude E6410 and an ivy bridge era desktop with an i5 3470 and intel HD 4000 graphics, both trying Windows 10, 8.1 and 7 64 bit, all "professional" versions. The only time where it happens is Windows 10, but on both HD 4000 and the first gen intel HD graphics that are on the latitude. On windows 7 and 8.1 it will run the 64 bit viewer fine. I tried a full clean installation of SL 64 bit, it asked for 32 bit before login, i tried a fresh install of Windows 10 instead of my kinda old ones, still asked for 32 bit. 8.1 didnt, but i imagine it has to be a related issue. I can only think its some kind of windows dependency that isnt there, it could be a dozen little things that are out of date, the wrong version, etc Windows 7 is doing its own thing right now where its trying to get me to reinstall the entire game every time i want to start SL. Thinking that it might be something windows related, try running the windows update program to see if theres anything your installation is missing, maybe try something in iobits software library for finding misinstalled windows packages. They have a bunch of stuff that does things like that. If anyone else is running ivy bridge with intel HD 4000 on windows 8/8.1 or 10 tell us if youre having a similar problem.
  6. This has to do with older versions of OpenGL that these old cards are limited by and Windows 10 not getting along. Theres a lengthy list of things you could potentially try but the easiest would be to just install windows 7 instead. It's EOL soon but presumably so is the rest of this pc. Ive run some cards about that age and older with SL, high end stuff from the time even will struggle pretty bad. G80/G92 high end like an 8800GT/GTX/Ultra or Quadro FX 4600/5600 are kinda the lower threshold for "not complete garbage performance".
  7. Also consider that ray tracing in general is extremely hardware intensive and even games like minecraft with ray tracing require very, very high end computers to even get playable framerates. >> https://youtu.be/5jD0mELZPD8?t=62 Thats an RTX 2080ti with an i7 7900X getting 60fps in 1080p with that graphical mod. And a Ryzen 1700x and GTX 1070 (still a very high end system) in 720p to get 30fps. Even titles designed for ray tracing end up with 1080p/720p sub 30fps performance if you want it to actually look good. Battlefield V is a good example where a 1070 and HEDT type of i7 or Ryzen 7 is going to give you 1080p medium 30fps with ray tracing enabled. A game like SL where you have a lot of detailed objects and shadows being drawn to begin with, lots of light, lots of non static or interactive physics objects is a game where ray tracing is going to decimate the performance. And really most of this games users just dont have the hardware to make it even close to playable. SL can already look pretty impressive, but work needs to be put into the optimization of rendering in the game. Because of many other times where this has been discussed, theres no real reason for SL to perform as badly as it does. But thats another topic. Ray tracing just isnt going to happen for SL unless theres a pretty big jump in graphical hardware performance at a more economical price, and currently the turing cards are the first generation of cards with these dedicated RT cores, as times goes on if the technology sticks at all, im sure there will be more powerful ray tracing capable cards at a price the masses can buy. As of right now most users are running laptops and integrated graphics, and even for dedicated graphics most people use something like a GTX 1060, 1050 or performance equivalent, or even lower end. I use Steams hardware survey for these kinda stats. There are a similar portion of users on steam who use a GT 730 as compared to people who use an RX 580... Theyre usually a pretty good representation of the PC gaming sphere. SL's userbase is probably a little bit different but overall likely follows the same trends. So that brings it back to my original statement which is that theres just not enough people who would ever use ray tracing for it be a good idea to add it to the game. And if it was, almost nobody who could run it would actually get performance that wasnt completely unbearable.
  8. Very few people are running RTX cards, and ray tracing will definitely not be playing well with the way most of SL is laid out. The whole "unoptimized user content" ordeal would only give you worse performance when you include ray traced lighting into the mix. When this game runs decently on high end hardware at all, and when the technology is common in all consumer graphics cards, thats when it might be viable to add the functionality to SL. But when you consider the very small amount of people who use RTX cards or even have GPUs capable of non slideshow ray tracing otherwise (780ti/r9 290x or higher really), with the majority of the users being on more average hardware, theres just no point. "hey, LL here, have this feature that maybe 1% of you can actually use, and for most of that 1% its going to be a sub 20fps nightmare"
  9. Theres no reason to not have it as optional. Many other games and sites online have optional 2fa. Its a very successful way to keep peoples accounts secure from the most common of attacks. People logging in from anything other than where you normally log in. Even if you fall for a keylogger style attack on your own PC and they get your password, they cant login from where they are without also having access to your phone. I dont really know how many people are actually trying to steal SL accounts anyway, but again, no reason to not have it as optional.
  10. Got any better detailed specs? Ram speed, specific PSU and case model? Corsair has some super nice power supplies and some extremely low end power supplies. And Ryzen benefits from faster memory, if you can get 3000 or 3200mhz DDR4, go for that over 2133, 2400 or 2666mhz. Depending on the motherboard chipset overclocking may be out the window. A320 cannot overclock, among other issues. If theres an option for B350/450 go for that instead. The cost should be less than 10$ more than the cheapest of A320 boards. 3.4ghz implies Ryzen 3 1200. Dont bother with the 1200, the 2nd gen Ryzen 3 2200G performs better for the exact same cost. Its an APU and while you wont need the integrated graphics, theres no reason to not get the 2200 when its the same price as the 1200. I would also potentially just hold back on any ryzen based system at all right now since the 3rd generation of ryzen processors is going to be released in the next few months.
  11. There really isn't any hardware that you can buy that gives smooth performance everywhere in SL. This game is an unoptimized mess built on a near ancient engine that's really bad at using the hardware you have. The two biggest factors are single threaded CPU performance and the speed of the drive the games cache is on. I run SL on a lot of different hardware, and those are the only two things that really impact performance dramatically. Obviously a better gpu can help, but only slightly compared to how some gpu upgrades would affect other games.
  12. Its not too much of a concern, modern memory controllers dont have an issue with it anymore like the ones for pre DDR did. Everything there is the same speed and thats good enough, timings will balance out to whatever all sticks can handle. Mixing speeds would just result in the lowest speed stick being the speed of all memory.
  13. Your hardware from 2011 just really isnt up to the task of running SL in 2019, itll run the game obviously but running it smoothly is out of the question. You cant really upgrade it besides adding more ram or swapping to a different drive. So if you want better performance youre going to need a new machine to play on. My Latitude E6410 with a first gen i5 and the first generation of intel HD graphics can handle SL fine and dandy, for things like just standing around a social island and chatting. But thats at near minimum settings and im not doing much more than using the chatbox anyway. If thats all youre going to do then thats adequate hardware for it. But if you want to do more you need better performance and that only really comes with better hardware. No amount of driver updates, special configurations or tweaks will make my laptop or your laptop play SL any better than the hardware is capable of.
  14. The slightly more on depth explanation of this is that some lighting settings offload from the CPU to the gpu. Basic shaders are a gpu bound task and without that enabled, the CPU takes over most surface lighting rendering.
  15. I had a big thing to write out about this and settled it down to this: 1) Yes, that generation of AMD APUs is getting pretty old and the integrated graphics arent that impressive. 2) Ideally, just get a whole new PC on a current generation of hardware, because you cant upgrade that system too far before you run into the land of diminishing returns. 3) If youre on a tight budget as many are, get a GTX 750ti. Theyre under 60$ on ebay and dont require anything special.
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