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Firestorm vs the LL Viewer


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22 hours ago, Anastasia Horngold said:

 

Only the VRAM? Surely we can think bigger than that.

well if you insist it would be nice to see bandwidth scale update from dial up and fax modems to high speed internet 10,000 - 50,000 and above would be a good start not only is second life like a video game but it also has media player built in streaming content from like internet like youtube etc i noticed that last 3rd party viewer i downloaded supported 10,000 kokua?

Is 3 Mbps fast enough for streaming?
A good comparison tool is Netflix. According to the site, to view movie or TV-length videos, 3 Mbps of download speed is recommended for DVD quality. To reach higher HD quality, you'd need to look at speeds of 5 to 7 Mbps.
https://www.google.ca/search?q=3+megabytes&oq=3+megabytes&aqs=chrome..69i57j0l6.3631j0j7&sourceid=chrome&ie=UTF-8

 

anything would be an improvement over the 1990's 3 megabytes

netflix recommends

https://help.netflix.com/en/node/306

Internet Connection Speed Recommendations

Below are the internet download speed recommendations per stream for playing TV shows and movies through Netflix.

  • 0.5 Megabits per second - Required broadband connection speed

  • 1.5 Megabits per second - Recommended broadband connection speed

  • 3.0 Megabits per second - Recommended for SD quality

  • 5.0 Megabits per second - Recommended for HD quality

  • 25 Megabits per second - Recommended for Ultra HD quality

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11 minutes ago, iceing Braveheart said:

well if you insist it would be nice to see bandwidth scale update from dial up and fax modems to high speed internet 10,000 - 50,000 and above would be a good start not only is second life like a video game but it also has media player built in streaming content from like internet like youtube etc i noticed that last 3rd party viewer i downloaded supported 10,000 kokua?

That setting solely controls the speed of UDP simulator messages between the simulator and your viewer. Values above 1500 Kbps have proven negative effects - just ask our support team about it! The texture pipeline, mesh and recently all other kinds of asset are not effected by that setting at all and downloaded as fast as possible.

On a side note - and my personal hint for you: Without deeper knowledge about how SL works, I would be careful posting these kind of ideas you have been and are doing lately - unless you want to be good for a laugh that is.

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19 hours ago, Ansariel Hiller said:

Since current Windows versions can virtualize VRAM, you can bet your butt you can use even more VRAM than physically available! ?

how was the performance of that new feature? how was ram utilization? how much memory did you see it use on each predefined graphics preset?

can you give a review of what you liked and disliked about it and how it ran? what video card do you have and use when testing that feature and presets?

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10 minutes ago, iceing Braveheart said:

how was the performance of that new feature? how was ram utilization? how much memory did you see it use on each predefined graphics preset?

can you give a review of what you liked and disliked about it and how it ran? what video card do you have and use when testing that feature and presets?

It wasn't that bad. You barely notice when Windows starts to swap VRAM into system ram. I think it even swapped to disk since I had some other tools running occupying a good share of my system memory. I tested it on a nvidia GTX 1070 with 8 GB VRAM and went to one of these super crowded shopping events with 40+ avatars around. The following graph shows the (roughly) measured total VRAM usage:

5d620c14f5f5d7588661a58ce7e711b8.png

Only backdraft are probably these security fixes for the Spectre CPU vulnerabilites, since they cut down raw I/O performance, especially when VRAM gets swapped to disk.

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20 minutes ago, Ansariel Hiller said:

It wasn't that bad. You barely notice when Windows starts to swap VRAM into system ram. I think it even swapped to disk since I had some other tools running occupying a good share of my system memory. I tested it on a nvidia GTX 1070 with 8 GB VRAM and went to one of these super crowded shopping events with 40+ avatars around. The following graph shows the (roughly) measured total VRAM usage:

5d620c14f5f5d7588661a58ce7e711b8.png

Only backdraft are probably these security fixes for the Spectre CPU vulnerabilites, since they cut down raw I/O performance, especially when VRAM gets swapped to disk.

download link?

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As has been mentioned, there is a beta testing program. The difference is that Firestorm does not generally release its betas for general public usage. 

You know, the way actual beta releases ought to be done - you don't release a beta for public use unless all that is left to do is minor touch up. 

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15 minutes ago, iceing Braveheart said:

unfamiliar with didn't know about until now

https://wiki.phoenixviewer.com/beta_testing

bit excessive typically reserved for unreleased software video games etc?

Heh! I applied for a beta test program of a Ubisoft game several weeks ago - didn't receive an invite yet! Those bastards! ?

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On 11/18/2018 at 5:30 PM, Willow Wilder said:

You can save yourself the bother of applying. Thanks. 

I am so confused.  it wasn't even a thought in my mind. and a nobody saying no I didn't get the job like what?

it's like walking into a pizza parlor to order a pizza and them saying sorry you didn't get the job when all I wanted to do was order a pizza.

https://www.youtube.com/watch?v=xijgdXDmhqE

 

Edited by iceing Braveheart
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On 11/17/2018 at 2:14 PM, Ansariel Hiller said:

It wasn't that bad. You barely notice when Windows starts to swap VRAM into system ram. I think it even swapped to disk since I had some other tools running occupying a good share of my system memory. I tested it on a nvidia GTX 1070 with 8 GB VRAM and went to one of these super crowded shopping events with 40+ avatars around. The following graph shows the (roughly) measured total VRAM usage:

5d620c14f5f5d7588661a58ce7e711b8.png

Only backdraft are probably these security fixes for the Spectre CPU vulnerabilites, since they cut down raw I/O performance, especially when VRAM gets swapped to disk.

so it is about 10GB to run sl?

I had a choice of all the consumer video cards in existence titan v, vega 64 frontier edition, 2080ti etc

the vega 64 frontier edition has 16GB vrm but it is also rated one of the worst video cards of all time msrp $999 gaming performance between a 1070 and 1080 nvidia released 1070ti a hair cut off of the 1080 and faster then vega for $100 less then 1080

http://www.hwcompare.com/35802/geforce-gtx-1070-ti-vs-geforce-gtx-1080/

https://www.youtube.com/watch?v=9tbD-vX-Kks

the 2080ti was $2,000 at retail so i passed as it would be double the price of the 1080ti for basically the same card rebranded with how cut down and gimped it was and performance wasn't there nor hardware for price cost brings nothing to the table for asking price

the 1080ti was about $1000+ anything under the 1080ti was a mid range gimped balless video card and i didnt want the low end junker video cards of lag and of course the 1080ti slaps the 2080 out of the ballpark the 2080 and 1080ti are about the same price tag, nvidia was caught cheating nerfing the 1080ti via drivers to make the 2080 and 2080ti seem faster then they actually were as the 2080 had nothing under the hood to compete with besides newer memory ddr6 so nvidia resorts to what they do best cheating nvidia the way you are meant to be played https://www.youtube.com/watch?v=5EQdscIdKEU

http://www.hwcompare.com/36599/geforce-rtx-2080-vs-geforce-gtx-1080-ti/

the only way the 2080 would ever win is if the graphics are turned down via driver settings or software game etc

nvidia likes to gimp video cards and sell for more $$$ so of course none have any memory so you need a new one constantly but still more then enough to update this decrepit software for

http://www.hwcompare.com/33424/geforce-gtx-1070-vs-geforce-gtx-1080-ti/

the graph you showed shows that sl would more or less fit perfectly in a 1080ti and fill the vrm properly on a half decent cut down video card like the 1080ti or super cut down 2080ti or better

currently second life running via firestorm only uses about 5% of my cpu

5% of this

https://ark.intel.com/products/75123/Intel-Core-i7-4770K-Processor-8M-Cache-up-to-3-90-GHz-

  • Processor Numberi7-4770K
  • StatusDiscontinued
  • Launch DateQ2'13

it is factory clocked i still have room to overclock it not that it would ever be needed but the option is always there on the table

I would upgrade it but the only thing intel does is NDA then sell stock and fire and lay everyone off and take a magic marker and write new model numbers and names on the same products and when in trouble add more cores like amd phenom and bulldozer

I have a meer 24GB system memory because corsair sold me dead memory purchased 32GB this ddr3 memory is now valued more than 200% its value today then back in 2013 so fixing and replacing is one really bad option for a relic that is already way to fast for this software to handle

https://www.youtube.com/watch?v=DqojCQg6mzM

rest assured at corsair Q/A does not exist and no one not even a machine tested that garbage before corsair shipped it to retailers around the world selling any of it as premium garbage

the last two video cards i had were nvidia evga 460, 780 both died within under a two year period within date of purchase or less they don't make em like they use to or maybe evga is just a really bad company

nvidia 6800gs by bfg lasted for forever and wouldn't die

https://en.wikipedia.org/wiki/BFG_Technologies

 

 

the exaggeration when people cannot fully utilize something is a bit ridiculous

i see 3k 9k

https://en.wikipedia.org/wiki/Volta_(microarchitecture)

 the 3k ones a consumer card as they are labeled under (microarchitecture)

asking for a simple update to a decrepit slider wasn't asking for much nor the update to decrepit presets picked randomly out of a hat

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M'kay - you just pulled the "more money than sense" card.

There is no reason whatsoever to buy/use anything past the modern 10xx series of GPUs - not for Second Life. There aren't even all that many games that use what the (gimicky) RTX series of cards uses.

Ditto for AMD equivalents.

There is no reason whatsoever to have Second Life able to be configured to dedicate more than a couple of gigabytes of VRAM to itself - none. Period.

You have had this explained to you - nicely - several times now and yet you still refuse to understand or accept it.

Enough.

You want Second Life to dedicate more than a safe amount of VRAM for the texture buffer (which is all that slider is for - read it) then go code a Viewer/Client yourself.

Go. Do. It.

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On 11/18/2018 at 5:30 PM, Willow Wilder said:

You can save yourself the bother of applying. Thanks. 

 

21 hours ago, Solar Legion said:

Enough.

You want Second Life to dedicate more than a safe amount of VRAM for the texture buffer (which is all that slider is for - read it) then go code a Viewer/Client yourself.

Go. Do. It.

https://www.youtube.com/watch?v=v2rWp9l0IUo

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On 11/19/2018 at 5:48 PM, iceing Braveheart said:

I am so confused.  it wasn't even a thought in my mind. and a nobody saying no I didn't get the job like what?

Let me help with your confusion. I'm the "nobody" who approves (or not) Firestorm beta tester applications.  You're welcome. 

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21 hours ago, Willow Wilder said:

Let me help with your confusion. I'm the "nobody" who approves (or not) Firestorm beta tester applications.  You're welcome. 

out of curiosity is the software 32 bit? because on the page here you claim

quote

  • All builds are Large Address Aware for systems with greater than 2 gig memory

http://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory/Firestorm

but this is untrue as you cannot use more then 2048mb 2GB with any version of firestorm

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You have had it explained to you repeatedly and yet you refuse to listen, let alone understand. 

I'll make it simple for you. 

There is no reason at all to dedicate more than two gigabytes of Video RAM to the Texture Buffer. None. At all. 

All 64 bit versions of the Second Life software will recognize and use more than four gigabytes of system RAM. Note the key there - system RAM. 

The RAM on your video card is used specifically for and by... The video card. It is used system wide for far more than simple texture loading. 

You are complaining about being unable to tell a single application to monopolize video card memory. It has been repeatedly explained to you why the limit is in place. 

You have no valid argument. None 

You have been told - repeatedly - what to do if you insist on ignoring everyone (and reality).

Go, do it. 

ETA: TPV devs have far more important things to work on, such as keeping up with code merges and trying to fix or work around platform specific issues. 

Edited by Solar Legion
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I think I posted before elsewhere that I've got GPUs capable of SL without graphical issues with a wild variance of video memory if anyone would like to see SL on 128mb of vram vs 512, 1gb, 2/4/8 etc

Unless there's a way to disable quantities of vram to keep it all on the same card though I've been holding off on that test since even if some of the lower end cards can play SL, obviously framerate would differ and I wouldn't want to have to just point out specific issues with textures because that's also kind of inconsistent and hard to test.

Ive yet to see texture related problems though with anything more than 256mb of vram, and only really in densely detailed places. Eventually it just uses system ram instead of the vram for short term texture display and it's slow to load but it's there.

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Actually looking into this, the only way I could do it is with 8800GTS cards.

To change vram quantities on the same card you need to modify the bios and it gets really unstable and may toast itself if you do that.

However the 8800GTS came in 320mb, 512mb, 640mb and 1gb versions. The difficulty is the last 1gb version is extremely rare and super expensive when they do show up on eBay. But otherwise with all GTS cards they could be clocked the same and have the same performance outside of video memory quantity to give an accurate measurement of how much video memory affects performance in SL

If I can find a 1gb 8800GTS I'll do it.

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