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Klytyna

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Everything posted by Klytyna

  1. Oh we were all ignorant once... long ago... It's more the "I chose a dumb answer to a dumb question, then asked the dumb question, and didn't LIKE the REAL answers because they weren't dumb, so I'll pout and take my ball home" thing... Like a thread where somebody asked about those damn awful prim-2-mesh contraptions, and didn't like the 4 pages of "none of them are any damn good" answers they got, so they erased their question...
  2. And if you rely on auto-mated uv map generation rather than learning to uv map by hand, you NEVER will... Start with your block, UV map and texture it by hand, THEN start chopping it up and slicing bits out to make the higher lods... Retaining the basic UV mapping for the external walls that you set when you made the lod3 FIRST... Don't rely on cookie cutter UV's, use separate tiled UV's, so you can have a seamless stone/brick texture, suitable scaled and repeated on all the external walls for example, and a seamless plank texture on the floors. ... Making a lod0, then pushing the "Blunder 3D Make Cookie-Cutter UV's Auto-Fail" button, and THEN trying to reduce poly's down to a house shaped block and retain working UV's is a bloody nightmare.
  3. The difference is that teleporting to a fixed landing point and using a tp pad to reach the ctual location, or teleporting directly to the location do not, unlike "Experiences" allow scripted objects on the sim owned by the sim owner to... Force TP you anywhere with no confirmation... Force sit you on any object... Attach a Freenis to your forehead... Twist your avi like a pretzel with an obscene deformer pose without asking... And so on... It's like Stealthed Inferior RLV for everyone... I use rlva... But that is MY personal choice, and things like relays come with settings like 'ask' or 'trusted only' and have 'safewords' LL Experience code doesn't. You accept an experience, and it can do all its wonderful things to you until you open up a list and deliberately un-accept it. Experiences can be useful, easy seamless teleporter portals you just walk into to move around a place, or attaching coffee mugs when you choose the 'drink coffee ' anim on a table and chair... But it can have a dark side such as attaching attachments you really really do not want, or forcing you onto 'furniture' you'd never willingly use...
  4. Let's find out... Yeah that's pretty ignorant... It's not loading just for them that lags the sim on their arrival, it's the SERVER loading them for EVERYONE ELSE... The server it's self is an actual machine, it has weight, so many pounds of metal and plastic, and silicon... Do you know that STAT? Didn't think so, can you affect it? Didn't think so, do you ignore it, I Bet you do... Stat's you can't affect and which won't bother you can generally be ignored, you don't need to know the thicjness of the steel sheet on the hood of a car to be able to drive one... ...being almost completely irrelevant to the subject of dealing with sim lag... Oh I understand it, you just missed that fact because... You don't read well or listen, because you are... IF you had actually read other peoples posts, and thought about them you might have remembered that I said... And earlier in the thread I did mention that this had been increased on the later class 8 servers... Chin also said... But you would rather listen to... Yeah he sounds like a really GOOD source of technical information... Some Tech-Illiterate call center operative... Copy/Pasting from a search engine results page... The word you failed to find is "implied" not "impaired"... And it's not 500 k or 500 kb, it's 500 MB, so you still got it wrong. No, I said it WAS 300 MB, not KB... Go back and read it again, I said it more than once in this thread... ''... Go and read some of his other threads... It's not typos...
  5. Nice attempted "smear" attack there... A certain someone... Certainly wasn't me... they remain in Jpeg2000 format on the asset servers, in the CDN delivery system, and essentially in the disk cache, it's true, but... GPU's don't understand jpeg2000 asa rule, they deal in video-memory dump format, aka, Bitmaps. Literally, a dump of the memory, with a header to specify the pixel resolution and colour bit depth. The operative words there being "handle" and "store"... We know, in fact that was kind of my point... GPU's do not deal in file formats, they deal in bitmap image data, passed to them by the software running on the CPU... Again the operative word there is "file size" when dealing with non bitmap file formats. I'd really like you to show us a 1024 x 1024 24-bit RGB BITMAP that wasn't 3mb... Really, See if you can find one... No cheating and using 8 bit or anything, 24 bit 1024 x 1024 bitmap image. Oh and FYI... the "size" there is the actual size, to eof marker, of the image file, compared to the size on disk, which is the theoretical amount of space available in the number of blocks of hard disk capacity used to store the file. It has NOTHING at all to do , directly with memory size of the image when it's being used or displayed on your screen by your gfx card. For some self proclaimed "Tech-Guru" you are using some poor image diagnostic tools. Note here that the "current memory size" for a png file is the amount of memory it uses when unpacked for display on a screen by your GPU... /me coughs... Take your own advice... ... If we want to know if the $2500 GeekTech 9000 series GFX card is 0.000257 % faster on direct-draw calls than the $2250 CyberFool 8670 series... We'll call you... That's the sort of tech talk you're good at...
  6. Basically, you want the width and height of the texture, to be slightly greater than the diagonal corner to corner distance on the plane, with in that the circular design can be done so as to almost touch the sids of the plane when the texture is rotated 45 degrees... So you can in fact use more of your texture for the compass rose than you have... size the rose to fit inside a diagonal square inside the square texture...
  7. Generally it would be more accurate to say you could be born a [whatever] and become LIKE a Roman... Ways to actually become a "Roman" were rather limited... You could... 1. Serve for 20 years in an auxilliary Cohort, and receive your "Roman Green Card" with your discharge papers, a bronze plate with your citizenship stamped into it, worn around the neck on a cord. 2. Perform some service for somebody really important, say, an emperor, who would then GRANT you citizenship. That's how the captured Jewish Rebel, Joseph ben Mathias became the Roman citizen Flavius Josephus. 3. You could be a citizen of a non-Roman city to which the Roman franchise was extended by decree of the Senate, this is how most of the allied Italian cities became "Romans". 4. You could BUY a green card, originally this was illegal (see the conversation between St Saul the Liar of Tarsus and the Peoples Tribune, in jail, in the New Testament of the Holey Buybull) but later it was legalised, but it wasn't cheap. ... Never make the modern mistake of assuming that people born in and living in the roman empire were "roman citizens" because the vast majority of them were not and never would be... This also goes for people living in the Hellenistic cities prior to Imperial takovers. Jews for example, were generally considered "Resident Aliens" in most Hellenistic cities. Alexandria made an exception for some Jews, because they had ancestors who formed their own Volunteer Defence Battalion during a siege of the City, in return for which citizenship was awarded to them and their families. Most places NEVER did this.
  8. You need to add a properly made texture, that has enough blank space around it on ALL four sides so that it can be rotated without the edge of the texture being inside the "square plane"... Or... Throw away the square planes and replace them with circular ones... ... This is a texture/build error not a script error. You basically cannot fix this with scripting.
  9. File formats for images (compressed or un-compressed) are ONLY relevant for STORAGE of images, say on a hard disk, or for transmission of images. When textures are loaded into memory for display in an image viewing app, or used in a render engine, they get UNCOMPRESSED into BITMAPS, so a 1024 x 1024 rgba image would be 4 mb, REGARDLESS of what the image actually is or how complicated it might be. Like the people who assume that gfx cards GPUs are hardwired to understand the thousands of different image file formats out there, instead of leaving that to software to decode and dump on them in a bitmapped format?
  10. How big is "big"? X m by Y m ? Meaningless question... We could tell you that Asshat Industries does an AMAZING 100m x 100m Tropical Beach Palace, in Old School Prim style, with a land impact of ONLY 2873, and that it can be yours for less than 125,000 L$... Doesn't help you much if you are looking for a mesh house that will fit on a 1024 sqm parcel, and costs under 3k, does it? ... So, how big is your parcel, how many prims/LI do you want to burn on the house before adding furniture and landscaping/gardens, and how much are you willing to spend, that's basically essential info before people can tell you what they think will suit you.
  11. Search in-world again for a store called "Voluptas Virtualis"... They do a whole bunch of raunchy outfits suitable for Succubi, Demonesses, Drow, etc. Rhonda appears to be wearing one of theirs...
  12. Murder of Ravens... Bento Tails, no question. Also check out Lumae, in-world, for fantasy skins, they are having a sale on their Eirtae fantasy skins (last years range), there's 18 to choose from, and 100 ls each, including all the appliers you might need for whatever mainstream body/head combo you might decide on.
  13. At a guess, because at any given time there were more than 3 last names on the list to choose from. Many humans have problems when offered more than 3 choices, their brains sort of stall... This seems also to be tied into why a certain well known political psychological speech trick works... "Not [thing 1] , not [thing 2] , but [thing 3]!" *thunderous applause from the party supporters at the conference* Thatcher used to use this trick, a lot of politicians do, or rather their speech writers do...
  14. To be fair, the typical Dacian response to seeing a Roman was to run at them, screaming, while waving a rather brutal two handed cutting weapon called a Rhomphaia, and chop off the Romans arms, legs, and head... That's why Trajan's Column in Rome has carvings of Legionaries in a different style of armour to the rest of the men, specifically as "Anti Dacian Homicidal Rhomphaia Loony" troops...
  15. No... They do not 'behave like an invisiprim'. What they do do is cause alpha-blend sort glitches when you stand in front of, oh for example... So basically, you created a deliberate alpha-blend sort glitch scene to prove that system skirts with alpha blend (and yes, non alpha'd textures used with system skirt length sliders count as alpha blended) in them 'behave like invisiprims'. As for invisiprims not working in ALM, invisiprims are officialy deprecated, and frankly nobody should be using the damn things anymore anyway. As for a fix... There are several, you can... 1. Not stand in front of alpha glitch nightmares like the two blocks thing 2. Stop wearing alpha blended system skirts 3. Turn off ALM and enjoy the great 2008 system avi taste, preferably on the badly reanimated corpse of Viewer 1, aka Dr Singularity's Frankenviewer... Also make sure you NEVER buy anything with the words "mesh" or "bento" or "materials" in the title or description...
  16. So, basically, to sum up your post... A) You are complaining that other MP vendors are allowed to sell things for less than you charge, and that some of those things are more popular than your products. B) That LL have resolutely FAILED to appoint YOU as the Universal MP Price Minimum Setter. C) That you are not making as much FREE money off the MP as you feel you are ENTITLED to. Then, to address these complaints, you demand that LL should "do something", and if your demands are not met, you will stop making the products that people don't buy enough of to meet your Entitlement Issues... ... *sighs and rolls eyes*
  17. I once was part of a games modding team, whose "3d concept artiste" insisted on using Gurgle Screwup to make their meshes, using nothing but the extrude tool, in about 2 hours... The moron never could understand why it typically took the actual 3d modelers on the team, about 20 hours to take their 2 Hour Screwup meshes apart, uv map them, divide them into material zones, clean up the crap, reassemble the meshes and convert them to an in-game format...
  18. Don't eat babies... They are bland tasting, greasy and high in cholesterol... Do you want to have a heart attack while cruising along draconically at 20,000 feet?
  19. I did mention, earlier in the thread that script memory for a full sim used to be stated as having a 300 mb limit, way back in the class 5/ class 7 server days... But apparently, somebody with a proven posting history as a tech-illiterate, who has spoken to an LL Callcenter employee with even less knowledge of SL, is smarter than people like you and me, who have run sims, delagged sims, and been doing this for years. Go figure...
  20. Also, if you think script memory usage for an entire sim should be 500 kilobytes, either the Livechat Buffoons told you rubbish, or you simply didn't LISTEN... A single avatar's scripts, can run anywhere from 500 KB to several MB, I've seen people rocking 48 MB of script memory on a single fugly tech SL-Fossil avatar (old old hair and shoes).
  21. People who ask pointless and irrelevant questions often get dismissed, it's the way of the world... Asking what the limit is when you a) have NO direct control over usage, and b) when your sim will crash and burn from other causes long before you reach that limit, makes the question largly irrelevant, this was pointed out to the OP 4 years ago, and again to you now. A largely pointless number... It doesn't have that much effect on sim performance, and as mentioned, a sim will crash and burn from other causes of lag LONG before that number becomes significant. Let me guess, you asked the tch-illiterate call center buffoons on the Livechat desk... Who basically read old obsolete rubbish off the knowlegebase app they use... The same buffoons who in 2013 told a questioner there were no such things as different server classes, despite the fact that class 8 servers made up 27% of the grid, with the majority being class 7's, and a few old class 5's... The same buffoons who told a premium member that using an RLV enabled TPV altered your PC so you could NEVER install or use the official viewer ever again... The same buffoons who regularly tell people that 'lag' can be cured by simply performing a sim reset (which will have absolutely NO effect on lag caused by bad building practice or the nature and number of objects rezzed)... ... So, basically, you asked a pointless question, didn't like the answer, and went and asked the very LAST people you should bother with... And now you think you are a lag-destroying tech-god and a general forum hero for getting a questionable answer to a worthless question, 4 years late...
  22. Once, apparently it was 300 mb, but that was back in the days of the old class 5 servers, it was certainly rasied since then, what it may be now, I have no idea... Not that it matters, as the ONLY way you can affect the memory usage is to... Pay attention to ther points I made , and which you calmly dismissed... As analogy, it's like ypou asking how to make sure your car goes when you turn the ignition key, put it in gear and stamp on the 'loud' pedal, and when people tell you to make sure the fuel tank isn't empty, the battery isn't flat, all four tyres are suitably inflated, etc., you sneer and claim you knew all that but still want to know how to make sure your car goes...
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