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Klytyna

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Everything posted by Klytyna

  1. First of all... See that number, in the appearance editor, that claims to be your height, it's meaningless... The System automatically adds 17 cm / 6.4 inches to your height as a clearance factor to stop your hitbox scraping on the floor when you walk. Then if you are female, and wear high heels, those get added to your actual inworld height too, so you set your height as 5'8, but your prim height in world is... 6'8, then some guy comes along set 6'1 in appearance edit, and he's the same height as you, so he edits to be a bit taller, and pretty soon all the guys are 7-8 ft tall... Rule of thumb, take the RL height you want, add 30 cm /12 inches, and use that as a target when checking your height with a height guage inworld, ignore the appearance editor heights . use a guage such as the one from Cool Products.
  2. Depends who you ask... First Wavers, those old Lastnamers who joined when SL was still new, who remember when you had to hand knap your own prims from chunks of digital flint while sitting around the campfire in the hill fort listening to Chief Phil give the weekly pep talk... They assume anyone under 10 yrs in SL is a noob... Second Wavers, who joined up when SL became fashionable, say 2006 to 2009, having been picked on by the First-Wavers, call those below them noobs. Many Second-Wavers assume their IQ is equal to their SL age measured in weeks, and thus consider anyone under 2 yrs old to be not only a noob but intellectually subnormal as well. Third Wavers, being the lowest of the Lastnamers, hate and revile Residents, in accordance with the principle of always kicking downwards... Residents, well they tend to determine noobness by your avatar, your actions, and /or your profile. Be aware that there are such things as 'Perma-Noobs', you sometimes see these fossils staggering about, looking like they are a day old despite their 10 - 13 yrs in SL As for stuff like "leaving your lookat targets on" etc, ignore that crud, not all viewers ALLOW people to turn those off without tinkering with debug settings.
  3. ChinRey wrote: So it's a difference between OpenGL and DirectX and not LL's fault then. They really love to make things as difficult as possible, don't they? But at least we have to make sure we know who to blame. Does anybody know what standard Vulkan uses btw? Vulcans, being logical creatures dont use StupidColor Normal maps at all, they use good old grey scale bump/displacement maps, where dark is lower and light is higher and there is no silly inter-brand confuse the channel directions nonsence.
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