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About WingsOfPurity

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  1. Has a RLVa command to control a person's voice been implemented?
  2. One time I had an inworld store, and stuck all the textures for my vendors on a single sprite sheet. It made the texture loading time for my store speed up a lot 😄
  3. One time I created a chocolate chip cookie that could talk to me. I married her and now we have cookie babies
  4. I never voice verify. I just tell them to believe whatever they want lol
  5. I don't know what your sim is like as you have not provided anyone with any way to access it, but I am wondering how cost-efficient it is for peoples viewers to render. If people are telling you that it is too laggy, it may be best to do a few things. 1) Limit the amount of textures (especially high-resolution textures) that your sim uses. The more separate textures are used in a build, the more time it will take for the whole thing to load, and the more impatient that incoming people will become. This can be difficult because not all content creators provide textures, so using full-perm stuff and sizing down the textures they give you might help. 2) Use low-poly mesh. If you right click and edit any mesh object, it should be shown as a wireframe structure. This indicates the amount of vertices present in the mesh. If the wireframe on a mesh is very dense, you should probably find a more low-poly alternative. 3) Limit the number of small, detailed decorations. Unless it is a sim for photography, lots of tiny detailed decorative items are going to negatively impact performance and make people less likely to stay at your sim. 4) If your sim is adjacent to other sims with lots of lag-inducing objects, try building your structures in the sky where all the stuff from other sims is out of render distance.
  6. I have no idea why a script that is just meant to receive and apply textures has to use that much memory. I think it is just bad scripting on omega's part...they should have made sure that their receiver script was able to run under its memory limit before selling it to people.
  7. mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
  8. I have noticed that many mesh hairstyles, bodies, clothes, furniture, buildings, and many other objects have a very high polygon count. I am wondering why the creators of said items have not decreased said items, because it is not exactly helpful to render high-poly mesh on something as old as second life...
  9. Once was from a store, cause they got scared after I asked which channels their stuff used. The other was from a place that I rezzed a silly statue. I don't think either ban is very well justified, and this is why I asked this question.
  10. Whenever I get banned from a particular region, I notice that none of my alts are able to access the region either. But for them, instead of saying "You have been banned from the region" it says "Sorry, you do not have access to that teleport destination." This cannot be a coincidence. How are regions detecting my alts?
  11. That seems to be a bit of a trend, actually. Especially on scripts that were written a while ago.
  12. I understand. I am still trying to find a workaround for channels I don't find immediately. My question was more about whether or not doing such a thing would be allowed.
  13. There are certain tools that listen to hundreds of thousands of channels simultaneously. The one I have is sadly not available on marketplace, though. I did not create it either, so I don't know how it works other than that it rezzes a buch of prims with listeners inside. When one of the listeners hears a channel, the channel, message sent, and object name are sent to the user. This allows me to scan for thr channel by trial and error, and I have done it for things before.
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