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Showing results for tags 'zoom'.
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It's something that's been bothering me for a while, sometimes when i'm looking around with the Camera it changes mode or something and becomes very hard to move having to drag the mouse more, everything looks kind of flatter also the camera wont pass through walls and objects in this mode it's zooms into them instead, like it gets stuck on them. I don't know how to describe it or what to type into a search for a solution, so i included a short video where i tried to capture the effect (Switching between the two modes) I'm using Firestorm Viewer in case that's important, please let me know if
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Hiya. After the last update Second Life Release 6.2.0.526104 (64bit) when I try to zoom in using my mouse and the Option Alt key, the camera zooms rapidly far out and spins and will not zoom in at all as it always has done. Is this a bug in the the viewer or something I may have inadvertently done to change the key command? It is making camming in SL - especially for content creation - difficult at best. I've never experienced this issue in all my years in SL on PC's or the MacBook. Thank you! Edited to add the SL Viewer update is the EEP version:
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Hello! Here is such a script that allows to zoom in/out pictures, but there is a problem, it inverts the picture upside down. Is there a way to solve the problem, except how to turn the object itself? default { state_entry() { llSetTextureAnim(ANIM_ON | SMOOTH | SCALE | PING_PONG | LOOP, ALL_SIDES, 1, -1, -1, 0.5, 0.1); } }
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hi! i am making a script which will zoom texture in and out. but it zooms in too close and out too far. how to fix it? i need approx. 2x zoom only and 1x1 zoom out. default { state_entry() { llSetTextureAnim(ANIM_ON | SMOOTH | SCALE | PING_PONG | LOOP, ALL_SIDES , 1, 1, 0.05, 1.0, 0.1 ); } }
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Hello, please help with the script. I make a speedometer and a compass and I decided to make them square planes. Script uses llSetLinkPrimitiveParamsFast. I got this texture repeats on corners. I decided to reduce the scale a little and leave a blank space on the sides so that when rotating at the corners the texture does not repeat. But I need to set the zoom. What do I need to add to this line to make it happen? Thanks a lot for any help. if(COMPASS_PRIM) llSetLinkPrimitiveParamsFast(COMPASS_PRIM, [ PRIM_TEXTURE, 1, "32865340-5893-3e24-c4a0-b511d39246c3", <1.0, 1.0, 0.0>, <0.0,