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HarrisonMcKenzie

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Everything posted by HarrisonMcKenzie

  1. I like the 15 minute idea. I was just joking that I still have stuff from last advent calendar season to deal with.
  2. I used to live on a community sim. I likes it because it got us out of the house more and because I sometimes would run into other people in town. That being said, most are ghost towns and people don't go out enough. If I found a roleplaying sim I liked that had places to live, I might consider that, since roleplaying seems to be the big driving force for meeting your neighbours.
  3. No idea, but I imagine it would first require finding a magazine that people care about (I know that I don't care about paying money to look at other people's avatars), then having a knock out avatar, followed by getting in with the magazine's creator.
  4. Up first is Sci-Fi. Come on out to the space station New Nerva starting at 5pm SLT to get your Sci-Fi on. http://maps.secondlife.com/secondlife/Mount%20Olympus/128/197/2674
  5. Calling all kids. Let's get our roleplay on. This Wednesday and Thursday evening (Nov 22 and 23 starting at about 5pm), I'll be organizing some kid-focused roleplays. I'm still finalizing where we'll play, but I'm thinking of dark urban one day (more serious, realistic modern play) and sci-fi the next. Get your costumes ready, and watch this thread for a SLURL.
  6. If you don't have a mesh body, they are absolutely worth it. Replacing those door stopper wedges at the ends of your legs is a life changer. That being said, I don't know if I would buy mesh feet just so I could wear a pair of shoes.
  7. The better question is can they prove they aren't doing it illegally. The fact of the matter is that probably 95% of DJs playing actual songs (and probably half or more of those playing electronic or trance) are doing it illegally because they can. There are DJs who play their own music and those who do get broadcasting licenses, but let's not pretend that even a sizable number of people are above board on this.
  8. I'm not too sure. I don't play a lot of games , mostly because I don't like them. I find adventure games frustrating because they seem to rely on platforming (which SL does not do well) or puzzles (which are not fun for me). A lot of sports in SL are also frustrating because of rubber banding and lag, which makes trying to actually play them frustrating.
  9. Glad I could help. What age is your friend looking to play?
  10. I play an 11 year old. Child avatars are pretty popular, although baby and going child avatars are far more popular than older children. There just isn't a lot of variety because there doesn't need to be. For mesh, Tweenster is the new hotness. Punk is new, but the creator is still working on dev files, so there isn't much support for it, and Loki didn't seem to catch on very much. SMB was the go to for a long time, but the creator is no longer in SL. There's also TotsiTween (from the creator of the smaller child avatar TotsiPop), and Tweenedoo (from Toddleedoo), but the later also seems to have no support and few users.
  11. I'd love to attend, but your class times don't work for my timezone.
  12. I don't speak the same language as my fellow countrymen, and back home, I don't want people to think I'm some weird sexual deviant.
  13. We had a Pennywise clown show up at our scout camp. He got banned pretty quick, though he did leave after I asked him to.
  14. Despite all the bitching and moaning from people who don't seem to know what they're talking about, this looks really cool and I look forward to seeing what people can do with it. Anything that allows users a proper way of doing something (instead of hamfisting it into the game with heavy objects and massive script loads) is a great improvement. I'm also glad to see LL continuing to add new content to SL.
  15. It's also not enough if you own a store or roleplaying (or both).
  16. Exactly. It seems that a large majority of SL players have some kind of dysfunction or fringe interest, and that leads people to try and be the alpha and exclude everyone else. But at the end of the day, if one nerd wants to be a furry, and one nerd wants to be a submissive, it's kind of hypocritical to say that your nerd is more valid than others'. Yeah. They elected Trump.
  17. That's fair. I was asking to make sure I didn't miss anything, and to help any other merchants in knowing what to add.
  18. I think my biggest disappointments are how non-American-timezone unfriendly SL can be, and how a lot of roleplaying is structured. I know there are people in other time zones, but I keep finding SL a barren wasteland when I can log in. It's like everyone in other time zones god frustrated that everything only happens in US times and just gave up. With roleplaying, it's how restrictive people with roleplaying and how differently they look at roleplaying (someone who took drama classes as a kid and is a tabletop roleplayer). The two culminate into me sitting around bored because there is no allowable roleplay available to me at the times I log in. For a massive community where anything goes, it's frustrating sometimes how limiting SL is if you aren't in the absolute mainstream.
  19. I keep them all. I might change avatars or even make an alternate avatar with a different body using those items.
  20. The short answer is that if you aren't a 3d modeler, you aren't going to be able to make clothes. You need to be familiar with your software of choice (which seems to be Blender), skilled at polygonal modeling, UVW mapping, character rigging and animation, and additional skills like edge flow and mesh optimization. In addition to making the mesh, you will want to be a skilled graphics designer and be familiar with something like Photoshop as well as art in general. Now, if that doesn't scare you off, I would look at a formal course in Blender, like the professionally taught courses on Lynda.com. This will walk you through basic modeling and such, and you can build up a portfolio of non-rigged mesh to get started. Once your better at modeling and know about character animation, you can start looking at clothing, but realize that that is basically the end of the spectrum, not the beginning.
  21. Skimming your question, the reason LL doesn't have more involved editing tools in-world or mesh objects in the Create panel is because mesh was added after the fact. When SL was released, it was still fairly common practice to model with primitives, and implementing mesh hadn't been thought of yet. I understand when mesh was added, it was kind of stapled onto the side, pointing to a deeper and more full integration requiring a major rewrite of SL.
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