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HarrisonMcKenzie

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Everything posted by HarrisonMcKenzie

  1. I was going to say this as well. I don't think SMB is rigged with enough collision bones to really scale up with your shape. A tall SMB kid just looks like a weird scrawny alien because I don't think they really bulk out. Newer kid bodies do a better job of expanding that age range but being better rigged. However, you do want to think about what "teen" means. Are you talking about a 13 year old or a 17 year old? There is a world of difference between those, and I would try and pick the body closer to that age (Tweenster and friends for a young teen, or a femmy/skinnier body for an older teen). Pick the wrong body and you either look like a fantasy dwarf or a spidery monster.
  2. On the one hand, I can understand roleplay sims not wanting furries, or any kind of avatar that doesn't fit with the roleplay. Like, furries wouldn't be welcome in 1920's Berlin because it's a reasonably accurate historical roleplay. But if you wanted to roleplay there, you could always put on a human costume to do so. I know that when I am roleplaying, if someone really inappropriate to the roleplay showed up, it does turn me off quite a bit. However, why does XYZ have to be so particular about what your avatar looks like? Does it really matter if a 5 foot panda comes to a roleplay school or lives in a modern sim? Can people not either ignore that they're a panda or just assume it's a costume? In a place like Berlin or an established universe sim where there are specifics to appearance and character choice, I get it, but just because we don't have panda people in real life doesn't mean they can't exist in most parts of Second Life. And I get that blah blah my SL blah blah can ban for any reason. If any kind of avatar is blanket not allowed in a place, there really should be a reason for it. If you can't give a reason beyond "I don't like it," you really should reconsider things. Someone saying "there were no panda men in the Potter verse" might suck to hear, but that's a valid reason, and I think people should respect that just as much as how we should respect other people's choice in what they want to look like when that appearance isn't the end of the world.
  3. Love it. Can we get that description framed and start selling copies? Playing a child is not against the terms of use for SL. Being near a child is not. Roleplaying with a child, such as in family roleplay, as a teacher, or whatnot is not against the terms of servicing. Participating in X rated content is, and I wish more people would see that difference.
  4. While I agree that not everyone here is in the US and that assuming so is both annoying and isolationist, what's your point? It's your SL. If you don't want to do Halloween stuff, then don't. But since there are so many events and such, clearly there are people that do want to do it, and you have no more place telling them they can't then they do telling you you have to.
  5. If this was a problem, it would have been a problem already. SL is 15 years old. Someone would have miraculously hacked someone's account using the login name by now. Also, welcome to every website in the internet. Reddit? Visible username. Any web forum? Visible username. Wikipedia? Visible username. Steam? Visible username. Amazon? Visible username. PayPal? Visible username. If having visible usernames was a problem, someone would have solved that a long time ago. Stop trying to start a panic and look for problems where there are none.
  6. Is your avatar being controlled though? It sounds like you are worrying about nothing at all. Of you're so worried about this, just get a landmark for the place it teleports you to and go in without the experience stuff.
  7. There's a social divide between people with old accounts and people with less old accounts?
  8. Bringing things back on topic, I see mesh heads (and mesh anything for that matter) as a function of utility. I use a mesh avatar. I do so because, as a child avatar, the system avatar doesn't scale down properly and still look human. Switching to mesh had a purpose behind it; I didn't want my torso looking like a bag of potatoes and my feet looking like door stops. But I do not use a mesh head. Why? Aside from the outrageous prices, I see no utility in using one. The system head is very customizable, and I cannot tell whether someone else is using a mesh or system head if they have a carefully put together shape and high quality skin. Using a mesh head does not give me anything that I don't already have, so I see no reason to switch to one just because they are popular with fashion divas. Also, I spend most of my time in SL looking at the back of my avatar's head, not the front.
  9. What you need to do is replace any old prim or flexi hair with better made mesh hair. The hair can be static or rigged to move with your head (maybe even have some "wind" animations thanks to bento). Next, you want to consider a new skin. If you have an old skin, it will look old. Higher quality skins have better detail and shading and will help your avatar not look like a starter avatar. Next, you will want to look at your shape and tweak it so you look like a human being. Many shapes, particularly old ones, are not in proportion to what a human being looks like. Even if you switch to a mesh body, your shape will affect it and make you look weird and "old." After that, start looking at mesh bodies and specifically clothes. These have more detail and better proportions. Your hands will look better, your feet won't look like door stops anymore, and you will look like you are actually wearing clothing instead of body paint. However, if you are fully clothed all the time with mesh clothing, having a mesh body isn't as important because no one will see it. I only switched to mesh because I was going swimming a lot or otherwise being topless (I play a tween boy), and a standard avatar looks like a bag of potatoes when topless. Mesh heads are overrated and the realm of fashion divas. You won't need one unless you are trying to compete for Miss Second Life or something (in which case everyone will look the same). For the most part, a higher quality skin and carefully made shape will make you look pretty good.
  10. I have a store with some older boys (tween aged) clothes. There's actually a pretty large market for kids clothes, especially for girls, but the boy side can be pretty decent too. As for avatars, Tweenster seems to be the main one in use. SMB was standard for the longest time, but the creator left SL ages ago. Toddledoo (TD) is common for little kids, but I thin k it's being supplanted by others. Loki has both age ranges as well, and there are other choices like Pan and KJ.
  11. Just gonna leave this here. You can make sequences of impossibly complex passwords that are unique to every site and service you use, but if you have to use a password manager because no human can actually use those passwords, then you are effectively making one password for every service. And the password to that password manager is probably laughably weak. At the end of the day, if a hacker is going to hack your account, they are going to hack your account. There really isn't a damn thing you can do about it, regardless of how secure you think your passwords are. So instead of worrying about what you can't prevent anyways, why not just make normal, unguess-able passwords and call it a day?
  12. The reason why you're facing a learning curve is because Blender is garbage and because free tutorials are also garbage made by people who don't know what they are doing. Trying to learn from half of a tutorial made by someone who don't know what they are doing is why so many people complain about the learning curve. With that said, I am going to assume that you have zero 3D modeling experience, That's not a bad thing, but we need to be honest with ourselves. So let's compare building a couch with building a tee shirt. Poly modeling something that looks like a couch isn't that hard. You just need to deal with getting something in the right shape, and then texturing it. That's where UVW mapping comes in. If you're lucky or the couch is simple enough, you might not even need to do a lot of mapping. And since your couch doesn't do anything but get looked at, the bar is set pretty low. Making a tee shirt is a dozen times more complicated. The basic poly modeling to get something that is shaped like a shirt is easy, but you need a lot more detail work to make it look like a shirt. You need to understand how fabric moves so that you can make the write wrinkles and folds. You also need to optimize your model, as it's likely going to have a high poly count due to the higher level of detail you need. After that, you then need to rig it, which requires a strong knowledge of character animation. You may also need a better understanding of UVW mapping so that you can actually make the shirt appear as a shirt. You also need to optimize your model differently and have a good knowledge of edge flow, as the geometry of the mesh can affect your rigged movement. You then need to scale and rig your clothing for each and every size and avatar you see for, often including "fitted" bone animation so that the mesh can actually move and adjust with an avatar. Now, which one of those sounds harder to do? Trying to tackle clothing, avatars, or anything else in that top tier is putting your cart so far before the horse that you will need an airplane to help the horse catch up. You are far better off starting with smaller objects that don't require such a high level of skill.
  13. Why is your avatar a child? When I started playing, I felt that child avatars had a lot more to do that wasn't just going to pretend bars and having pretend sex. I also felt that, as far as immersion goes, being a kid made it easier to learn how to play, kids kids don't know everything.
  14. Actually, a huge majority of kids do, especially the toddler and baby crowd. Many kids run around with RLV on so they can be held, picked up, or parented. While there are things in place to usually prevent strangers from doing wrong, the only difference between a kid being timed out or changed and an adult being dominated is the intent; it is mechanically identical.
  15. So I'm shopping somewhere as a child avatar and avoiding any adult content (because there are a lot of normal stores and places on adult rated land), and someone walks up to me and tries to lure me into their sex dungeon. How exactly is that my fault? That's not how the law works, and that's not how the ToS works. The person who breaks the rules is the one who should be punished, not the victim. Just because a parcel is on adult rated land does not mean that there is adult rated content there. This conversation will never go anywhere until people realize that. Child avatar players do need to be careful, but they shouldn't be banned or witch hunted because someone else decided to be inappropriate towards them.
  16. It's always worth keeping mind though that "Adult rating" and "sex" aren't mutually exclusive. While it's really likely to be there, there are adult sims with no objectionable sexual content. The presence of a child avatar on an adult sim doesn't automatically sexualize them. As noted, it's a gray area that all revolves around purpose and reason. If you don't have a family or any reason to exercise restrain but a child simply came over, at worst you should maybe move the part so that they wouldn't be in a position to interact with the content. But as long as it isn't an active brothel, you're probably fine and the kid would probably never know. Just remember though that you are putting yourself into this situation. If a friend and their kid come over and you aren't comfortable with it, why not head to a zoo or something instead and thus not out yourself into this position.
  17. And as I said in the other very long and still active thread, I frankly don't give the furry crack of a rat's ass what you think. I sell clothes as no-mod for a variety of reasons. Deal with it. I've already reported this thread, as it is redundant and exists only to pick fights. Don't bother replying.
  18. The average height is about 9 feet tall. It's a mix of the very high camera altering people's perception and the fact that very few people have a clear understanding of human proportions or scale. As such, every single piece of furniture I buy and most buildings I use have to be scaled down 25-50% height or more.
  19. As I have said before but was ignore by divas, the clothing I sell is no-mod because I want it that way. I've thought about it with autohiding alphas brig a thing, but I still don't want to (I'll just add the scripts myself). As for tinting, I explicitly do not want people doing that. If I want to make this shirt red, I will make a red one that is properly made instead of letting people make my work look like garbage. There just isn't enough to be gained my basically making my clothes open source. Call it pride, call me a dick, call me a diva. I don't care, because it's my work and my rights. I'm more than willing to send minor custom work if someone asks, but so far, I really haven't gotten any requests.
  20. The first thing that comes to mind is phishing. LL could have been worried that the videos were linking to a false signup page. The second thing that comes to mind is that crusading internet people don't know a thing about copyright law. It doesn't matter if credit is given. It doesn't matter what the intent is. Sometimes, copyright holders have to take action, lest they lose their copyright. It might look heavy handed, and it might even be, but that's the way copyright law works.
  21. As a general trend, I'd like if houses in SL had more than one big room. That's what houses look like in real life. Linden homes, bought homes... very few seem to actually have any rooms.
  22. Disincentivizing the game won't help anything. As has been said, anyone can be a troll or a copybotter, and preventing people from trying SL would just cause it's downfall.
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