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Showing results for tags 'animesh'.
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Rider Linden updated us on when the Lab is in releasing EEP, Enhanced Environment Project. The official line is the Project will go to RC very soon™ . Rider is speaking in the first few minutes of the video. TM 01:50 BoM is headed to RC too. TM 01:00 The video is NOT fuzzy once it starts playing Switch it to 1080. Watch Full Screen to read chat. Animesh Customization TM 05:30 Getting triangle counts TM 07:30 Turn on-off Animesh TM 11:15 Reset Animesh Skeleton TM 12:00 - Problem resetting when Animesh is attached to avatar. Some Debug Setting needed to reset attached animesh. Animesh attached and texturing with BoM TM 18:00 Texture filtering TM 22:50 - Discussion on 2048px textures, bilinear resampling for better quality... ...and some more...
Lanikins posted a topic in WantedSorry not sorry :( For the ears, why are only bento canine ears like, super duper tiny? Looking for some giant maned wolf-type ears that would still be giant if I had hair on my head. I made my current ears (image found here) but can't figure out how to rig them - if someone is willing to help me do that, that would be dope. Otherwise, if you can make similar ears and rig them, I would love you long time. FOR THE TAIL...I'm not even sure how this would work, but I'm looking for something like a Saluki tail. I'm stuck using flexiprims right now because it's kind of like, the only thing that really works for how it should move. Here's some examples of the effect I'm looking for: Example 1 Example 2 Example 3 Example 4 Aaannnndd for reference, here's what I'm currently using: GIF here, Image 1, Image 2 Thanks! :)
Bloodsong Termagant posted a topic in LSL Scriptingi'm trying to synch my dolphin's jumps with splashing, but the different jumps take different times. i got the splash script to check for the animations running on the dolphin, but llGetAnimationList returns KEYS. i tried checking for the keys of the animations in my inventory, but they are apparently different than the keys of the animations in my object that is animating my dolphin, because i am getting no matches -- and i looked at the list that was returned. so, it seems i need the animation names. i found llGetObjectAnimationNames, which isn't implemented yet... but it only returns animations playing on an OBJECT that the script is in. i would like to pass the key of the owner to this function, and get a list of animation names running on my avatar. haha... i'm gonna guess there's some reason why i can't do that : ( oh well, thanks for looking! OH! um... where DO i post script function requests and suchlike? i keep trying to go onto the wiki discussion pages (or correct some grammar errors in the lsl wiki, or add my notes on the llSetAnimationOverride, but all the pages... i'm not allowed to edit. okay, but who do i talk to about it???)