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About Me

Found 79 results

  1. I have a really odd one here..... If someone sends me something in a folder - notecards, LM''s, poses, animations, gestures etc... I do not receive the folder....It shows in local that I have received it, and it shows on my transactions that I have been sent an item, yet nothing shows in my inv. I have to ask the sender to put the item inside a prim and send me the prim. This is becoming increasingly annoying as I have to pass and receive a lot of items. Has anyone heard of this happening before or experienced it themselves? I have tried clearing my cache, logging in to a quiet sandbox, checking no filters are on and even doing a clean install. I have also tried it on multiple viewers. I am at a loss. Any help and advice would be greatly appreciated Thanks in advance Belle x
  2. For 2 days I have been able to log in, but no matter what I'm wearing, it tells me it can't be found. I have http inventory enabled but I'm still a cloud as nothing is shown as in the database. What can I do?
  3. So, this is just a bit of a grumpy gripe. Not the end of the world, no- just annoyed. I was out tonight at some live music and a newly rezzed avi came thru with a cute doggie in a bag- I inspected it and saw that it was from our included library of stuff. I went thru them (the ones new to me) *library-clothing-initial outfits: Trixie all the way down to I think it was Elizabeth were new to me. I was able to change in and out of all them by replace outfit. Imagine my excitement to find lots of neat extras- companion animals like Frenchie bulldogs, bats, weasels, rats and more. Rideable horses- two in fact, a regular ole way (i don't know the name of it) like a unisex, and then sidesaddle for folks in skirts. I got back into my normal avi and went to trying to add a horse. The sidesaddle under Rhiannon just wouldn't attach. The one under Thomas gave this message in local: [17:38] Animation Overrider - Male: This animation overrider is intended for avatars wearing MALE default shapes only. Alright, that's weird, so the doggie in a bag under Bitsy- wouldn't attach. None of this new-to-me stuff seems usable unless you're wearing the entire folder. So, I don't understand why that is, or if there's a way around it. If so, please share, If not, maybe the folks (moles or lindens) who made these things will make it so we can use them w/o using the entire folder?
  4. About a month ago I ceased trading from a shop space on a sim and thought I'd removed all of my items. I am still getting visitor notifications from the store and also someone has played a gacha machine I had sited there - how is this possible? I went to the store and did an area search but I have no items showing - they seem hidden. I actually triggered my own visitor counter going in - but it is nowhere to be seen? The gacha machine isn't there either? Anyone know what the problem could be - I'm on Firestorm viewer?
  5. Good afternoon ladies and gents reading this lovely thread of mine. PSA (Before you read): I had no idea where to post this; it's still SL related but I couldn't really think of the correct category to post this under...so I'm sorry if it's the wrong category. I have one question for all of you today, reading this - how do you organize your inventory? (Or do you even organize it all? LOL!) For all my shopaholics out there in the world of SL...we all know that when we buy those items or certain products, it can rack up real fast in our inventories full of endless amounts of folders. And here's how I organized mine: https://gyazo.com/5d06a94e9a24262b622db15b1c1bf5b6 Bam three separate categories: IYC: (The club I work at) - the info and stuff I need for the club Older Folders - Organized Prior to 2019: I organized a bunch of old items I had into separate folders such as - "shoes", "shirts", etc. based on what they were Stuff to Organize from Late 2019: This is the folder that I dread the most. These are all the items I have not organized but just had sitting on the 'front page' of my inventory, desiring to be put into a category. So, now they are all scattered into some kind of folder...aka this one. So, with this being said, to close off this thread that you're reading: What are your biggest inventory problems and how do you organize your inventory? Let me know by posting a screenshot or telling me how you did it...if you did... Very best of luck to you all. ---- #InventoryProblems2019
  6. Jeremy Linden

    Opening boxes

    Finding land on which to rez objects Find the box in your inventory Open and unpack the box Wear or rez your purchased items Why does it tell me "Can't rez object..."? Unpacking a box on your avatar In other languages: Deutsch Español Français Italiano 日本語 Português Русский Did you buy something from the SL Marketplace or inworld and wonder why you received a box? As in, "I bought a necklace but all I got was a picture of a necklace on a box?" Don't worry! Second Life items are sometimes sold in simple containers that require you to "open" them to get the contents. For example, if you purchase clothing that comes in a box, you must extract the clothing objects from the box container, then transfer them to your inventory so you can wear them. Don't wear the box. Remember, you have to open the box and use its contents. If you accidentally wear the box and it's attached to your avatar, simply right-click the box and choose Detach. Finding land on which to rez objects To open and unpack the box your purchase was delivered in, you need to be on land where you have permission to rez the box. If you're unsure if you have permission to do this where you are, just visit a sandbox where everyone has permission to rez objects. Click on a sandbox from this list, such as Sandbox Island. On the SLurl page that appears, click Teleport Now. A Place Information window appears in your Second Life Viewer. Click Teleport to travel to the sandbox you've chosen. Many stores also have a specially-sectioned "rez zone" inside, where autoreturn time is often set to a few minutes prevent litter from accumulating while giving you enough time to unpack. Find the box in your inventory Recently received items appear in the expandable Received items pane in the INVENTORY window. To access them, open your inventory and click the Received items bar to expand the pane and view your recently received items. You may click and drag these items into your main inventory or rez them by dragging them to the ground. Open and unpack the box Remember, you must be on land where you have permission to make your box appear by rezzing it. Once you have a place to rez your box, watch this video tutorial to see the steps below in motion: Drag the box from your inventory to the ground to rez it. Right-click the box and choose Open. A window opens. If the box has many contents, it can take a moment. Click Copy To Inventory to transfer the box's contents to your inventory. If the box contains an outfit you'd like to wear immediately, select Copy and Wear instead. Once the items are copied, they appear in your inventory as a folder with the box's name. If you don't see it, click the Recent tab. When you have finished unpacking your box, please remember to either Delete it or Take it back to your inventory to avoid cluttering up the area with boxes. Wear or rez your purchased items Your items are now in your inventory. Locate them and drag them inworld to rez them, or right-click and select Wear if they are clothing or other avatar attachments or components. Why does it tell me "Can't rez object..."? If you try to drag an object from your inventory to inworld and see this error: — it means building and dropping objects isn't allowed on the present parcel. How can you tell? Right-click the navigation bar and choose About Land. Hover over the cube with a universal "no" slashed circle to see "Building/dropping objects not allowed." Alternatively: Choose World menu > Place Profile > Place Profile. In the PLACES window, expand the Parcel section (if it isn't already open). This video shows the steps above: In some cases, if you're a member of the group that owns the land, activating your group title permits you to build despite the no-build icon which applies to the general public. Unpacking a box on your avatar Important: Only do this if you're comfortable dragging and dropping inventory items, or you may accidentally misplace important items. You can unpack a box if it's attached to your avatar. This may be useful if you're having a hard time getting to rezzable land, since you can always attach an object. However, this lacks the convenience of the Copy to Inventory and Copy and Wear buttons. In your inventory, right-click the box object and choose Attach To HUD or Attach To, then select an attachment point. Attach To HUD may be preferable because the box is attached to a point on your screen instead of your avatar and so is less likely to mess up your appearance. Alternatively, you can simply choose Wear, which attaches the box to its attachment point — if none has been specified by the creator, which is typically the case, it gets attached to your Right Hand. Right-click the attached box and choose Edit. In the build tools, click the Content tab. Drag each item from the object's contents to a folder in your inventory. You can also hold Shift or Ctrl to select multiple items. This doesn't work with "no copy" items in contents. Close the build tools.
  7. It would be wonderful to hide/unhide inventory folders. I'm well organized with all essentials to the top of my inventory, but it's be even better to omit items from view.
  8. Please help! Every time I completely change my avatar using "Replace Current Outfit" my Elements number begins a countdown. At LEAST 2 items each second seem to be disappearing but I have no idea which ones! I just want this to stop! What's happening!? I am using Firestorm-Releasex64 Here is the video preview of what it looks like right after I hit "Replace Current Outfit". I have cleared inventory cache, and all other caches. If I have to do a clean-reinstall, I will. https://i.gyazo.com/23e552815988d516e730db248b676d29.mp4
  9. So I needed a bell (long story) and I don't have a pet, but I was thinking of kitten bells, but then thought no something bigger, like Christmas ornaments or shaking ones etc. So then I was like ohh wait I have that kitten ears headband, that has the bigger Christmas bells on it, now where did I put that? Oh! wait, I do not own Remarkable Oblivion items in my RL bah humbug. There have been other things in the past but this one struck me as funnier, it was so real in my head that I grabbed it at Christmas as a headpiece for RL kind of memory. What have you thought you had or should have in RL that you only own in SL ?
  10. I am using Singularity viewer, and recently have noticed some items missing from my inventory. These items are dealing with my avatar. I have tried clearing the cache, but that did not work. Any way I can recover these items?
  11. I have many empty, unlisted items still showing up in my Marketplace inventory. These items are empty. I do not own any of them anymore either in my in-world inventory or elsewhere. They are not for sale and will never be listed for sale. Yet I'm unable to delete them. I've tried deleting singularly and in a group from both the Marketplace website and from my in-world Marketplace folder. No luck. It will say removed but they remain in place. This has been going on for months and appears on all devices, all browsers so isn't a cache glitch or anything. It says "on hand: 1" but there are none on hand. They were taken from the Marketplace folder and deleted in-world months ago because they were no value. Any item how to finally get rid of them? It's really distracting to try to add new inventory with all these dead folders in the way.
  12. I've heard that reducing one's inventory reduces lag and the time it takes to rez in. Is that true? Would it help in rezzing in others and sims as well? Does the same hold true for eliminating outfits?
  13. I am having this problem at the moment: I cannot see my own avatar, just an orange cloud.It is difficult to remove any attachments from my avatar. My item count in my inventory is about 3.700 items and 360 folder although it should be more. With Firestorm 6.0.2 I can't remove any attachments at all. I right-click them and select "remove" but they stay. When I change my outfit, the new attachments add and the old ones stay. On a different computer with the normal SL viewer I can remove attachments, but I still cannot see my avatar. It stays orange bubbles. But it looks like other users can see me. Does anybody have an idea what to do?
  14. I want to export my creations that are 100% mine to my computer, how do I do that? I'm not really understanding why this is a difficult thing since all the creations that I'm referring to are designed, created, and owned by me - shouldn't I have full access and digital rights to download it to my computer whenever I want and without feeling like I'm trying to steal my own creations?
  15. Hello! There is such a script unpacker. for me it works fine, but when I give it to a friend, the first time it unpacks twice, and then as usual. why it happens? list lContents; string strFolderName = "A folder of goodies";// change to the name you want for your folder default { state_entry() {//some preliminary work to set things up //first, populate the lContents list string strThisScript = llGetScriptName();//note the name of this script, since you don't want to give that as part of the folder integer max = llGetInventoryNumber(INVENTORY_ALL);//note the number of items in the object's inventory integer counter = 0; do{ string str = llGetInventoryName(INVENTORY_ALL, counter);//check the name of each item if(str!=strThisScript){//and if it's not this script lContents +=[str];//add the name to lContents } } while(++counter < max);//and keep on doing this, advancing the counter each time, until all items have been checked. if(llStringLength(strFolderName)== 0){//sanity check -- if no folder name is provided strFolderName = llGetObjectName();//then use the name of this object for the folder } } changed(integer change) { if(change & CHANGED_INVENTORY){//if the contents of the object's inventory change llResetScript();//then reset the script in order to rebuild the list } else if(change & CHANGED_OWNER){//if the object's owner changes, give the folder to the new owner llGiveInventoryList(llGetOwner(), strFolderName,lContents);//give the folder to the new owner } } attach(key id) { if(id){//if someone attaches the object llGiveInventoryList(id, strFolderName,lContents);//give them the folder } } }
  16. Landmarks ... there has to be a better way to provide a link to a location that doesn't immediately go out of date. I've just been though my inventory and 90% ended up in the trash because what I had saved was long gone. Perhaps something that an avatar creates assigned to their account that links to an inworld inventory asset. Update the info, move the location and all the linked landmarks update, change your mind and decide you don't want people to visit anymore, delete the location from your account and all linked landmarks vanish.
  17. Heya! I know inventory problems are well covered online but I'm at the point where I feel I've exhausted my own knowledge and ability on the issue and am a bit lost in regards with what to do next. My lost and found folder doesn't seem to be functioning the way I've read it's intended to. I've lost a few items that should have been returned to me upon returning (non deeded) items in a rented region, and I have searched very very thoroughly through my inventory for the coalesced objects that these items should have become. I have, whilst standing on land I am renting, placed single items and then returned them to myself. I get notifications that they have returned to my lost and found. I reset my cache, log out, log back in, my lost and found is still empty. Is there something I've missed? The items I've lost were only rare gacha items, and even if they can't be found or returned I'd still like to understand if there's something I'm doing wrong, as I am new to second life and am still getting a handle on things in general. Wiki information is useful but doesn't always cover the specific things i'm struggling with. I'll also note that it isn't only no copy objects that I seem to be missing. While they are the bulk of it, many copy objects are not returning to me properly, which i have discovered via my own experimentation on the issue.
  18. I got a new Laptop..a Dell G3 15 and we had some problems with it. Their support techs reset it to factory and when it was reloading it reported problems reloading some apps. The next tech did not reset it when I told him of this, instead he updated WIN10. Ever since then, I get to region capabilities..and 3 attempts, load as a cloud and no Inventory in SL viewer, it reports 8,000 in FS viewer, but they don't appear. My groups are 0 and everyone is UUID numbers. This only happens on the Dell. Everything is normal on my old Laptop that runs Win 8.1 and has all it's applications. I don't know if this matters, but the MS Visual C++ redistributables, both 64 and 86 2010 are among the list of missing apps. Also when I did a compatibility check it reported incmpatible program
  19. So. I'm editing my items, right? Graphics are cranked up and distance/render other avatars is turned way down. Just me. I went to tweak my shape, and now...It's gone. According to Second Life: "Can't find your shape in the database. Oh well!" I am now an egg. Unfortunately, not a sexy egg. How in the heck does one prevent this from happening? Am I able to get it back? I made a notecard of my shape, but what if I lose that too? Pls, help. Thanks.
  20. Looking through the knowledge base I found no info. The LIMITS wiki (most info VERY old) gives the info below. I know that in Opensim (yes, not the same platform) there IS a limit (I believe it is 1000 but was never an issue). My question is -- CURRENTLY is there any info on the number of items that can be in a folder without dreaded inventory "disappearances" (either real or temporary). Thanks. Maximum number of inventory items displayed in a single inventory folder: Several thousand. This was discussed during [1] "the folder will load up to the limit number of items, and remaining ones won't show up in the viewer. you still own them, they aren't lost, but they will be hidden until the folder size is reduced." There is no specified limit for total avatar inventory, very large folders can be split. There was discussion in the Third Party Developers' UG (4/10/2015) meeting about new inventory and login problems from having large numbers of items in a single folder. AISv3 removed server side limits on the number of items in a folder. Flat inventories are bad. No one is certain at what number of items in a folder cause a login problem. The fix is to clear the inventory cache (not the viewer cache) and log into a deserted, empty region then move inventory items into folders and sub-folders. - The problem appears at different a number of items depending on your computer and connection speed. Hopefully being on an empty region will give one enough edge to get logged in and do some corrective work before being dropped.
  21. Hello everyone who might be reading this! I'm concerned. Yesterday and the day before I had problems rezzing up to yesterday afternoon where I suddenly couldn't log in at different times. The loading bar kept freezing at "waiting for region handshake". (Gyazo screenshot) https://gyazo.com/799c95859d2384f7306f5abdf072bc80 And then I kept getting a popup; "We're having trouble connecting. There may be a problem with your connection or the Second Life Grid." https://gyazo.com/6ba6af7ffacbcbafcb6d31982953c903 I just installed Firestorm (v. anew - because of previous rezzing trouble - and my connection was totally fine, so I kept trying different regions. Eventually, it let me back on, albeit with a lot of being logged out by the viewer. This now seemed to have solved itself. But ha, with every relog the shape I was currently wearing suddenly "could not be found", even the copies don't work anymore. https://gyazo.com/260372f3836d32dce63c318243ff8c18 These are my shapes I made myself, and I'm afraid they somehow got corrupted. Obviously, I'm not IT and have no knowledge of how this could happen/how to troubleshoot this, other than trying to repeatedly delete my inventory cache to make sure this wasn't happening just from my end. Nothing. It keeps happening. All my shapes do not seem to be unusable now: https://gyazo.com/2a1a85525c8551df079b417d18699f0b I'm at my wit's end. I have filed two tickets by the way, about not being able to log in and about the inventory problems ( #1225264 and #1225467 ). But no response yet. EDIT: I forgot to mention that my inventory is loading properly now, all 151,756 items are there. :') They just don't work properly. Halp ? So my questions are; Does anybody know how I can solve the "Failed to find bodypart"-problem? And how long does it usually take before LL looks at a ticket and gets back to you? Thanks up front! With kind regards, Nathalia (aliznathalia.raviprakash)
  22. Boston Linden

    Advanced inventory management

    System folders The Library How to retrieve old Library items How to hide the Library Reducing inventory clutter Tips for recovering lost inventory items How to find the UUID of an inventory item This article contains detailed information about certain inventory features and advanced tips for managing and troubleshooting your inventory. System folders A system folder is a special folder that can't be moved inside of other folders or deleted. To view the system folders: Click the Inventory icon on the toolbar. Select the MY INVENTORY tab. System folders have the following attributes: As the name implies, the system depends on these folders to sort and help you organize your inventory, therefore they cannot be deleted. They appear by default at the top-level of your inventory. If you wish to change this, click the Gear Icon at the bottom of the INVENTORY window and uncheck Sort System Folders to Top. Inventory items you create or receive are automatically sorted into an appropriate system folder. No inventory item type is restricted to a single system folder. For example, if you create a pair of pants in the Clothing folder, you're free to move it into another system folder, or to a folder within a folder in the Clothing folder. Special cases: The Lost And Found and Trash folders are specifically for items you have lost or plan to throw away. You can right-click either folder and choose Empty Lost And Found or Empty Trash, respectively, to permanently delete everything inside the folder. Lost And Found contains items that have been returned to you. The Current Outfit folder has links to everything you're wearing, and actually shows the same items as My Appearance - Wearing. My Outfits contains individual folders, each with a icon and usually containing a complete avatar look. My Outfits' folders can contain original items if you intentionally move them in here, but otherwise they contain links. Outfit folders themselves are not system folders; they can be moved outside of My Outfits. Learn more about creating outfits. Note: Although you can't delete, rename, or edit any system folder properties, you can put items inside of them. This feature allows you to create sub-folders within the system folders. The Library While the Library appears in your inventory and can be considered a system folder in some ways, you can't alter it or its contents at all. It contains stock content provided by Linden Lab for use by all Residents. The way this folder works is similar to a "shared drive" on your computer network. All Residents share the same content at any given time. Note: You cannot use objects in the Library until you copy them to your own inventory. You can drag a copy onto the ground, your avatar, or another folder in your inventory. How to retrieve old Library items From time to time, Linden Lab adds, edits or deletes content from the Library to ensure that it remains a useful resource for all Residents. To make sure that any changes to your Library cause a minimum amount of inconvenience, we've archived all of the content and made it available for you at any time at the following inworld location: http://slurl.com/secondlife/Stillman/136/75/23 Simply click on the wooden box that says Old Library Content to retrieve a package containing all items that have been removed from the Library. How to hide the Library Select World > Show > Advanced Menu to enable the Advanced Menu. Choose Advanced > Show Debug Settings. Type noinventoryLibrary. It autocompletes. Select TRUE. Close the Debug Settings window and restart the Viewer. Reducing inventory clutter If you find yourself with a large number of duplicate objects cluttering your inventory, you can use the following procedure to find and eliminate them: Open your Inventory window by clicking the Inventory button at the side of your screen. Enter the exact name of the duplicated item in the search bar at the top of the Inventory window, and press the Enter key. Wait a few moments while Second Life indexes and searches your inventory. If you have a very large number of objects in your inventory, this step may take a few minutes. Select all the duplicate items found in your search. Make sure to leave at least one for yourself! Press the delete key. To restore your normal Inventory view, click the X button in the search bar, or close your Inventory window and reopen it. Warning: Once you empty your trash, there is no way to retrieve deleted items! Be careful. Tips for recovering lost inventory items If an item mysteriously disappears from your inventory, use the the procedures below to locate it. Click the Inventory button on the toolbar and select the RECENT tab. Items returned since last log off will be stored here. Clear the Second Life Viewer's cache. Search for the item by entering its name in the Filter Inventory field of the INVENTORY window. Search the Lost And Found folder. Search the Trash folder. Search folders listed at the top of the INVENTORY window. Your filter settings may be hiding some of your invneotry items. To reset them, click the Gear icon at the bottom left of the INVENTORY window and choose Reset Filters. How to find the UUID of an inventory item If you make extensive use of LSL scripts, you may want to know the UUID (Universally Unique Identifier) of a texture or sound in your avatar's inventory. You can easily copy any inventory item's UUID to your computer's clipboard by right-clicking it and selecting Copy Asset UUID. This method is great for finding sound and texture UUIDs, but is not always effective for other inventory types. Here is a short list of exceptions: A notecard's UUID changes every time it is edited and saved. There is no way to find an object's UUID until it is rezzed inworld. There is no way to find an LSL script's UUID while it is in your inventory. You must have full permissions on any inventory item to copy its UUID; this also applies to calling cards, which are by nature "no-transfer" items. LSL has several detection functions that can help determine an object or avatar's UUID. If you are interested in learning to use LSL for this purpose, see the LSL Portal.
  23. Boston Linden

    Using your inventory

    Basics Organizing your inventory Filtering Working with outfits Working with inventory links Creating a link Finding links in your inventory Updating links with a new object Sorting Giving and receiving inventory items Sharing with a friend Sharing with any Resident Receiving an object Problems with inventory Basics Click in the toolbar to open the INVENTORY window. Use this window to manage your inventory, all the virtual "stuff" you have in Second Life, including clothes, your avatar, and other belongings. Organizing your inventory Note: You can't move the Library folder, Trash folders or main system folders (those with special icons like Body Parts and Objects). Filtering You can also toggle all item types with a single click by using the All and None buttons in the Filters window. Below these is Always show folders, which displays all folders when doing a search. Unchecking it displays folders containing matches. Tip: If ever you think you've lost inventory, check that your filters are showing everything! Try selecting Reset Filters from the Gear icon menu in the INVENTORY window. Working with outfits You can save your clothing and attachments as an outfit (a folder containing everything you wish to wear). When you drag the outfit folder onto yourself, you'll instantly switch to the avatar shape, clothing, and/or attachments in the folder. Creating outfits is a great way to organize your inventory and makes it easy to quickly change your avatar's appearance. To create an outfit: Attach or wear the clothing items you wish to make inito an outfit. Right-click your avatar and choose My Appearance. Click the Save As button. Enter the name of your outfit in the dialog box. Click OK. Your new outfit folder will be located in your Clothing folder in your inventory. Making a new outfit creates an inventory link to each original inventory item in the outfit. This allows you to create multiple links to a single item. A link is shown in italics with the word (link) beside it. Each link is entirely dependent on an original item, and any changes to that item will affect all links. If you copy an item and then modify it, links created to each copy are independent. Note: Any item in your outfit that is no-copy is moved to the new outfit folder. Other items are copied instead. Warning: Be careful when deleting original items if you've made links to them. Deleting an original item breaks all links to it. Working with inventory links An inventory link is a reference to an original inventory item. A link is entirely referential, dependent on the original, and carries no unique properties that can be modified independently of the original. The Inventory window shows links in italics with the word (link) beside them. A link is different from a copy: copying an item creates a unique instance that can be copied further, and, dependent on permissions, modified or transferred. Wheras links are references without unique properties. For example, you can rename a copied item, but you can't rename a link. Creating a link To create links: Wear the items for which you wish to create links. Right-click your avatar. Select the WEARING tab in the APPEARANCE window. Click Save As. When prompted, give your new outfit a name that will help you easily identify it later. To delete a link from your inventory: Click the Inventory icon on the left side of the Viewer window. Click the My INVENTORY tab. Find the link you want to delete. It may be in the My Outfits folder. Press the Delete key or right-click the link and choose Delete. Note: If the item is worn, choose Detach From Yourself or Take Off, then right-click again to see Delete. This throws the link in your Trash. Important: Links are not copies! They are always dependent on original items, never the other way around. Deleting a link doesn't affect the original in any way. The reverse isn't true: deleting an item breaks all links to it. Finding links in your inventory Search your inventory for "(link)" to see all links. To find the original item that a specific link is connected to, right-click the link and choose Find Original. Inversely, if you click an original item in inventory, you can find all links pointing to it by clicking at the bottom and choosing Find All Links. Updating links with a new object You can change which object a link points to, allowing you to simultaneously update many outfits with an updated item. To update a link with a new object: Open your inventory by clicking the Inventory button. Find the original object you used in your outfits (the one all your links point to). Right-click the object in your inventory and choose Replace Links to open the Replace Inventory Links window. The window also shows how many links have been made to this original object. In your Inventory, find the new object you wish to replace your old object with. Drag the new object onto the New field in the Replace Inventory Links window. Click Start to update all links with the new object. Sorting To sort your items, click on the Gear Sort Folders Always by Name: Forces your folders to display alphabetically, even if Sort by Most Recent is also selected. If you uncheck Sort Folders Always by Name, folders with the newest received items appear at the top of the list. Try sorting folders alphabetically and by date and see which method you like best. Sort System Folders to Top: Selecting this option places all system folders on top. Show Filters: Lets you modify and reset the current filters, showing and hiding categories of inventory items to declutter your view. You can also choose to show only items added Since Logoff or since a certain number of Hours Ago or Days Ago. Giving and receiving inventory items There are several ways you can transfer objects with transfer permissions from your inventory to another Resident. Sharing with a friend To share an item with a someone on your Friends list: Click the Inventory button on the toolbar to open the INVENTORY window. Select the item you wish to share. Click Share at the bottom of the INVENTORY window. The CHOOSE RESIDENT window opens. Choose a recipient from your Friends list. To choose more than one, hold down Ctrl while clicking additional names with your mouse. A window opens, asking you to confirm that you wish to share the item with the Resident indicated. Click Ok to complete the transfer. If the Resident is online, the item is delivered immediately. If not, it is saved to the recipient's inventory. Sharing with any Resident If the intended recipient is not on your Friends list: Open My Inventory and click on the item you wish to share. Click Share at the bottom of the INVENTORY window. The CHOOSE RESIDENT window opens. In the CHOOSE RESIDENT window, select the Search tab. Type part of the person's name into the search field and click Go. Choose the desired recipient from the search results, click on his or her name, and hit Select. A window opens, asking you to confirm that you wish to share the item with the Resident indicated. Click Ok to complete the transfer. If the Resident is online, the item is delivered immediately. If not, it is saved to the recipient's inventory. Tip: You can also use the Near Me tab in the CHOOSE RESIDENT window to locate nearby Residents. If you are within view of the person's avatar, you can drag the object from your inventory directly onto the avatar or the avatar's name tag. Just be careful when using this method, as it's possible to drop the object on the wrong avatar by accident, especially in crowded areas. Receiving an object To prevent possible inventory losses, Second Life automatically accepts all inventory offers. Whenever you receive an inventory item, Second Life presents you with a dialog containing the following options: Show - Opens your inventory and highlights the received item. Discard - Sends the newly accepted inventory item directly to your Trash folder. Block - Blocks the Resident who sent you the object. Problems with inventory If you are experiencing inventory loss or other inventory issues, please see Advanced inventory management.
  24. Boston Linden

    Finding lost objects and attachments

    Locating objects Locating attachments Locating objects If you lose an item inworld, first try to locate it in your inventory: Click in the toolbar . The INVENTORY window opens. Select MY INVENTORY > Lost And Found to see if the item has been returned. If not, enter a category or keyword into the Filter Inventory field and click Enter. If the object is copyable, search for it by name. You should see it appear in a folder, where you can rez and use it again. If you can't find the item in your inventory, go to World > Mini-map. If the object is relatively large, it will appear as a light blue square on your map. If the tips above don't work, try these advanced strategies for finding hidden objects: Select World > Show > Beacons. Beacons are colored locators that help you pinpoint special kinds of objects. From the Advanced menu (World > Show > Advanced), select Highlighting and Visibility > Highlight Transparent. This helps you see transparent objects. From the Advanced menu, select Rendering Types > Surface Patch to hide the terrain. This can make it easier to spot objects on the ground or underneath it. (Select Surface Patch again to show the ground.) If you think the object is lost in a structure you own, consider carefully moving walls around to see if anything is concealed inside of them (you will only be able to do this if you have the appropriate permissions): Right-click a wall and select Edit. Drag the colored arrows to move the wall. If you can't move a wall, it may be locked. While editing the object: Click the Object tab of the build tools. Uncheck Locked. Locating attachments Reset attachment slot Your avatar has multiple attachment slots. If you can find the worn attachment in your inventory, you can reset its slot. Doing so resets it to the default position, which means you will need to reposition it again. To reset an attachment slot: Right-click your avatar and select Edit my outfit. The APPEARANCE window opens. Click on Attachments to see all attachments. Find the one you're looking for and also remember its attachment slot, which appears in parentheses. Detach the object. Click the Inventory button on the toolbar, and search for the attachment by name or keyword. Right-click the attachment, choose Attach To, and select a different attachment point. Preferably a free one so it doesn't detach something else. Right-click the attachment again and choose Detach From Yourself. Right-click the attachment yet again, choose Attach To, and attach it back to the original attachment point. It should be visible, but positioned incorrectly. Near your avatar, right-click the attachment and choose Edit. Reposition the attachment as desired. Camera through your avatar Hold Ctrl+Alt while left-clicking to orbit your camera so it cuts into your avatar. When you're looking through your avatar, right-click the attachment and choose Edit. Carefully drag it out with the positioning arrows.
  25. Boston Linden

    How to move a build

    Before you move Record your About Land settings Template Tips for moving your objects Preparatory advice Advanced menu options Tips for optimizing your objects before taking them Linden trees Invisible objects Skyboxes Practice taking objects Beware of coalesced object caveats Take your objects Migrate your About Land settings Rez your objects on the destination parcel Position yourself and rez Inspect everything This article explains how to move a build, such as a house or store, from one parcel of land to another. It assumes that you have camera movement and object editing skills. Take your time, enjoy the videos, and take care with the fine details so nothing gets lost. We focus here mainly on moving large, complex builds, but the basic principles apply to builds of any size. Important: Most of the following video tutorials were filmed in Second Life® Viewer 1.23 or newer. You'll need this version to see certain features, such as primitive count (now called land capacity), as-presented. Before you move Verify that the destination parcel is at least the same size in square meters as the source parcel. A parcel's land capacity is tied to its dimensions. If your source parcel has filled up its land capacity and the new parcel is smaller, you won't be able to fit all your objects on your new parcel. Familiarize yourself with the shape of both the source and destination parcels. The transition will be easier If they are similarly shaped. Likewise, observe the terrain — for example, if the source is craggy and the destination is flat, you should terraform the destination to match. Otherwise you may need to reconsider how certain objects are positioned. Record your About Land settings Each parcel you own has different settings; if you have multiple parcels, each one's settings should be recorded individually. There are a number of ways to record settings. You can use your operating system's built-in screen capture feature, such as the Snipping Tool on Windows Vista or Grab on Mac; the disadvantage is that you must re-type the text. You can also use an external text editor like Wordpad on Windows or TextEdit on Mac. If you find this too cumbersome, use Second Life's built-in notecards: Click the Inventory icon on the toolbar to open the INVENTORY window. Click the + button at the bottom left and select New Notecard. Right-click the New Note in your inventory to rename it with your parcel name, so you can easily find it later. Double-click the note to open it. It's a simple text editor. Once you've decided whether you want to record your parcel settings in a notecard or an external text editor, make sure you open the tool you've chosen so that you can paste into it when ready. Then: Move your avatar to the desired parcel. You'll see its name in the middle of the menu bar. Right-click the the parcel and select About Land. Click the GENERAL tab (if it isn't already selected). With your mouse, select the parcel Name. Use Edit > Copy to copy the name (or the shortcut Ctrl-C). Click in the notecard or external text editor. Use Edit > Paste (Ctrl-V). Repeat the copy-and-paste steps for all parcel settings you wish to transfer. Note that a few, such as the OPTIONS tab's "Landing Point," will not apply to the new parcel (in this case, unless it's located at the same relative region coordinates). Template To make it easier for you, here is a template you can copy-and-paste directly into a notecard or text file and fill out. Adapt it to suit your needs. Tips for moving your objects Preparatory advice Proficiency at moving your camera is extremely important. Second Life objects are 3D, and it's easy to miss something obscured behind a wall when viewed only at one angle. If you're uncertain, learn more about Camera (point of view) controls before proceeding. This video shows how to select objects, either by Shift-clicking on them or dragging a selection rectangle: How to select objects from Torley on Vimeo. To simplify the process of maneuvering and taking your objects: Select Me > Preferences. Open the Graphics tab and click Advanced. Make sure the slider next to Draw distance is set to at least 128 m (the default). Tip: If you have a very powerful computer, you can increase the draw distance up to 512 m, but make sure performance is smooth — a low, choppy frame-rate makes it difficult to select objects. Under Mesh detail, set the Objects detail to High by moving the slider to the far right. To improve performance while moving, you can uncheck Atmospheric Shaders and set Water Reflections to Minimal. A more basic look is often easier to work with. Click OK to save settings. If you want to see where your parcel ends and others begin: Select World > Show > Property Lines to show your parcel's boundaries. Select World > Show > Land Owners to add a colored overlay over parcels. Parcels you own are green; parcels owned by groups of which you're a member are blue; and other parcels are red. Also, in the Tools menu: Select Tools > Enable Select Only My Objects. Tip: If you're moving a collaborative build, contact your co-builders and show them this guide to make sure you have a mutual understanding of what needs to be done. If you're having problems selecting larger objects, disable Build > Options > Select By Surrounding. Now your selection rectangle selects an object as soon as a small amount is within its range. If object outlines make it hard to tell what you're selecting, disable Build > Options > Show Hidden Selection to speed up performance. However, you may want to leave this on if you're selecting a building with objects in it, such as a house with lots of furniture. Tools menu options for selecting & moving objects from Torley on Vimeo. Advanced menu options We do not officially support these features, but they can help you immensely if you've practiced. If unsure, familiarize yourself in a public sandbox region to avoid destroying your content. Learn how to enable the Advanced menu. Enable Advanced > Disable Camera Constraints (not needed in 1.23 and later) to increase the distance you can zoom your camera out. This is useful for getting the big picture on a big build. Disable Advanced > Limit Select Distance to select objects that are further away, making it easier to select objects on a very large parcel. If you have underwater or partially submerged objects, disable Advanced > Rendering Types > Water to hide the water so you can select them without being obscured. If needed, disable object-object occlusion. Check Show Develop Menu under Advanced, then select Develop > Rendering and uncheck Object-Object Occlusion. Tip:Technically speaking, occlusion culling boosts performance by not rendering objects you can't see based on an octree, but in some cases it makes comprehensively selecting objects more difficult. Disabling occlusion culling degrades performance, so remember to re-enable it after the move is done. Tips for optimizing your objects before taking them Be sure to unlock all objects before taking them! Rezzing even a single locked object along with many unlocked objects prevents the entire selection from being moved at once — the positioning arrows won't show up. This may result in deselecting the whole batch. To unlock objects: Enter Edit mode (Build > Select Build Tool > Edit Tool or Ctrl-3). Draw a selection rectangle over as many of your objects as you can. Click the Object tab in the Tools window. If there are any objects that are locked, Locked will be checked but grayed. Click Locked once to lock every object. Wait a few moments if it's a large number of objects; then click Locked again. If every object in the selection is locked, the checkmark is solid and only requires one check to unlock all objects. Select the objects again to verify that they're all unlocked. The Locked checkbox must be unchecked. If you didn't already select all objects on your property, repeat the steps above to ensure everything is unlocked. Consecutive passes help catch anything (like a lamp in a small room) you may have missed on the first go. Unlock all objects in a selection before moving from Torley on Vimeo. Link as much as you can. This is especially important if you created the objects and/or have full permissions to them. You can safely do this on most basic structures in close proximity, like walls and roofs. Linking makes it more convenient for you to reposition objects after rezzing them. Important: Don't link different scripted objects, because that may mangle their functionality — for instance, linking a TV set to a couch may confuse which does what. Give your new linksets sensible names. Objects named "Object" in your inventory are hopelessly confusing because you need to rez them to see what they are — a waste of both time and space. Name each object descriptively before taking it. Use an object rezzing system. By using clever scripting, tools like Rez-Faux, Ilse's Big Build Rezzer, and others on the Second Life Marketplace let you package a collection of objects and reposition them neatly upon rezzing. Each one's specific usage varies, and they only work if the objects are moddable. Linden trees Linden trees are the system-provided foliage that is listed in your inventory's Library > Objects > Trees, plants and grasses folder. They have a number of tricky caveats to them, such as not being highlighted when selected. They also can't be linked to objects, making them even tougher to transport, although they can be included in a coalesced object. Watch this video to understand the caveats: The trouble with Linden trees from Torley on Vimeo. Invisible objects Don't forget about these! Objects like visitor stat counters and ambient sound generators may be invisible. Some of these are scripted to show upon command, so consult the documentation for each one. If you can't remember where you left them, Advanced > Highlighting and Visibility > Highlight Transparent shows them. Similarly but to a lesser extent, Highlight Transparent also helps find partially invisible objects, like gradient light rays and textured glass windows. Advanced > Highlighting and Visibility > Cheesy Beacon can locate other special kinds of objects. Learn more. Skyboxes There are some special things to know for moving builds that are high in the sky, often called "skyboxes": It may be easier to select your skybox than a build on the ground. Since there tends to be less clutter the further up you go, you may be able to see your build as an isolated collection instead of one very close to neighboring builds. You can't easily see parcel boundaries when you're thousands of meters up. Get the center coordinates for both the source and destination parcels: Be on the ground. Move your avatar to the center of the parcel. Look at the middle of the Viewer menu bar for the first two coordinates. For example, "Yendra 34, 54". Note this and fly up. Get a flight assist. This allows you to fly high without your avatar sinking back down. If you've built in the sky before, you probably already have one. If not, search on the Marketplace. You'll probably need to rez a guide platform on the ground. You can't rez objects mid-air by simply drag-and-dropping them from your Inventory. Unless you have special tools, you need to rez them near existing objects in the sky. Here's how: Rez a cube near the center of your destination parcel. Resize it to 10x10x0.5 m or whatever fits your needs. You may prefer to rez multiple prims so that you have a rough idea where your borders are. (You can also tell by looking at the menu bar: if the info changes to a neigboring parcel's as you fly or walk, you've obviously traveled beyond the limits.) Sit on this prim. Right-click the prim and select Edit. Under the Object tab, change Position Z to the desired height of your skybox and press Enter. This will be near the lowest or "baseline" height upon which your skybox will be rezzed. You will also be transported into the sky almost instantly. Click the Stand button towards the bottom of your screen. Try dragging a test object (not your skybox) from inventory. Notice how the cursor changes to show you can rez when you position it on top of another object. Practice this at least a few times. Tip: Follow the general rezzing advice described below, but keep in mind that your parcel boundaries aren't easily visible in the sky. Practice taking objects Reassembling pieces into the "real thing" is like a jigsaw, so you may want to sketch out an organizational strategy. Clean your inventory's Objects folder. This is where new objects you take end up, so it's a good idea to drag other stuff out of the way into a separate folder or sub-folder. Enter Edit mode: either right-click on an object and select Edit or use Build > Select Build Tool > Edit Tool. Right-click an object to test. You should see its outline highlighted (yellow for root prim, blue for all others). Click and drag to select multiple objects. Alternatively, try holding the Shift key and clicking multiple objects. The Edit Tool window says how many objects are selected and how many prims (primitive, single objects) are within them. Try to keep your selection batches small. You can't select more than 4,000 prims because more than this is highly likely to result in error. Learn more about why. Note: Selecting many objects slows performance because all of their outlines need to be rendered. In addition, rezzing many prims into a region at once causes significant slowdown, decreasing reliability. Rez a couple of cubes or a small bunch of other objects you don't care about and try selecting and taking them all at once. You'll see them appear in your inventory with a special "stack of blocks" (commonly referred to by some as a "broken Rubik's cube") icon. This is a coalesced object. Difference between 1-prim, linked, & coalesced objects from Torley on Vimeo. Beware of coalesced object caveats Coalesced objects are useful but have a number of potential problems including both perceived and actual content loss. As handy as they can be for complex builds, minimize coalesced object use unless you have a lot of practice with them. Take your objects Are you ready? The big moment is here. Hopefully you have practiced and are familiar by now with taking and rezzing objects from one location to another. Here are the steps you repeat for each object or coalesced set of objects: Enter Edit mode: either right-click on an object and select Edit or use Build > Select Build Tool > Edit Tool. Click and drag or Shift-click nearby related objects. Move your camera around the objects to make sure you haven't left out any important parts. If you have, reselect or Shift-click to add more objects. Once you've made a comprehensive selection, right-click and select Take. Wait a few moments (longer if you've selected 1,000s of prims); the objects should all disappear. Tip: For the first few times at least, you may want to open your inventory's Objects folder to confirm that the object(s) made it in. If you've taken multiple objects, the last object selected has its name shown here. Warning: You may be curious to rez and see what's in the file, but unless the objects are all copyable — and don't say "(no copy)" next to them — don't do it. Losing a no-copy object without backups likely means it's permanently gone. Move a build to another Region 1: Take your objects from Torley on Vimeo. Migrate your About Land settings After you've recorded your parcel settings: Teleport to the parcel you're moving to. If your recorded parcel settings aren't visible, open them. Right-click and select About Land to open or refresh this new parcel's settings. Start overwriting previous settings, either by typing in the same values or by copying and pasting. Rez your objects on the destination parcel Before rezzing, check the region's performance. Try to do this when there are few or no other avatars in the region, beacuse avatars add load and increase the likelihood of error. For example, if you try to move a 1,000-prim set of objects when time lag is heavy, prims move asynchronously and some may be left behind. This sad situation is best avoided altogether. Set your group tag This only applies if your source parcel is set to a group. If it is, you need to set the tag so that objects stay put instead of being auto-returned to your inventory. In About Land's General tab, make sure the ownership and group are set correctly. Otherwise you increase your risk of losing content. If applicable, ensure your own group tag is set correctly to match the parcel's: Click Communicate on the toolbar. Click My Groups. Right-click the correct group. Select Activate. If group tags are visible, you see the tag above your head. Every object you rez while you are wearing this tag is automatically set to this group. (You can assign groups retroactively, but you might forget — it's better to follow the steps above in the first place.) Set your group tag to make objects stay on a parcel from Torley on Vimeo. Position yourself and rez Move your avatar to the center of the destination parcel and fly up a fair distance to get a good vantage point. You want to be able to see your whole build without having to keep moving while rezzing it. If your parcel is very large (like over 8,192 m2) or extends high into the sky, you'll probably need to fly around and reposition yourself occasionally. You can move your camera into overhead bird's-eye view, or you may prefer to view your build isometrically. Use whichever method gives you the most perspective on your build. Go into Editmode. Warning: If you rez objects while out of Edit mode, it can be very difficult to reposition them! Repeat these steps for each object or coalesced object: Rez an object once you have a good idea of where you want it to go. Wait a few moments until the "Selected objects" count in the Tools window stabilizes. Again, this is slower with large amounts of prims and poor region performance. Move the object using the usual positioning arrows. When satisfied — and only then — click elsewhere to deselect the object, or proceed directly to rezzing another object. Note: The above doesn't apply exactly to object rezzing systems, which are more forgiving if you misplace an object. Repeat until your build is complete. You will likely need to do some fine-tuning, and the moving process may expose leftover flaws from the original build that you want to improve on — here's your opportunity! Move a build to another Region 2: Rez your objects from Torley on Vimeo. Inspect everything Once your build is in place: Fly around and check everything out from various angles. Fine-tune as necessary. Terraform the land to better fit your build. Click on scripted objects to make sure they still work as expected. (If you're familiar with scripting, you can take advantage of this opportunity to recompile for Mono.) Congratulations, you've made the big move! Invite friends over and have a party!
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