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  1. It is some long threads about folder size, but I really do not want to read all, so: Do we know how many items a folder can have? If we don't know the limit, what do you recommend? A: Can folders have larger numbers if we create many underfolders, and the underfolders have underfolders? I make a Furniture folder - can it have 3000 items, where it is organized in underfolders like Kraftwork, Fancy Decor, Apple Fall? And also smaller folders? Let us say I have Apple Fall -> No Copy, Apple Fall boxed, Apple Fall, West Village boxed, West Village? B: If yes, what is the limit? Can System Folders hold larger numbers than folders we create? Body Parts System Folder 5000 items - hair 1200 items - Doux 100 items, Magica 75 items, Stealthic 50 items, and a lot of smaller folders like Monso, Exile, Faga? Same for makeup, nails, eyes, skins?
  2. Hi, I'm thinking in developing a new product in Second Life, which is an extension of what I have already in Marketplace "Inventory Manager": Virtual-Inventory-v12-Organize-Store-Retrieve-Backup-Share-items (Please note I am not trying to promote my product, but give a background of what is the functionality) As you all know, the inventory can get overloaded of items and can be difficult to manage. My product consist in a box to which you copy items and it has a menu to search, retrieve and delete items. Performing operations like search via SL menu is slow and not user friendly. My idea consist on connecting these boxes to external servers which keep in sync with the content and provide the same functionality via a website. This will also make a huge improvement in boxes with the "Share" functionality activated, which means any user can search and retrieve content from your box using the website. Just imagine this website similar to Google Drive where you can access your stuff, and on top of that a search engine where you can copy items from any other users (with their consent) Is this something attractive for you as user? Thank you very much and looking forward for your feedback. Valentin Elan
  3. I have been trying to empty my trash for a few days now and its not working. I have cleared my inv. cache and its still not working. Does anyone have any ideas on how to fix this issue?
  4. Since yesterday I cannot wear, add or attach items all the options are greyed out this happened randomly. I tried clearing cache method using the Firestorm wiki forum suggested on another post but that didn't work, this also only happens on my account on my pc, please help!
  5. After fresh Windows and Firestorm installation, when I receive new items, I can't find them with the normal search line, they only appear when I click on the inventory tab "current items". Strangely there I see a "Received Items" folder, but when I search my inventory for the received file, I can't find it. Also the folder "Received Items" isn't showing up. This really sucks, because sometimes Marketplace is super slow and i receive deliveries hours later when I'm offline... Any ideas? I have it in German. "Received Items" = "Erhaltene Artikel":
  6. Recently I was told I was going to die. Or that I might die? Or that the chances were 60/40 that I would not exit the hospital in a gown, but a body bag? Regardless, I had time to set my earthly affairs in order which included all my Sl accounts. I nuked Alma Palmira, and Lucy Rust (or at least I thought I did? I pressed the delete account button but discovered today that they are still alive and kicking? anyway I killed them again.) Before leaving for the hospital in April I cleaned my original vanettda lassard to the bone. no pictures no textures (years of hedonistic discovery before I moved on from that particular SL stage) no clothes except my mesh body parts, hair and what ever I was wearing at the time, and anything that was just hanging out in my inventory. It looked/looks like a new account. Very Freeing. To wrap up, I didn't die. I spent a few weeks in the hospital, a couple months the in rehab, and so far six months of in-home PT. I hope to walk again someday--which beats death...I'm pretty sure...mostly... jury's still out, and after eight months, I'm back. SL is installed on my laptop which is open to anybody, and SL along with a lot of other apps, are on my keychain. So, under similar circumstances, if you were to die tomorrow would you want to delete in your SL inventory, and if so what would that be and why?
  7. I created 2 Feature Requests in August 2020 before @Oz Linden retired but I think they may have slipped into obscurity. @Whirly Fizzle commented that both requests could be combined into one new Feature. No new action has been taken since Oz retired so I thought I'd mention the requests here and ask for comments, suggestions and support for any who think this feature may be useful. I recently enjoyed watching @Alexa Linden 's episode of Second Life University with Inventory advice and tips: The features I requested would allow us to right click a folder and have the option to "Open this folder in a new window" and to have a "Search only this folder" option. This could be very helpful for sorting scattered items into a particular folder and also for finding items in the future. For example if you know the item you are searching for is in your Landmarks folder, Search won't need to return results for every other folder which contains the keyword you are searching for. Here are the links to the JIRA Feature Requests: https://jira.secondlife.com/browse/BUG-229278 https://jira.secondlife.com/browse/BUG-229279 I'm not sure if I've added this to the appropriate Topic? Please feel free to move it to the right place, if so!
  8. Jeremy Linden

    Inventory management

    Inventory management tips Get organized Be specific Organization tips Received items Other useful features Advanced Inventory Management How to get an inventory item-count Tips for recovering lost items How to find the UUID of an inventory item Inventory management tips Searching for an item in your inventory can be a frustrating affair; some Residents have over 150,000 inventory items to sort through! Large inventories can present many problems, from difficulty finding objects to technical problems like inventory lists which fail to load completely or even difficulty logging in. Luckily, you have many handy features at your disposal to help you organize and keep track of all your worldly possessions. Get organized The first step toward keeping track of your items is keeping them organized. By creating a system of folders in your inventory, you can easily categorize objects you've acquired. You can make as many folders in your inventory as you want, but try to create your folders using a nested system -- this means having a few major category folders in the top level My Inventory folder, then creating sub-folders in those major categories. ⚠️ Important Tip Folders that are directly in the My Inventory folder are called "top level folders". This is the list of folders that Second Life loads when you log in. If there are too many folders in your My Inventory folder, your login may take a long time (or even fail altogether). Be sure to organize your folders! To create a new folder: Right-click an existing folder in the Inventory window and choose New Folder. Give your folders names that really help you remember what you put in them. "Cars," "Board Game Pieces," and "Hippo Costume Parts" are good examples, but a more detailed naming system may be necessary if your inventory is extensive. Note: Folders with unique icons (such as Library or Clothing) cannot be deleted, moved, or renamed. Be specific How can you best organize your objects such that you can easily find them later? You may find that sorting items into categories can help narrow your search considerably. For example: Having distinct categories for textures can make it easier to find similar content: Textures: Fabric Glass Liquid Metal Stone Wood Once you're comfortable with your folder structure, move things into the new folders (just drag-and-drop) so that you can find them easily. You can also select and move multiple items at the same time by holding down the Shift key. Organization tips You can create multiple copies of objects in your inventory. For instance, you may want to wear the same shirt as part of two different outfits: to make a second copy of the shirt, right-click it, select Copy, select the folder for your second outfit, right-click it, and select Paste. For more information on managing your wardrobe, see Outfits. You can open a second inventory window for easy organizing (drag items from one window to a folder in the other window) and easy passing of objects (drag things from one window to a calling card in the other). To open a second window, click the Gear icon at the bottom of the Inventory window and select New Inventory Window. Empty your trash often! Reducing the total number of items in your inventory helps it load faster. If you find yourself with a large number of duplicate objects cluttering your inventory, you can use the following procedure to find and eliminate them: Open your Inventory window by clicking the Inventory button at the side of your screen. Enter the exact name of the duplicated item in the search bar at the top of the Inventory window, and press the Enter key. Wait a few moments while Second Life indexes and searches your inventory. If you have a very large number of objects in your inventory, this step may take a few minutes. Select all the duplicate items found in your search. Make sure to leave at least one for yourself! Press the delete key. To restore your normal Inventory view, click the X button in the search bar, or close your Inventory window and reopen it. ⛔ Warning! Once you empty your trash, there is no way to retrieve deleted items! Be careful! Received items The Received items feature allows you to conveniently manage all recently received Marketplace items in your inventory. Whenever you receive new inventory items or folders from shopping on the Marketplace, they appear in an expandable pane at the bottom of the Inventory window. To use your newly purchased items, drag the folder either into your main Inventory window for storage and organization, or drag an object icon onto the ground to be rezzed. You can also right-click an object and select "Add" to attach it to your avatar; many purchases arrive as a HUD which unpacks the content for you when you wear it. ℹ️ Important Note Be sure to move your purchases out of your Received Items folder! Filling up the Received Items folder can cause inventory issues or potential content loss. Other useful features There are several subtle-but-welcome features on the Inventory window, including: X Marks the Spot: An X, which clears the current query when pressed, appears at the very right of the search bar when you've entered text. Inventory window configuration options are available by clicking the gear icon (⚙️) on the lower left of the window. Sort Folders Always by Name: When you check this it forces your folders to display alphabetically, even if Sort by Most Recent is also selected. If you uncheck Sort Folders Always by Name, folders with the newest received items appear at the top of the list. Try sorting folders alphabetically and by date and see which method you like best! Sort System Folders to Top: Selecting this option places all system folders on top. Show Filters: Lets you modify and reset the current filters, showing and hiding categories of inventory items to declutter your view. You can also choose to show only items added Since Logoff or since a certain number of Hours Ago or Days Ago. Tip: The My Inventory and Recent tabs each have their own unique filter settings, meaning that what you filter in one tab does not affect the other. You can use this feature to your advantage by sorting your inventory into two different views at the same time. If you've never used filters before, try this to get a hands-on feel: In the Inventory window, click the My Inventory tab and open a lot of folders by clicking on the white arrows. As they expand, the arrows rotate to point downwards, indicating that the folders are open. Click on the Gear icon and select Show Filters. In the Filters window, uncheck all the category checkboxes and watch things "disappear." Don't worry, you haven't lost anything! It's all still there; it's just hidden. Re-check the boxes to make the items reappear. You can also toggle all item types with a single click by using the All and None buttons in the Filters window. Below these is Always show folders, which displays all folders when doing a search. Unchecking it displays folders containing matches. Tip: If ever you think you've lost inventory, check that your filters are showing everything! Try selecting Reset Filters from the Gear icon menu in the Inventory window. Advanced Inventory Management There are a number of other tricks which aren't immediately obvious but are extremely useful for highly-efficient organization of your inventory. Multi-View: Click on the Gear icon and select New Inventory Window so you have two inventory windows open at once. Now you can move items back and forth between two folders and have a different view in each one. What's more, each window has its own set of filters. Drag and Drop: This is very useful if you want to sort your recent items. Just click-and-drag any folder or item (Ctrl+Left-click to select multiples) from within one tab to the other tab's title: the view switches immediately. Move the cursor over the folder you're looking for, and release the mouse button. The folders spring back quickly, and your items have been moved! Filter Master: Check Since Logoff or enter a time for both tabs, and you have what amounts to two Recent tabs. If unsure of your changes, just use the Gear icon menu to Reset Filters. Note: Main system folders, meaning the ones with special icons like Body Parts and Objects, can't be moved. Neither can the Library's contents or the Trash. How to get an inventory item-count To find out how many items you have in your inventory, type anything into the search field at the top of the Inventory window. Wait a few moments while Second Life indexes your inventory, then look at the item count in the title bar of the window. Tips for recovering lost items If an item mysteriously disappears from your inventory, use the the procedures below to locate it. Click the Inventory button on the toolbar and select the Recent tab. Items returned since last log off will be stored here. Clear the Second Life Viewer's cache. Search for the item by entering its name in the Filter Inventory field of the Inventory window. Search the Lost And Found folder. Search the Trash folder. Search folders listed at the top of the Inventory window. Your filter settings may be hiding some of your inventory items. To reset them, click the Gear icon at the bottom left of the Inventory window and choose Reset Filters. How to find the UUID of an inventory item If you make extensive use of LSL scripts, you may want to know the UUID (Universally Unique Identifier) of a texture or sound in your avatar's inventory. You can easily copy any inventory item's UUID to your computer's clipboard by right-clicking it and selecting Copy Asset UUID. This method is great for finding sound and texture UUIDs, but is not always effective for other inventory types. Here is a short list of exceptions: A notecard's UUID changes every time it is edited and saved. There is no way to find an object's UUID until it is rezzed inworld; this is because each rezzed copy of the object must have a unique UUID. Similarly, if you take an object into your inventory, it is assigned a new UUID the next time you rez it. There is no way to find an LSL script's UUID while it is in your inventory, for similar reasons. You must have full permissions on any inventory item to copy its UUID; this also applies to calling cards, which are by nature "no-transfer" items. LSL has several detection functions that can help determine an object or avatar's UUID. If you are interested in learning to use LSL for this purpose, see the LSL Portal. .example-table td { padding: 30px; }
  9. Boston Linden

    Advanced inventory management

    System folders The Library How to retrieve old Library items How to hide the Library Reducing inventory clutter Tips for recovering lost inventory items How to find the UUID of an inventory item This article contains detailed information about certain inventory features and advanced tips for managing and troubleshooting your inventory. System folders A system folder is a special folder that can't be moved inside of other folders or deleted. To view the system folders: Click the Inventory icon on the toolbar. Select the MY INVENTORY tab. System folders have the following attributes: As the name implies, the system depends on these folders to sort and help you organize your inventory, therefore they cannot be deleted. The folder icon for a system folder has a hand logo. User-created folders are plain. They appear by default at the top-level of your inventory. If you wish to change this, click the Gear Icon at the bottom of the INVENTORY window and uncheck Sort System Folders to Top. Inventory items you create, upload or receive are automatically sorted into an appropriate system folder, such as Objects, Textures, or Scripts. No inventory item type is restricted to a single system folder. For example, if you create a pair of pants in the Clothing folder, you're free to move it into another system folder, or to a folder within a folder in the Clothing folder. Special cases: The Lost And Found and Trash folders are specifically for items you have lost or plan to throw away. You can right-click either folder and choose Empty Lost And Found or Empty Trash, respectively, to permanently delete everything inside the folder. Lost And Found contains items that have been returned to you from being rezzed somewhere in Second Life. The Current Outfit folder has links to everything you're wearing, and actually shows the same items as My Appearance - Wearing. My Outfits contains individual folders, each with a icon and usually containing a complete avatar look. My Outfits folders can contain original items if you intentionally move them in here, but otherwise they contain links. Outfit folders themselves are not system folders; they can be moved outside of My Outfits. Learn more about creating outfits. Note: Although you can't delete, rename, or edit any system folder properties, you can put items inside of them. This feature allows you to create sub-folders within the system folders. This is a good habit to get into, as organized sub-folders help your inventory load more quickly. ⚠️ Important Tip Folders that are directly in the My Inventory folder are called "top level folders". This is the list of folders that Second Life loads when you log in and it includes both required System Folders and any custom folders you might have made. If there are too many folders in your My Inventory folder, your login may take a long time (or even fail altogether). Be sure to organize your folders! The Library While the Library appears in your inventory and can be considered a system folder in some ways, you can't alter it or its contents at all. It contains stock content provided by Linden Lab for use by all Residents. The way this folder works is similar to a "shared drive" on your computer network. All Residents share the same content at any given time. Note: You cannot use objects in the Library until you copy them to your own inventory. You can drag a copy onto the ground, your avatar, or another folder in your inventory. How to retrieve old Library items From time to time, Linden Lab adds, edits or deletes content from the Library to ensure that it remains a useful resource for all Residents. To make sure that any changes to your Library cause a minimum amount of inconvenience, we've archived all of the content and made it available for you at any time at the following inworld location: http://slurl.com/secondlife/Stillman/136/75/23 Simply click on the wooden box that says Old Library Content to retrieve a package containing all items that have been removed from the Library. How to hide the Library Select World > Show > Advanced Menu to enable the Advanced Menu. Choose Advanced > Show Debug Settings. Type noinventoryLibrary. It autocompletes. Select TRUE. Close the Debug Settings window and restart the Viewer. Reducing inventory clutter If you find yourself with a large number of duplicate objects cluttering your inventory, you can use the following procedure to find and eliminate them: Open your Inventory window by clicking the Inventory button at the side of your screen. Enter the exact name of the duplicated item in the search bar at the top of the Inventory window, and press the Enter key. Wait a few moments while Second Life indexes and searches your inventory. If you have a very large number of objects in your inventory, this step may take a few minutes. Select all the duplicate items found in your search. Make sure to leave at least one for yourself! Press the delete key. To restore your normal Inventory view, click the X button in the search bar, or close your Inventory window and reopen it. Warning: Once you empty your trash, there is no way to retrieve deleted items! Be careful. Tips for recovering lost inventory items If an item mysteriously disappears from your inventory, use the the procedures below to locate it. Click the Inventory button on the toolbar and select the RECENT tab. Items returned since last log off will be stored here. Clear the Second Life Viewer's cache. Search for the item by entering its name in the Filter Inventory field of the INVENTORY window. Search the Lost And Found folder. Search the Trash folder. Search folders listed at the top of the INVENTORY window. Your filter settings may be hiding some of your inventory items. To reset them, click the Gear icon at the bottom left of the INVENTORY window and choose Reset Filters. How to find the UUID of an inventory item If you make extensive use of LSL scripts, you may want to know the UUID (Universally Unique Identifier) of a texture or sound in your avatar's inventory. You can easily copy any inventory item's UUID to your computer's clipboard by right-clicking it and selecting Copy Asset UUID. This method is great for finding sound and texture UUIDs, but is not always effective for other inventory types. Here is a short list of exceptions: A notecard's UUID changes every time it is edited and saved. There is no way to find an object's UUID until it is rezzed inworld. There is no way to find an LSL script's UUID while it is in your inventory. You must have full permissions on any inventory item to copy its UUID; this also applies to calling cards, which are by nature "no-transfer" items. LSL has several detection functions that can help determine an object or avatar's UUID. If you are interested in learning to use LSL for this purpose, see the LSL Portal.
  10. I was wondering- If I take a group gift from a group's notices, or a gesture, or texture, etc, does it create a record for the group owner or whoever made the notice that I took that notice's attachment? Like on the record of their transaction history or somewhere else?
  11. On the Second Life team we are always talking about ways to improve the in-world experience. Often we hear from the Support team about problems with inventory loading times. We dug into this problem and discovered that many of you have inventories which may partially or never load, and even worse, can prevent you from logging in. We have identified a couple of ways the Support Team can fix the most common issues for you. Starting Tuesday, June 21st, Support will implement a process to stabilize only those inventories affected. For the small group of Residents this affects, you may see a change to the organization of your inventory, but all your objects are still there. If you encounter any difficulty with your inventory, please reach out to our Support Team https://support.secondlife.com Why it’s important to organize inventory You can do your part to make your inventory load completely. Organizing your items into folders with fewer items at the same level can make a big difference: Ease of use: Finding what you’re looking for when you want it Saving money: Not buying something you already have because you can’t find it Saves you time: Do you really want to scroll through thousands of folders looking for the outfit you bought last week? Or is it faster to go into your Clothing Folder? The Vehicles Folder? Tips! Start organizing your inventory early It’s a great idea to create a few top level folders which represent common things you buy such as Hair, Jewelry, Shoes, etc. Many people also organized clothing into categories. Get rid of demos When buying a demo and trying it out, you know pretty fast if you like it -- and usually if you do, you buy the non-demo version soon after. As a result, search for demos in my inventory and if you no longer need them, move them all in the trash. Clean your trash out regularly And speaking of trash, it’s much easier to catch an accidental deletion when you’re only looking through a few dozen folders versus thousands of items. Renaming Folders Did you just buy an exceptional item but the folder’s named in a way that it doesn’t identify what it is? Rename it. Think about naming an item “long lace dress with high neckline - Red”. Your own name for an item is more meaningful to me than “**~~XX BRANDNAME~~** Tiffany Red” Clean out Lost and Found If things are returned to you or possibly detached, they may appear or get returned to your Lost and Found folder. Many times it’s going to appear as a Coalesced Object (a collection of different objects returned as one mass, shown with an orange box icon with a bite taken out of it). Rezz these coalesced objects and take each item back into your inventory so you can find them again. Sandboxes are a great place to do this. Don’t have a Lost And Found folder? That’s great! It means you don’t have anything in it! Move things out of your Received Items Folder You can wear and use items directly from your Received Items section (at the bottom of your inventory window). But it’s not a good place to keep them long-term. Take a moment each time you receive an item to move it somewhere in your main inventory that makes sense to you. Troubleshooting Inventory issues Missing or Lost Inventory? Second Life is very large and very complex, but not all missing inventory is truly lost. http://wiki.secondlife.com/wiki/Inventory_Recovery_Steps Antivirus, Firewall and Security Applications While everyone should keep their home network and computers safe, sometimes overly cautious applications or settings may interfere with the communication between the Second Life Viewer and our Inventory servers. This could result in errors like “body part missing from database” and in these cases those assets may be permanently lost.. Here is further information about setting up a firewall to work with Second Life: Too many friends It is possible to have “too many” friends. Check your Calling Cards folder and remove any duplicates. New inventory error message “There was a problem loading your inventory. First, try logging out and logging in again. If you see this message again, contact Support to correct the problem.” This error message is new in the Second Life Viewer and is shown to let you know that your inventory has problems. The sooner you contact Support to resolve this problem, the better! Inventory problems may worsen over time if you keep trying to connect to Second Life before getting assistance from Support. Please note -- clearing the cache and relaunching Second Life will not resolve this specific, new problem that results in this warning message. Note: We have reports that residents who have changed the “NoInventoryLibrary” debug setting to “True” will see this error message and not be able to load their inventory. That issue has been reported at BUG-231865. The quick workaround is to change that setting to False. If you have changed this setting and are still seeing the error message, you should contact support. You may contact Support directly at https://support.secondlife.com/create-case. Choose “Submit a Case,” select Technical Question > Inventory Issue, and complete the rest of the form to get assistance. Our amazing Support team is aware of these issues and is on the lookout for these new cases. Second Life University Second Life’s Director of Product, Alexa Linden, will be on a Second Life University livestream tomorrow covering these inventory management tips, and more! Watch it live on May 19th at 11:30am PT on the Second Life YouTube channel. We will be monitoring the YouTube chat and answering your questions.
  12. What happens to an inworld purchase if you don't click to keep the item after buying? (Ex: The pop up is cut out of your viewer window due to it not being full screen, you've accidentally clicked on something else, interference with your device you're running Second Life on, crashing...ect.)
  13. Hiiii So I am trying to wrangle my insanely large inventory. I have thousands of notecards, many which I can delete but need to look at them first. To better manage this in the interim, I created a simple full perm cube with a full perm hover text in it to wear as a HUD. So, for example, I can wear the HUD which I named after a shop - let's say Pixels Playhouse. I edit my script inside to add the name to the hover text. I have 50 Pixels Playhouse notecards which are full perm. I grab them all and slide them into my HUD, then delete them from my inventory . Voila! Chef's kiss. I detach the HUD that now has all my note cards. I've reduced my inventory by 49 items. I can reattach and add notecards as I receive them in the future. This allows me to work in no rez areas if need be. Plus I don't create duplicates by rezzing. What a nifty idea Pixels. Yes, i thought so until I tried to do the same with notecards that are no mod. I cannot slide from my inventory no mod notecards into the attached HUD's contents. I can, however, rez the HUD prim on the ground and slide them into the prim with no issue. But taking this back into my inventory means I now have this new version in addition to the previous version. What a PITA! My inflated genius has been dashed onto the rocks of my hubris. So whyyyyyyyy does SL mock block me re no mod or no mod/no copy or variations on perms when placing items - in this case notecards - in an attached HUD prim but has no issue moving same items into a rezzed prim? Either I am not doing something with key combos or Linden Labs should fix this since this HUD storage box solution enables us to create and manage storage boxes and content without having to rez or duplicate the storage boxes. Anyone know why this is set up like this and if there is something I am unawares of to make this work? If I could get this to work regardless of the item's perms. I would do this with other items in my inventory like textures which would significantly reduce my inventory and make is far more manageable. I could even spend more time hanging out at your events while I work on my inventory! Win/win! If I can't get the no mod no copy items to move seamlessly into the attached HUD and I have to rez it, , I'd like to add some code to the script that aromatically updates the object name + adds the date/time. I will ask about that on the scripting forum section unless someone wants to add it here. Thank you. xo pixels sideways / Moon Mittens
  14. Since the last rolling restarts, I have been experiencing inventory issues. It takes an age to attach/detach clothes and BOMs. Rezzing takes an age. Derezzing takes an age. Additionally, I get error messages, like unable to create item in inventory and cannot derezz object due to inventory fault I bought an item inworld, in a store, it was kinda delivered, because I got the delivery message, but then it disappeared in to the ether because I got the unable to create item in inventory message. I relogged and then got a redelivery from the redelivery terminal and that all worked. I don't know if this is a viewer problem or server problem, but as I am not experiencing any other viewer problems, I am guessing it is server based and as I said, it started following the last rolling restarts. I use Second Life Release 6.5.2.567427 (64bit) viewer. Anyone else experiencing problems? Thank you.
  15. Jeremy Linden

    Object permissions

    How to set permissions on an object Getting permissions back on a transferred object Next owner permissions Bulk-setting permissions Setting default permissions Setting bulk permissions in an object's contents Tip: To see who created a particular object, right-click the object, select Edit > General, and look for the Creator. You will also find the object's Owner listed here. How to set permissions on an object Permissions enable you to control what other people can do with the things you create. Permissions control: Copying: whether someone can make copies of your work. Modifying: whether someone can change your work. Transferring: also known as "Resell/Give Away." If the the object is inworld (rezzed), right-click it and choose Edit, then navigate to the General tab. If the object is in your inventory, right-click it and choose Properties. Permissions refers to the abilities the next owner will have over the object or item. They are: Modify: Checking this lets the next owner modify your creation. Unchecking it denies any modifications. Copy: Checking this lets the next owner copy your creation. If they drag the object from inventory to inworld, they will retain a copy in inventory. Unchecking it denies any copies; if they drag the object inworld it will leave their inventory until taken back into inventory. Transfer: Checking this lets the next owner give your creation to someone else. If the object permits copying, they can sell copies. If the object does not permit copying, they can only sell the original. Unchecking this means the next owner cannot give the object to anyone else. If the object permits copying but not transferring, they can make as many copies as they want for their own uses, but can never give a copy away or sell it. Important: Permission settings set while object is in your inventory are not cross-checked with contents until rezzed. For example if you place a no-copy item in a copy enabled prim the prim becomes no-copy. If you place that prim in your inventory and change back to copy enabled this state persists even after transferring to another resident because permissions are not cross-checked with contents until the object is rezzed. If you are not careful you can allow receiving resident to copy no-copy items. For safety, always make permission changes to rezzed objects only. First, rez a copy of an object to confirm the permissions look the way you want, then take that object back to your inventory. You can now use this verified copy in vendors, in your Marketplace store, or simply to give away to others, knowing that the permissions are correct. 💡 Tip: Use the object's Name to keep track of changes you make by adding a version number at the end of the name. If you have 14 copies of "Fancy Couch" in your inventory, it can be hard to track which one is the most recent. If you add a version number to the end of the name and update it when you make changes, you'll know which copy is the most recent -- "Fancy Couch v.1.1" is newer than "Fancy Couch v.1.0". Getting permissions back on a transferred object Unfortunately, you cannot regain permissions for an object you have given to someone else. Linden Lab is unable to reset permissions on an object; the permissions you give the next owner are permanently marked as the most lenient permissions the object can ever have in the future. If permissions allow, it is a good idea to create a backup copy of an object before you give it to someone else. This way, you always have a copy of the "most permissive" version of the object! Important: Default permissions are no modify and no copy! Always check permissions before giving objects to others. You can set your own preferred default permissions in the Preferences > Advanced section of the viewer settings. Next owner permissions Permissions let you control what other people can do with things you create. The basic permissions include: Copy (whether someone can make copies of your work), Modify (whether someone can change your work), and Transfer. If the object is inworld (rezzed), right-click it and choose Edit, then click the General tab. If the object is in your inventory, right-click it and choose Properties. Under Next owner: Modify - Checking this lets the next owner modify your creation. Unchecking it denies modifications. One exception to this falls under "fair use": an object can always be removed from the contents of another object, even if the container object is no-modify. Copy - Checking this lets the next owner copy your creation. If they drag the object from inventory to inworld, they retain a copy in inventory. Unchecking it denies any copies; if they drag the object inworld, it leaves their inventory until taken back into inventory. Transfer: Checking this lets the next owner transfer your creation to someone else. If the object is also copy-enabled, they can sell copies. If the object doesn't permit copies, they can only sell the original. Unchecking Transfer means the next owner can't give the object to anyone else. If the object is set to Copy but not Transfer, they can make as many copies as they want for their own uses, but can never give a copy away or sell it. Tip: A firsthand way to learn permissions "in the wild" is to visit stores and see how they display permissions. For instance, the shorthand of "MCT" for "Modify, Copy, and Transfer (Resell/Give away)" is often used on packaging. If a couch is modifiable and transferrable but not copyable, it may look like this: Important: Permissions changes to an object in your inventory are not fully applied to contents until that object is rezzed. This can be problematic if you intended to make an object entirely no-copy but gave it away without confirming the contents were restricted. As a safety precaution, make sure to rez and retake objects before distributing them. Other relevant permissions are: Share with group - If an object is set to a group, this allows other members of the same group to edit it, dependent on restrictive permissions. This can make collaborative building easier since for example, group members can move shared objects. As with permissions in general, be careful of who else has access to your objects, and don't enable this if it's not needed. See also "How do I manage objects on group-owned land?". Allow anyone to move - If this option is checked, anyone can move your object. This is rarely used because most people don't want complete strangers either unintentionally or maliciously destroying their building projects. Allow anyone to copy - Anyone can take a copy of the object by right-clicking it, then choosing More > Take Copy from the pie menu. However, this feature can be confusing to use because the object and all of its contents must be fully-permissive and also have Allow anyone to copy checked. As a result, most people opt to use an easier alternative: set the object for sale as a free (L$0) copy instead. Tip: An object or contents item that is modifiable, copyable, and transferrable is "fully-permissive", or in Second Life lingo, "full perms" for short. Setting default permissions The Second Life Viewer includes some features for setting your default permissions. When you create new items, they'll have your chosen permissions set on them by default. Setting default permissions preferences Go to Me > Preferences > Advanced > Default Creation Permissions. A window appears allowing you to specify Next owner permissions. Check the ones you want to enable for each item type; you can set different defaults for different types of items, like Notecards, Scripts or Objects. Uploads refers to both Textures and Screenshots; Settings are Environmental Settings like skies, water, or day cycles. Click OK to save your selected preferences. Setting bulk permissions in an object's contents The second way to bulk-set permissions is when the items are in an object's contents: Right-click an object with contents you want to change. Click the Content tab. Click Permissions button. Check or uncheck content (item) types whose permissions you want to change. You can also click All or uncheck All to select or deselect them globally. By the way, "Textures" and "Snapshots" are essentially the same thing and both are represented under Textures. (Click Help in the "Bulk change content permissions" window for more technical background and caveats.) Similar to setting default permissions when uploading, there's a Next owner section here. Check the ones you want to enable or disable. Doing this is dependent on an item's already-restricted permissions: you can't make a no-copy object copyable. When you're satisfied with your settings, click Apply and wait a few seconds. The permissions are applied.
  16. Tried to log in and got this message: Inventory problem detected: Contact Support spoke to Live Chat: I am sorry to hear that! We are seeing reports on this right now. We do apologize for the inconvenience. The service should be back up soon The CSR also confirmed that there was nothing I or she could do other than wait for things to get back to normal
  17. I am trying to solve my slow loading inventory, that's a crawl now. Does this help on slow inventory too: https://wiki.firestormviewer.org/login_fail_without_cache_clear Several times a year, I make an effort to remove demos, unpacker scripts, notecards and landmarks. It can be a few hundred to a couple thousand items every time. But my inventory keep building up, and is over 100 000 now. One of my largest folders is my Received Items, it shows I have 9400 in there. But it is in small single folders, subfolders. My Object folder is 11 000. It is some subfolders in there, but not so many. One folder is 1400, the others small. Every time I buy something that is delivered in the Object folder, I leave the original in Objects in case I need to unpack again. I removed several thousand objects from 2007-2010. But I am afraid to remove a "heirloom" object. The Objects folder is such a large challenge. How can I get fix it? Is it enough to make subfolders for 2020, 2019, 2018 et cetera, and put the objects I received in the years there? Will this change help my inventory to load faster?
  18. I sail a sailboat, and I want to reduce my Inventory to prevent problems when I cross sim lines. I've deleted everything I can from my Inventory, but . . . 1) How do I delete items I don't want/need from my Library? 2) Will this make any difference to problems arising from crossing sim lines? thanks!
  19. I'd like to be able to open inventory with a gesture, but can't find how to do that. The goal is to make a gesture that: 1. opens the inventory window, 2. selects a saved outfit, and 3. puts the outfit on (replacing the current outfit). Can you help me, please?
  20. I received an offline email notification of an inventory delivery... "2021-02-18 20:16:44 - The object 'KittyCatS! Information' in Second Life has offered you inventory. - Log in to accept or decline this inventory. = KittyCatS! Information is owned by KittyCats Resident = http://slurl.com/secondlife/KittyCatS/83/79/1000" Where can I find out what this delivery might have been? Thank You
  21. What is the best way to get photos saved in the INVENTORY Photo Album moved to my Flicker account? ~Birdie
  22. As I'm a very noob when it comes to LSL, I looked at all old-school drinks in my inventory to edit their scripts, but their scripts are all not modifyable or use library animations. That prim is attached to the body, it should play sound UUIDs and trigger a non-looped animation before a specific sound will be played, or.. together with that sound. My basic idea would be like... default { state_entry() { llPlaySound(" --SOUND UUID1-- ",1); llSleep(15); llPlaySound(" --SOUND UUID2-- ",1); llSleep(30); llPlaySound(" --SOUND UUID3-- ",1); llSleep(20); llStartAnimation( --Inventory Animation or Animation UUID if possible?-- ); //i don't need llStopAnimation when it's not a looped animation, correct? llPlaySound(" --SOUND UUID4-- ",1); llSleep(15); llResetScript(); } } Could someone please help me with the LSL syntax? And how to use an inventory animation or animation-UUID? I completely fail here
  23. Sorry if this is in the wrong category. I wasn't sure where to put it, as it didn't seem to neatly fit any of the headings :/ Ok so, something really weird is going on with marketplace ordering, something I've never seen before in more than a decade of SL... I've created a new avatar and was trying to gather hair demos (as one does) and placed an order on marketplace for 10 demos (from a couple of different stores) at L$0 each. After going through the usual "Are you suuurrre you don't want to spend any lindens?" page, then confirming the payment on the checkout page, the page redirected to the delivery confirmation page (with the links for order history, etc) and everythign was totally normal. I checked my inventory and nothing had been delivered. I waited a few minutes. Still nothing. I checked the order history page and there was nothing there. The order I palced hadn't even been recorded. I tried placing another similar order for L$0 and got the same result. No delivery. No order details recorded. I checked my transaction history, on the sl website account page, and it showed a total of 3 L$0 transactions to marketplace. So the orders were recorded in my transaction history, but not in my marketplace order history. Just to test things out, I made on more attempt at a delivery. This time I chose a L$1 item, wondering if the fact that it wasn't free would make a difference. It didn't. The L$1 was taken from my account, the transaction is recorded in transaction history and there's still nothing in my marketplace order history. At this point, it's been over 24 hours since the first delivery that vanished so, if it was going to deliver at all, surely it would have by now. And what's with the transaction being recorded by SL but MP? I've spent lindens in world and had no issues, and my payment info is on file on my account. This is the 7th time I've set up a new avatar since my first (probably around 12 years ago or more lol) and I've never even heard of this happening to anyone else, let alone had it happen to me. If anyone can give me any ideas for how to fix this, or even point me in the right direction to look for an answer, I'd be very grateful. I'm at a complete loss 🥺
  24. Does anyone know what happens to your inventory if you delete your sl account? Is it recoverable if you decide to reactivate, and if so, is there a time limit before it becomes unrecoverable? ETA: Particularly interested in hearing from anyone who has had actual experience with this, given the info available online is a bit vague.
  25. Boston Linden

    Using your inventory

    Basics Organizing your inventory Filtering Working with outfits Working with inventory links Creating a link Finding links in your inventory Updating links with a new object Sorting Giving and receiving inventory items Sharing with a friend Sharing with any Resident Receiving an object Problems with inventory Basics Click in the toolbar to open the INVENTORY window. Use this window to manage your inventory, all the virtual "stuff" you have in Second Life, including clothes, your avatar, and other belongings. Organizing your inventory Note: You can't move the Library folder, Trash folders or main system folders (those with special icons like Body Parts and Objects). Filtering You can also toggle all item types with a single click by using the All and None buttons in the Filters window. Below these is Always show folders, which displays all folders when doing a search. Unchecking it displays folders containing matches. Tip: If ever you think you've lost inventory, check that your filters are showing everything! Try selecting Reset Filters from the Gear icon menu in the INVENTORY window. Working with outfits You can save your clothing and attachments as an outfit (a folder containing everything you wish to wear). When you drag the outfit folder onto yourself, you'll instantly switch to the avatar shape, clothing, and/or attachments in the folder. Creating outfits is a great way to organize your inventory and makes it easy to quickly change your avatar's appearance. To create an outfit: Attach or wear the clothing items you wish to make inito an outfit. Right-click your avatar and choose My Appearance. Click the Save As button. Enter the name of your outfit in the dialog box. Click OK. Your new outfit folder will be located in your Clothing folder in your inventory. Making a new outfit creates an inventory link to each original inventory item in the outfit. This allows you to create multiple links to a single item. A link is shown in italics with the word (link) beside it. Each link is entirely dependent on an original item, and any changes to that item will affect all links. If you copy an item and then modify it, links created to each copy are independent. Note: Any item in your outfit that is no-copy is moved to the new outfit folder. Other items are copied instead. Warning: Be careful when deleting original items if you've made links to them. Deleting an original item breaks all links to it. Working with inventory links An inventory link is a reference to an original inventory item. A link is entirely referential, dependent on the original, and carries no unique properties that can be modified independently of the original. The Inventory window shows links in italics with the word (link) beside them. A link is different from a copy: copying an item creates a unique instance that can be copied further, and, dependent on permissions, modified or transferred. Wheras links are references without unique properties. For example, you can rename a copied item, but you can't rename a link. Creating a link To create links: Wear the items for which you wish to create links. Right-click your avatar. Select the WEARING tab in the APPEARANCE window. Click Save As. When prompted, give your new outfit a name that will help you easily identify it later. To delete a link from your inventory: Click the Inventory icon on the left side of the Viewer window. Click the My INVENTORY tab. Find the link you want to delete. It may be in the My Outfits folder. Press the Delete key or right-click the link and choose Delete. Note: If the item is worn, choose Detach From Yourself or Take Off, then right-click again to see Delete. This throws the link in your Trash. Important: Links are not copies! They are always dependent on original items, never the other way around. Deleting a link doesn't affect the original in any way. The reverse isn't true: deleting an item breaks all links to it. Finding links in your inventory Search your inventory for "(link)" to see all links. To find the original item that a specific link is connected to, right-click the link and choose Find Original. Inversely, if you click an original item in inventory, you can find all links pointing to it by clicking at the bottom and choosing Find All Links. Updating links with a new object You can change which object a link points to, allowing you to simultaneously update many outfits with an updated item. To update a link with a new object: Open your inventory by clicking the Inventory button. Find the original object you used in your outfits (the one all your links point to). Right-click the object in your inventory and choose Replace Links to open the Replace Inventory Links window. The window also shows how many links have been made to this original object. In your Inventory, find the new object you wish to replace your old object with. Drag the new object onto the New field in the Replace Inventory Links window. Click Start to update all links with the new object. Sorting To sort your items, click on the Gear Sort Folders Always by Name: Forces your folders to display alphabetically, even if Sort by Most Recent is also selected. If you uncheck Sort Folders Always by Name, folders with the newest received items appear at the top of the list. Try sorting folders alphabetically and by date and see which method you like best. Sort System Folders to Top: Selecting this option places all system folders on top. Show Filters: Lets you modify and reset the current filters, showing and hiding categories of inventory items to declutter your view. You can also choose to show only items added Since Logoff or since a certain number of Hours Ago or Days Ago. Giving and receiving inventory items There are several ways you can transfer objects with transfer permissions from your inventory to another Resident. Sharing with a friend To share an item with a someone on your Friends list: Click the Inventory button on the toolbar to open the INVENTORY window. Select the item you wish to share. Click Share at the bottom of the INVENTORY window. The CHOOSE RESIDENT window opens. Choose a recipient from your Friends list. To choose more than one, hold down Ctrl while clicking additional names with your mouse. A window opens, asking you to confirm that you wish to share the item with the Resident indicated. Click Ok to complete the transfer. If the Resident is online, the item is delivered immediately. If not, it is saved to the recipient's inventory. Sharing with any Resident If the intended recipient is not on your Friends list: Open My Inventory and click on the item you wish to share. Click Share at the bottom of the INVENTORY window. The CHOOSE RESIDENT window opens. In the CHOOSE RESIDENT window, select the Search tab. Type part of the person's name into the search field and click Go. Choose the desired recipient from the search results, click on his or her name, and hit Select. A window opens, asking you to confirm that you wish to share the item with the Resident indicated. Click Ok to complete the transfer. If the Resident is online, the item is delivered immediately. If not, it is saved to the recipient's inventory. Tip: You can also use the Near Me tab in the CHOOSE RESIDENT window to locate nearby Residents. If you are within view of the person's avatar, you can drag the object from your inventory directly onto the avatar or the avatar's name tag. Just be careful when using this method, as it's possible to drop the object on the wrong avatar by accident, especially in crowded areas. Receiving an object To prevent possible inventory losses, Second Life automatically accepts all inventory offers. Whenever you receive an inventory item, Second Life presents you with a dialog containing the following options: Show - Opens your inventory and highlights the received item. Discard - Sends the newly accepted inventory item directly to your Trash folder. Block - Blocks the Resident who sent you the object. Problems with inventory If you are experiencing inventory loss or other inventory issues, please see Advanced inventory management.
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