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About Me

Found 17 results

  1. I am an experienced creator who makes custom content such as Skins, Clothes texturing, Make up, tattoos or Slave Brands . I have created for Sansar, The Sims, IMVU, Gevolution and 3d websites. You can have a look at my stuff below . Contact me inworld for further information. Thank you and stay home ❤️ https://marketplace.secondlife.com/stores/67150 https://www.flickr.com/photos/olympiahoxley/
  2. Desde el momento que Strawberry Linden anuncio a la comunidad los invitados que le iban a acompañar en la emisión del programa 14 de Lab Gag, todas las orejas se pusieron de punta, nada menos que al CEO de Linden Lab, Ebbe Linden, así como a la vicepresidenta de producto, Grumpity Linden. La comunidad, después de todo lo sucedido en estos días (ronda de despidos en Sansar, ajuste de personal de un producto al otro, etc.) y todo el revuelo que se había ocasionado ante los rumores difundidos por varios blogs de peso sobre posible cierre de Sansar, era de esperar un comunicado por parte de la compañía informando a sus residentes, tanto de Second Life como de Sansar, sobre el rumbo y decisiones que iba a tomar la compañía; La forma de hacerlo: al más puro Second Life de antaño, inWorld y en directo para todos. Ebbe confirmo los rumores: Linden Lab iba a dejar de financiar económicamente a Sansar . Pero también quiso dejar claro que, iba a buscarse un plan b para intentar que el mundo virtual siguiese en funcionamiento (se deja entrever una posible venta del producto a otra compañía, confirmando lo que algunos miembros pesados de la comunidad predecían, de todas maneras, Ebbe anuncio más información al respecto durante los próximos días) Otro rumor que iba a navegar por diferentes entradas en los foros de la comunidad, así como en algún blog en la red, era la posible vuelta de Philip Rosedale (fundador de Linden Lab y Second Life) al laboratorio. Ebbe fue muy claro en este aspecto , Philip se encontraba muy centrado en su compañía ( Alta Fidelidad ) y no iba a incorporarse a Linden Lab ( cierto es por todos que bunca llegó q desvincularse totalmente de ella; Ebbe nos confirma que siguen manteniendo conversaciones una de menudo sobre la compañía y el rumbo de la misma). Grumpity Linden nos confirma el buen estado de salud actual de la compañía . El repunte en el mercado de tierras, así como la pronta complementación de los apellidos y del tipo de suscripción premium plus. Como adelanto a este último nos dijo que el precio de cambio de apellido para los residentes que están subscritos a la modalidad de premum plus, pasara de 40 $ a 20 $ Así que la compañía nos ha dejado bien claro: Linden Lab va a utilizar todos sus recursos y esfuerzos en mejorar sus dos productos principales: Second Life y Tilia . También confirmo la ubicación y varios pesados en el Laboratorio para ello (no dijo nombres, dejando la puerta abierta a ellos mismos lo digan. ¿Quizás un nuevo evento InWorld para ello? Bien, se especifican muchas otras cosas, pero creo que estás son las más relevantes y importantes, al menos para la comunidad. Abajo os dejo el vídeo del programa y espero vuestros comentarios. ¿Que opinión tenéis sobre lo dicho ?, abierto el debate queda. Un cordial saludo @HydraAcer
  3. Pour celles et ceux que cela peut intéresser et qui n'aurait pas encore vu cette info: Linden Lab travaille depuis plusieurs années sur un nouveau projet appelé Sansar. C'était accessible depuis quelques mois par invitations à quelques créateurs seulement, mais c'est désormais ouvert à TOUS! (Notez que c'est encore une version Beta.) Vous pouvez créer un compte (Gratuit) ici: https://sansar.com/ Les configurations requises pour faire tourner le viewer (avec ou sans VR): https://help.sansar.com/hc/en-us/articles/115002967023-System-requirements PS: Ce n'est Pas à considérer comme un SL 2. Une différence notoire par exemple, il n'est pas possible de se déplacer en marchant (ou avec un véhicule) d'une région à une autre, car il n'y a pas de régions liées entre elles et créant des continents comme c'est le cas sur SL. Sur Sansar (si j'ai bien compris) on parle "D'expériences"; chaque endroit où vous vous téléportez est une "expérience" différente. L'annonce faite sur le Blog (en anglais):
  4. Some thoughts on my time spent in various virtual worlds over a decade... https://sansarnewsblog.wordpress.com/2018/01/02/virtual-reality-vs-real-reality/
  5. Is the Universal Avatar an idea whose time has come? https://sansarnewsblog.wordpress.com/2017/11/28/the-idea-of-the-universal-avatar/
  6. Hi, My name is Lord Derryth. Most people know me as Deeds Greenacre. I've been in SL for over 14 years now. I've been noticing some strange things happening on my sim. I built an Urban Zombie Apocalypse city. For those that know me. I have an OCD. Things need to be aligned and perfect. We all know that SL is not perfect and it never will be. My roads are in pieces and I use snap to grid to align perfectly with one another. For some odd reason. I've been aligning my roads for the past two weeks. You see. My sim is either haunted or SL on it's last leg. My roads keep getting unaligned. I've noticed buildings moving in front of my own eyes. I don't know if this is a delay of some sort or maybe the sim keeps rolling back 5 seconds. There have been many people stating the same things I have. Their sim is becoming unpredictable and things are moving around. I get it. Sansar! The new project that LL decided would be a great idea. Sadly! It was a poor idea. As I stated before. I've been in SL for 14 years. I've seen this world grow before my own eyes. Why bring Sansar into the virtual world? If it's broken, fix it. SL seems to have been broken for 14 years and never fixed. Now we have sansar. Call this conspiracy theory. Is LL trying to destroy SL and push us to Sansar? I have never seen SL or been in SL dealing with such lag and unpredictable servers for this long. I'm talking about going on 9 days. Can't log in. Get disconnected. Lag to the point nothing loads. Items on sim moving. Major city uneven and nearly destroyed. Everyday feels like a Tuesday. What is really going on here? Is it the end of days?? PS What is this Cloud stuff?
  7. Hi all, If this topic has been beaten to death in here, my apologies. I don't read this forum all the time. My understanding is that the official SL client is not multi-threaded, except for a texture picker ? Very fuzzy on the details and very open to correction. If it's not multi-threaded, is there any hope it ever will be, or has that hope died with the coming advent of Sansar ? I would think Sansar would take priority in development over SL at this point, but what do I know. Thank you all in advance! Steve (in SL since 2005, I'm sure some of you are older than I)
  8. I'm excited for what sansar has to offer but at the same time scared if linden lab has no more time to upgrade second life. Do you guys think LL still have plans to upgrade SL? Can anyone enlighten me because i don't plan on leaving my avatar here in SL?
  9. Looking for a skilled builder for a construction on Sansar pls contact yingthai Resident
  10. it would keep the forums a lot nicer when there would be a seperate Sansar section... or even better... a own Sansar forum. In spite of all communication it's no replacement for SL, why on earth is it discussed here.
  11. Heads up to all film makers who got an early invite into Sansar. After installing Sansar for what seemed an eternity you get to log in and you have to agree to the TOS but its a NDA (None Disclosure Agreement) which no one ever reads because its so long. Anyway i went into Sansar had a look around and started filming, as you do. posted the videos on youtube, Anyway got a very stern email from the Sansar team telling me to remove the video because i agreed to the NDA, so the videos are gone lol, So i've been on Sansar twice now and i don't think i will be going back, looks pretty but very slow to load up (30 minutes per sim) which for me was way to long, hopefully they will fix it before its released
  12. Hi, I know about Project Sansar,but does the current viewer support VR? like Oculus Rift or HTC Vive?
  13. Hi, does anyone know what skills would be required to create virtual worlds within Sansar? I know that a knowledge of Maya modelling would be necessary but how about coding? Would I need a basic knowledge on game design? Thanks
  14. Hello. I am planning to buy a laptop for using SL and Sansar. I am a merchant, scripter, designer and photographer in SL and use SL for long hour time per day. I am considering about gaming/VR ready laptop. Finally I have two options. Which one is better for running SL and Sansar? I like traveling, so laptop is must-have for me. Any help or other recommendations is appreciated. GL502VS 15.6", i7-7700 2.8GHz, GTX 1070 8GB, 16 GB RAM, 256GB SSD + 1TB HDD, 120hz 1920×1080 G-SYNC Razer Blade 14 14", i7-7700 2.8GHz, GTX 1060 6GB, 16 GB RAM, 256GB SSD, 1920×1080, Thunderbolt 3, Oculus Ready
  15. I am planning to buy a laptop for using SL and Sansar. I am a merchant, scripter, designer, and photographer in SL and use SL for long hour per day. I am considering about gaming/VR ready laptop. Finally I have two options. Which one is better for running SL and Sansar? I like traveling, so laptop is must-have for me. Any help or other recommendations is appreciated. GL502VS 15.6", i7-7700 2.8GHz, GTX 1070 8GB, 16 GB RAM, 256GB SSD + 1TB HDD, 120hz 1920×1080 G-SYNC Razer Blade 14 14", i7-7700 2.8GHz, GTX 1060 6GB, 16 GB RAM, 256GB SSD, 1920×1080, Thunderbolt 3, Oculus Ready
  16. When i first learnt to script (in LSL), i thought i had fallen into heaven So logical, so powerful .. ahh.. but soon in Sansar the scripting language will be C#. Im excited for the chance to see some comparative LSL vs C# examples. I will post a basic LSL script here.. would someone show me a reasonable C# version? Then maybe folk who already know both can post a few other examples? Title what the script does: LSL: Switch alpha values of object using a timer float alpha; default { state_entry(){ alpha= 1.0; llSetAlpha(alpha, ALL_SIDES); llSetTimerEvent(2); } timer(){ if(alpha == 1.0){ alpha= 0.4; } else{ alpha= 1.0; } llSetAlpha(alpha, ALL_SIDES); } }
  17. Will Sansar support scenes and objects created in Cinema 4D or only Maya? Anyone know? Cinema 4D allows exported .FBX and .DAE files.. I can currently upload meshes into Second Life created from Cinema 4D.
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