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About Me

Found 62 results

  1. Downloaded Sansar today.. I heard a lot of stuff about it but I dont really get it. Is it a new SL where you can create things? It kind of reminds me of a glorified IMVU without the cool stores to buy things. What exactly is LL trying to achieve with Sansar? It seems to me MILLIONS of USD were invested in a project that just doesn't seem justified enough. I can't stop imagining how more wonderful SL would have been if that money was spent on .. SL. Are we just the cash cows to finance Sansar?
  2. Second Life has allowed a lot of things to take place that have caused many residents to leave the world. I cite, the trolls and griefing for example, the high tiers for another. What lessons should Linden Lab have learned from Second Life so that they are not repeated in SANSAR. What do you feel will sink SANSAR if not avoided in-world.
  3. Not for the folks that are there, but possibly for the folks who are not and curious, I have started a journal of my adventures (somewhat on the techie side) for anyone interested. In blog form so backwards by day :D. This is today's adventures where I learned some can and can't dos. https://chicatebbesplace.blogspot.com/2018/07/physics-and-all-that-jazz-day-3.html
  4. Not hearing much about Sansar lately. New World Notes points out that LL is trying to reposition it away from headset VR, after discovering that most users are on PCs. Other than that, almost no news. Anything going on over there? The word from E3 is that VR is over in gaming. Both Microsoft and Nintendo have announced that they will not be supporting VR on their next generation consoles. Sony hasn't given up yet. Facebook has a different vision, with the Oculus Go, which is not about virtual worlds.
  5. One of the failings of Second Life is the requirement that all avatars in the sim have to be player controlled. This means when the player population isn't there, the sim is a dead, lifeless experience. Already see this same problem in Sansar Experiences. There needs to be scripted agents controlling avatars without a player client someone running them. With scripting languages, these agents could be integrated with cloud computing like Amazon Web Services. Here are the services I'd see being of use to implement NPCs like receptionist, merchants, etc.: Chatbot Implementation AWS Lex - Takes verbal language and transcribes it to text. AWS Poly - Takes text and turns it back into speech. AWS Lambda - Implement actions that take the output of AWS Lex and executes on their intended meaning such as a response to a verbal question to the chatbot, "What's on the event calendar?", "Schedule me a meeting with the Experience owner", "Sign me into the Guest Registry", and etc. Think something like AWS Lex and Poly are critical for games like Sansar where text communication is going to just about be completely unused. People are going to expect the game and anything in it to talk to them verbally. Artificial Intelligence AWS MXNet - Neural Networks and Deep Learning. Useful for implementing intelligence and pathing for NPCs or object such as enemies in shooter games, traps, etc that can improve based on interaction with players.
  6. So I ventured over to Sansar for the first time today and accomplished quite a bit including some freebie wearable attire, changing the atmosphere some (thank goodness) and trying out some experience templates. I successfully uploaded some crates, but before I got there I tried uploading some bangles (that fashionista thing). I got most working but the bangles while perfect in Blender are offset when worn in world. I applied location, rotation and scale and origin to geometry. Most issues I worked out but the offset thing is puzzling and from the forums it looks like I am not alone. I watched a few videos but they appeared to be incorrect now (not new videos). Exhausted the knowledge base info which seems to be missing a small but important point. So if anyone has a hint or a link to some current info that works now that would be great. I did figure out how to get all the textures to appear on the model (at least I think so) but the positioning is not good. And yes, left info on the forums there and put in a "help" request, but have no idea if anyone will respond -- and certainly not quickly as it is the weekend. Thanks.
  7. Sansar Open creator beta is now open. if you can log in that is! Sansar
  8. LL was making a push into eSports fandom with Sansar. This wasn't playing eSports in Sansar. It was watching pro players play Overwatch. That deal apparently collapsed: "Update: Sansar does not have a formal partnership with the teams or the Overwatch League. Sansar conducted preliminary discussions with the San Francisco Shock and Houston Outlaws to create VR watch spaces, but the previously announced activities are not moving forward at this time as there was a misunderstanding." Any later world on that? Anything going on with Sansar? I'm looking for news stories and not finding much. Sansar's official Twitter feed announced a contest to build an "escape room" sim. US$5000 prize. That's about it for May.
  9. downloaded sansar win 7, will not install keep getting message sansar timeout waiting for window to open any ideas please
  10. Its not much i know, but bear with me, its my first 24 hours in Sansar and I wanted to try to create my own experience/statement. It was easy to implement sound and quite a lot of freebies to start with. It was fun! And easier to both dress the character and build/place stuff in world than in SL. So a great newbie experience for me I like that the character is in one piece and not head, body, hands feet and ears separate to fuzz with lol. It will be exciting to see more char customisation. Tho the sound when I run around on the sand sounds like im running in high heels on a pavement that a bit annoying but easy to solve. Loading screens are a bit harsh still but im sure they´ll fix that. And im doing everything on my laptop on a vacation so my connection is less than good. https://atlas.sansar.com/experiences/tillbakakaka/kakburken
  11. A controversy has erupted among Sansar creators over a planned feature in the next release of the Sansar software! https://sansarnewsblog.wordpress.com/2017/12/08/creator-controversy-over-a-planned-sansar-feature-should-consumers-be-able-to-edit-materials-on-purchased-items/
  12. I guess not many people have realized that one can get the "Sansar" experience in SL with one simple stroke of one's finger on the Keyboard. It's called "M" for "Mouse-look". No special equipment needed, no tethering to a chair or cable or equipment, no dedicated 10x10 foot space required in your home, nor any extra expense since the tools are right here at your disposal. "M" or 'mouselook' also would change how SL'ers would view sims and their experiences would change. Suddenly, you can walk through homes, doorways, hallways built to actual avatar scale... Suddenly that scale furniture and space seems a bit more immersive... Isn't that what you want? Immersive? Right now, I can fit an entire coffee shop, restaurant or nightclub in the upstairs room of my default Linden home - using avatar scaled furniture and items. Perhaps consideration by SL'ers and Lindens and Sim owners and creators alike could start designing and optimizing Second Life itself for this "VR" like experience, which is at best a joke... Maybe even create sims that utilize "Mouselook" as the only way you can view the sim, which would open up new 'experiences' SL-style that would breathe more life into it. VR is still in it's infancy - let it develop a bit more before throwing out SL yet...
  13. I just spent 30 mins or so exploring Sansar, without VR. The load times are horrid and I'm was using my newish i7 Alienware with 16gigs of Ram. Also, I want to throw up! I don't get motion sick easily or at all really, but first person view made me extremely motion sick, like green in the face, laying in bed while writing this, with a nauseous tummy, sick! So sick that I just closed it and uninstalled it. I know it's in its early stages and SL has changed a lot since the beginning, so it's logical that Sansar will too. I was in first person because I had to squint to read or see anything in third person...I have a 23in monitor, I shouldn't have to squint. 3rd person also felt choppy, like playing Morrowind 3 or something very outdated and running poorly on a new system. So both of the ways to view Sansar are unsettling, awkward, and leave a lot to be desired for me personally. I looked at the Sansar control webpage but did not find a way to zoom in when in 3rd person, but I could have missed it. Did I? It honestly reminded me of an updated and very pretty There, an old virtual world, but there was still more to do in There. I read the post about the "exciting" news about using the stupidly expensive Marvelous Designer for making clothes for Sansar. But I question if there would ever be a huge market in Sansar for clothing? If you are walking around in 1st person or in VR, you don't even see yourself and since there is not really anything to do there but look at things and talk to people, would you ever invest money in clothes there? Even if I got past it making me motion sick, I don't think I would put a single penny in it. I buy a lot of clothes and things in SL because I am "living" a virtual life there; going on dates with my wife, decorating my home, spending xmas with family, going skiing, or clubbing, killing zombies, or a million other things; there are clear reasons to have lots of different outfits in SL. I'm super curious about people opinions on the matter, creators and consumers. I'm a hobbyist content creator in SL; I make things I need or want, my family or friends want, or just for the sheer joy of building and creating. The professional tools and skills needed for Sansar make it discouraging and pretty much impossible for me; Maya and Marvelous Designer cost way more then I'd be willing to invest in a hobby or entertainment. I know Blender is an option, but it's something I am still learning and I find it a huge pain in the butt. The beauty of in-world creation tools is I can be spending time with my loved ones and friends while working, minus tabbing out to do something quick in PS, but if I'm on voice I'm still engaged with them. The thought of spending hours with my nose in Blender, an audio studio program, and who knows what else sounds more like work than fun to me. I know I'm not in the target audience for Sansar, I don't have a VR system nor have future plans to buy one. Also, I find walking around virtual places with very little interaction possibilities extremely boring! I want to "live" my virtual life, not just look at pretty things. The Star Wars experience was beautiful, the textures really stood out and looked amazing, but it only entertained me for 3 minutes max and there is no draw or incentive to revisit it. I wonder how long it took to create the whole experience? Is creating all of those models, sounds, textures, voice overs, and other assets worth a few minutes of mild entertainment? What is their ROI (return on investment)? I wonder how creators are planning on bringing visitors back after the first visit? I would think that the novelty of each experience would wear out quickly, it did for me. Just my two cents...and I still feel ill from the motion sickness. One day I might take a peak again, maybe...but doubtful. For now, my experiment and step into Sansar is over.
  14. Pour celles et ceux que cela peut intéresser et qui n'aurait pas encore vu cette info: Linden Lab travaille depuis plusieurs années sur un nouveau projet appelé Sansar. C'était accessible depuis quelques mois par invitations à quelques créateurs seulement, mais c'est désormais ouvert à TOUS! (Notez que c'est encore une version Beta.) Vous pouvez créer un compte (Gratuit) ici: https://sansar.com/ Les configurations requises pour faire tourner le viewer (avec ou sans VR): https://help.sansar.com/hc/en-us/articles/115002967023-System-requirements PS: Ce n'est Pas à considérer comme un SL 2. Une différence notoire par exemple, il n'est pas possible de se déplacer en marchant (ou avec un véhicule) d'une région à une autre, car il n'y a pas de régions liées entre elles et créant des continents comme c'est le cas sur SL. Sur Sansar (si j'ai bien compris) on parle "D'expériences"; chaque endroit où vous vous téléportez est une "expérience" différente. L'annonce faite sur le Blog (en anglais):
  15. Exclusive first pictures from Aech's Garage, the Ready Player One movie experience in Sansar! https://sansarnewsblog.wordpress.com/2018/01/08/exclusive-first-pictures-from-the-ready-player-one-experience-in-sansar/
  16. (If you're not familiar with the Uncanny Valley, please read the Wikipedia article.) Human acceptability of images of humans has a valley between "cartoon" and "indistinguishable from reality". As images get close to photorealistic, any tiny flaw breaks the illusion. This subtly upsets some people. SL remains on the artistic side of the uncanny valley - avatars look good, but not convincingly human. Here's one of the Sansar avatars with the new clothing. Are we in the uncanny valley yet? This is a real problem. Pixar deliberately dials back the realism of their humanoid characters to avoid this problem. The best movie animation techniques can reach the far side of the uncanny valley with convincing human characters. Just barely. Unreal Engine is getting close in real time, at least in rendering. When you get close to photorealistic, the motion has to be right, too, or the result looks awful. So do the facial expressions and eye movements. Is Sansar there?
  17. Comparing Sansar and High Fidelity (A Second Look) https://sansarnewsblog.wordpress.com/2018/01/08/infographic-comparing-sansar-and-high-fidelity/
  18. Tune in (or even better, join us!) as Sam and Boden of Linden Lab launch their new show, Sansar Top 5, and visit the amazing Skye Naturae Virtualis and four other experiences in Linden Lab's new VR-capable virtual world Sansar. https://sansarnewsblog.wordpress.com/2018/01/03/tune-in-or-join-us-for-episode-2-of-the-new-linden-lab-show-sansar-top-5/
  19. 2077, the new sci-fi experience by C3rb3rus, is an amazing environment to visit. https://sansarnewsblog.wordpress.com/2018/01/06/pick-of-the-day-and-outfit-outlay-2077/
  20. The special Scavenger Hunt edition of the long-running livestream series "Atlas Hopping with Berry and Drax" takes place this coming Saturday, January 6th at 11:00 a.m. Pacific Time/Sansar Time! Come join us in the first-ever scavenger hunt in Linden Lab's new VR-capable virtual world Sansar! https://sansarnewsblog.wordpress.com/2018/01/05/special-torley-scavenger-hunt-edition-of-atlas-hopping-with-berry-and-drax-saturday-january-6th-at-11-a-m-pst/
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