Medhue Simoni

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About Medhue Simoni

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    BENTO Guru
  1. Project Bento Feedback Thread

    I'm guessing you have bone location data in your animation. You want to turn off bone location and only use bone rotation on the bones for the body, in the export options. Or you could go into the animation per bone and turn off all the location data for the bones in the body.
  2. Ebbe was also at the Sansar meeting on Friday. Of course, It was difficult to talk with him because everyone and their mothers wanted to ask him a million questions, but I did get to ask him a few things, and I thanked him for all the work done in SL, like Bento, Animesh, and Bakes on Mesh. I was kind of floored when he thanked me back for helping out on those projects.
  3. Playing animations while walking

    What is likely happening is the walk in your AO is overriding your arm animation. Likely, the walk is a priority 4. So, there are 2 solutions. The first is to make the priority higher. You can't go higher than 4 with BVH files, if I remember correctly. If you can go priority 5 with bvh then that would fix your issue. In Blender, Anim files can be exported with as high as priority 6. The 2nd solution is to have a script repeating triggering your priority 4 arm animation. This is not full proof tho, as other animations could be higher.
  4. Maitreya Lara and Catwa Kimberly issues

    Any animations made before the Bento release will not have movement in the face and hands for those Bento bones. Your poseballs need to be updated with Bento Animations.
  5. Importing XML SL Avatar for Poser?

    Yes, any OBJ, DAE, or FBX should work in Blender.
  6. Animesh Beta testing is HERE!!

    Yes, you can sit on them, as long as they have a sit target. Technically, yes you can sit on an attachment, as there is the pelvis attachment point, and the rest is easily done with animation and code.
  7. Animesh Beta testing is HERE!!

    He is waiting for the weakest elephant to be exposed.
  8. Animesh Beta testing is HERE!!

    Here I have around 30, all in my field of view. My Frame rate is still around 55 fps. I also see no major issues looking at the region stats.
  9. Animesh Beta testing is HERE!!

    I don't suspect that this will be needed. Of course, we do not know what the final restrictions will be, but I'd be willing to bet that the land impact costs will be relatively similar to products already being sold in the pet market. Yes, there will be restrictions but there are many tricks that we as creators can implement to keep things low. 1 point that has not been talked about yet, is that an animesh can be worn/attached to your avatar. Many of us pleaded with LL to allow this. Again tho, there is a limit to this. Currently the limit is 1 animesh can be attached. Soooooo, in theory, if someone wanted to have their cat with them, most of the time, when they did not have rights to rez, they would simply carry the cat. Where they do have rights to rez, the cat could roam freely. I suspect there is more work to be done with this tho. Like, can you teleport wearing an animesh? I'm not sure yet.
  10. Animesh Beta testing is HERE!!

    In the spirit of not having my post deleted, or my avatar banned from the forums, I'll just say that I do not agree or can even relate with any of this. No, the RCI of an animesh is guaranteed to be considerably lower than any avatar there is. Why, because there are, and will be triangle limits. Avatars also have another RCI costs that the animesh will not. Seriously, if every merchant in a mall added 1 animesh to greet people, collectively they would have almost no impact on the experience. 1 stores textures in their little shop would be more data than all the animeshes combined. Rezzed objects have land impact costs which is meant to restrict them. Animesh will also, so I don't get your point. If people want to rez a 1 million polygon building, who cares. Their region doesn't walk around SL with me. Put those million polygons on an avatar tho, and now there will be issues. Like Bento! I would assume that is a good thing. lol Did the conversation switch to the Marketplace? I Don't Care! No relevant! Bento is awesome! Why do you care if people want to buy someone else's shape? Again, NOT relevant! There is a way to slap a 500LI surcharge on animesh. LL just did it, but 200LI. Again, for testing tho. Good thing you aren't in charge. You can rez hundreds of Raptors right now, or close to it. Go try it. Why would animesh need Jellydolls? They have LODs, and a triangle limit. Sounds to me like you just want to be negative.
  11. Animesh Beta testing is HERE!!

    My elephants should be on the Animesh1 region, unless LL reset the region.
  12. Animesh Beta testing is HERE!!

    Yep, totally possible!
  13. Animesh Beta testing is HERE!!

    Only bones that move have any kind of measurable effect on the system. Using a full rig, you could rig and animation dozens of jelly fish in the tank, all with simple animations, and a simpler script. Texture or mesh swapping is many times less efficient. 1 texture or mesh swap could be dozens of complex animations using every bone in the rig. The scripts to swap out this stuff has to call crap every .1 seconds or so, unlike animesh. The triangle count limit and land impact are just initial place holders to ensure the testing regions don't get overloaded. It is likely that triangle counts will be tied to land impact, meaning that a large range of products will be possible. The whole point of the user group meeting is to test and figure out the best way to implement this feature. Please come to the meetings. Now..... what say you?
  14. Animesh Beta testing is HERE!!

    I didn't specifically talk about lag. That said, if a script never runs, cause there was no time to run it, or you never see the results of it running, that is not a positive result leading to a good experience. If so many things are running that a simple click results in a delayed reaction, most would consider that lag. Even the alpha swapping way of simulating motion is very script intense. The script is creating each "keyframe" by having to switch between alphas on meshes. So, every "Keyframe" is handled by the script. With using animation, the script calls the play function to play 1 whole animation, not 1 keyframe. And... the animation, for the most part, is an extremely small amount of data that is being passed around. Even really smooth motion capture animations can be very small files, with hundreds of keyframes. Again tho, I'm not a coder.
  15. Animesh Beta testing is HERE!!

    No Sh(t! But....I wanted to see what the residents think, not developers.