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Whirly Fizzle

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Everything posted by Whirly Fizzle

  1. You can download the texture directly from the CDN. Does this help? http://asset-cdn.glb.agni.lindenlab.com/?texture_id=UUID
  2. This is a known "bug": BUG-216400 - DOF settings ignored on hi-rez snapshots This bug is closed as a duplicate but the original bug report isn't public. LL have imported the bug though.
  3. Can you give me the location where you took that gif so I can test on Firestorm? Thanks!
  4. There is only one bug filed to date about Windows 11 BUG-231041 - [Windows 11] Memory creep running with Windows Insider Beta version, when Viewer is minimized
  5. I just tested on the LL Viewer Second Life Release 6.4.21.561414 (64bit) Setting the debug ImagePipelineUseHTTP to FALSE allows you to still fetch textures over UDP. Just for fun, I went to Lagland region (specifically set up for texture fetch tests) & tested clean cache fetching all textures over UDP & then relogging with clean cache & ImagePipelineUseHTTP set to TRUE to fetch over HTTP. Times taken to fetch all textures on the region: UDP: 23 minutes! HTTP with HttpPipelining disabled: 2 mins 37 seconds. HTTP with HttpPipelining enabled: 1 min 15 secs On my system, fetching textures over UDP is so freaking slow. It's also nice to see how much faster HTTP texture fetch is when pipelining is enabled too. Note: Setting ImagePipelineUseHTTP to FALSE also disables HTTP Pipelining & setting ImagePipelineUseHTTP to TRUE again & relogging does not automatically enable Pipelining. Make sure to set HttpPipelining to TRUE when testing fetching over HTTP Edit to add: Location: UK ISP: TalkTalk (possibly more *****e than Virgin!) Download speed at time of test: 41 Mbps Upload speed at time of test: 10 Mbps
  6. This will be fun for all the poor noobs who have media fail because their antivirus blocked slplugin & dullahan. They won't be able to read the instructions for how to open & close the guidebook, they will just see a blank window with no obvious way to get rid of it.
  7. Dullahan is basically a Chrome based web browser inside your viewer & if you/the viewer is within range of a media enabled object that tries to access your webcam then you will get this prompt, the same way it will happen if you visit such a web site using an external web browser. Which viewer do you use? I'll tell you how to see all the media sources the viewer is connected to so if this happens again you can see which web page might be the culprit. The instructions might be different on each viewer.
  8. Sometimes the dullahan_host.exe does not shut down when you exit the viewer, especially if you are still using Windows 7. Having these ghosted Dullahan processes running will absolutely affect the viewers performance. When logged out of all SL viewers, just end the Dullahan_host processes via task manager & check in the future that none are left running after logging out of the viewer.
  9. So I mean, err.. Does anyone know a parcel where this thing is rezzed? Asking for a friend.... 😜
  10. So basically you can go to any parcel using one of these devices & get everyone on the parcel banned by this system very easily. Sounds like a fun game!
  11. Yes - https://picture-service.secondlife.com/UUID/widthxheight.jpg Example: https://picture-service.secondlife.com/379f805e-82ac-48bb-0425-7a4e92a709ef/320x240.jpg
  12. Nope. It's a well hidden feature & hardly anyone seems to know it exists.
  13. Yes, it's a known bug BUG-230645 - "Love" is silently failing on feeds
  14. I don't think BUG-229219 - Group Chat Being disabled after teleport is fixed yet.
  15. Hiya Phil, Exactly what you are experiencing is affecting pretty much every group over the last few days. Just a few of the bug reports: BUG-230576 - Not receiving and unable to initiate any group chat conversations after simulator version update to 2021-03-31.557694 BUG-230571 - Group chat not working BUG-230592 - Group chat conversations still randomly fail since update to simulator version 2021-03-31.557694 BUG-230600 - Group Text Chat does not work
  16. It's a known bug BUG-229028 - [EEP] When ALM is enabled, disabling water rendering breaks the sky
  17. That can happen on systems with Intel graphics. Bug report: BUG-226613 - The object rotation bands are blinking
  18. That was fun to play with. Thanks for posting it
  19. This is not an easy problem to solve unfortunately. The "high tides" bug described on this thread has been fixed & reverted several times because the fix causes all standalone regions that use a non-default water height to have broken water rendering, which causes even more screams then the current behaviour described here. See https://jira.secondlife.com/browse/VWR-29065 & all the linked issues.
  20. LL send the TPVs listed on the TPV directory regular stats showing viewer versions, number of sessions, number of users, hours online, average session times, median session times, and crash rates.
  21. Some of the commons show up if you search for "polywog".
  22. The store is "Arcanist Mystique" & they are an old 2019 Gacha from Gacha Guild. The creators profile doesn't have a link to an inworld store though.
  23. Oh drat, I didn't see that thread earlier. Thanks!
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