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Luke Rowley

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  1. Hey Pixels, On this line llGiveInventory(llDetectedKey(0), llGetInventoryName(INVENTORY_LANDMARK", 0));, you can replace the by the actual name of the landmark. This would give you llGiveInventory(llDetectedKey(0), "My Home #2"); Otherwise, you can change the parameter 2 of the llGetInventoryName to 1 to give you the second landmark in the inventory of the object. Let me know if it helps!
  2. Hey, I'm currently owning a Full Region and I was wondering about getting a homestead myself. My question is, if I buy the homestead and after that, I sell my Full Region, can I keep the homestead as long as I pay it? As you can't buy a homestead without having already a full region. Thank you
  3. Hi! Each time I try to save an ANS URL in my Marketplace Dashboard, I get a 400 error and I'm unable to save it. Does anyone have the same issue ? I tried on multiple alts but still the same error. Edit: Oh yea, seems I'm not the only one. Thank you.
  4. Hey, I'm currently selling a parcel 1230 PRIMS FOR 3200L$ - 3584 SQM. You can find it there: http://maps.secondlife.com/secondlife/Padan/105/107/99 If you need any informations, just let me know. The region has a total of 3000 objects and the FPS region are always at 45.
  5. Note that the viewer Firefox have this function to create outfit and set a picture of each of them if you ever want to save some money http://wiki.phoenixviewer.com/my_outfits_tab
  6. Thanks guys for your multiple answers. i'm currently using @Rachel1206's function and it works like a charm so far. That's kinda sad that we must use a function just to display a right float.
  7. I do love simply things too, but sadly your solution and the solutions I've been working on since yesterday don't work. For now, only @Rachel1206's answer works. If I ever found another solution I will post it here
  8. Thank you for your answer, it works well. I'm just a bit sad that I need this function just to display a correct float.
  9. You can use the event collision_start() and use llDetectedName(0); to get the name of the avatar that steps on your carpet. Then, you just need to display it using llSetText();
  10. So if I understand well, you just want 1 prim to rotate your HUD ? If so, you can detect the name of the prim you clicked on by using llGetLinkName(llDetectedLinkNumber(0));, this way you can name your prim "rotateHUD" and when this particular prim is clicked, rotate the HUD.
  11. Hi ! I run into a problem where I have some issue to correctly display some float values, this is my function: llSetLinkPrimitiveParamsFast(1, [PRIM_TEXT, "FC\n" + (string)((float)value / precisionFloat), <1, 1, 1>, 1]); Value is a string from a JSON object. Its value change from 10000000 to an higher number. precisionFloat is an amount of numbers I want after the , (It's not implement yet.) However, I get result like this: https://i.imgur.com/4EuiwqF.gifv Is there a way to prevent this ? The fact that it's not round number even tho numbers used are. Thank you.
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