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portexploits

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  1. Ha, by definition those are HUDs too. But yes, I'll agree with you that it's an unimportant distinction.
  2. A floater doesn't present data to a user without the need of the user to look away?
  3. Ha, the definition from wiki spells it correctly. "A head-up display,[1] also known as a HUD (/hʌd/), is any transparent display that presents data without requiring users to look away from their usual viewpoints." https://en.wikipedia.org/wiki/Head-up_display The funny thing is, HUDs in SL are not transparent. Thus by the formal definition, HUDs in SL is not even HUDs.
  4. Okay, it seems like the keywords here are "context of SL" and "attachment." I posted a more global definition above. It mentioned that a HUD presents data to the user's viewpoint. Thus they don't have to look away to see the data. This fits the definition of a "floater."
  5. But by definition isn't a floater a HUD? If not, what is the difference?
  6. I haven't seen any mention of code in the discussion. Maybe I missed it. If you're implying that it's new code. That is possible, but it's not common practice among professionals. I don't know how the pop-up at Welcome Island was created. They could have built it from scratch, but highly unlikely.
  7. "A head-up display,[1] also known as a HUD (/hʌd/), is any transparent display that presents data without requiring users to look away from their usual viewpoints." https://en.wikipedia.org/wiki/Head-up_display Both of those HUDs(Heads-UP Display) are from linden lands(guides/welcome centers) whatever you want to call them. Honestly, it probably modified code from the Social Island HUD. Thus, both of these HUDs are made by the same company, and more than likely have the same issues or bugs. It's fair to compare them the way I did. Thanks for your feedback on my Firestorm. But I have known many people who have had the same issue that I have had with the Social Island HUD. I doubt it's a Firestorm issue.
  8. I was demonstrating how those linden HUDs are not always responsive. Yes, it should detach when I leave the island, but there have been many times it has been stuck on my screen regardless of where I am. I have to restart to get rid of it. My point is, the HUD in the OP and the HUD from social island are both linden HUDs. They can be problematic. Because I couldn't get to the next step, maybe the person who I was helping couldn't go to the next page or step for the same reason that I couldn't.
  9. I clicked this one about ten to twenty times and it's not responsive. https://gyazo.com/3153f589067298cd5277c8bf7b8b6350
  10. The picture that was presented to me is in the original post. There is no mention of the toolbar. Also, sometimes that HUD that pops up at Social Island is non-responsive. I have even tried to go through the entire "guide" to get rid of that pop-up and was not responsive. That might be true for the person I was trying to help as well. Meaning, maybe they couldn't go through the pages of the guide. I don't know.
  11. No you're missing the point. It's not about being difficult or not. I can easily tell you calculus isn't difficult. But you might disagree. As stated, this person has right-clicked on it, tried to "detach" it for months. That's the common thing to do with HUDs. They recently checked experiences, with my help, and that didn't work either. We tried changing home locations, and many other things to no avail. Some of these things that we have done are a lot more "complicated' than the things you said. I am a software engineer, I write scripts for SL as well. I didn't even know how to get rid of it. I found the solution by coming here. It's not about people being dumb or not. It's just a poorly designed system.
  12. I suspected something similar. I thought maybe she had her home set to "Welcome Island." She does not. But when I went to see her to try and help her. She does live on mainland. That can be considered as a linden parcel. The HUD doesn't detach when she goes to a private sim. I'll bring her to a private sim, and do what you said, have her login there and see. Thanks I"ll try it.
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