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Showing results for tags 'ambient occlusion'.
Hey! First time posting here, hoping someone could either tell me what I'm doing wrong or confirm whether or not this is a bug. Whenever I take a snapshot, the resulting image is never identical to what the second life viewer is showing; particularly with shadows, ambient occlusion and DoF, in short the effects from DoF and ambient occlusion that I'm seeing in the viewer are not present in the snapshot image or are greatly reduced. I have to really over apply DoF to see an effect on my snapshot, and no matter how I fiddle with ambient occlusion, its effects on shadows isn't evident on the snapshot image. Shadows will look smooth and accurate on my viewer, but a snapshot will produce random shadow artifacts and jagged edges as though ambient occlusion wasn't turned on. I've tested this on Alchemy's project viewer, LL's viewer and Firestorm (example below is from Firestorm. I would try Black Dragon as well but have yet to set up Parallels for it.). Every time I have graphics on Ultra, save for draw distance which I minimize. Quality of shadows is maxed when I can depending on the viewer, specifically on Firestorm I've tried to max/fiddle with the extra shadow and ambient occlusion settings to no avail. I will add that I'm on a M1 iMac and am getting decent performance regardless of settings, so I don't believe it's because of hardware but I could be wrong. First image is a Gyazo screen capture to attempt to show what the viewer is displaying, smooth shadows and no weird artifacts. Second image is a copy of my high-res snapshot, shadows are suddenly not smoothed out and appear in random positions, as though ambient occlusion was not turned on.