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Everything posted by MIVIMEX

  1. In general, such a script turned out. but I did not quite understand how. but it works. if someone explains I will be grateful. default { state_entry() { llSetTimerEvent(5.0); // timer } timer() { float itra; for(itra=0.004; itra<0.06; itra+=0.004) { llSetScale(<itra,itra,itra>); llSetPos(llGetLocalPos()+<0.0007,0.0,0.0>); } llSetScale(<0,0,0>); llPlaySound("ff0600f0-d8f4-20f6-52ec-a03bc520fee3", 1.0); } }
  2. Hello! I have a bubble gum script and I need to change it. I need to link the gum to the rezzed object, remove the animation for the avatar from it and leave only the effect of inflating the bubble and the sound of a pop. In general, so that the chewing gum worked for the rezzed object and not attached for the avatar. please tell me what needs to be changed! Thanks for help! init() { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); llPreloadSound("ff0600f0-d8f4-20f6-52ec-a03bc520fee3"); llSetPos(<0,0,0>); llSetScale(<0,0,0>); } default { on_rez(integer num) { if(llGetAttached()) init(); } state_entry() { if(llGetAttached()) init(); } attach(key id) { init(); } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { llSetTimerEvent(5 + (integer)llFrand(14)); } } timer() { llSetTimerEvent(0.0); llStartAnimation("express_kiss"); float itra; for(itra=0.004; itra<0.06; itra+=0.004) { llSetScale(<itra,itra,itra>); llSetPos(llGetLocalPos()+<0.0007,0.0,0.0>); } llPlaySound("ff0600f0-d8f4-20f6-52ec-a03bc520fee3", 1.0); llStopAnimation("express_kiss"); llSetScale(<0,0,0>); llSetPos(<0,0,0>); llSetTimerEvent(5 + (integer)llFrand(14)); } }
  3. if anyone is interested::: in my own efforts, i managed to find a suitable option with a good price / quality ratio (they have a New Year discount now). this is AMOK. Believe me, these are the best jetfighters that can be found right now in the sl. and most importantly - working instruments! Yes, and they look pretty. I tried many demos, yes, some look cool, but no working instruments. for me it was important to find handsome, with a realistic flight and working instruments, the jetfighter and AMOK were 90% right. they even have their own combat system and some support vice. but i recommend for more info contact merchant (they have old models with no instruments though) Well, if you want to do something, do it yourself ... best regards!
  4. does it mean several scripts for several doors? or i understand incorrect? but can it be done by one script if its not too difficult?
  5. @Ethan Paslong @Fionalein @LittleMe Jewell Thank you very much for your interesting and informative answers! I not only found out the answer to my question, but now I can easily fly a real jetfighter! and not only the jetfighter! but also all modes of transport, even alien! I think now I can take part in the NASA space program! I have mastered tantric yoga and can easily move in space and move objects with the force of thought, as well as control the weather and changing the time of day! thank you very much my gurus! I will never forget you and your most valuable advice! Thank you for generously sharing your experience! happy New Year! Hooray!
  6. Hello! Please advise a good mesh jet fighter with a working dashboard. like a f16 or mig29. THANKS!
  7. @Rolig Loon @Ceera Murakami Hello! Thanks for the great script, but what if there are several doors? please help add another door? And what if the doors open in different directions and along different axes? THANKS! HAPPY NEW YEAR!
  8. Hello! help please! I tried to rig the bento mesh avatar for the first time, but I failed. it uploaded as simple mesh object. the usual skeleton works well. What is bento's difference from the usual? Need some kind of plugin? Why does not work in the usual way? i use blender/firestorm. thanks!
  9. Hello! Please advise how to save resources when uploading a mesh at the expense of the shape of physics? which physics is better to use for objects that do not need physics at all, in particular, a rope and other small elements, and can it be done so that object do not have any physics at all when they are uploaded? thanks very much!
  10. Hello! Thank you very much! I think one will suit me.
  11. Please advise a good door script without a hinge for vehicle (boat)! what requirements should it meet? Thanks!
  12. this is strange but this is only observed by me in safe hubs
  13. Hello! What is this strange black lines stretching from one avatar to another? it looks like a "look at" but there are a lot of them at once and they are black. (firestorm viewer)

    Security Orb Question

    No it's not Lorena's orb...

    Security Orb Question

    hi, tell me please, why does the security orb work in some places and not in others? I tried it on the land of Lorena Chung-works perfectly. but if the land is rented through a rentbox, say, a skybox of some kind, it does not work. why? thank!
  16. @Wulfie Reanimator @Innula Zenovka @Fenix Eldritch @Nova Convair Thank you very much for the answers! Did I understand correctly that i can do it without a script at all, just make the object temporary? but then what is better permissions on the object itself and all that is inside? (I guess there is no way to make it no copy/no mod/no trans at all?) I can for example make the object transfer and the content only copy?
  17. @Wulfie Reanimator thank you very much for the answer! This is a very interesting point. I really like your version, but I didn’t quite catch how to make the object temporary and so that you couldn’t use a new copy? going to distribute demo through the market. please help me figure it out! thank you!
  18. @Rolig Loon @Callum Meriman Thank you very much for the answers! this raises the issue of permissions. in this case it is a vehicle. would it be enough just to put this script in it and what permissions would be better to use? It contains several scripts and animations. please advise! thank you very much!
  19. Hello! help please to sort out! I'm trying to create a script for the 10 minutes demo rezzed object. what is better to use llSleep or llSetTimerEvent? and what's the difference basically in this case? llSleep seems shorter and simpler. thanks! default { state_entry() { llSleep(600); llDie(); } } or default { state_entry() { llSetTimerEvent(600); } timer() { llDie(); } }
  20. @Innula Zenovka Thank you very much, I was already desperate, having decided that this is not the easiest script to start with, but with your comments everything will become clear! thank you!
  21. Oh thanks! where does this part go? and what does ++ mean? default { on_rez(integer start_param) { list inventory; integer i; while (i < llGetInventoryNumber(INVENTORY_ALL)) { inventory += llGetInventoryName(INVENTORY_ALL, i); ++i; llGiveInventoryList(llGetOwner(), inventory); } } }
  22. @Wandering Soulstar @Wulfie Reanimator Thank you very much for the answers. the most confusing part is now how to get this list? default { on_rez(integer start_param) { llGiveInventory(llGetOwner(), llGetInventoryName(INVENTORY_OBJECT)); llGiveInventoryList(llGetOwner(), List); } }
  23. Hello! I'm trying to create a simple unpacker giving all content to the owner on rez and self-deleting. I have reviewed a bunch of scripts but they are all very difficult for a beginner. Please tell me how to start and where to go? that's what i have for now but it dont work... thanks for any help! default { on_rez(integer start_param) { llGiveInventory(llGetOwner(), llGetInventoryName(INVENTORY_OBJECT)); llDie; } }
  24. Oh thank you! I assumed something similar, even looked for how to do it, but did not find it. Can you tell me how it can be done please? thanks!
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