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Found 4 results

  1. Hello! help please to sort out! I'm trying to create a script for the 10 minutes demo rezzed object. what is better to use llSleep or llSetTimerEvent? and what's the difference basically in this case? llSleep seems shorter and simpler. thanks! default { state_entry() { llSleep(600); llDie(); } } or default { state_entry() { llSetTimerEvent(600); } timer() { llDie(); } }
  2. sophy7777

    anyone know of a rodeo script?

    I'm trying to make a script for a rodeo game, so random movement (rotation wise) on a random timer to stop animation and make the avatar stand, i just dont know where to start on this one as never done a timer let alone a random timer before >.<
  3. OK so i'm probably overlooking something really simple in the logic, but I can't see it for myself right now. I just want the llOwnerSay("so and so is in the region") to only display once if that avi has been detected already and added to the "seen" list (unless they are removed and come back later). I'm sure it's something simple I'm overlooking, but any help would be nice! If there's a better way to do this, please suggest it also! timer(){ //Recheck the region REGION_KEYS = llGetAgentList(AGENT_LIST_REGION, []); NUM_KEYS = llGetListLength(REGION_KEYS); key thisAvKey; string this_agent_name; integer i; for (i = 0; i < NUM_KEYS; ++i) { thisAvKey = llList2Key(REGION_KEYS,i); this_agent_name = llKey2Name(thisAvKey); //See if targets are in your region integer listIndex = llListFindList(TARGET_LIST, [this_agent_name]); //llOwnerSay((string)listIndex); if (listIndex != -1) { //Update notifation list SEEN_NOTI += [this_agent_name]; SEEN_NOTI = ListUnique(SEEN_NOTI); //llOwnerSay(llDumpList2String(SEEN_NOTI, ",")); if (llListFindList(SEEN_NOTI, [this_agent_name]) != -1){ //Only give notifation if it's not been said already! llOwnerSay(llGetDisplayName(thisAvKey) + " is in your region of " + llGetRegionName() + "!"); } //Remove from SEEN list if they leave the region if (llGetAgentSize(thisAvKey) == ZERO_VECTOR){ llOwnerSay("removed " + this_agent_name + "from the list!"); SEEN_NOTI = ListItemDelete(SEEN_NOTI, this_agent_name); } //llOwnerSay(llDumpList2String(SEEN_NOTI, ",")); } } }
  4. Dear all, Perhaps you have an answer to my question. I have two objects. One is a clothing and the other one is a hud. The hud is for changing the texture of the clothing. So clothing would be worn "often" and the hud "sometimes". To make the texture-exchange as easy as possible, I have two scripting options for both objects to see eachother. One is that the clothing has a listener that is always open and reacts with llRegionSayTo. The other options is that the clothing has a timer, for let's say every 10 or 15 seconds and the hud has a listener. After the two object "see" eachother the exchange of information can start. Will there be a best option of those two options? Thanks in advance, Trivis
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