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Found 134 results

  1. Let's say I have a pose that raises right hand forward with some bento hand gesture... Is there a quick way to mirror a pose, including bento poses? For non-bento poses I have tried QAvimator and BvHacker tools but didn't find any option for quick mirroring. As for bento poses, I guess any full body pose mirroring must be done with Blender+Avastar2 combo but I could not find any info on how to quickly mirror a pose besides selecting each relevant bone at a time from one side, copying its pose and pasting the mirror copy to the other side.
  2. Hello! I'm trying to rig a bento hand for avatar, but every time unsuccessfully. Can someone give a link to a good non - Avastar tutorial or explain in your own words what I'm doing wrong? here is the process i use: -- downloaded bento workbench from this site. -- opened in a blender. -- I create an object (hand). -- I place the object and the skeleton on one layer. -- I select object, then a skeleton. -- I hit control + P. -- I choose the Armature deform -- With automatic weights. -- I check if it works in a Pose Mode. -- I export in a collada format with object and skeleton both selected. -- These are the settings I set when exporting. -- When uploading a model, this is the screen (weights and joints are not displayed). that's all. I do not use Avastar, because I am not familiar with it. can this be done without it? what am I doing wrong? With a regular skeleton rig, everything works out perfectly, the process is the same. How is bento different from normal besides more bones? And do i need to delete unused bones? Please, help!
  3. Very difficult to show in a photo because both the further away and the closer the camera, the more the lines vanish (so fickle!), but are most visible without looking through the lens: What isn't showing in the image are the two bold black stripes down the front of the neck (not just on the sides, which appear to be very small and faint in the image - trust me, they're not). I did take one creator's very kind suggestion to go into the HUD settings and hit Repair Transparency and Repair Materials, but they remain. I also tried rerouting, thinking that applying them to one of the other available tattoo layers would make them vanish; they remain as visible as ever. Not sure what's causing it or how to fix the problem. There's some great tattoo layer hairbases, but I can't use them. I can, however, use normal tintable hairbases without a problem, so not all is lost. This is only something that happens with tattoo layer bases and something that's bugging the living heck out of me. Anyone else noticing/experiencing same problem or is it - as usual - just me the technical gremlins enjoy driving insane? Just in case it's suggested - I've already done three re-deliveries, so I don't think it's that. It's got to be something I'm doing wrong but I can't - for the pixel life of me - figure out what.
  4. Looking for compatible hair, eyes, face, head accessories and clothes that would look good with the LT: Pitbull // Shrimp. I have the maitreya lara body, omega system kits, Apricot Paws feety peets and Apricot Paws bento handy paws.The Pitbull shrimp mod is https://marketplace.secondlife.com/p/LT-Pitbull-Shrimp/17226259 and I'm just trying to make some neat outfits for clubbing, casual, formal or just outfits that any of you think would fit her.
  5. Anyone know Bento Ao for avatars that have bento ears and tails in in a single AO? without the need to buy a separete ears and tails.Found some Complete avatars with Bento Ears and tails,but i cant find aos or animatios,only separetely ears and tails.
  6. Hello! Are there good shape makers? I need someone to create such a shape as in the picture, for the Catwa Catya head. I use the Maytreya body and I can keep the default body params. The default peach skin is also better. Who interested please write here. But I can not pay much. Yes, by the way in the picture is Ana de Armas from the movie Blade Runner 2049 as Joi. You probably know.
  7. Hi all! I am looking for a scripter who can script a mesh head, and the hud for it. I will give more info if interested.This is also a paid position, thank you!
  8. Hi all! I am looking for someone who is good with making bento face animations or bento face and body animations, nothing very complicated.. I am open to paying. Serious inquiries only.. please let me know thank you!
  9. As I swim deeper into tutorials and manuals about Bento heads, I am more awed than ever by the artistry and skill that goes into these creations. I'm in the planning stage for animated movies that use Bento-enabled facial expression. Current heads meet many of my needs, but sliders can't quite achieve a particular shape I'm seeking for special applications of projected light. As an animator with crude modeling skills, I could conceivably sculpt and rig this shape on my own. Would that mean weeks of study and $$, or months and $$$$ (for Mudbox or Zbrush)? What about commissioning the shape from a 3D sculptor and paying another artist to Bento-ize it? Could a major creator easily produce a variant, which she could then sell in her store? I realize there may be many possibilities. Before I choose a path, I'm just seeking perspectives from this expert community. Thank you!
  10. I am wondering if The mesh project will update their bodies and heads to bento i love the body is really pretty so i am asking do you think be updated to bento fingers move or ect i mean it would be nice because from what i know pretty much all mesh body or most has updated to bento just not this one so yeah what you guys think
  11. I started playing with making animations using new Bento bones lately and noticed a weird issue I haven't seen before. I've made an animation for a tail and uploaded it to SL but it somewhat degraded in quality. The first video is the animation as seen in Blender 2.78 and the second is inworld after export using Avastar 2RC9 .anim exporter option. I tried using BVH format but it completely scrambled up my animation to the point of not resembling the original one at all. The issue mostly appears in slower animations. I read somewhere that SL optimizes animations throwing out frames where there's only a small change from the last one, I tried changing fps of the animation, its length and speed but it didn't seem to change the resulting inworld animation. The only improvement I noticed was when I used NLA Editor and duplicated the animation a couple of times and lined up one after another, extending its length this way. The result was considerably closer to the original animation but still not as fluid. I'm curious to hear from other animators how to deal with this issue.
  12. Hello! I have a question on animations and ZHAO HUD. I have a few bento animations, but they do not transit smoothly. Is it possible to make a smooth transition between animations? using a script or something else?
  13. I made rings/accessory for bento hands. but A problem occurred in Belleza bento hands... plz tell me about Belleza bento hands in Blender ■ I imported Belleza bento hands(dae file) with reference to this site. https://avastar.guru/fragment/devkit-import-belleza/ in my case → Target Rig : Extended (cuz use bento) ■ When I validated hands bone, it became like this → https://prnt.sc/n65p0s I seem to have some problem...? ■ I made a ring to this hand in Blender and upload in In-world. but when I wear ring, a finger did not have it. It was put on in the place apart from hand. I tried the same procedure by Belleza body. Belleza Body(dae file) was available without a problem in Blender and mesh object corresponding to this body was available without a problem in In-World btw, I use → Blender 2.79 / Belleza_FemaleBentoHands_DaeApril2018 (dev kit) I am troubled very much. plz help me :'(
  14. Sorry not sorry :( For the ears, why are only bento canine ears like, super duper tiny? Looking for some giant maned wolf-type ears that would still be giant if I had hair on my head. I made my current ears (image found here) but can't figure out how to rig them - if someone is willing to help me do that, that would be dope. Otherwise, if you can make similar ears and rig them, I would love you long time. FOR THE TAIL...I'm not even sure how this would work, but I'm looking for something like a Saluki tail. I'm stuck using flexiprims right now because it's kind of like, the only thing that really works for how it should move. Here's some examples of the effect I'm looking for: Example 1 Example 2 Example 3 Example 4 Aaannnndd for reference, here's what I'm currently using: GIF here, Image 1, Image 2 Thanks! :)
  15. Hi, As the title said, having trouble with snap to base function or store join edits with avastar. I'm currently working on the Kemono bento base file and I've made wings that use the bento fingers but when ever I've made the edits and select the bones to press "snap to base", it either reverts the fingers back to default or pushes the skeleton back and keeps doing so. Was wondering if there was a reason for this. Thanks, Mimaah
  16. I'm not sure if I'm posting this in the right place, so apologies if I am not. I've had my account for a long time but only now getting into it regularly, and finding that I'm abominable at shopping. I don't know the right devs to search for, so any and all suggestions are welcome. I'm looking for realistic looking hair in blonde tones, with or without roots, and also with or without base hair (babyhairs). I'm using a Catwa Catya head. Forever grateful if you can help a girl out :)
  17. Hello, From time to time I see that my avatar gets kind of deformed like on this pic: https://gyazo.com/b11880bcb58645b7e0b6b4233d156223 Relogging helps but after I teleport to another place it sometimes comes back (sometimes not - I know, it's weird). I use Maitreya Body and Catwa Head I wonder why it happens and if there is any solution to this.
  18. Hello, Returning player here who has found a mesh body under 500 but can't find a head too. What would be the cheapest new mesh head possible? In my attempt to find some I found some 1L "mesh heads" that claim to be Bento or Rosie but look horrible.
  19. Hellow everyone!, I am starting in the bender design and I am currently finishing a rigged model for the NAM Chibi body. To my perception the weight of the skin is acceptable, the base body was provided by the creator and the gray model created by me. i was exported the gray model as collada.dae, and when trying to upload it as a model to SL. I can not include the weight of the skin I have no idea how to solve this error, could someone help me? thank you very much for your attention.!
  20. Hola a todos!. Me estoy iniciando en el diseño en bender y actualmente termine un modelo riggeado para el cuerpo NAM Chibi. A mi percepción el peso de la piel esta perfecto, el cuerpo base fue proporcionado por el creador y el modelo gris creado por mi. Eh Exportado el modelo gris como collada.dae, y al momento de intentar subirlo como modelo a SL. no puedo incluir el peso de la piel No tengo idea como resolver este error, No tengo idea si tiene que ver con las dimenciones del modelo en Blender o en la forma en que debo exportarlo, alguien podria ayudarme? muchas gracias por su atencion
  21. Lots of new furniture is coming out with ridiculous and immersion breaking Bento facial expressions / animations. On my Catwa head I can't use my own animations or stop Bento furniture from making my face show silly and stupid expressions. I go to a lot of sims where I don't own the furniture so I cant turn them off at the furniture level. More and more furniture makers are adding silly Bento expressions to their products so this will just get worse and worse. Kind of defeats the purpose of buying expressions if they don't work when you are on furniture and its really important to me to control my own expressions during interactions. Are there any Bento head makers out there (Genus, LeLutka, Fiore) that allow you to ignore Bento furniture expressions and use your own? Or that just override the furniture when you use built in expressions. I know LAQ has a "Furniture" button for this in her Bento hud but it is currently not working. Thanks for any help!
  22. I’m currently making a pose where I only need the torso on up to be completely still. Only the legs are slightly moving as I wanted it to for an animation I’m working on. I’m using the Avastar addon for Blender, I’m exporting the files as anim. when I use it on the avi once uploaded to SL everything is exactly how I want it to look other than the problem I’m encountering with the SLink hands. My avis SLink hands are moving making a grip then letting loose and so on repeatedly. When I do disable the idle on my SLink hands the pose works perfectly, so here’s my question. I’ve purchased poses from other creators such as FOXCITY, DB poses and Focus poses and never had I needed to go the extra route and turn off the idle on the SLink hands. I’m only turning off my Vista AO and everything works perfectly fine when I use their poses. So why is it when I’m creating an animation pose do I need to turn it off when other creator poses I never had to? Is there some sort of override step I’m missing in blender before I export? Do I need my FPS number to be larger or smaller and I’ve been exporting my anim with the fps number at 24, my priority is always at 3. One thing I will say is when I’m ready to export my anim the button I click is red, idk if that’s the problem? Is it possibly something I need to set up or check off in firestorm itself for the pose to work on SLink hands? I just don’t want other slink users to encounter this problem. Basically what is the secret that these other animators are doing for my SLink avatar to never have to disable the hand idle and the pose to work properly? I’ve tried reaching out to them and they never responded. Anyone please help I’ve been losing sleep ready to throw away my iMac from frustration 😂😂😂
  23. Hello, I’ve been away from Second Life for a while and returned to a world of mesh heads - the Bento type ones seem the most up to date. I have 2 questions I'd appreciate some advice upon: (1) I've got got a couple of demo skins that I like (one from Nylon Outfitters & the other from Mynerva). Both skins and their demos have Omega appliers. Next, I wanted to demo some Bento heads. But of the heads I’ve tried (e.g. Genus, Catwah, LAQ, Logo, LeLutka etc) only Logo seems to have the ability to trial their demo heads with existing skins via Omega. I know it’s important to try out heads via demos, especially important to me as my skins choices are more quirky & not a ‘glam’ look. So .... - are we only meant to trial the heads with the skins provided in the demos? - or do I need to get a universal Omega applier Hud and use this to trial demo heads, if it works? (2) Could someone recommend a Bento mesh head with smallish lips? With the lovely Logo head that I’ve trialled with my skins, even when I adjust my mouth with the sliders, the upper lip becomes like a shelf! And the head looks better with larger & more protruding lip shapes.) Thanks everyone ☺️
  24. Hello everyone I am a new creator for sl and currently wanting to make poses and bento animated poses for sl. I had a question as far as importing the poses. I am wanting to make static poses for photography purposes. I use Blender and the Add-on Avistar for making the poses. I've followed and watched numerous YT videos and have read dozens of forums and blogs related to this topic but I'm having a hard time with my static poses. When I import them I noticed my avis fingers will wiggle and move giving off an animation instead of being completely still. Everything else on the avi is still but the fingers and slight hand movements. How do I stop this. Being that these poses are for photography purposes they need to be completely still. Is there a way to do that or video explaining this? Im sure I did something wrong but how would I go about fixing this issue? Any advice or help is greatly appreciated. Thank you
  25. Hello! help please! I tried to rig the bento mesh avatar for the first time, but I failed. it uploaded as simple mesh object. the usual skeleton works well. What is bento's difference from the usual? Need some kind of plugin? Why does not work in the usual way? i use blender/firestorm. thanks!
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