Jump to content

MIVIMEX

Resident
  • Posts

    177
  • Joined

  • Last visited

Everything posted by MIVIMEX

  1. Hello! Please help to make a depth gauge for the boat. I have a script that shows the depth in the form of hovertext. But I need to turn it into an analog scale with an animated arrow texture or a fixed arrow with an animated scale for one mesh prim. I can provide this script. Please, not very expensive, I dont want this gauge to be more expensive than my boat. I can wait as long as you need. You can leave this script no mod! More details .: that's how I see it. One prim mesh with two - three faces. One face for the background, the second for the arrow, the third for the body (not necessary). We need to animate one texture, depending on the depth. Mesh and textures I do myself. Simple scale from 0 to 20. I also have full perm scripted analog compass and altimeter gauges, if that helps. Thank you very much! _------------+------------_ THE PROBLEM SOLVED!
  2. @Rolig Loon I'm afraid in this case my depth gauge will be more expensive than the boat itself.
  3. Thank you for answer! I can make mesh and texture. So its about how to make the depth affect the rotation of the texture... What is float variable?
  4. Hello! Please help to make a depth gauge for the boat. I have a script that shows the depth in the form of hovertext. But I need to turn it into an analog scale with an animated arrow texture or a fixed arrow with an animated scale for one mesh prim. How would I do it better? Thank you very much!
  5. Thanks for the quick response! Is it possible to conclude that this affects the simcrossing?
  6. Hello! I have a question. Does the number of items in the inventory affect lags? And is there any sense in laying out items in boxes to reduce their number? Does it takes into account, for example, a hundred objects in one box as one object or as all one hundred objects? Thank you!
  7. @OptimoMaximo It solved issue! Thank you so much! You're genious!
  8. It solved issue! Thank you so much! You're genious!
  9. Hello! I'm building a mesh single object three floor house 32x32x15 and I need cubic physics for it. All walls have own cubic phys (27 cubes total). There are gaps between them. But the physics that I made when uploading a mesh into sl w/out analyse is for some reason used upside down. The door hole is on the top/roof, the floors are parallel to the walls ... I'm confused. Please tell me why this is happening and how to fix it? I tried to spin the house and physics in a blender but it did not help. Thank you for any help!
  10. Hello, pilots and all vehicle lovers! How do you think, what is the most realistic plane in SL? Not only in appearance but also in behavior and controls. Thanks!
  11. Hello! I have a question. Whether it is possible to accelerate loading of the next regions on a mini map. I play at a low settings and a small drawing range. So the mini map helps me a lot. The fact is that when I'm flying on an airplane or sailing on a boat, neighboring regions are appearing very slowly. in most cases they become visible on "radar" only when I approach the border. But I would like to know in advance what lies ahead of me, because I often crash into the shore. It's not very convenient to open the map of the world every time, especially at high speed. Thanks for any help! P.S. By the way, how many regions can show a mini map at the same time?
  12. Hello! Help please who can! I need to make the object (of a supposedly cylindrical shape) to rotate at an angle of 45 degrees to the root about a constant fixed axis. As if it were a globe on a stand. Should I use this script or something like that? default { state_entry() { llTargetOmega(<1.0,0.0,0.0>*llGetRot(),0.1,0.01); } } Many many many many thanks! _________________________________________________________________ Ok i think i found an answer! This is what needed. Works well so far!
×
×
  • Create New...