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Showing results for tags 'rezzed'.
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is there a script to rez object on touch but near the avatar that clicked it? and also with a menu would be nice to chose which to rez from contents? if a scripter would give a quote for a custom one please IM me!
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Radio never rezzed and disappeared out of inventory
Robberinthemuseum posted a question in Everything Else
Hello, I wonder if anyone can explain to me what happened. I bought a radio for my skybox, but when I tried to rez it, it never appeared on my land and disappeared from my inventory. I messaged the creator and they redelivered the item with a note saying that I "lost" it. I don't understand how you can lose things by rezzing them. I mean, wouldn't there still be a copy in my inventory? Bearing in mind, I've only been in SL since February, so I'm only used to dealing with newer objects. I don't have many skills and I'm still learning.- 6 replies
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About a month ago I ceased trading from a shop space on a sim and thought I'd removed all of my items. I am still getting visitor notifications from the store and also someone has played a gacha machine I had sited there - how is this possible? I went to the store and did an area search but I have no items showing - they seem hidden. I actually triggered my own visitor counter going in - but it is nowhere to be seen? The gacha machine isn't there either? Anyone know what the problem could be - I'm on Firestorm viewer?
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Hello! I have a bubble gum script and I need to change it. I need to link the gum to the rezzed object, remove the animation for the avatar from it and leave only the effect of inflating the bubble and the sound of a pop. In general, so that the chewing gum worked for the rezzed object and not attached for the avatar. please tell me what needs to be changed! Thanks for help! init() { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); llPreloadSound("ff0600f0-d8f4-20f6-52ec-a03bc520fee3"); llSetPos(<0,0,0>); llSetScale(<0,0,0>); } default { on_rez(integer num) { if(llGetAttached()) init(); } state_entry() { if(llGetAttached()) init(); } attach(key id) { init(); } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { llSetTimerEvent(5 + (integer)llFrand(14)); } } timer() { llSetTimerEvent(0.0); llStartAnimation("express_kiss"); float itra; for(itra=0.004; itra<0.06; itra+=0.004) { llSetScale(<itra,itra,itra>); llSetPos(llGetLocalPos()+<0.0007,0.0,0.0>); } llPlaySound("ff0600f0-d8f4-20f6-52ec-a03bc520fee3", 1.0); llStopAnimation("express_kiss"); llSetScale(<0,0,0>); llSetPos(<0,0,0>); llSetTimerEvent(5 + (integer)llFrand(14)); } }
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Hello! help please to sort out! I'm trying to create a script for the 10 minutes demo rezzed object. what is better to use llSleep or llSetTimerEvent? and what's the difference basically in this case? llSleep seems shorter and simpler. thanks! default { state_entry() { llSleep(600); llDie(); } } or default { state_entry() { llSetTimerEvent(600); } timer() { llDie(); } }