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Found 77 results

  1. hi everyone! i was wondering if anyone had any insight as to why i am unable to rig to the belleza hands properly. i work with many bodies, and i have no problems rigging clothing, shoes, etc to different parts of the body but when it comes to hands, it's always off. this is an example of what happens: it's like...it is rigged but rigged under the hands? i've been avoiding gloves and hand accessories for so long because of it lol. thank you for anyone who has any answers!
  2. inZoxi is a tried and tested name in SL, with its head being a 13-year member and creator within Second Life. Zoxin is both a creator and a user in SL, an important observation as there's a particular etiquette when it comes to creating custom content for users, most of which won't be understood by those coming in simply with a background in 3D. Services offered**: Mesh Texturing Rigging Scripting Animation* Animesh* *Animation for commissioned meshes. **Products being resold require 15% profit split on sales. If you're looking for a custom creation, from small to project, please contact Zoxin inworld for a portfolio and/or quote; note not all commissions will be accepted. Thanks, Zoxin.
  3. I seem to be having an issue rigging my heels to the Freya foot. I opened avastar in blender, imported the .dae heels, adjusted them to the mid freya foot, selected the shoe then the bones like I have done with every other body kit ( Note: this is my first time withing with freya ) . When I goto bind the armature, it does not give me the option on what body part to bind the shoe to. And if I bind without selecting any body part, under appearance in avastar tab, body fat gets highlighted in red with 0% and wont let me export the rigged shoe. Help?
  4. LBenzBaby

    Rigging Classes

    Im looking for anyone who teaches rigging. I's fairly new to rigging and I need the extra help. My email is benzbaby.vu@outlook.com . I use avastar in blender and i have most of the body kits. I want to learn how to rigg clothing and accessories ♥ Please email me if you can teach and how much you are charging $Ls ♥ Thank you !
  5. Hello to everyone, If you do not yet know MeshAgency I specialise in creating 3D mesh items. With the quarantine i have had allot of new kinds of requests, i could do with some help and also some specialisations. - Texture artist : I have clients that ask for texture packs, i'm not interested in doing this but if you are good and would like to try you can contact me. You need to be good with photoshop, creating realistic folds and wrinkles and a BIG PLUS would be if you are good at creating jean textures. - 3D render : This is something i do for myself but not a service i offer to clients, so if you are interested in taking rendering orders and have good experience please contact me. Working with renderosity would be a real Plus. Also having mannequins already prepared and waiting, i'm not looking to spend time setting someone up at this point - Rigger : You know how to rig and have all the kits working and ready to go, male and female. I do allot of rigging myself but i'm looking for backup on the overflow and also to take pure rigging only orders that i turn down atm. Working with blender would be better for me but maya can be fine. - 3D artist : Interested in having new contacts for when i need to outsource some of the orders due to lack of time. Experienced creators only. Working with blender is better for me. - Any experience with uploading jewellery? > On an unrelated note i have real troubles uploading small items when they are rigged like chains and gems if you have any tips i need them - I have also had some requests for buildings, i don't do building, so if you know not only how to mesh them but how to upload them efficiently i have some contacts for you and also i would love to learn. - I have also had some request for hair if anyone is interested. Any answer please send by email to : meshagensysl@gmail.com
  6. In search of a full time rigger , please be able to rigg for all mesh bodies listed below. Maitreya Freya Hourglass Legacy If your able to rigg for bento that's a huge plus as well. Please be able to meet deadlines , and be able to handle large orders. If interested in position please contact me in-world with a note card & IM... - Oiryok Resident
  7. Offering my services for custom work in secondlife. You can find all the details in the formular bellow http://bit.ly/ACroftCommission You can see some of my work here https://bit.ly/2X9pJbR
  8. I just started learning mesh and am mostly using tutorials. I am working on a bikini and the top rigged perfectly but the bottom is doing something I'm not sure how to fix. https://gyazo.com/674b28d4e7e5cfab1138fd9063e94143 I don't have any current knowledge of Blender and Avastar except what I've learned from tutorials. I've been following this tutorial. Edit: Sorry, apparently that video is unacceptable to link.
  9. I am looking for an experienced mesher/texture maker/rigger for my new shop who are willing to work as a long term basis. I will be participating few events in the future promoting my shop. Decent modeling & texturing skill is a must. ☺️ 1. You should be able to finish before the deadline for each project given and must be able to contact with me via discord. 2. Payment is with Linden $. (Don't ask for pp or other payment method.) 3. If you want to be a co-owner of the shop? Just ask and we can talk business. 4. If you are too much occupied with other projects or your own ship, please do not contact me. 5. I will be focused on avatar accs atm, bur for the future - if you can make clothing rigged for maitreya/legacy body, it would be great! 6. If you are familiar with Asian culture/fashion/kpop/kawaii style... it's a plus! Please prepare to show your portfolio of your previous work. Send me a message inworld: hikarei resident (I will be online next few hours)
  10. I'm struggling looking for easy to follow and understand tutorials, with (and this is key) Someone using updated software for building with and exporting to SL. I'm looking to just befriend someone who does it currently, and gain access to a discord where we can swap information from time to time when we hit walls. I joined about 6-10 groups in SL, and all are relatively non responsive, which is fine. Nobody get's paid to run support here... but I would like a friend like minded who enjoys building mesh, animating or rigging it. Disclaimer: Before I get responses back I would like to give a list of things I have already tried that have failed me and or are not without a mountain of time wasted and/or aggravating to follow and listen to, this list is not intended to personally attack anyone, but I know some of you may take offense because these people are pillars in the community. I'm sure they are lovely people but if I have trouble, then I'm having trouble... that's just facts. 1. Mayastar plugin: I bought it, and there is little to zero support for learning how to use it. Tutorials for it are outdated software, and you have to filter through many to hear information (for many hours) to learn things don't match up. I am getting errors even with a fresh scene using this plugin. I have dropped a support request, I have watched the tutorials. This has been very unnecessarily laborious. Reaching out to the group for it has resulted in nothing. Listening to 45 minutes of giggles, Okay, So, and Ums.. till I want to rip my hair out.. 30mins to tell me to click one button.. If I sound upset... I am. Even a written note card script would of been better than these video tutorials. That's great if YOU had a better experience... awesome.. but it has not been =my= experience. 2. Youtube & Google: Before you say these are your best answer for me.. Yes, I know how to use them. Again, outdated or irrelevant currently. Or I simply have not found that one magical tutorial that explains it. I'm not trying to sound like a jerk.. I just don't want someone to feel the need to post the most obvious answer and feel like an Eisenstein. If you actually got help from a video series I'll shut-up and pay attention to it, just slap me the recommended list. I am passionately willing to learn it. I just want someone who can teach. 3. You got glitter bombed. CONCLUSION: Do you make mesh? Want to add me and be mesh making buddies? Please send me a message. I swear to god I'm not a jerk.. I'm just exhausted with bread crumbs and need a meal. Autodesk Products: Maya, Mudbox etc. Substance Painter and Adobe Software. It's not help with the software I need, it's help understanding making things compatible for SL with updated software.
  11. Hello, I'm looking for rigger for female bodies, concretely Maitreya Lara, Belleza Freya and Legacy. I can rig by myself, but I feel better in that creative side, of doing models, texturing and so. Usually is work about 4-5 models per month. If you are interested, please contact me with notecard inworld: Vertiline Colter, with your prices and some info about your rigging experience. Thank you, Vertiline Colter
  12. im using blender 2.7. i rig two year ago and took a brake and now back. An old avatar i had made clothing for and rigged in the past and when i upload it doesn't attach as a rig anymore an just an object. i try bento skeleton. basic skeleton. everything move fine in blender. i try avastar and even old rigging method before avastar days. i even try a basic rig box. when i upload and click weight box on sl to upload. it shows that it weight to the body and moving and bending but when i upload and attach it act like and object and can resize move etc on the avatar. i try beta server. try a different computer. basic blender with no add on. i even downloaded the sl basic viewer. had a friend screenshare and made sure i was doing thing correctly and it even puzzled them on why its not working. sl upload gave no error warning. try different selection method to export to make sure i was not doing anything wrong. i probably am doing something wrong though lol. i find. alot of tutorial are outdated maybe?
  13. SO! To start off, I am making a bodysuit for the Signature Alice mesh body. Since it’s a new body I like quite a bit, want clothing, sell clothing, etc. I got the Dev Kit, but I replaced the armature/pose with the workbench on one of Avastar’s blog post. (NOT the plugin you buy). The devkit armature didn’t work, so thats why. I tried to bento skeleton but I couldn’t seem to get the grid to recognize the skin weights. So I’m trying with the default, non-bento armature. I used the weight transfer option when attaching the bodysuit to the pose/armature as well. Which makes it rigged perfectly to how I want it to be so far. NOW. When I upload to the beta grid to test, everything is fine... BUT. It is not deformed to the Signature Alice mesh body (which I have on the file for reference). It looks more deformed for the classic avatar? I was wondering if anyone who has dealt with rigging clothes to a mesh body has any tips or tricks to deal with this? I am using Blender 2.8 (which so far does the same thing as 2.79 and honestly has an easier UI than 2.79). I do NOT have the Avastar plugin (don’t plan on having it anytime soon). I am using a default, non-bento skeleton (couldn’t get the bento skin weights recognized). And I am a complete beginner at this. XD I literally started less than a week ago. My Process ——— Rig bodysuit to armature using Armature Deform with Weight (something) Rigged perfectly fine. Export as DAE file and choosing the dropdown option for SL+OpenWorld rigged Upload (all good so far yepperz) Wear Rigged good... ... ..Not deformed to mesh body (Signature Alice)... TLDR: I got a mesh body devkit (Alice Signature) switched armature to default non bento skeleton because the devkit one wasn’t recognized as well as the bento skeleton, rigged it well (great even if I say so), upload normal with all the skin weight checkbox... but it isn’t deformed to the meshbody from the devkit. So I’m asking how to get it where it is scaled and deformed to the mesh body. Do not have Avastar and using Blender 2.8 btw.
  14. I have been working with Blender for mesh clothes creation for a year now, and have found my way around most problems I encountered so far. Most dev-kits have their own little quirks and once you know about them you can solve the problems they cause. One problem I have not gotten out of the way is rigging for Bento hands. Especially Maitreya and even more so: Belleza. Belleza's dev-kit bento hands can be imported and avastar can convert the rig, but does not provide the bones for the hands. Rigging to a standard avastar 2 skeleton really gives horrible results (deformed hands and fingers). The cause is most probably altered bones... Does anyone know how to properly set up the Belleza bento hands (or cheeky question: has a blend-file with a properly set-up set of belleza (bodies and) hands) in Blender + Avastar 2. Editing the skeleton bones for the hands seems like a world of pain on it's own...
  15. Hello! I am trying to rig a non T-pose character. Its in an "I"-pose actually, arms are down, legs together. So I rig it, everything is fine, but how do I get it back to T-pose before I upload it? Alt+R dont work. And another thing. It seems bones are somehow locked, they dont move 360 degrees, its fine but still curious how to disable it. Any help please?
  16. Hello! I am trying to create an avatar using machinimatrix workbench and I had to bend the skeleton, I decided to try to set the weight manually and applied the armature with empty weight groups. Weight painted and checked all in pose mode, part of the bones i don't use and deleted them from weight groups window. i applied rotation, location and scale to the skeleton and to the model, created a static pose. but the avatar is distorted when uploading and pose dont work proper. please tell me what was wrong?
  17. Hello! Is it possible to set the weight evenly and accurately on a certain area (detail) of the object? let's say by highlighting the right triangles. I have a very complicated model and it is almost impossible to crawl in some places. is there a way?
  18. Hello! I'm trying to rig a bento hand for avatar, but every time unsuccessfully. Can someone give a link to a good non - Avastar tutorial or explain in your own words what I'm doing wrong? here is the process i use: -- downloaded bento workbench from this site. -- opened in a blender. -- I create an object (hand). -- I place the object and the skeleton on one layer. -- I select object, then a skeleton. -- I hit control + P. -- I choose the Armature deform -- With automatic weights. -- I check if it works in a Pose Mode. -- I export in a collada format with object and skeleton both selected. -- These are the settings I set when exporting. -- When uploading a model, this is the screen (weights and joints are not displayed). that's all. I do not use Avastar, because I am not familiar with it. can this be done without it? what am I doing wrong? With a regular skeleton rig, everything works out perfectly, the process is the same. How is bento different from normal besides more bones? And do i need to delete unused bones? Please, help!
  19. Hi all. Been messing around on Blender and finally got the jist of texture working, adjustments, joining meshes and making sure to remove doubles. I have been following the methods on rigging with automatic weight sharing on the basic SL rigged skeleton which i downloaded from their template page and did some basic rigging work. The mesh follows the skeleton when i use pose mode. The issue occurs when i upload it to SL, sorry about the amount of gyazo links also. Here is the mesh with the skeleton in place. I am aware of the exposed faces which are glitching around, cleaned them last night, but the uploaded outcome made me quit in frustation. https://gyazo.com/1bc58187ec219ee557f5eb7d5378c9ce https://gyazo.com/51bf0eca24abd7709d73c5aea0145c6e and this is the issue when i upload it to SL with skin weights on show. https://gyazo.com/ee220eebc80b4e95f9d474189dc388b8 Side note: I did get the mesh made not in a T pose as a base, and i had to move the skeleton in place with edit mode to match the meshes shape: https://gyazo.com/df8abff4896b3a2c99997389e54ab5af I am unsure if me altering the skeleton is the cause of this issue. If it is, how would i got around to fixing the mesh to be in a tpose? as all parts are joined into a single mesh along with set UV's Thanks all.
  20. Hello , Looking to hire a full time Rigg Artist - That's capable of working specifically with 100% mesh clothing , and shoes. If capable of rigging with Bento that would be a major PLUS but not required. This is a paid position , and i'm looking for someone with open availability that can take on bulk/large orders of meshes male and female that need to be rigged by specific deadlines. Contact In-world ( Jacoriiian Resident ) Via Notecard or IM
  21. Hello, I'm looking for a rigger as I'm trying to create clothes for the first time. I'm entirely useless when it comes to rigging, I've tried dozens of times and only achieved loss of keyboard buttons. I don't know how riggers work and/or what is required or how much it costs, but I'd appreciate it a lot if all of this is explained either here or in SL. If you're a rigger and interested, please IM me (mariana Mapochi) or reply here! C: ♥ Here are my socials if you're curious regards to the style: https://www.facebook.com/CryBunBun https://www.flickr.com/photos/164454600@N04/ Thank you. ♥
  22. I'll make this quick so you don't have to read all day. Got a custom avatar, it contains many different meshes. When trying to rig with "original collision bones" (http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh) the model doesn't work at all. I've tried overlapping a default model ontop of mine and rigging off of it, just ends up becoming a hot mess, even after fixing the weight, and uploading it, the model is just broken sideways and deformed, besides it not looking like that in any render of blender. So what do I do. I've tried looking everywhere. all I can find on the forums and youtube videos for rigging basic cloths, for default shaped avatars, or rigging models that also use the default shape, or very close to it. My avatar is small and bulky with a lot of grouped mesh. So what do I do? How do I do it, and is it better off just rigging the mesh alone, or the whole model. I've done rigging in other programs, but SL is strict.
  23. I'm looking for a mesh creator who can also rig to the (bento hands, specifically) of the Maitreya Lara, Slink female, and Belleza Jake bodies. Belleza female and Signature Gianni would be a plus. The mesh themselves are (I hope) pretty simple avatar accessories rather than clothing items. I'm more than happy to pay hourly freelancer rates, payment methods and details to be discussed. Please contact me via PM, or email arielscheele@gmail.com
  24. I'm new to avastar and I use blender. I messed up the weight on one part of my model and now I'm stuck, long story short I ended up removing all the weight on that bone. My question is pretty obvious, how do I copy the original weight of that bone back to my model, but only that bone while keeping the rest of the weights untouched. I'm desperate for answers, I don't wanna have to redo the whole process. Please help me.
  25. I have a standard dolphin mesh i'd like rigged for in world use as an avatar, but I myself can't really grasp weighting a mesh. No slider bones are necessary, neither are facial bones other than the jaw and, optionally the eyes. $100 USD via Paypal upon completion and 50% of all sales profit will be split, I care more about getting this done than actually earning anything from it. I'm an animator myself, so i'd be able to animate the avatar's AO but my main obstacle is weighting the mesh to the SL skeleton. Please contact me in-world or via Discord at Motoko#0509 to discuss, i'm more available via Discord though so that's your best bet. Edit: Found someone.
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