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Found 59 results

  1. I'll make this quick so you don't have to read all day. Got a custom avatar, it contains many different meshes. When trying to rig with "original collision bones" (http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh) the model doesn't work at all. I've tried overlapping a default model ontop of mine and rigging off of it, just ends up becoming a hot mess, even after fixing the weight, and uploading it, the model is just broken sideways and deformed, besides it not looking like that in any render of blender. So what do I do. I've tried looking everywhere. all I can find on the forums and youtube videos for rigging basic cloths, for default shaped avatars, or rigging models that also use the default shape, or very close to it. My avatar is small and bulky with a lot of grouped mesh. So what do I do? How do I do it, and is it better off just rigging the mesh alone, or the whole model. I've done rigging in other programs, but SL is strict.
  2. I'm looking for a mesh creator who can also rig to the (bento hands, specifically) of the Maitreya Lara, Slink female, and Belleza Jake bodies. Belleza female and Signature Gianni would be a plus. The mesh themselves are (I hope) pretty simple avatar accessories rather than clothing items. I'm more than happy to pay hourly freelancer rates, payment methods and details to be discussed. Please contact me via PM, or email arielscheele@gmail.com
  3. Offering my services for custom work in secondlife. You can find all the details in the formular bellow http://bit.ly/ACroftCommission You can see some of my work here https://bit.ly/2X9pJbR
  4. I'm new to avastar and I use blender. I messed up the weight on one part of my model and now I'm stuck, long story short I ended up removing all the weight on that bone. My question is pretty obvious, how do I copy the original weight of that bone back to my model, but only that bone while keeping the rest of the weights untouched. I'm desperate for answers, I don't wanna have to redo the whole process. Please help me.
  5. I have a standard dolphin mesh i'd like rigged for in world use as an avatar, but I myself can't really grasp weighting a mesh. No slider bones are necessary, neither are facial bones other than the jaw and, optionally the eyes. $100 USD via Paypal upon completion and 50% of all sales profit will be split, I care more about getting this done than actually earning anything from it. I'm an animator myself, so i'd be able to animate the avatar's AO but my main obstacle is weighting the mesh to the SL skeleton. Please contact me in-world or via Discord at Motoko#0509 to discuss, i'm more available via Discord though so that's your best bet. Edit: Found someone.
  6. i've been working with 3d figures and rigging and animation for... decades, here. but i can NOT get blender's IK to work for me in a way i understand. i come from poser, where using ik is dead easy TL;DR------------------------------------------------------------------ you load your figure, you turn off ik, you pose the arms, you pose the legs. you turn on ik, THE POSE STAYS THE SAME. you move the hands/feet to move the limbs (i do understand this is actually blender's 'targetless ik'), or you move the body and the limbs stay in place. you turn off ik, THE POSE STAYS THE SAME*. and everything is keyframed and comes out the way it looks. (*: okay, often the hands would come out with ridiculous 1760 degree rotations or something, but that was a relatively minor fix.) tl;dr------------------------------------------------------------------------ in blender, if i turn on ik and pose the rig, the limbs are not keyframed. and if i import this animation to sl, the limbs just remain straight. i've tried keying visual rotation, but that won't auto-key. on top of everything, if i turn ik on, or i turn ik off after doing some posing, the pose completely changes. now, avastar has functions to copy the pose to the ik rig, or to copy the pose to the fk rig. which i try to use... but they only seem to work about 90% of the time, and only on the default human rig. if i try to adjust the rig to make it work better for me, and for my model... it's out the window. all the ik tutorials for blender that i've found are basically the same, and set up the ik the same way avastar has its ik set up. basically, not useful if i want to set up my own custom ik. which i must want to do, since the basic ik isn't working for me. ??? i did have limited success with changing the avastar ik in this manner: i used the ikWrist and the ikFootToePivot, and i set the ik chain to put the tip on the control handle. (it drives me nuts when the wrist bone is right on top of the ik control handle.) then i turned off the ik for the 'ankle' bone, and created it on the 'foot' bone. i changed both ik chain lengths from 2 to 4 (foot, ankle, shin, thigh & wrist, forearm, shoulder, collar). and lastly, i ended up deleting the pole controls, because omg, they are a pain! and they wreck everything. now when i moved the ik controls, the limbs moved with them reasonably. when i moved the cog, the endpoints remained in place. also, if i wanted to 'temporarily turn off ik to rotate a bone using fk,' i selected the control handle, then the bone with the action center set to 'active.' that way, when i rotated, say, the thigh bone, the foot controller moved with the whole leg, like i'm used to. as some inexplicable bonus, i didn't have to go back and convert any of the keyframes from ik to fk (and i have no idea why). the bad news is... when i tried to append actions made this way to the default rig (i was working on a project created by another modeler/rigger), they totally blew up. and, when i went to turn off the ik controls to polish off the animation keyframes... the ik and fk poses were decidedly different, so THAT didn't work. basically, what i want is to be able to seamlessly switch between using Ik and using the regular FK rig, using custom settings of my choosing. or how to set up an ik rig that will do that. or... what i really really want is the rigify tool as seen here: https://blender.stackexchange.com/questions/65290/how-can-i-seamless-switch-between-ik-fk is there a way to surgically replace the avastar green pose bones with a rigify rig? if i dont care about sliders? is there a way to create a rigify meta-rig or something that will control the avastar green bones? is there a way to autokey 'visual rotation' whenever a limb changes? blender doesn't seem to recognize when the bones visually rotate. you know, i THINK i understand how blender ik works. i can grasp the target thing and the chain thing. i even get the pole thing and the pole angle control whatever. but i don't understand why it doesn't work right for me.
  7. Sorry not sorry :( For the ears, why are only bento canine ears like, super duper tiny? Looking for some giant maned wolf-type ears that would still be giant if I had hair on my head. I made my current ears (image found here) but can't figure out how to rig them - if someone is willing to help me do that, that would be dope. Otherwise, if you can make similar ears and rig them, I would love you long time. FOR THE TAIL...I'm not even sure how this would work, but I'm looking for something like a Saluki tail. I'm stuck using flexiprims right now because it's kind of like, the only thing that really works for how it should move. Here's some examples of the effect I'm looking for: Example 1 Example 2 Example 3 Example 4 Aaannnndd for reference, here's what I'm currently using: GIF here, Image 1, Image 2 Thanks! :)
  8. I have an avatar that I want to be rigged to work in SL. I am able to pay money for the rig to be done. Please Message me in SL.
  9. My name is Shu shu in-world, I am looking for someone i can trust and someone that is reliable, and can get things on with in a certain time frame I will pay you after you get the rigging done, because that is more comfortable to me, Don't sent me the blender files until i have see the rig in-world, once i see the rig in-world and if i think its perfect i will hand you the L and i might choose you to be a full time rigger for my store and you will get commission. but only if i think we can work together long time and i will be happy with results I'm also looking to pay someone to teach me to rig clothing properly if you are interested please contact me in-world at Nymphk
  10. Hola a todos!. Me estoy iniciando en el diseño en bender y actualmente termine un modelo riggeado para el cuerpo NAM Chibi. A mi percepción el peso de la piel esta perfecto, el cuerpo base fue proporcionado por el creador y el modelo gris creado por mi. Eh Exportado el modelo gris como collada.dae, y al momento de intentar subirlo como modelo a SL. no puedo incluir el peso de la piel No tengo idea como resolver este error, No tengo idea si tiene que ver con las dimenciones del modelo en Blender o en la forma en que debo exportarlo, alguien podria ayudarme? muchas gracias por su atencion
  11. Hello everyone, my name is Türkay. This is my first post. ^.^ I hope I am writing it on correct forum. I want to create mesh clothings. I know how to make rigging etc. but I am stuck at one point, which is I need a body to work on it for creating my clothes. So do you know how can I get Second Life bodies? I plan to create clothes and sell them.
  12. i need a Creator that is good at Rigging that can make a custom jacket for my frat i am in need for someone to help me please.
  13. Hello! help please! I tried to rig the bento mesh avatar for the first time, but I failed. it uploaded as simple mesh object. the usual skeleton works well. What is bento's difference from the usual? Need some kind of plugin? Why does not work in the usual way? i use blender/firestorm. thanks!
  14. I have been working with Blender for mesh clothes creation for a year now, and have found my way around most problems I encountered so far. Most dev-kits have their own little quirks and once you know about them you can solve the problems they cause. One problem I have not gotten out of the way is rigging for Bento hands. Especially Maitreya and even more so: Belleza. Belleza's dev-kit bento hands can be imported and avastar can convert the rig, but does not provide the bones for the hands. Rigging to a standard avastar 2 skeleton really gives horrible results (deformed hands and fingers). The cause is most probably altered bones... Does anyone know how to properly set up the Belleza bento hands (or cheeky question: has a blend-file with a properly set-up set of belleza (bodies and) hands) in Blender + Avastar 2. Editing the skeleton bones for the hands seems like a world of pain on it's own...
  15. I've been pulling my hair out for days now over this. I've tried to rig created clothing made through blender into SL, and in blender it works perfectly. The weights work, the mesh doesn't deform and there don't appear to be any issues. When it comes to uploading I can either get it to rarely upload with no skin weights at all or subset issue, or I can get it to upload by removing excess bones, however subset error is usually present, and if not, the mesh is terribly deformed. I have tried applying scale, rotation and location, tried uploading as OBJ, downloading as Collada and then reweighting it. I have tried changing my upload settings, using different viewers and at this point I'm considering contacting a priest to see if divine intervention can help. Any advice, tips, help or even reassurance that it'll all be over soon would be appreciated at this point. Thanks.
  16. Hello, I applied as an Creator for the Rigged Mesh Body from Belezza and I want to build Jewelleries for hands. My friend told me that there is a big problem in using the Belezza Body for creation in Blender with avastar. Before I start to get to know the InDepth issues I would like to get informations and solution in front from experienced users of this body for blender. I hope to get your help. Regars, NIWO
  17. Buenas a todos. Mi problema es que desde hace un tiempo vengo subiendo a SL algunas creaciones y de todas ellas, solo la primera subió con sus texturas, luego ya no pude volver a hacer uso de esa opción. Esta es la primera vez que intento subir un mesh con rig y tampoco me aparece la opción para subirlo con pesos de piel, ¿algún consejo?. Aclaro que usé Blender 2.79, 2.78 y 2.77 y Firestorm para SL 5.1 y 5.0 y nada. Tampoco utilizo Avastar, es que solo necesito los huesos de la cabeza, cuello y parte superior de la espalda. Agradezco mucho su atención.
  18. Good morning, everyone. My problem is that for some time now I have been uploading some creations to SL and of all of them, only the first one came up with its textures, then I could not use that option again. This is the first time I try to upload a mesh with rig and I do not see the option to upload it with skin weights, any advice ?. I clarify that I used Blender 2 .79, 2.78 and 2.77 and official viewer and Firestorm for SL 5.1 and 5.0 and nothing. I also do not use Avastar, I only need the bones of the head, neck and upper back. I really appreciate your attention.
  19. I'm asking for help on behalf of a very lovely friend of mine by the name of Dein Newt. He creates BDSM gear for furry avatars. I honestly don't know the first thing about meshes, rigging, or even 3D modeling whatsoever, so I'm probably using all manner of incorrect terms and just generally sounding like an idiot. For that, I apologize. Dein received a formal education using 3DsMax, but as it happens, very few can afford commercial software, and instead use Blender, thus meaning Mesh References, the dummies used to rig for specific things are made using Blender. Blender is apparently different enough that he simply can't just switch to that and has already tried and failed to do so. He also simply can't just load up a Blender file in 3DsMax and make that work, as it apparently just comes out as nonsense when he brings it into SL itself. This is very unfortunate as it means Dein cannot make rigged mesh items for anything that doesn't have a reference specifically meant for 3DsMax. There is apparently a way to convert a Blender file to work properly as he had someone that was able to do it for him once upon a time, but they are simply far too busy to help him now. I am simply asking for whatever help that can be possibly offered. What would be most helpful is a tutorial so that he can learn to do the file conversion himself, or simply an offer from someone to convert the files for him. Anyway, thank you very much for taking the time to read this. I really do appreciate it! ❤️
  20. Next month, [ zerkalo ] is branching out into creating not only furniture and decor, but also clothing. We are very excited about this endeavor, but due to the intense workload, we are looking for an experienced and reliant rigger. The ideal candidate has to be proficient in rigging for Maitreya, Belleza, and Slink, and willing to commit to a long-term collaboration. If you would like to offer your services, please send a notecard with your experience, availability, and compensation expectations to AnaisTerpellie.
  21. We can create clothes, accessoires and objects please fill out this for and you will receive a quote for your item : https://mesh-agency.blogspot.com/p/chargement-en-cours.html Rates will vary depending on the complexity of the items. Rates for rigging depend on item complexity and the numbers of bodys requested. Available Bodys are Female : Maitreya, Slink Hourglass and Physics, Belleza Venus - Isis - Freya Male : Signature, Aesthetic , Slink A deposit will be requested before starting any project. You will receive all details before starting the project. I do not answer to inworld notecards please use the website or email to : meshagencysl@gmail.com
  22. If you create your own clothes and need to have them rigged you can ask for a quote on our website : https://mesh-agency.blogspot.com/p/chargement-en-cours.html Rates will vary depending on the complexity of the items and the numbers of bodys requested. Available Bodys are Female : Maitreya, Slink Hourglass and Physics, Belleza Venus - Isis - Freya Male : Signature, Aesthetic , Slink A deposit will be requested before starting any project. You will receive all details before starting the project. I do not answer to inworld notecards please use the website or email to : meshagencysl@gmail.com
  23. I am currently working on a upcoming store and in need of help. I am looking for a high quality mesher with reasonable prices and finishes work within a timely manner (3-5 days minimum) and who can also rig for bodies such as Gianni, Jake, Hourglass, Maitreya and Freya. If interested please contact my inworld: MVPX or feel free to email me at trillmarkinc@gmail.com Thank you.
  24. Hi everyone! I'm posting today about my mesh body I am making. It's fitmesh, it's bento, and sadly the neck is giving me issues. When I look at the weights on the Avastar mesh and copy those weights to my custom body - even when I use the exact correct neck-piece of geometry from the Avastar - there is a gap between my custom body's neck and my CATWA Bento female head. Here's a picture of how the weights look for Avastar's neck: And, here's the weights for my custom body's neck: And here's the neck inworld when my avatar turns it's head to the side: Any help on this issue would be appreciated.
  25. I just started learning mesh and am mostly using tutorials. I am working on a bikini and the top rigged perfectly but the bottom is doing something I'm not sure how to fix. https://gyazo.com/674b28d4e7e5cfab1138fd9063e94143 I don't have any current knowledge of Blender and Avastar except what I've learned from tutorials. I've been following this tutorial. Edit: Sorry, apparently that video is unacceptable to link.
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