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  1. Hey all!, Ive been wondering for a while, if there are any female mesh bodies that make the butt jiggle and bounce, i only know belleza does it good so far, anyone that knows other mesh avatar that incorporate these physics in their body, any and all recommendations and suggestions are good thankyou! it doesn't matter if the stomach jiggles that is only a plus! Thankyou ! 🍑
  2. The basics: * Rez a box, make it big enough to roll a ball around (10x10m maybe) * Rez a sphere, make it physical (no other changes) Simple enough set-up. What I cannot for the life of me figure out: In some cases, the ball will roll just fine if you walk into it. In other cases... it slows, suddenly stops and spins in place. I see no rhyme or reason to its behavior? What am I missing? Size of the ball doesn't seem to make a difference, size of the prim doesn't seem to make a difference, neither does mesh or prim or physics shape. No scripting involved. The behavior is co
  3. estoy teniendo muchos problemas a la hora de crear y subir una física para un edificio en second life. Todos los post que veo son en ingles y hay "nada" de reglas básicas o o como hacer una física en español para poder entenderlo mejor. Cuando intento subir la física de mi edificio , ni puedo entrar por las puertas, se modifican, es un gran lio y no se por donde empezar. Podría alguien darme algún tutorial, nociones básicas o simplemente ayudarme en esto? muchas gracias.
  4. I made the following 3 stores. For each of these stores, I got a separate roof, floors and walls on each side. I first made the centre store, then made the right side and mirrored it to left. Applied the transformations, baked all textures & made all LODs. Those 2 sides have same number of materials, same number of vertices & tries (as per Blender). But somehow, I get two different Land Impacts on left & right roofs & 1st floors. Everything else matches. Below are the LI when those are set to Prim (Physics Shape Type). Both have hole for stairway. Dimensions are same
  5. Hello guys, I'm trying to make some physics experiments with SL engine for a Uni project, and I could use some help with some things: 1) What's the best way of getting an object initial velocity after applying an impulse to it using llApplyImpulse? I've tried using the 'start_moving()' event but it never triggers, and I don't know why. If this is not possible with llApplyImpulse, for some reason, what's the best way I could simulate something like an oblique launch, in which I apply a momentary force to an object in two axis? I'm currently trying to keep track of these parameters using a
  6. MzLiv

    Breast Deforming

    For some reason after recently updating the Firestorm Viewer to the newest. Now whenever I wear breast physics, it deforms one of the breasts to bigger. All my settings are as always been before updating and never had an issue. Does anyone know how I could fix this? I want to be able to wear physics.
  7. Hi! I have a hotel. It's 5 floors and 4 rooms to a floor. The designer that built this made it all separate pieces. Do I need to make a physicals model, for every single piece (ex. every individual stair) or can I combine all the pieces in maya and just do the physics model as one whole piece. Which one do you think would be easier? And would anybody be willing to help (I'm a complete noob at this.)
  8. BenjilaBonj

    Physics Issue

    Hello, i've encountered an issue which I can't seem to get my head around. When importing objects into SL, I've been importing mesh with a physics shape too, which is analysed and imported. When the mesh is set to 'prim' the physics works perfectly. However when objects are linked together and set to prim, sometimes it doesn't work. Which is fine, so I then go and unlink the objects to their individual parts, set them each back to prim to apply the physics shape only to find that they now will not apply the map at all. Leaving objects being completely phantom. I cannot get my head around
  9. Hello first time posting here, I have a unique problem that I can't get my head around and I have no clue if this is just a thing or if a piece of script is doing this(which I doubt but could be wrong.) I have an aircraft that I built from scratch and all the controls in the cockpit are clickable from mouse look. But immediately after rezzing, if I hop in and start moving...... I can't click any of the controls. I stop moving... I CAN click on everything. It's not until I go into edit mode and physically move the aircraft myself that this issue stops. After I do that I can the click
  10. I was looking at a mod that adds sound physics for Minecraft, made me think that maybe Sound Physics and Sound Filters could be added to Second Life. We have Windlight, mesh, shadows, ambient occlusion, our visual side can be breathtaking, but the sound improvements has been forgotten, I think it would improve the SL Immersive experience a lot more, allowing creators to deliver more realistic experiences. Here are some videos demonstrating the sound improvements: https://youtu.be/qOQNSZBzD9Q https://youtu.be/Gi-6M6uslzM do you think that SL sound engine needs an improv
  11. I've got a bridge that, because of the nature of the script I'm using, I need the bridge to be a single object. Everything was fine with it until I added railings to it. Now I don't walk on the bridge, I walk above the railings. I'm using 2 small planes as the physics on the railings, but it seems that once it's uploaded it's creating a bounding box around the entire railing structure and not allowing me to actually walk between the railings. I've tried everything I can think of including using the actual mesh model as the physics layer too, but I still end up walking above the railings. In or
  12. Hey everyone, I would like some help with my character's physics. I have the Maitreya body, and I've got a physics layer thing for it. Only my breasts seem to be moving though. I've been reading some old forums saying that this is the case for the Maitreya, and as well the case for many other mesh bodies. These were old forums, however. Has there been any new developments? Is there a new kind of physics I could get that would allow me to adjust for my belly and butt as well? If not, are there any mesh bodies bodies that allow for butt and stomach physics that anyone could recommend m
  13. Now-adays griefers have ruined much of SL, causing many sims to not allow objects to be rezzed. not for visitors, and often not for land group members since that group is often given out fairly freely. One of the big headaches that causes is for vehicles. if I have a car or bicycle, boat or floatie, plane or hang-glider then I am out of luck on many sims. I cannot rez my vehicle and hence cannot use it. Yes, you can have avatar attachments that LOOK like a car or bicycle, but they don't behave properly since they move as your avatar walks-runs-flies etc. Maybe I have just never e
  14. Hi, I build a building in blender, and soon after following some forum tips to build the Physics of the same, but I have not been successful in upload, I do not know where I am going wrong
  15. I was following a few avastar tutorials for adding physics to an original mesh model but all of them go from where I was, finishing weight painting, to going to a category called 'fitting' and generating weights for physics. That's where the red physics bones show up and they continue from there. But my avastar is lacking this option. What did I do wrong? Is there an update I'm missing, a setting, some sort of priming for the model to be done first? Alternatively, is there an alternate way to add physics bones in blender that will work with second life's physics? Other people
  16. Hello! I build a vehicle and I have a question about physics shape. it will be a two-story bed and when I get up from the bed, it throws me up through the roof. How to make it not to throw up but push me inside? Any suggestions? all the other positions push me to the right way. I have an idea to make the roof not three cubic blocks but one continuous block curved in two places along the roof arc. What do you think will help? Does it depend on the thickness of the block? still get very thin.
  17. Hello! I have a question for ACS/KCP users. I make a truck and it is very important that you can walk inside the body. I created a simplified cubic physical shape with hollow inside, when I upload a model, I press the analyze, and everything goes fine. But the body turns into a convex hull when used, and I cannot walk inside. I manually set it to prim, but after reload it goes back to convex hull. I asked a question in a group, but did not get an answer. Generally a very bad service, yes, there is a site with a description, but it feels like they left me alone. Author never responds.
  18. I wear a rather bouncy physics layer that looks a bit too over the top when I'm wearing certain outfits. To combat this, I've created a much more subtle Physics layer to represent wearing a bra. but whenever I want to switch them I have to search in my inventory and manually switch them. Is there any way to make a hud button to switch them with one click? or even better, A script that can do it automatically when I add or remove the item it is in?
  19. Hello! Please advise how to save resources when uploading a mesh at the expense of the shape of physics? which physics is better to use for objects that do not need physics at all, in particular, a rope and other small elements, and can it be done so that object do not have any physics at all when they are uploaded? thanks very much!
  20. The next version of Firestorm is heading your way soon (honest) and subject to no last minute showstoppers it will be available before the Christmas freeze for those who wish to play with Animesh. As part of that release, there are the usual fixes and changes both from the lab and ourselves. Part of the latter is a revamp of the Mesh Uploader we all love to loathe. I have had a stab at documenting the various changes I have made to the uploader in a blog post : https://beqsother.blogspot.com/2018/12/easing-pain-of-importing-mesh.html The high-level summary is: What's chang
  21. Hello! The problem solved! Hello! Help please I have a problem. I'm trying to upload through the Firestorm the roof with an exit to the top, but I can not do physics. I tried a simplified cubic physics and the same model. But the passage is not formed. Applied rotation and scale. Prim / Convex hull don't work. I press the analyze and without, it does not help. It will be the roof of the moving object, so I think the analyze needs to be done. I will be grateful for any help! Thank you! P.S. When uploading with cubic physics, I do not even see the outlines of these cubes. Two m
  22. Hi! I'm currently working on an RV vehicle that the user can drive around. The idea was for them to be able to park it up, open the side door and enter the interior while they're not driving. I've noticed the Physics Shape turns from PRIM to CONVEX while it's moving (as to be expected). But once it's no longer physical or moving, it doesn't return to it's PRIM physics shape. In an attempt to fix this I've scripted the RV to switch from CONVEX to PRIM when the side door is opened, however the Physics Shape doesn't seem to update. Once the RV is right-clicked it's Physics
  23. so i have this swimming script, and it's using llMoveToTarget to make you swim around in the water. i want to be able to artificially adjust the height of the avatar/animations in the water, so i have a menu thing with the +++ and the -- and stuff like that, to dial in the water surface height. so that changes the depth by, say, 1 meter. and i want it to move the avatar up 1 meter.... so i can see where it is. the weird thing is, if i get in the water, and i'm standing (hovering? falling? technically, i'm 'inair' i guess) there, and i press these menu buttons... i d
  24. EleanorSt

    Physics issue

    Hey guys, I have a question about physics models, it's been a few months since I last uploaded a model. The physics model feature used to work for me more or less, but now if I upload a model, it basically completely ignores any physics model, and acts like a phantom piece. Did something change? My model is an apartment, with a simplified physics model to make the walls collision mesh, when I upload it, the outer walls are collidable...from the outside only. I can walk straight through the walls from the inside, but not get back in. All of the interior walls are completely phantom, n
  25. Hello! I build a houseboat and I have such a question. When I get up from it, it pushes me overboard through the wall. How can this be avoided? please advise! Boat is mesh and walkable inside. Thanks
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