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DAT4BASE

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  1. Heya! I was a bit confused by the topics so i just picked one that kinda fitted, but i'm looking for a co-renter on my plot. It's 1571 prims total and a relatively square shape, not too long in ways of rectangular-ness. I'm currently using 609 prims and there are 962 available, so i think it'd be pretty easy for you to have your mainstore up on the land. There's space on the ground if you want your store by a road, but some of the neighbours' stores are kind of ugly so i would advise you to consider a skybox. The rent is as follows: so for two renters it'd be divided in half. I tend to pay monthly, but you can pay however you want. You'd be paying me directly, as i am the "owner" of the land. Here are the specifications of the land and some pictures: i hope the pictures are helpful! it's a waterfront property too, so you can always make use of that if you want! if you need any more information, please do not hesitate to contact me inworld via notecard. My username is Dat4base Resident. Alternatively, contact my manager Poppy Lemongrass.
  2. this worked like a charm, but for some reason now my mesh is hot pink? is that intentional? edit: my non-scripter brain finally figured out that PRIM_COLOR, ALL_SIDES, <1.000, 0.000, 0.502>, 1.0 determines the colour. i guess that resolved it then? the glow is pretty bright though, but i'll play around with it to get something a little more subtle. thanks so much!
  3. hmm, see i tried those two things, but it seems there's a minimum speed. I went down to 0.5 and it was still choppy, so i went even lower and effectively stopped noticing any change. I also tried the intermediate values and upping the icount, but it really also wasn't much smoother. I'm trying it both on my mesh logo and on a simple green glowing square prim. Both are choppy thanks so much for your advice tho!
  4. thanks for this! it worked great, but for some reason it isn't as smooth as i originally tried to get it. you can really "see" the frame rate, if that makes sense? i wanted it to really look like it was pulsing. is that at all possible?
  5. Hey guys, so i'm trying to get a mesh to glow and i have thi script: float rate = 1; default { state_entry() { llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.001]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.01]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.02]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.03]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.05]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.05]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.03]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.02]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.01]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.001]); llResetScript(); } } but for some reason the float rate isn't doing anything. it's not affecting the speed of thed animation. so i'm just wondering if someone can help me "fix" the code so that it does get affected by the speed? thanks !
  6. Hey guys, thanks so much for your suggestions.. I've now also tried it with my lelutka fleur head and it doesn't work there either. Here are some pictures to maybe help clarify some things (idk maybe to highlight mistakes i'm making): EDIT: i muted all the channels in the dope sheet that were red, orange and purple and now the facial animations seem to work!! this includes: EyeRight, EyeLeft, FaceEyebrowOuterLeft, FaceEyebrowCenterLeft, FaceEyebrowInnerLeft, FaceEyebrowOuterRight, FaceEyebrowCenterRight, FaceEyebrowInnerRight, FaceEyeLidUpperLeft, FaceEyeLidLowerLeft, FaceEyeLidUpperRight, FaceEyeLidLowerRight, FaceEar1Left, FaceEar2Left, FaceEar1Right, FaceEar2Right, FaceLipLowerLeft, FaceLipLowerRight, FaceLipLowerCenter, FaceNoseBase, FaceLipUpperLeft, FaceLipUpperRight, FaceLipUpperCenter, FaceLipCornerLeft, FaceLipCornerRight, FaceLipCornerCenter So I just muted those origins and it seems to work now. Can that be right? is my system messed up? halp?
  7. what's a zhao ao? i've never heard of it before. 😅
  8. Hey guys, so for some reason when i create poses for SL in blender, and i then upload them to SL, i can't use my genus head's facial HUD with it? The facial animations just won't play, neither will the static expressions. I especially don't incorporate fixed expressions into my poses so that people have the freedom to use their own when i upload them, but this problem is starting to really tick me off. I have the genus classic head, and a couple of others i'm not using atm because of the DMCA. I also have a lelutka head and i haven't tried with that one, so i can't confirm yet if this problem happens with that head too. I'd also like to mention that i've played around with avastar's priority settings when exporting the .anim file for the pose, setting it both to 3 and 4, but the problem persists. In fact, when i set the priority to 3, sometimes my avatar won't even get into the pose at all, even if i turn off her AO... Anyway, any help would be much appreciated! thanks a bunch ❤️
  9. Hi! Thanks so much for responding. I'm just using system appliers though so i can't really move the eyes. I took my genus eyes off so it's just the system layers 😅
  10. Hey guys, so i bought a pair of eyes from Gloom, and when i tried to put on the BoM ones i realised something strange. So, i tried on some BoM eyes from other creators and i got the same issue. With all the eyes, my avi's looking upwards? Even if i use an animation hud to move her eyes down, her irises are basically hidden behind her upper eyelids. anyone know how i can fix this? i'd really appreciate it. thanks a lot in advance!
  11. Hey guys, so i was wondering if there was a way to create tp restrictions only on selected areas of my land. so like between the heights 1000-1500 or from the ground level to height 200, etc. is there a specific product that does this? or a script? i'm just struggling to find anything on the marketplace so i wanted to ask here. I just thought it'd be good for my mainstore (a skybox) if people could only teleport there and not all over my plot of land.
  12. thanks so much for this. my issue is just that i created all the objects except for the unpacker script, which is full perm for me as i bought it. so i don't understand how everything i created is suddenly no transfer for ME...?? ToT EDIT: i think the item that's creating the issue is the "..*BoSH*.. Mesh Multi C&T Changer License". I can't change it to transfer for ME. i literally cannot sell anything that has this script in it, but i need it in order to get my huds to work. i bought the 1000L$ version, the ".:*BoSH*:. Mesh Multi Color & Texture Changer". I've tried redelivering it but i cannot seem to get around the problem. 😟 EDIT EDIT: i realised now that i must delete the license script once i get the hud working with the mesh objects. i did this, but when i take a copy of the objects it still says creator unknown, even though the root prim is ALWAYS created by me. i read somewhere that this is also a known glitch that somehow just hasn't been fixed by LL yet, but... i really need to get around it?? like i can't sell these products currently and it's driving me crazy because i invested three days of work into them.
  13. Hi guys, so just yesterday I started having an issue where, when i create a box to add all my objects into to sell on caspervend and the marketplace, the box ends up showing "creator unknown" when i click take to add it to my inventory. I tried doing this both on my own land that i own, and on the land of my skybox, which belongs to a friend but i am a part of the land group. no difference, in both locations, i get the same issue. I really don't know what's going on. i've provided some images of my process for creating the prim. in the middle i add my unpacker texture, but that shouldn't really do anything as i created the texture myself. any ideas? i don't know what's turning it into no modify, no transfer. i'm not setting it as that.
  14. thanks guys. i'm just curious because i wanted to get into rendering. i PERSONALLY will continue to just take in-world pics of my products as i have been, as i agree with you that it's more honest. but yeah, appreciate the help. i also installed daz3d at 2am last night and am trying (and failing) to come to grips with the weird interface, so yeah
  15. Hi guys, so recently i've become aware of the fact that a lot of vendors seem to be creating renders for their ads instead of regular in-world pics, and i was just wondering how you suppose people are going about doing this? here are some examples that i've found: https://www.instagram.com/p/B9IKIUshzZ-/ https://www.flickr.com/photos/152781019@N03/48855525397/in/dateposted/ are these people using 3d models in software such as blender, 3dsmax (if that's its name idk), zbrush, maya etc? or do they have some incredible viewer that they're using? or is there a way to render in-world that i don't know about? tell me you guys' thoughts on this, as i'd love to try it out myself. thanks~
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