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  1. Heya! I was a bit confused by the topics so i just picked one that kinda fitted, but i'm looking for a co-renter on my plot. It's 1571 prims total and a relatively square shape, not too long in ways of rectangular-ness. I'm currently using 609 prims and there are 962 available, so i think it'd be pretty easy for you to have your mainstore up on the land. There's space on the ground if you want your store by a road, but some of the neighbours' stores are kind of ugly so i would advise you to consider a skybox. The rent is as follows: so for two renters it'd be divided in half. I
  2. this worked like a charm, but for some reason now my mesh is hot pink? is that intentional? edit: my non-scripter brain finally figured out that PRIM_COLOR, ALL_SIDES, <1.000, 0.000, 0.502>, 1.0 determines the colour. i guess that resolved it then? the glow is pretty bright though, but i'll play around with it to get something a little more subtle. thanks so much!
  3. hmm, see i tried those two things, but it seems there's a minimum speed. I went down to 0.5 and it was still choppy, so i went even lower and effectively stopped noticing any change. I also tried the intermediate values and upping the icount, but it really also wasn't much smoother. I'm trying it both on my mesh logo and on a simple green glowing square prim. Both are choppy thanks so much for your advice tho!
  4. thanks for this! it worked great, but for some reason it isn't as smooth as i originally tried to get it. you can really "see" the frame rate, if that makes sense? i wanted it to really look like it was pulsing. is that at all possible?
  5. Hey guys, so i'm trying to get a mesh to glow and i have thi script: float rate = 1; default { state_entry() { llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.001]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.01]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.02]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.03]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.05]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.05]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDE
  6. Hey guys, thanks so much for your suggestions.. I've now also tried it with my lelutka fleur head and it doesn't work there either. Here are some pictures to maybe help clarify some things (idk maybe to highlight mistakes i'm making): EDIT: i muted all the channels in the dope sheet that were red, orange and purple and now the facial animations seem to work!! this includes: EyeRight, EyeLeft, FaceEyebrowOuterLeft, FaceEyebrowCenterLeft, FaceEyebrowInnerLeft, FaceEyebrowOuterRight, FaceEyebrowCenterRight, FaceEyebrowInnerRight, FaceEyeLidUpperLeft, FaceEyeLidLo
  7. what's a zhao ao? i've never heard of it before. 😅
  8. Hey guys, so for some reason when i create poses for SL in blender, and i then upload them to SL, i can't use my genus head's facial HUD with it? The facial animations just won't play, neither will the static expressions. I especially don't incorporate fixed expressions into my poses so that people have the freedom to use their own when i upload them, but this problem is starting to really tick me off. I have the genus classic head, and a couple of others i'm not using atm because of the DMCA. I also have a lelutka head and i haven't tried with that one, so i can't confirm yet if this problem
  9. Hi! Thanks so much for responding. I'm just using system appliers though so i can't really move the eyes. I took my genus eyes off so it's just the system layers 😅
  10. Hey guys, so i bought a pair of eyes from Gloom, and when i tried to put on the BoM ones i realised something strange. So, i tried on some BoM eyes from other creators and i got the same issue. With all the eyes, my avi's looking upwards? Even if i use an animation hud to move her eyes down, her irises are basically hidden behind her upper eyelids. anyone know how i can fix this? i'd really appreciate it. thanks a lot in advance!
  11. Hey guys, so i was wondering if there was a way to create tp restrictions only on selected areas of my land. so like between the heights 1000-1500 or from the ground level to height 200, etc. is there a specific product that does this? or a script? i'm just struggling to find anything on the marketplace so i wanted to ask here. I just thought it'd be good for my mainstore (a skybox) if people could only teleport there and not all over my plot of land.
  12. thanks so much for this. my issue is just that i created all the objects except for the unpacker script, which is full perm for me as i bought it. so i don't understand how everything i created is suddenly no transfer for ME...?? ToT EDIT: i think the item that's creating the issue is the "..*BoSH*.. Mesh Multi C&T Changer License". I can't change it to transfer for ME. i literally cannot sell anything that has this script in it, but i need it in order to get my huds to work. i bought the 1000L$ version, the ".:*BoSH*:. Mesh Multi Color & Texture Changer". I've tried redeli
  13. Hi guys, so just yesterday I started having an issue where, when i create a box to add all my objects into to sell on caspervend and the marketplace, the box ends up showing "creator unknown" when i click take to add it to my inventory. I tried doing this both on my own land that i own, and on the land of my skybox, which belongs to a friend but i am a part of the land group. no difference, in both locations, i get the same issue. I really don't know what's going on. i've provided some images of my process for creating the prim. in the middle i add my unpacker texture, but that shouldn't
  14. thanks guys. i'm just curious because i wanted to get into rendering. i PERSONALLY will continue to just take in-world pics of my products as i have been, as i agree with you that it's more honest. but yeah, appreciate the help. i also installed daz3d at 2am last night and am trying (and failing) to come to grips with the weird interface, so yeah
  15. Hi guys, so recently i've become aware of the fact that a lot of vendors seem to be creating renders for their ads instead of regular in-world pics, and i was just wondering how you suppose people are going about doing this? here are some examples that i've found: https://www.instagram.com/p/B9IKIUshzZ-/ https://www.flickr.com/photos/152781019@N03/48855525397/in/dateposted/ are these people using 3d models in software such as blender, 3dsmax (if that's its name idk), zbrush, maya etc? or do they have some incredible viewer that they're using? or is there a way t
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