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Found 6 results

  1. This issue has been resolved and can be closed. The apparent failure of llAllowInventorDrop(FALSE) was because the non-group avatar I was testing with had been given blanket permission in Contacts > Friends to edit my objects. After I removed those permissions and waited 6 hours ( just in case it takes time to percolate through the system) everything is working fine again. ================ I'm a reasonably good scripter in LSL but i cannot get llAllowInventoryDrop(FALSE) to work for me. Symptoms: once I set llAllowInventoryDrop(TRUE) one time in my script in a simple prim, it doesn't seem to matter after that whether I set llAllowInventoryDrop(FALSE) or not, it's always true. Does anyone recognize this problem? I'm trying to make a group-specific notecard drop-box script, and want to turn on or off inventory dropping depending on the group tag the user is wearing. Thanks in advance for any info, pointers to documentation or bug-reports, or other wisdom! =============== OK, in attempting to make a tiny script that demonstrated this problem, I realized i have a different problem: nothing I do makes my objects so they cannot be modified by other avatars! This may be why I have the original problem, that llAllowInventoryDrop(FALSE) was not working to stop other people from dropping objects into my prim's inventory. ok - tracked this down to my having checked "Friend can edit, delete, or take objects" as permissions in my FRIENDS tab!
  2. Hello, I have searched for an answer to this question, but either don't understand the answer or am not finding what I'm looking for. I think the problem lies in my understanding of the way dataserver events (or events in general) work. Please let me know if my explanation is confusing. (1) Is this how the dataserver event works?: When I request a notecard line using llGetNotecardLine("My Notecard", 2), the dataserver event is triggered. Inside the dataserver block I can access whatever string is returned from line 2 in "My Notecard" and manipulate it (or whatever I'm trying to do). (2) I have a script that needs to read some values in from specific lines in a notecard. For example, let's say I need to store the integers on lines 2 and 4 from "My Notecard" into two different variables called A and B. Is this true?: Every time I call llGetNotecardLine(), the script is going to go into the same dataserver event, so inside the dataserver event block I have to have some way of figuring out which line I asked for to store it in the correct variable? Like this: integer A; integer B; key queryA; key queryB; default { state_entry() { // Check the notecard exists, and has been saved if (llGetInventoryKey(notecardName) == NULL_KEY) { llOwnerSay( "Notecard '" + notecardName + "' missing or unwritten"); return; } queryA = llGetNotecardLine("My Notecard", 2); queryB = llGetNotecardLine("My Notecard", 4); } dataserver(key query_id, string data) { if (query_id == queryA) { if (data == EOF) llSay(0,"Done reading notecard, read " + (string) notecardLine + " notecard lines."); else { A = (integer)data; } } if (query_id == queryB) { if (data == EOF) llSay(0,"Done reading notecard, read " + (string) notecardLine + " notecard lines."); else { B = (integer)data; } } } } Just FYI, I stole some of this code from an example I saw and added the parts I needed. Thanks!
  3. Hi, I'm new to LSL though not coding. I'm trying figure out how to fade a prim for say 5 seconds, and then reappear for 0.5 seconds, and then loop. I realise there a number of ways to do it: a) Set the default state to be 100% transparency and then reduce transparency to 0% for 0.5 seconds, and set the whole thing on a 5 second loop.tex b) Do the opposite, set default state to 0% transparency and then increase transparency to 100% for 5 seconds, on a 0.5 second loop. c) Do something with textures; i.e. have two textures, one blank and one default texture, and do the whole 5 second, 0.5 second texture switch loop. Problem with this one is that unlike with transparency, alpha textures can sometimes leave that alpha 'halo' effect you can sometimes see in hair. I tried to use a very basic llSetAlpha script generated online, but it doesn't work. I'd rather work with transparency instead if someone is willing to give me a hand. Thank you!
  4. I tried doing this myself but I am not capable. I need a script that can be placed in an object that is attached to an avatar and will; Allow avatars to click and get a message to vote for vote of yes or no Avatars can only vote once a day (or at least after a few hours) The vote will incrementally add or subtract from a running total. I would like the ability to change the dialogue either by changing the text within the script or by using a note card A notecard or chat interchange with the scripter would be good to solidify what I need as i am sure there are other things that would be good to add Thank you in advance
  5. Why isn't the touch script working? Please, I need help from a scripter ASAP. Here's the snippet: integer setting; float wait; float rand; default { state_entry() { @blink; llSetText((string)setting, <1, 1, 1>, 1); if(setting == 0) { llOffsetTexture(0, 0.2, -1); llOffsetTexture(0, 0.4, -1); wait = 0; rand = llFrand(0.2) + 0.1; while(wait < rand) { wait = wait + 0.25; llOffsetTexture(0, 0.4, -1); } llOffsetTexture(0, 0.2, -1); llOffsetTexture(0, 0, -1); wait = 0; rand = llFrand(8.0); while(wait < rand) { wait = wait + 0.25; llOffsetTexture(0, 0, -1); } } if(setting == 1) { llOffsetTexture(0, 0, -1); } if(setting == 2) { llOffsetTexture(0, 0.4, -1); } if(setting == 3) { llOffsetTexture(0, -0.1, -1); } if(setting == 4) { llOffsetTexture(0, 0.2, -1); } jump blink; } touch(integer total_number) { if(setting == 4) { setting = 0; } else { setting = setting + 1; } llOwnerSay((string)setting); } }
  6. I'm searching for an experienced scriptor to help with our future works at our store in second life. We're an original mesh brand, and while I can handle some small script work, I want to branch out and offer even larger projects. We make all our own mesh, animations (bento and static), and have been in business for some time. For more information about the projects please contact Late Billig in world. My Ims always are set to go to my email so I'll be able to reply anytime. We will offer fair rates and do our best to present you with our hard work and efforts.
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