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Found 12 results

  1. Original: if(Tpos!=(OP1|OP2)) { } What it's doing: if (Detected Vector != ( Vector1 | Vector2 ) ) { } On this line in my script, I get a type mismatch error after "Vector2". Since it is indeed a vector comparing to other vectors,(double checked) I'm probably doing the operator wrong. I am eternally confused by some operators. So, since I haven't been able to find an answer to this, here goes: What am I doing wrong, or how do you compare (Xvector to Yvector OR Zvector)?
  2. Hey guys, so i'm trying to get a mesh to glow and i have thi script: float rate = 1; default { state_entry() { llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.001]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.01]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.02]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.03]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.05]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDES, 0.05]); llSetPrimitiveParams([PRIM_GLOW, ALL_SIDE
  3. I have a script that creates a particle when i am standing still. I also want it to create a particle when I am sitting. I have added the following animations: string anim = llGetAnimation(llGetOwner()); if ((anim == "Standing") || (anim == "sit") || (anim == "groundsit") || (anim == "sitting")) . The standing animation works fine, but nothing happens on sit. when i walk, the particals stop. when i stand still, the particle starts, when i sit, nothing happens.
  4. list List = ["n","n","13056ed9-7351-446d-b7ee-3152aeffed1a"]; default { touch_start(integer total_number) { list TOUCHER = [llDetectedKey(0)]; integer found = ~llListFindList(List,TOUCHER); if(found){llSay(0,"Found");llSay(0,(string)found);} else{llSay(0,"Not Found");llSay(0,(string)found);} } } Result when touched: [14:37] Object: Not Found [14:37] Object: 0 The integer that is reported should be 2, corresponding to my UUID in the list when it matches my UUID upon touching the object. -1 means it was not found
  5. Hello Scripters, I have been working over a Resizer script with all axis XYZ, X.Y.Z. My script is partially done but I want to make it work for linked prims. I have added the code for linked prim but need someone to modify it and make it working. **** Its very urgent, So please contact me asap inworld - puneetg30 or here to discuss about the script and payment ********* Please ask any questions, if you have regarding this script....
  6. Hiya I am trying to find a script that will play a full song as a walker I have however uploaded it under 10 seconds and put in into a prim but every script I buy wont work to play a full song Thanks
  7. This issue has been resolved and can be closed. The apparent failure of llAllowInventorDrop(FALSE) was because the non-group avatar I was testing with had been given blanket permission in Contacts > Friends to edit my objects. After I removed those permissions and waited 6 hours ( just in case it takes time to percolate through the system) everything is working fine again. ================ I'm a reasonably good scripter in LSL but i cannot get llAllowInventoryDrop(FALSE) to work for me. Symptoms: once I set llAllowInventoryDrop(TRUE) one time in my script i
  8. Hello, I have searched for an answer to this question, but either don't understand the answer or am not finding what I'm looking for. I think the problem lies in my understanding of the way dataserver events (or events in general) work. Please let me know if my explanation is confusing. (1) Is this how the dataserver event works?: When I request a notecard line using llGetNotecardLine("My Notecard", 2), the dataserver event is triggered. Inside the dataserver block I can access whatever string is returned from line 2 in "My Notecard" and manipulate it (or whatever I'm trying to
  9. Hi, I'm new to LSL though not coding. I'm trying figure out how to fade a prim for say 5 seconds, and then reappear for 0.5 seconds, and then loop. I realise there a number of ways to do it: a) Set the default state to be 100% transparency and then reduce transparency to 0% for 0.5 seconds, and set the whole thing on a 5 second loop.tex b) Do the opposite, set default state to 0% transparency and then increase transparency to 100% for 5 seconds, on a 0.5 second loop. c) Do something with textures; i.e. have two textures, one blank and one default texture, and do
  10. I tried doing this myself but I am not capable. I need a script that can be placed in an object that is attached to an avatar and will; Allow avatars to click and get a message to vote for vote of yes or no Avatars can only vote once a day (or at least after a few hours) The vote will incrementally add or subtract from a running total. I would like the ability to change the dialogue either by changing the text within the script or by using a note card A notecard or chat interchange with the scripter would be good to solidify what I need as i am sure there are othe
  11. Why isn't the touch script working? Please, I need help from a scripter ASAP. Here's the snippet: integer setting; float wait; float rand; default { state_entry() { @blink; llSetText((string)setting, <1, 1, 1>, 1); if(setting == 0) { llOffsetTexture(0, 0.2, -1); llOffsetTexture(0, 0.4, -1); wait = 0; rand = llFrand(0.2) + 0.1; while(wait < rand) { wait = wait + 0.25; llOffsetTexture(0, 0.4, -1); } llOffsetTextur
  12. I'm searching for an experienced scriptor to help with our future works at our store in second life. We're an original mesh brand, and while I can handle some small script work, I want to branch out and offer even larger projects. We make all our own mesh, animations (bento and static), and have been in business for some time. For more information about the projects please contact Late Billig in world. My Ims always are set to go to my email so I'll be able to reply anytime. We will offer fair rates and do our best to present you with our hard work and efforts.
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