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Raven Huntsman

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About Raven Huntsman

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  1. For anyone running into this problem in a simple context like this, this was my immediate solution. Most likely could use some optimisation. // 5 strided list, link:link num, (vector)color, (float)intensity, (float)radius, (float)falloff list data; default { touch_start(integer total_number) { // Grab touched light link num integer link = llDetectedLinkNumber(0); // Get it's point light params. list params = llGetLinkPrimitiveParams(link, [PRIM_POINT_LIGHT]); // Enabled integer on = llList2Integer(params,
  2. Thanks for this guys. So basically, for some odd reason the point light values are getting zero'd out when the point light is disabled. Which isn't expected behaviour, because if you manually turn a point light on and off via the build window, it will retain it's light settings. But by script this isn't the case. So when I switch it off, and then pull data to switch it on again, I'm getting a bunch of zeros. Seems like the only way to fix this is what I didn't want to do and cache the light values globally (I'm working with multiple lights) so that's a good 5-6 strided list potentially e
  3. Hey guys I'm having some problems trying to switch a linked light on and off. Sounds like a simple task, but I'm having to use llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast. I only want to switch the light on and off. Without touching the other light parameters. What I've noticed (maybe im screwing something up) is that when I retrieve all the parameters on touch and dump them to chat, they all have the correct values, I then send those values plus the flipped on/off bool back to the object. The subequent touch to turn it back on has all the point light values set to zero alon
  4. Hello, I'm looking for a skilled rigged mesh content creator to essentially create rigged mesh stockings for the SLink Physique body. A great example would be this product: https://marketplace.secondlife.com/p/erratic-ciri-stockings-FATPACK-plain-maitreya/18740145 . I'm after stockings that include a foot variation for all feet variations in the Slink body. (Flat,low,mid,high,pointe). Note that I have a background in all disciplines of game development and could do this myself but I'm lazy and a perfectionist, as such I will nit pick if the rigging isn't perfect in various typical poses (
  5. raven.huntsman get in touch in world if you still need this, can discuss any details, otherwise I can have this done pretty quick.
  6. Are you still looking for someone to help with this? Get in touch in world (raven.huntsman), i'd love for more details on what you're trying to specifically and the compensation thanks.
  7. Hey guys, does anyone know of a way to simulate an on hover event on a prim? I've got a scripted hud and I need something to happen before the user touches a button prim so ideally on mouse entry. My only thought is splitting up the touch between touch start/end but that's not overly ergonomic.
  8. Still looking for a solution to this?
  9. Hey guys, I've been a part of the SL community for over a year now and I really let loose as a fashion crazy hoarder and have found the difficulties that come with having so many articles of clothing to sift through. I come from a programming background so I've always made use of RLV to script my own solutions to this problem. But recently I finished a pet project which I was doing mainly for fun. And it ended up working really well. So I've stuck it on the marketplace for others to make use of, wasn't really sure of the best way to publicise it so I'm starting this forum thread. Let me know i
  10. Hey guys, I've searched all over the place but can't find out how I go about hiding ALL of my groups, in one go. I am aware that you can select a group and toggle whether it shows in your profile individually, but I don't want to do this for every group I have (I'm maxed out) and also for any new ones I might join in the future. Is there some profile privacy option somewhere that allows me to just hide my groups in my profile? If so, how do i access it, I'm using the Firestorm viewer. Thank you
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