Jadeclaw Denfu
Resident-
Posts
442 -
Joined
-
Last visited
Content Type
Forums
Blogs
Knowledge Base
Everything posted by Jadeclaw Denfu
-
Organizing your inventory!
Jadeclaw Denfu replied to Jagdish Indiawood's topic in General Discussion Forum
No, you must be logged in inworld, as that is the only way to connect to the asset servers. -
Help with several questions, new to SL!
Jadeclaw Denfu replied to Azurean's topic in General Discussion Forum
Pussycat Catnap wrote: "Light would just have very basic rules about blight (open sky below 1000m, no giant prims, reduced glow/fullbright, clean up the lawn of boxes and clutter) - enforced through ARs, or the residents picking one of their number on a regular basis to be the enforcer / manager." I guess, that alone would remove most (> 90%) of all eyesores on the Grid. That becomes visible, when a landlord holds a certain amount of parcels on a sim and actively enforces zoning rules on these properties. That alone keeps out a lot of the junk seen elsewhere on the mainland, as renters on surrounding parcels follow, what is around them, even if their landlord doesn't zone anything. -
Help with several questions, new to SL!
Jadeclaw Denfu replied to Azurean's topic in General Discussion Forum
Phil Deakins disturbed some electrons to proclaim: "If they can acquire whole sims and zone them as residential, it would be good. Especially if they layed them out like the Linden Home sims." (Emphasis mine) Seriously? Rabbit hutch central: http://sl.jadeclaw.de/Snapshot_018.png Rabbit hutch central indeed: http://sl.jadeclaw.de/Snapshot_009.png -
Here is a howto: http://community.secondlife.com/t5/English-Knowledge-Base/Graphics-cards/ta-p/700073
-
Lovely. Is this how our politicians see reality? :matte-motes-big-grin-wink: But seriously, first thing to check should be the graphics card drivers. Are they uptodate? If not, Update. That usually solves these problems.
-
Newbie premium needs home & advice
Jadeclaw Denfu replied to mmoconnor's topic in General Discussion
The Rabid Cheetah purred: "Unlike Linden Homes, you won't get a free house." Which isn't a great loss, there are a lot of good quality houses available for next to nothing or even free on the marketplace. Even smaller low prim count ones. https://marketplace.secondlife.com/ -
Activate 'Land sale' in the world map. Properties on sale are yellow, Auctions are violet. Activate 'Property Lines' (Ctrl+Shift+Alt+P) and or 'Land Owners'. Your own land or land you have rights to is blue, For sale is orange, Auctions are violet, everything else is red. And it really doesn't matter, if you buy from LL or another resident/landlord, what matters in my view is price, size and location, as tier goes always to LL.
-
60 x 60m is 3600m². In other words, a 4096m² square parcel would take the house plus leaving space for a garden area.
-
Help with several questions, new to SL!
Jadeclaw Denfu replied to Azurean's topic in General Discussion Forum
Upping the free tier to atleast 1024m² is only fair, as a Linden home has a Land Impact of between 60 and 120. With the Tahoe-style houses being the worst. And maybe adding another 512m² for those, who pay a whole year in advance. 16 wrote: "another idea was for linden to start doing infill housing. like put some Linden Homes parcels on regular mainland. i think that a good idea as well" That one came from me -and others possibly before me. If done right, it would make the Linden homes an integral part of the mainland and it would allow the forming of communities as well. Plus more commercial traffic too. The separate Linden-home continents are a bad idea from the beginning. -
Check out, what's available @ Ravenglass: http://maps.secondlife.com/secondlife/Alston/125/22/37 Or do an inworld search for 'Ravenglass' to see, what is available. Landlord is reliable and you don't have to wait to move in, that part is self service. (Read the notecard given by the rental box)
-
Case in point: Minutes ago after visiting the Alston-sim, I hitched a Yavascript tourpod for a ride home and guess what? 200m later the ride was over. Sim crossing timed out. Yesterday I found an avatar hanging in free air across the Alleni/Patagonia border, another one nearby was constantly clouding. I guess, the time is overly ripe for rolling restarts. Generally, I found the best times for travel and vehicle use are the days directly after the rolling restarts, as the sims are fresh and not clogged up with old temporary data. And then the map loading time - *half a ton of expletives deleted*
-
How to fix appearing as a ball of smoke.
Jadeclaw Denfu replied to Chris Frentis's topic in General Discussion Forum
There is a Firestorm class about the bake fail problem on Monday, the 10th. of December: http://wiki.phoenixviewer.com/doku.php?id=firestorm_classes -
IP Tracking for Sim owners?
Jadeclaw Denfu replied to Jordann Braveheart's topic in General Discussion Forum
Peggy Paperdoll wrote: "For the major, hardcore, bans they block MAC addresses from the computer of the user they want to permaban." Seriously? Since the MAC-Address never leaves your home network, the viewer transmitting it could be the only source. So, a rogue viewer, which blocks/disrespects other security features as well, could fake them. Plus, I have 6 WLAN-adaptors, 2 PCI-network cards, 3 USB-network adaptors and 2 PCs. That's quite a number of MAC-Addresses. And seeing LL's abysmal handling of griefers (see the Vortex-sandbox-thread), that could last a long time. Oh, and the PCI-cards have a tool included to change the MAC-Address. So, how many Addresses fit into 48 bit? 2^48 = 2,814749767107e+014 Everyone, who is a bit more intelligent than your garden variety griefer can easily circumvent a MAC-Address-block. Best solution on the Lab's side: Fast acting on ARs. If a griefer is kicked out in less than an hour -in serious cases like terrorforming- almost immediately, this would quickly stop this behaviour. Sure, new accounts are easy to make, but when they don't even last more than a few hours, that takes the fun out of griefing rather quickly. -
Best Sunset Viewing Spots
Jadeclaw Denfu replied to Mitchell Indigo's topic in General Discussion Forum
The Dragon and the Lighthouse @ Cape Ekim A Governor Linden owned pool & deck: http://maps.secondlife.com/secondlife/Wingrove/203/117/44 With chairs, a fire and a beer cooler. There is a model of the CN-Tower somewhere on the Grid, but I don't find it now. The Second Skies platform: http://maps.secondlife.com/secondlife/Extropia%20Core/55/214/241 Be careful not to fall off the walkways or into the thrusters next to the runway. The TV-Tower in Yeodeol: http://maps.secondlife.com/secondlife/Yeodeol/168/24/149 And when you're done watching, take the hangglider to get down again. Plus there is a ridable model railway running. Have Fun! -
Radio URLS - Christmassy songs
Jadeclaw Denfu replied to Jinnywitha Cleanslate's topic in General Discussion Forum
Thanks, just exactly what I need now. There will be snow in Patagonia. -
I disagree here. First, the platform is not Windows, Linux or MacOS - the platform is SecondLife. Second, it is not possible to develop a product without knowing, how and where it will be used, so you can be sure, the Havok-people definitely know, what SecondLife and 3D-virtual environments are. Third, a library supplier/developer can and will restrict, how the library is to be used. Ever heard of patents? Copyright? If you knowingly use a patented method without a valid licence, damages can be tripled. And if you do it commercially, the base rate can run up to a six-figure sum quite quickly. Copyright lawsuits aren't cheap either. Especially in lawsuit-happy America. Linden Labs has a licence to use the code and methods provided by the Havok-guys and has to follow the rules and terms laid out in that licence. If that licence means, that the client side code & methods have to be restricted to the SL-grid only, then so be it. And we have to accept it. Btw. noone hinders the OpenSim-providers to develop their own technology or to buy a Havok-licence. ( I absolutely agree with Pamela Jones (of Groklaw-fame), that software and patents need a divorce - hard and fast, but that's a topic for another thread. )
-
The Problem of Landflippers
Jadeclaw Denfu replied to emilia Avindar's topic in General Discussion Forum
Pussycat Catnap wrote: "I happen to know one of the land flippers who 'bought up most of the former TG', and also a lot of Zindra." Is this the one with the violet circular logo? I'm asking, because I see this logo all over the place, the land isn't selling and a quite a lot of it stays unrented, as it is too expensive at L$1,8 to L$2,-- per week. ( Other landlords ask for L$1,-- to L$1.50. per week) -
The Problem of Landflippers
Jadeclaw Denfu replied to emilia Avindar's topic in General Discussion Forum
The Teen Grid still exists, of course without the limitations, it had back then, the sims are now normal General, but the continent still exists - minus the second Bay City-sims it had on the western end. Here is the old welcome area: secondlife://Card/248/6 It would be nice, if it gets a coastline and some holes filled, plus moved closer to one of the other continents, so it would have a direct land connection. -
question about people locating me on a map
Jadeclaw Denfu replied to dogmouse's topic in General Discussion Forum
No problem switching that on/off in Firestorm & Singularity, ( Give it a few seconds to update the display) the official viewer wants you to do it via that users profile. ( Gear menu -> Permissions.) -
Panhandler bot at Vista Anims
Jadeclaw Denfu replied to Algol Adder's topic in General Discussion Forum
We had these before, asking for amounts starting around L$30,-- But L$250,--? Methinks this one is a bit greedy. Anyway, report the bot to the owner of the business and file an AR. -
your thoughts on Singularity viewer
Jadeclaw Denfu replied to Orca Flotta's topic in General Discussion Forum
Nice to hear you're happy. It is THE viewer for the day out on the road. -
What is the best third party viewer ?
Jadeclaw Denfu replied to Jerry00Devou's topic in General Discussion Forum
Each viewer relies on its own index files and expects, that noone else messes around with them. Normally the installer for each viewer sets up its own location, so that there is no conflict. However, by moving the cache off the system drive, you can get a performance improvement, as the viewer doesn't have to compete for disk access with the operating system. How to move the cache (Firestorm): Create a folder, where you want the cache to reside, start the viewer, go into Preferences, select the 'Network & Cache'-Tab, you'll find two fields, one for the cache, one for logs. Click on 'Set' next to the cache one, select the folder you created beforehand and close each dialog with 'Ok'. Then restart the viewer. In the official viewer, the location can be set on the 'Advanced'.tab. Click on 'Browse' there. In Singularity, it is on the 'Network'-Tab. I have put the cache on a SSD, which quite increased the performance. -
Orca Flotta wrote: "particularly that I see now some robot cars made by another AnnMarie with a different last name." Yep, AnnMarie Oleander. That is an alt for AnnMarie Otoole. When finding one, report them to AnnMarie Otoole. Remember, always report them, when you find one, where it doesn't belong. Often, you'll find multiple cars stacked onto each other. Or parts strewn around. Or both. Or a whole junkyard. The problem with these things is, it seems she doesn't want to fix the programming, as a lot of the problems can be fixed. I've had some discussions about that with her, suggestions I made are using waypoints to keep these cars on the road and use them to set exclusion zones and better filtering of position data, which would stop the cars from shooting into banlines. Yes, at one crossing, while I was writing a message about one car, I watched a bus turning into one sideroad, going slowly up that road, only to see that bus coming back 3 seconds later at 500mph, ending up on a parcel behind me, stuck inside banlines. Pathfinding should make it easier to avoid stuff like that and make the behavior of automated objects more predictable.
-
That's one purpose of pathfinding: http://maps.secondlife.com/secondlife/Jelloab/125/82/52 Collision avoidance. Watch the cubes avoiding the pillars, each other and you. Yes, try to walk into their way, the cubes will go around you or turn away. (If the cubes don't move when you visit, click them once to get them moving.)
-
My avatar is always floating in the air
Jadeclaw Denfu replied to Robin23 Dagostino's topic in Your Avatar
Me too. And a possible answer: The problem is, to get rid of the default Linden feet, it is necessary to cover them, especially when the avatar has digitigrade legs & feet. The sole of the default foot is the touch point, everything below that would disappear in the ground. To prevent that, the default foot is covered with an alpha part/prim and the new foot/shoe/paw is placed atop of that, leaving a more or less visible gap. A certain amount of alpha thickness around the default foot is necessary to prevent bleedthrough while walking. The girl in the pic doesn't have the default feet, so it is the same problem, the need to cover up the default feet.