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Jadeclaw Denfu

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Everything posted by Jadeclaw Denfu

  1. Nice... white plastic is the new grey. :smileywink: But seriously, I know these effects from Inara's blog, she had written a few entries about SSB. This plastic outfit should be a thing of the past, when everyone has updated their viewer. And what I meant with this sentence: ""And it has the potential of ending clouding, missing parts, grey aliens, etc. once and for all."" is simply, that the bake fails, we know so well are mostly gone. I do know, that SSB doesn't catch everything, but there is a realistic chance, that popping into a G sim stark naked doesn't happen anymore. Speaking of the buggy LL-code, hey, it's Linden Lab, bug free code on the first release would have been a wonder. I expect the TPV-vendors to debug/rewrite the code anyway.
  2. This is fixing things. Since you seem not followed the server side baking discussion, the problem explained in short: To make your avatar visible, your viewer loads everything necessary from the asset server, then assembles everything, sends the baked avatar back to the sim server, where it is then distributed to the other viewers logged in that sim. There are enough points, where this process fails, including your operating system, Graphics drivers, defective and or malconfigured routers, etc. By moving the avatar baking process onto the sim server and/or the asset server, a lot of possible fail points is removed. Plus, since the baking process happens on the server side, avatars will render faster after a teleport. And it has the potential of ending clouding, missing parts, grey aliens, etc. once and for all. Oh, and I do see potential for a slightly increased viewer performance as well. However, since this requires bigger changes to the viewer code, I expect a reduced stability for a few minor version iterations. But then, bigger changes to a software as complex as this one always have the potential to unleash a few unwanted gremlins. Btw. if your viewer has problems communicating with the servers, avatar baking is your smallest problem. I expect a gigabit ethernet cable in a datacenter to be more reliable than a home dsl connection.
  3. Perrie Juran wrote: "I'm not expecting the worse...I am not trying to promulgate doom and gloom. But people need to be prepared that there may be some serious bumps in the road ahead." I expect, that with SSB, Avatar rendering will considerably improve. Case in point: A few days ago, I had a nice chat with a neighbor, when her friend came over as well. Or to be exact, his Head, hands and feet came over, the rest was missing. The trousers came after about 5 minutes, followed by the shirt after another 5 minutes. I expect SSB to fix these loading problems. The only thing I don't understand is, why server side baking has any influence on RLV/RLVa. I understand the RLV-technology as a form of access control, blocking access to certain viewer functions. It should not matter, which part of the system does the texture baking.
  4. Öhmm, if that wacko is using alts to circumvent a ban, then that is a reason for a ban - including removal of the thread. Not only here, but on all forums I'm on. And regarding the troll attacking other residents here on the forum, if that troll crosses the line, e.g. by insulting other residents, creating 'call out'-threads, etc, feel free to notify a moderator.
  5. Qie Niangao wrote: "There must be many factors that go into assigning sims to hosts, but I think a case could be made for isolating the busiest sims onto the oldest hardware, where they'd have to contend with--and disrupt--the fewest other sims." Sometimes it defies logic. Cases in point: Hubble shares its host with only one other region: Kuiper Belt. Both are low traffic sims. (Class 501) The other one is Schirra, always full to the brim and busy as it hosts a Freebie Mall. It shares its host with 7 other regions. One of them, Junlong is full to the brim with breedables, some of the others have already more traffic than Hubble & Kuiper Belt together. ( Class 701 ) ( All according to Gridsurvey )
  6. I know of a motorbike themed sim, that is officially adult, but the covenant clearly states, that it is a moderate sim and that nude sex or showing off your todger in public is prohibited.
  7. Madman626 Fall wrote: "the staff was only doing what they are told to do and go by the rules,, so you have 2 thing you can do deal with rude staff or go eles where ." It doesn't matter, if a club is a money pit or a gold mine, rude staff behavior is simply unacceptable. Remember, good manners are free, but worth an elephant's weight in gold.
  8. And then it's off to the virtual Hospital. There are a few on the grid. Let's see, when there will be the first tumor ciggie on the marketplace: That video runs currently on public tv in the UK.
  9. Where are you from? Germany, near the dutch border. When did you join SL originally? June 2009, followed by a 2 year hiatus. Came back in April 2012 What have you mainly spent your time doing in SL in the past? Mostly travelling / sightseeing, which I still do. How are you planning to spend your time in SL in 2013? Cleaned out my parcel, added the one in front of the existing parcel and started rebuilding everything from front to back, beginning with converting an old Telehub building into an infopoint, offering some free stuff, useful landmarks and informational notecards. ( No sandbox there, I don't want to invite griefers.) Plus, I will dive headon into LSL-scripting. especially automated vehicles. ( The infopoint is here: http://maps.secondlife.com/secondlife/Patagonia/243/163/36 )
  10. My favorite is the one from the BFJO. The kids can play. Seriously. There is a channel with a fat load of videos: http://www.youtube.com/user/bfjofan3/videos?view=0 One excellent performance after another. Amethyst Jetaime wrote: "SL has way too much of the decayed looking builds IMO, Its has become cliche." I don't understand, why so much needs to look like 1970s New York or like Oslar Petroleum Thanks to Google Streetview, there is almost a whole planet, that could be used as an inspiration. And regarding recreating the 66 in its heydays, there is enough photographic material on the net to make that possible.
  11. As I mentioned two pages earlier, only the official SL-Viewer is off in its size value in the Edit Shape dialogue, Firestorm and Singularity are correct. Coby Foden wrote: "What Linden viewer shows for height is not the avatar's mesh height, but it avatar's Agent Height. For some (strange) reason the Agent Height indeed is shorter than the avatar mesh is. Whoever that Linden was who put the Agent Height in Edit Shape window made a mistake (by thinking that the Agent Heigth = avatar mesh height)." And that difference, roughly 20cm (8inches) @ 1.80m avatar height is one of the reasons for the gigantism. Especially since most newbies start with the official viewer. So Newbie Resident sets his avatar height at his RL-size, e.g. 1.90m, the result is a wardrobe sized avatar > 2.10m How should Newbie Resident know, that the official viewer gets it wrong? Btw. /me in front of the new units: Much better.
  12. Amethyst Jetaime wrote: "Re read section 8.3 of the TOS where it says you will not (v) Attempt to gain unauthorized access to any other user's Account, password, Virtual Land or Content;" The point is 'Unauthorized'. Like circumventing a ban list, breaking into a private sim, etc. The region in question is open to the public.
  13. It's all fine and dandy, but - A big but- there are more pressing issues, like cleaning up and debugging the server code. The last three weeks have been one big fat b0rkfest. The symptoms: Regions dropping out of search, Riders thrown off of automated vehicles. Automated vehicles getting stuck at sim crossings, sim crossings rubberbanding / failing consistently, scripts running in no script parcels, teleport fails on the departing sim, sim stopping responding - relog necessary. Exploding LandImpact-numbers on some old builds. (Half of the Ross Infopoint is gone because of that) Prims usage > 0 with no prims rezzed on that parcel. (Area search/Highlight transparency shows nothing.)
  14. Obviously you seem to forget something: 1.: The privacy rules have nothing to do, where you are going and which land/parcel you visit. The privacy rules are about publishing personal/RL-Data. 2.: Just for fun I tped over and the whole region is one parcel, obviously open for public entry and for use by the group and their guests. In other words, that weirdo had absolutely no business there.
  15. Oh,my... Ok, my money is on the menstruation pain. A troll with menstruation pain maybe?
  16. Phil Deakins wrote: "and I decided to let the store run dowm so that, when it was no longer earning enough RL money to make it worthwhile, I'd close it. It's been running down ever since then. It's taking a very long time to become not worthwhile, but it's getting there." Hmm, I think, we should prevent that. Good quality low prim furniture at a good price is always needed.
  17. Gadget Portal wrote: "I have no problem with people that use old or underpowered computers. My issue is, and always has been, with people that use these computers and complain about updates or hinder the experience of people around them." Well, they will be forced to update/upgrade - When Server Side Baking goes live. Or they will see themselves and everyone else as a grey martian. They won't like it. And then the problem of security holes. Or the inability to calculate Land Impact correctly. Plus a host of other problems old viewers have. Old unsupported viewers will break more and more in the near future as additional changes are announced/forthcoming. It is helpful to look into Inara Pey's blog from time to time. ( http://modemworld.wordpress.com/ ) And the SL-blog as well. Regarding updates: Unless it is an old Celeron or Atom-netbook, Singularity is always worth a try.
  18. You have to change the way of thinking, when it comes to SL. A region or the stuff in draw range is never fully downloaded, even if everything is downloaded. Sounds strange, but there is always something, that changes. Being it another avatar, being it an automated feature, e.g. a duck doing circles on a pond. Therefor the client must constantly synchronize with the server - And every other client, which has an avatar in draw range. That's why there is constant traffic going in and out. However, this movement traffic is relatively small, so staying inworld for hours is not a problem. I did some experiments and Second Life was usable down to 5MBit without any issues, with slightly longer waiting times until everything rezzed it was usable down to 3MBit. You should not go below that if it can be avoided. Low ping times are a plus as well. If you have to use a wireless connection or Wifi, make sure, that you have a stable reliable signal with good signal strength.
  19. Ieon Bowler wrote: "You seem to have to much info that I thought only privy to me." Nope. I don't know nothing about you. You described a problem. I had a problem, which had a similar effect. And pointed out, that it was a hardware issue. Just to trigger a rational train of thought, that would make you investigate the problem on a rational level. But as I see it now, I have failed. Ieon Bowler wrote: "let us suppose that you are a linden" I am not. And impersonating one is grounds for a ban and an account termination. PS: The dead mainboard was an Asus M5A78L Oh, and I build my machines myself, never had anything from Packard Bell. Not even Accessories or peripherals.
  20. It stayed up long enough to appear on the map: It seems, stuff like that must show up on the map to get things going.
  21. Ok, now let's forget those conspiracy theories and get back to the topic at hand: First, a virus downloaded as texture or object file cannot do anything on its own. It needs a program, that accesses it. And the only software accessing the cache is the viewer. In other words, as long as the viewer is secure, that virus will do nothing. Now, past versions of the SL-viewer and some third party viewers had their fair share of security holes, especially old V1-viewers are known as being problematic. And because of that, it is highly recommended to update the viewer whenever a new version comes out. The SL-viewer automatically offers a pending update, with Firestorm, the current version installed and the version available on their website are shown on the log-in page. Singularity must be checked manually. By the way, I had similar problems as the OP, resulting in a dead HDD. Reason: S-ATA-Port on the mainboard had died. A replacement was DoA - same defect.
  22. Syo Emerald wrote: "Also its pretty funny how you want to threaten me. "Blow up a computer"....are you new to the internet?" Or someone had read too much Weekly World News: http://www.neatorama.com/2010/06/30/hackers-can-turn-your-computer-into-a-bomb-and-blow-your-family-to-smithereens/
  23. I'm very sure, the spammers are promoting illegal streaming. The soccer games advertised were on public tv in the UK, but in other countries, these games are on Pay-TV/Pay per view. It wouldn't surprise me, if someone is streaming off a pay-tv-box and asks for money to watch these illegal tv-streams.
  24. I'd say, judging from the pic, you measure out just about 2m. However, the kitchen is misconstructed. The worktop is at my chest level, which measures out at 1.3m, using a prim. recommended RL-height for a worktop is 0.8m to 0.9m. My RL-kitchen worktops measure out at 0.85m. I have a nice irish cottage, which also suffers from this gigantism, the doorknobs are at eye level, the doors are three meters high. After changing the camera settings the way Penny Patton suggested, this gigantism feels unnecessary and unnatural. Bigger horizontal spaces are necessary, because of the limited movement in SL (I cannot count the times, I've fallen off a staircase, that would be no problem to navigate in RL), but three meter high doors? 6 meter ceilings?
  25. Peek360° that is. Tried it a few days ago, still no visit and no pic in the mail. And the mail address works, it's the same replies from this forum are send to. Let's see, if there is ever an answer.
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