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Jadeclaw Denfu

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Everything posted by Jadeclaw Denfu

  1. Is it only me finding the singular 'they' a bit 'odd'? SL was the first place I heard that - from a mushroom, that does 'unmentionable' things to an avatar. Only a very small number of such contraptions ask for the gender, a few more use this 'iffy' they. Most simply expect a female avatar. Why is that so? After going through the LSL-function list, the only function, that does give any useable information about the avatar is llRequestAgentData . And guess what - Gender is missing from the returned data. Seems someone at LL was asleep at the wheel.
  2. Good: Lighter on resources, Higher FPS-Rate and less stuttering on weaker systems, No flashing effects when shaders are off on certain ATI-graphic cards. Timed staggered rendering ( Nearby objects are rendered first ) Bad: The GUI. Pie-menus need too many clicks, no address-bar for entering a location directly, Selecting/switching outfits is cumbersome, handling multiple attachments attached to a single point needs serious improvement. Area search is seriously broken, as it is in most viewers - except the latest Firestorm (V 4.3.1). Conclusion: Good for traveling / underpowered systems, but for serious creative work, other viewers may offer a better deal. ( Remember giving every viewer its own Cache directory. If you have multiple Harddisks in your PC, put the cache folder onto a the second disk instead on the system disk.) Since every viewer creates its own application direcories, you can have multiple viewers installed without side effects. My combination is currently: Firestorm, Singularity & the official viewer. I do recommend having the official viewer installed as well, so you can check, if an undesired effect or problem shows with the official viewer too, so you know then, where to file a trouble ticket.
  3. Seems, they changed it again, that's how it looks today: http://sl.jadeclaw.de/Snapshot_414.png Looks decent I say.
  4. Maybe Anshe Chung has something for you: secondlife://Aldebaran/150/132 Roadside + waterfront + beach. Zoned residential + light commercial in some areas. (Light commercial = Some shops, no chemical plants, heavy manufacturing works or clubs)
  5. That's why I usually look for activity before zapping something. The problem with these Autorezzers is, they need space to function properly. It is good idea to add 5m to each direction to the original size of the final building. The real fun begins, when the parcel is surrounded by banlines. Or the Autorezzer hits a sim border. You end up with stuff all over the place. Just not where it should be.
  6. Up to somewhere in 2010 the results of ARs had been published somewhere, Gridsurvey used to list them, but stopped in 2010. The only way to know, if an AR was successful, is, when the offending device has been deleted. If this snowflake problem persists, you can do two things: 1.: Set particles in the viewers graphics settings to 0 / min. 2.: Repeat the AR after a few days. Your students can file ARs on their own. @Perrie: ROTFL!
  7. I suggest looking here: http://maps.secondlife.com/secondlife/Junlong/131/187/50 a reliable landlord with offerings from 1/4 Sim to 512m² e.g. these ones for L$300,-- / wk: http://maps.secondlife.com/secondlife/Spectre/28/225/48 http://maps.secondlife.com/secondlife/Fontaine/28/101/36 (Disclaimer: I am not affiliated with this landlord, but had only good experiences.)
  8. It would be great, if the map would only show stuff mechanically connected to the ground - But then, some of the worst offenders do pay good money in land tier. Every heart is US$195,-- per month. And LL surely don't want to lose that, so I guess the ads are here to stay.
  9. Is this an official Secondlife website? If not, your second life password does not belong there. And I really do hope, you DON'T use the same login credentials for multiple websites/online accounts. If the website in question doesn't use the official secondlife login page NEVER EVER enter your secondlife password there. Check the URL! It MUST point to secondlife.com.
  10. One question is still open: Is really Xchange4LS the culprit here? Paypal was again the main topic in todays BBC Watchdog (a consumer protection program on british public TV). And of course the usual issues, as if Paypal never learned a single thing in all those years, Accounts randomly frozen, money send back without permission, money not coming in, badmouthing businesses, etc. I wouldn't touch them with a ten feet barge pole. Here is the Imprint for Xchange4LS, they are registered at the Stuttgart municipal court: http://www.xchange4ls.com/index.php?option=com_content&view=article&id=56&Itemid=54〈=en I send Lordfariq some additional contact data via PM.
  11. Well, 7 days is indeed a bit long, Normally, when credited to your paypal account, generally it should take less than 3 days for the money to show up on your account. Are you sure, that the money is credited to your paypal account and not to an account you have inside Xchange4LS? Xchange4LS is listed here so they should be legit: http://wiki.secondlife.com/wiki/Archive/Third_Party_Linden_Dollar_Exchanges
  12. Yep, the graphics card is a stinker, that's why I use Singularity for travels and when I need a bigger draw range. Since there are currently more important things to attend, I have deferred replacing the card into December, maybe January. However, local lag shows as stuttering, which disappears almost completely with Singularity, Especially when all shaders are turned off. The server side lag and its effects stay the same.
  13. I'm on a wired connection, 64MBit Cable internet from Unity Media, the TV-cable provider for this state, I'm 15 miles east of the dutch border, halfway between the border and Düsseldorf. The point is: A lag meter on my parcel, the statistics console and the smartmove hud show a reduced server fps rate and decreased time dilation during these lag attacks. That's the main reason, why I ruled out a client side problem. Huds and Lag meters run as scripts on the server. Local fps never changed during these attacks, packet loss is solid 0.000%. Sim-Ping between 190 and 260ms, Ping / speed to the west coast from Germany using Speedtest.net: http://www.speedtest.net/result/2338558999.png This I get to a server here in Germany: http://www.speedtest.net/result/2338579068.png Tristan Mercer wrote: "You do know that there can be up to 4 sims on a single server in SL right? That means it takes only 1 sim that is being griefed, busy, or whatnot to cause the other 3 to lag." Aside from the fact, that sometimes up to 10 sims are on one machine, when I had the parcel on the Hubble sim, I did a lookup, which sims are on that server (see Gridsurvey) and none of them had any suspicious issues or being full. However, on my current parcel on the Patagonia-sim, it is less often and less severe, than on the Junlong-sim. Hubble was the worst in this regard, the Freebie-mall on the next door sim (Schirra) is always full with 30 to 35 people, but that sim was according to Gridsurvey on a different server, so it should not have any effect. Speaking of wireless, just for fun I did some experiments, including multihop over a second wireless via a netbook with an additional Wifi-stick and ICS enabled. No problems or degradation in performance, as long as the bandwidth stayed above the bandwidth value set in the viewers configuration AND the connection was stable (good signal) My boilerplate: Firestorm 4.2.2 (29837) Aug 27 2012 19:20:05 (Firestorm-Release) Release Notes You are at 256,502.0, 260,050.0, 44.1 in Patagonia located at sim8157.agni.lindenlab.com (216.82.37.224:13000) Second Life RC BlueSteel 12.11.16.267103 Error fetching server release notes URL. CPU: AMD Phenom II X4 945 Processor (3013.7 MHz) Memory: 8176 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: ATI Technologies Inc. Graphics Card: AMD Radeon HD 6450 Windows Graphics Driver Version: 8.17.0010.1140 OpenGL Version: 4.2.11762 Compatibility Profile Context RestrainedLove API: (disabled) libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1 J2C Decoder Version: KDU Audio Driver Version: FMOD version 3.750000 Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Settings mode: Firestorm Viewer Skin: firestorm (grey) Font Used: Deja Vu (96) Draw distance: 128 Bandwidth: 1000 LOD factor: 4 Built with MSVC version 1600 Packets Lost: 20/500,959 (0.0%)
  14. My Experience with the viewers is: Phoenix Firestorm for stability and additional features especially in Object information, Singularity for performance. The Framerate is 50 to 80% higher than Firestorm or the default viewer. And less stuttering on texture load from the server. Dolphin is like Firestorm, but has a nice feature in the minimap: It shows property / sim borders, active scripted objects and uses the worldmap textures for the minimap. Exodus is similar to Firestorm, with additional features to make combat a bit easier (tagging for friend/enemy tracking and some other stuff.) CoolVL Viewer & Phoenix viewer (not Firestorm!) had rendering issues with Linden trees on my system - flashing effects. Basically, you wont make a mistake in going with Firestorm for normal use and/or Singularity, if your Graphics card/CPU is on the lower end of the performance spectrum.
  15. SL did get laggier. It is not only the viewer, that needs more graphic power, it is SL itself as well, especially the 'lag attacks'. You walk normally, suddenly everything slows down like slow motion video for a few seconds, then reverts to normal, often followed by a massive jump forward. And it happens in completely empty sims, where I am the only one in that sim. When I signed up in 2009, that never happened, when there was lag, there was a real visible reason (Sim full, griefer attacks, etc.). It has gotten this worse in the last 6 months. Oh, and it doesn't really depends on the number of breedables in a sim, that only increases the length and depth of the lag attack, not necessarily the number of attacks. (I can rule out a local problem as I'm through 2 reinstalls, 2 Mainboards, 1 Graphics card, multiple router resets/reconfigs, and a bunch of viewer updates.)
  16. Just out of curiousity, what did the club owner wrong, that it demands immediate closure and banning? There isn't much, that gets someone banned immediately.
  17. Clarissa Lowell wrote: "Turn off scripts, turn off object entry." That doesn't help at all. Makes just lifes miserable for vehicle users and increases littering. And prevents cleanup-scripts from working. Clarissa Lowell wrote: "turn off build," Correct. Should be off or set to Group. Unless it is a rezz-zone or a sandbox. Clarissa Lowell wrote: "Put object return on." That helps tremendously. Practically all junk I see on my travels through SL gets stuck on land with Autoreturn off. So a reminder for landowners and renters: Please! Activate Autoreturn! Yes, these grey cubes are on land with Autoreturn switched off.
  18. There has been a steady loss in numbers of user online over the years: http://gridsurvey.com/charts/historicalconcurrency.png However this is synchronous with the politician induced economical crisis going on the last 2, 3 years in the US (exploding housing market bubble.) The increased loss of regions runs parallel with the politician induced Euro-crisis: http://gridsurvey.com/charts/gridsize.png It was practically this year, when financially the s**t hit the fan in Greece. (The austerity measures drove Greece, Spain and Portugal right into the recession. the right way would have been making the people finally pay their taxes, especially in Greece, where tax evasion was the natural thing to do.) I'd say, SL is far from dying, it is maturing and it would be foolish to think, that a virtual world is completely immune from RL economical factors. What Linden Lab now needs is a long term strategy to keep a solid userbase, it can rely on. And then this: http://gridsurvey.com/charts/econ74.png Occupied Linden homes. Too bad, there is no data from 2012, it would have been interesting, how that had developed further. (No. I will not sit down with the map and start counting houses on the Linden-home-continents.) If that number is still on the rise, then putting Linden homes on the mainland would be a good idea, as that would reduce the amount of land available and it would increase traffic on the mainland as well. (OT: Germany has a reason to celebrate: Sebastian Vettel is the new 2012 Formula One World champion)
  19. Orca Flotta schrub: "I wonder if the country of my origin (Germany) ever received VAT payments from LL," Da kannst Du sicher sein, die Steuern wurden bezahlt. Daß das bei Inworld-Geschäften eventuell anders aussieht, keine Frage, aber eine Firma dieser Größe kann sich keine Steuerhinterziehung erlauben. ( You can be sure, taxes were paid. That it's possibly different for inworld business, no questions about it, but a company of this size simply cannot afford tax evasion)
  20. Amethyst Jetaime wrote: "So the actual laws require LL to charge for the VAT." Actually - No. LL MUST pay VAT/Salestax, where the law requires it. But there is no law requiring, that a company has to add the Tax on top of the sales price. Simply writing: "Price includes VAT/Salestax, where applicable." is sufficient. Btw, that fact allowed 'No VAT'-deals on cars in the UK. The tax is simply absorbed by the dealer/manufacturer. "Buy me now! You pay no VAT!" <-- That one ran for weeks on british commercial radio.
  21. Green dots on the map/minimap, but when you tp in, you don't see them? There are a bunch of invisible avatars strewn across the grid, usually one per sim. Set name tags to be permanently on to find them. It seems, that someone is doing a load test with a load of these. Also see this thread: http://community.secondlife.com/t5/General-Discussion-Forum/Curiouser-and-curiouser/td-p/953465/page/39 Btw, you have a maps-link or a slurl?
  22. Seeing the massive parallel computers, that exist today, SL could be constructed completely 'simless', as all of the cpus can act a single multicore cpu, handling the whole world seamlessly. Plus, the servers process graphic related data, so it would profit from the new nVidia GPU-cores as well. However, back then the concept of dividing the whole world into squares was possibly the most logical way to start and upgrading it to the size we see today. When it comes to extending the world, the 'sim'-concept has its advantages: Sims (Servers) can be added and removed as necessary without affecting the rest of the world. Changing the concept today is practically impossible without breaking almost everything.
  23. Something strikes me here as odd: First: "How to Enter:Between the hours of 12:00 p.m. Pacific on October 15, 2012 and 11:59 p.m. Pacific, October 31, 2012" How do you ensure that? EXIF-Data is easy to change and Filedates are not reliable either, especially after resizing. So that can only be checked, if a fitting data constellation is found in the logfiles. Aside from the fact, that finding this data is an effort, that would take months, possibly even years, (> 28000 sims), it isn't even sure, these logfiles exist. Second: "no larger than 500x500 pixels in size" An automated check that can be done during upload. If the site is php-powered, the GD-library has functions for that. At the end we have a rule, that cannot be enforced, another one that could have been automated and as Dillon Levenque rightfully observed, an atrocious handling of the case. How long does Linden Lab exists? Enough time to learn, how to handle a contest correctly.
  24. Took my Nessie for a spin, Started in the rezz-zone at the end of Route 12 in Rannvelg, then through Thorlaug, Arnthrud, Herkja, Rollo, Soncino, Montefalco, Egill, Viterbo, Volterra, Valenza, Thorkell, only to have Nessie die on me at the Valenza/Thorkell-border, as the Valenza-sim acted up. (lost connection, had to relog). So, vehicles you sit on seem to be ok through Herkja & Rollo. Run Scripts is set to Everyone, Object entry to Group only. The Heart symbol is a rental operator for fancy skyplates with mostly empty space on the ground.
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