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Mircea Lobo

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About Mircea Lobo

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  1. I understand. That is unfortunate, I will have to see how to adapt my other meshes in this case. Thank you.
  2. Greetings. I have a question regarding mesh avatars. I'm following instructions on the rigging instructions page but would like to know something not mentioned there: To what extent are custom bones supported? Is the builtin animation skeleton the only one we can use, or can you import a mesh containing your own armature granted you use custom animations for it? I have several characters not using the builtin rig and bone naming scheme (L_UPPER_ARM, R_HAND, PELVIS, etc) for which I'd prefer to keep existing animations. I don't expect the appearance editor to work, nor things like the head
  3. I am considering a few other options as well... not putting my hope in much really. As for content creation, I know it's a very active domain in SL... and since I'm experienced with Blender 3D I might be able to do something there. Not sure exactly what people are most interested in however, nor where and how to buy a slot in the market for selling stuff you create.
  4. First of all the long story short: I'm 26 and have been a SL user for precisely a decade now, although I rarely ever used it to make money. I don't yet have a job in real life... and for motives I won't get into, I cannot get one currently. Because reasons and people, I now risk being left without any income and ending up on the streets rather quickly. Therefore I'm looking at the few options I have, and SL is one of the first among them. One problem is that I haven't worked in SL before, and can't say I'm particularly skilled at anything. I did quite a bit of scripting and building in the pas
  5. Right. Europe isn't perfect either... especially my country (Romania) which is one of the most corrupt. My cold blood toward the US comes from believing it's this great and functional society where things actually work... only to later find out there's more control and spying and police brutality than here. Internet users from all over the world getting directly involved into the tax issues of monetization services is a latest example of bizarre American laws. In related news, I just signed this form for my Patreon account. To my surprise, it's automatically approved and remains editable on m
  6. Not sure actually. I looked again, and apparently it says this exemption only applies to certain EU companies. It's also surprising that the W-8BEN form itself isn't mentioned anywhere on that VAT page... gets me worrying again. Either way, I might eventually choose to cash out some L$ from my account. Now I have to worry about dealing with angry Americans shoving bureaucracy in my face through an internet connection, and involving me into weird things for a simple and legal transaction. If LL has to pay weird taxes to abide the law, they can keep part of my transaction... if that's the law f
  7. Sorry for the double post everyone. I looked at my SL account settings just now, and it seems this has gotten a lot better. The only setting in this regard appears to be called VAT, and can be found under Account -> Billing Information. It is (at least now) labeled as optional; If you're from the European Union, you can file a request to be excluded from this tax. If you don't, you're simply charged this extra tax for transactions and that's it. So if I'm not missing anything, it looks like everything is as good as it can be, and I take back what I said about LL screwing up again. I don't
  8. I found this thread in a google search, after I saw this form on Patreon and tried to see what it's all about. Wow... I can't believe Linden is involving ordinary users into bureaucratic junk of this sort! It's Linden's problem how they pay for their taxes and run the transaction service used to convert L$ to US$. Next we're going to have to provide documentation for LL's tap water contract. Anyway I have no idea about the ID's and other stuff that form asks, and I assume most SL users don't either. Therefore some probably won't be able to complete this at all. Another gracious way for Linde
  9. Thank you for all the info. If it's a separate project and will not affect the SL main grid, my worries are unfounded. This otherwise sounds like an interesting project, and I'm curious to see how it goes! Also sorry for my attitude toward LL in the first post in this case. I initially thought they're switching to a closed-source viewer out of some interest... like to draw people away from Opensim to increase land renting rates. I was wrong and take back that statement.
  10. Oh... I see now. What does new platform mean exactly in this case however? Is LL working on a new virtual space, which is entirely a different project? Or might that still mean it's a new viewer intended for the existing main grid? I assume new platform means a new project (new server + new viewer), but just asking to be safe. If it's a new project, starting off as closed source is of course Linden's choice, and not for me to complain over. If it's a new viewer for the main grid, I'd be upset because they're taking away the open-source nature of the existing system. Still their right of cours
  11. Recently there's been talk about Linden abandoning the existing viewer, and creating a whole new viewer from scratch. As expected, the new viewer is intended to be closed-source instead of FOSS like the existing one... which I assue is the purpose for LL going through the effort of making a new viewer at all. Way to involve, Linden Lab... your fear of Opensim grids must sure be strong :matte-motes-mad: Anyway, it's not the official version of the viewer that interests me, since I always use custom viewers. My worry is whether viewer 3 based clients will remain compatible with the main grid...
  12. They're certainly not required to do such a thing by law, no. Having a simple license agreement that you click "yes" on (what any normal website would do) is more than enough. But like I said all those years ago, I don't see why even as little as a separate TOS should exist for mesh compared to other uploadable assets... given that art and music are a far more likely way of infringing copyright than 3D models could ever be. My conclusion remains that a few people at LL are either trying to show off with things like this, or have a small problem if I may say that much. Then again, considering
  13. I hope this isn't too off-topic, as it addresses eyephones / head tracking in general. Since I saw there's a whole hype about Oculus Rift support being added to SL, I thought to ask this question here as well. Especially since the subject addresses virtual reality closely, and my question also relates to how the SL viewer coded support for the Rift. I've slowly started gaining interest in this whole Oculus Rift thing. It's actually been a few years since I wanted to play games or watch stereo pictures / movies on eyephones with stereoscopic rendering support. And although I didn't initially ca
  14. Ah... I remember there's a LSL function to send emails actually, as well as one to check the online status of avatars if I'm correct. But for this I'd need to permanently rez an object in-world, and I don't really own any land, so not a solution for me.
  15. I looked in my account settings there, but didn't find anything about email notifications for specific friends.
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