Rob Huntsman Posted February 9, 2019 Share Posted February 9, 2019 How come Lindon labs hasn't fixed WEAR for mesh items. For example, in order to add mesh you must choose ADD, not WEAR. Is this ever going to be fixed for new players? 3 Link to comment Share on other sites More sharing options...
Ceka Cianci Posted February 9, 2019 Share Posted February 9, 2019 (edited) Maybe when we get BakeOnMesh something like that will come along.. I like the add and the option to put certain things where I like, rather than them going to that one spot without a choice, because it is made in only a certain layer.. We'll have like 62 or 63 layers soon..So that will be nice 😃 Edited February 9, 2019 by Ceka Cianci 2 1 Link to comment Share on other sites More sharing options...
Blush Bravin Posted February 9, 2019 Share Posted February 9, 2019 You have no idea how we leap for joy when "Add" was added. Add is my best friend. I WUV it!!!!! 2 Link to comment Share on other sites More sharing options...
MoiraKathleen Posted February 9, 2019 Share Posted February 9, 2019 I always thought that the ADD was the fix for not being able to WEAR more than one thing on a specific attachment point. A related question might be when are so many clothing and accessory creators going to stop using the Right Hand attachment point for everything they make? There probably isn't a single solution that will make everyone happy, anyway. The first time I add an item I check where it's attached to, and if it's the right hand, I remove it and add it back using the "Add to" option so I can choose where it's attached. 5 Link to comment Share on other sites More sharing options...
Lindal Kidd Posted February 9, 2019 Share Posted February 9, 2019 Moira's right...there's nothing broken, so nothin' needs fixin'. You can Wear mesh...just be sure there's nothing else on the attach point you're using for it. Use Wear when: There is nothing on the target clothing layer or attachment point, or you want to remove whatever is there and replace it with the new item. Use Add when: You want to wear something without removing items already on that layer or attachment point. 11 Link to comment Share on other sites More sharing options...
Maryanne Solo Posted February 9, 2019 Share Posted February 9, 2019 3 Link to comment Share on other sites More sharing options...
Solar Legion Posted February 9, 2019 Share Posted February 9, 2019 "Add" is the fix for "Wear" - as you'd well know if you bothered to dig even a little into Second Life's general and feature histories. What you should be asking is when/if Linden Lab will ever correctly name the two functions: "Wear & Replace" and "Wear & Add to .." 4 1 Link to comment Share on other sites More sharing options...
Fionalein Posted February 9, 2019 Share Posted February 9, 2019 (edited) 10 hours ago, Haselden said: How come Lindon labs hasn't fixed WEAR for mesh items. For example, in order to add mesh you must choose ADD, not WEAR. This is new to me - but no wonder as it is wrong. Mesh will wear if you click wear... Of course you have to understand attachment points to know what is going on with replacements - this is still a minor nuissance compared to understanding alphas... Attachment points might be a new concept to some, but as you self identify as a gamer ... have you ever heared about "equipment slots" ? Edited February 9, 2019 by Fionalein 4 Link to comment Share on other sites More sharing options...
Gabriele Graves Posted February 9, 2019 Share Posted February 9, 2019 Since to introduction of "Add" I cannot say I have needed to use "Wear" at all. In fact its placement on the menu in Firestorm is quite a nuisance as sometimes I accidentally select it instead of "Add" and then have to figure out what just got replaced. I wouldn't be too upset to lose the "Wear" completely. 4 Link to comment Share on other sites More sharing options...
Theresa Tennyson Posted February 9, 2019 Share Posted February 9, 2019 (edited) 6 hours ago, Haselden said: How come Lindon labs hasn't fixed WEAR for mesh items. For example, in order to add mesh you must choose ADD, not WEAR. Is this ever going to be fixed for new players? Needing to add something to add it? Yeah, super-confusing. "Wear" is still useful for things that use a comparatively standard attachment point, like hair. It would have been a Good Thing if clothing manufacturers had worked out a standardized use of attachment points for rigged mesh, like pants always being attached to "Right Hip," for instance, but that bird has flown. However, you can still do that yourself if you're willing to commit to it. Edited February 9, 2019 by Theresa Tennyson 1 Link to comment Share on other sites More sharing options...
Ceka Cianci Posted February 9, 2019 Share Posted February 9, 2019 13 minutes ago, Gabriele Graves said: Since to introduction of "Add" I cannot say I have needed to use "Wear" at all. In fact its placement on the menu in Firestorm is quite a nuisance as sometimes I accidentally select it instead of "Add" and then have to figure out what just got replaced. I wouldn't be too upset to lose the "Wear" completely. I set mine up so all i have to do is double click the item to attach or double click to detach.. I didn't even know we could do that until recently.. 2 Link to comment Share on other sites More sharing options...
Gabriele Graves Posted February 9, 2019 Share Posted February 9, 2019 (edited) 9 minutes ago, Ceka Cianci said: I set mine up so all i have to do is double click the item to attach or double click to detach.. I didn't even know we could do that until recently.. It's amazing how many different ways people use the viewer. I am naturally more of a right-clicker myself, double-clicking for some reason seems more difficult for me. I right-click and "Add" or right-click and "Detach" and must admit that "Attach" seems a more consistent name for "Add" considering the "Detach", or perhaps "Remove" instead of "Detach" is better. Anyway I must admit, I like consistency in my UI. Edited February 9, 2019 by Gabriele Graves 3 Link to comment Share on other sites More sharing options...
Ceka Cianci Posted February 9, 2019 Share Posted February 9, 2019 7 minutes ago, Gabriele Graves said: It's amazing how many different ways people use the viewer. I am naturally more of a right-clicker myself, double-clicking for some reason seems more difficult for me. I right-click and "Add" or right-click and "Detach" and must admit that "Attach" seems a more consistent name for "Add" considering the "Detach", or perhaps "Remove" instead of "Detach" is better. Anyway I must admit, I like consistency in my UI. I've only been doing it like that for a few days..I am constantly right clicking out of habit.. But I'm starting to do more double clicking now.. The part I really like is I can do both attach and detach,which I didn't know I could detach like that until yesterday..hehehehe It's amazing how hard it is to change to a different way of doing things.. I have the same problem when I add buttons to my screen for things like photo tool.. I have a button right there but still catch myself going to the menu from time to time hehehehe 1 1 Link to comment Share on other sites More sharing options...
AyelaNewLife Posted February 9, 2019 Share Posted February 9, 2019 8 hours ago, Haselden said: How come Lindon labs hasn't fixed WEAR for mesh items. For example, in order to add mesh you must choose ADD, not WEAR. Is this ever going to be fixed for new players? The fix for "Wear" is to remove it entirely, to be honest Link to comment Share on other sites More sharing options...
TheVeryFirst Posted February 9, 2019 Share Posted February 9, 2019 2 hours ago, Gabriele Graves said: Since to introduction of "Add" I cannot say I have needed to use "Wear" at all. In fact its placement on the menu in Firestorm is quite a nuisance as sometimes I accidentally select it instead of "Add" and then have to figure out what just got replaced. I wouldn't be too upset to lose the "Wear" completely. I for one would not like to see “wear” go away, I use it for my hair all the time. I have found a hair in a length that I like and the store has it in a number of styles. I can, for instance, have my hair behind my ears and down my back, or wear it over my shoulders, or in a ponytail or pigtails. By using “wear” the hair I have on is quickly replaced. I keep two or three styles in a folder with my outfit so I can easily switch from one to the other. And because they are all from the same store the color and texture of each style looks alike. And yes it is mesh hair. I would hate to have “wear” go away, and “add” was really needed and I love it too. Link to comment Share on other sites More sharing options...
ThorinII Posted February 9, 2019 Share Posted February 9, 2019 9 hours ago, Haselden said: How come Lindon labs hasn't fixed WEAR for mesh items. For example, in order to add mesh you must choose ADD, not WEAR. Is this ever going to be fixed for new players? 2 1. It's Linden Lab, not "Lindon labs" 2. It's not "players", it's Residents. SL isn't a playable game, it's a virtual world. and 3.: Why is it so difficult for you to understand that ADD means ADD? As far as I can remember (and I created my first account in spring 08), WEAR has always meant "wear & replace", and ADD has always been the fix for that. Link to comment Share on other sites More sharing options...
BilliJo Aldrin Posted February 9, 2019 Share Posted February 9, 2019 9 hours ago, Ceka Cianci said: We'll have like 62 or 63 layers soon..So that will be nice 😃 ooo imagine the complexity and the lag 1 Link to comment Share on other sites More sharing options...
Blush Bravin Posted February 9, 2019 Share Posted February 9, 2019 The only place I use wear anymore is when using a shoe base as wearing two or more of those can create issues if they are differing heel heights. Otherwise, I use ADD for everything. And I too, will unattach and reattach items that use the right hand attachment spot, because that's a huge issue for having items drop off during teleport. Link to comment Share on other sites More sharing options...
Blush Bravin Posted February 9, 2019 Share Posted February 9, 2019 3 minutes ago, BilliJo Aldrin said: ooo imagine the complexity and the lag All those layers will get baked into one texture, thus reducing lag and complexity. 1 Link to comment Share on other sites More sharing options...
Theresa Tennyson Posted February 9, 2019 Share Posted February 9, 2019 17 minutes ago, BilliJo Aldrin said: ooo imagine the complexity and the lag Guess what? They'll be the same layers we've been using since 2003. Link to comment Share on other sites More sharing options...
Marianne Little Posted February 9, 2019 Share Posted February 9, 2019 (edited) 5 hours ago, Solar Legion said: "Add" is the fix for "Wear" - as you'd well know if you bothered to dig even a little into Second Life's general and feature histories. What you should be asking is when/if Linden Lab will ever correctly name the two functions: "Wear & Replace" and "Wear & Add to .." That would explain the difference better for newbies. I think "wear" is one of the top reasons for why new residents have problems and give up SL - because they can't even get clothes to stay on. Edited February 9, 2019 by Marianne Little 2 Link to comment Share on other sites More sharing options...
Ceka Cianci Posted February 9, 2019 Share Posted February 9, 2019 Accidentally Clicked Wear 1 4 Link to comment Share on other sites More sharing options...
Blush Bravin Posted February 9, 2019 Share Posted February 9, 2019 14 minutes ago, Ceka Cianci said: Accidentally Clicked Wear Classic "Only in SL" humor! 1 Link to comment Share on other sites More sharing options...
Lindal Kidd Posted February 9, 2019 Share Posted February 9, 2019 11 hours ago, Ceka Cianci said: We'll have like 62 or 63 layers soon..So that will be nice 😃 That's been in place for a while. More correctly, the layers haven't changed (tattoo, undershirt, shirt, etc.). But you can wear up to 60 layer type items on a single layer, by the use of Add. (Whether this means you can now wear up to 60 things on EVERY layer, I leave as an exercise for the student.) 2 Link to comment Share on other sites More sharing options...
BilliJo Aldrin Posted February 9, 2019 Share Posted February 9, 2019 1 hour ago, Theresa Tennyson said: Guess what? They'll be the same layers we've been using since 2003. Oh you mean system layers, I thought they meant 60 attachment points for mesh Link to comment Share on other sites More sharing options...
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